‘Counter-Strike’ is Coming to Quest & Pico 4 in Unofficial Team Beef VR Port

There are a ton of VR shooters out there aiming to replicate the dynamic of Valve’s classic team shooter Counter-Strike. Soon you’ll be able to play the real deal on Quest and Pico headsets though thanks to an unofficial port from modding group Team Beef.

Team Beef has brought a host of classic games to standalone VR platforms in the past, including Tomb Raider, Duke Nukem 3D, Prey, and Quake 4.

Now, the modding group says they’re currently working on an unofficial Quest and Pico 4 standalone port for Counter-Strike 1.6, the definitive version of the popular Half-Life mod that was originally released as a full game on Steam in 2000.

Team Beef says their unofficial Counter-Strike 1.6 VR port is being built on the latest version of the Xash3D FWGS, an independently developed game engine that provides compatibility with Valve’s original GoldSrc engine (aka Half-Life Engine). It’s also being paired with the multiplatform client developed by Velaron, Team Beef says.

The port will feature cross-play and “easy sever creation directly from inside VR,” Team Beef says, noting that they’re additionally aiming to support full 6DoF motion controls as well.

The Counter-Strike 1.6 VR port is said to release in early access “very soon” to supporters of the Team Beef Patreon. In the meantime, the modding team released a short teaser of an early prototype, which notably doesn’t feature 6DoF motion controls.

The post ‘Counter-Strike’ is Coming to Quest & Pico 4 in Unofficial Team Beef VR Port appeared first on Road to VR.

Fujifilm GFX100RF review: A powerful and fun camera that’s far from perfect

After watching its fixed-lens X100 VI camera do stratospheric sales numbers, Fujifilm decided to build a bigger and badder version that could go up against Leica’s full-frame Q3. The result is the $4,899 GFX100RF, the first-ever 100-megapixel medium format compact camera.

The GFX100RF has some novel features, like a crop dial that lets you choose aspect ratios ranging from vertical 3:4 to a panoramic 65:24. It can digitally zoom via a dedicated toggle and offers all the social media-friendly benefits of the X100 VI, including film simulations. You can even shoot medium-format 4K video.

However, the GFX100RF has some flaws. Where Leica’s Q3 has a fast 28mm f/1.7 lens and optical stabilization, Fujifilm’s 35mm lens (28mm equivalent) here is limited to f4 and lacks any shake reduction, hurting the camera in low light. I’ve used the camera for nearly two weeks now and enjoyed it, but given the high price and quirks, it’s definitely not for everyone.

Design and handling

Though it’s Fujifilm’s smallest medium-format camera, the GFX100RF is still a hefty unit at 735 grams. That’s more than many full-frame mirrorless cameras and around the same weight as the Q3. The control layout is similar to the X100 VI with control dials on the front and back, along with exposure compensation, shutter speed and ISO controls on top.

What’s new is the aspect ratio dial that offers modes for 4:3, 3:2, 16:9, 17:6, 3:4, 1:1, 7:6, 5:4 and 65:24 (the latter pays tribute to Fujifilm’s TX-1 panoramic camera). The GFX100RF also has a toggle up front to select 28mm, 35mm, 50mm and 63mm (full-frame equivalent) zoom levels. Those gradually lose resolution due to cropping, from 100MP at 28mm down to 20MP at 63mm. Bokeh is also reduced as the sensor size shrinks.

The rear 2.1-million-dot, 3.15-inch display only tilts up and down, but that’s fine for the camera’s primary street photo role. Though sharp and detailed, the 5.76-million-dot electronic viewfinder unfortunately lacks the X100 VI’s signature hybrid display that lets you switch between optical and electronic views. However, it does offer three modes to support the aspect ratio dial and make composition easier. One only shows the selected crop, another shows the full scene with a box around the crop and the third displays everything outside the crop at 50 percent opacity.

Fujifilm's GFX100RF includes an innovative new feature on the back, an aspect ratio dial
Fujifilm’s GFX100RF includes an innovative aspect ratio dial at back
Steve Dent for Engadget

Battery life on the GFX100RF is outstanding with up to 820 shots on a charge or about 100 minutes of 4K 30 fps video shooting. For me, that amounted to nearly two days of use, which is better than nearly every other (non-DSLR) camera I’ve tested. The camera also includes dual UHS-II memory card slots plus mic, headphone, microHDMI and USB-C ports. The latter allows not only data transfers and charging, but also SSD video recording.

Performance

The GFX100RF is essentially a GFX100S II squeezed into a compact body, so performance is similar with up to 6 fps burst shooting speeds. However, each RAW file is up to 150MB in size and JPEGs are 70MB, so even at those slower speeds, you can fill your memory cards very quickly. That said, this camera definitely isn’t designed for sports or wildlife, so I didn’t use burst shooting often.

The autofocus is reliable when shooting single photos, but it’s a little laggy for bursts. Using the face and eye detect AI modes helps nail eye focus reliably, but it’s not as fast as Sony and Canon’s systems. It also supports animal, bird and vehicle tracking, which helped me capture sharp photos of ducks floating on the Seine river in Paris.

The GFX100RF is the world’s first 100MP medium format compact camera.
Steve Dent for Engadget

The GFX100RF has both mechanical and silent electronic shutter modes. Rolling shutter skew is a big issue with this sensor in silent mode with fast moving subjects, though. Luckily, the mechanical shutter eliminates that and is nearly inaudible.

The built-in ND filter can reduce light up to four stops, letting you shoot on sunny days while retaining some bokeh. However, the main problem is when there’s not enough light. The minimum f4 aperture is simply inadequate and the lack of stabilization exacerbates the issue as you risk blurry photos at slow shutter speeds. In dim light you may need to pack a tripod, which isn’t ideal for a compact camera.

Image quality

The aspect ratio and zoom options on the GFX100RF are handy and fun. Some curmudgeons may prefer to shoot full sensor 100MP photos and then just crop later in post production. But the GFX100RF lets you have your cake and eat it, too. You can apply all the crops, zooms and film simulations you want and save them as JPEGs for easy sharing. Then, if you need to go back and change something, you also have the full 100MP RAW image as a backup (though obviously, shooting both will fill your memory card more quickly).

As with the GFX100S II, the GFX100RF is a top performer when it comes to detail and sharpness. Colors are pleasing and RAW files retain high amounts of dynamic range, allowing for easy adjustment in Lightroom. And of course, Fujifilm’s film simulations give you colorful, nostalgic options — like Reala Ace or the dramatic black and white look of Acros — straight out of the camera.

The GFX100RF also delivers beautiful bokeh, with the f4 aperture equivalent to around f3 for a full-frame camera in terms of depth of field (but not light gathering). Like other GFX models, the large sensor produces more dramatic images than full frame for portraits, landscapes or street shots.

Like I mentioned, things fall apart when the light dims, though. With no option below f4 and no stabilization, I relied on high ISOs to boost exposure. The GFX100RF isn’t bad in this area, with controllable noise up to about ISO 8000, but that’s not high enough considering the other factors. For these reasons, the GFX100RF is less versatile than it could be.

Video

The GFX100RF isn't designed for video but can shoot 4K at up to 30fps.
Steve Dent for Engadget

The GFX100RF can handle 4K and widescreen DCI 4K at up to 30 fps with fairly high bit rates, as long as you have a fast UHS-II SD card. It can even shoot ProRes with at much higher data speeds, but for those, you’ll need to record directly to an SSD via the USB Type-C port.

Autofocus for video is decent but not incredibly fast, so ideally your subjects don’t move too much. The AI-powered face and eye detection helps nail focus when filming people, but again, can fail if subjects dart around.

Video has a dreamy quality and bokeh that only a large sensor can offer. Like the GFX100S II, the GFX100RF captures video using the full width of the sensor in most modes, albeit with pixel binning that reduces quality. The sharpest video comes with a 1.32x crop, but that reduces the image quality benefits of a large sensor.

Video on the GFX100RF has one thing going for it that the photo side lacks: digital stabilization. This smooths out shakiness for handheld shots, but the excessive rolling shutter limits your ability to move the camera quickly.

Colors are pleasing and easy to adjust, particularly when using Fujifilim’s F-Log or F-Log2 10-bit modes to boost dynamic range. And of course, Reala Ace, Acros and other film simulations are available in video modes to create great looks straight out of the camera.

Wrap-up

Fujifilm's GFX100RF is cool and innovative but definitely not for everyone.
Steve Dent for Engadget

Fujifilm’s $4,899 GFX100RF is a powerful camera with incredible image quality that’s hampered by a lack of low-light performance. It’s also a niche and expensive product that, unlike Fujifilm’s popular X100 VI, only appeals to a small group of photographers.

Its primary rival in this space is Leica’s Q3, which has a smaller 60MP full-frame sensor and higher $6,735 price tag. However, the Q3 has a much faster 28mm f/1.7 lens, less rolling shutter, a single SD UHS-II card slot and up to 8K video. It also has the Leica brand cachet, which does mean something to people spending this kind of money.

The GFX100RF is fun to use, though, and introduces several innovations like the aspect ratio dial. Though it may never have a huge market, I think products like this push the industry in new directions and create conversations that draw new people into photography. So even though I’d never buy one, I’m glad the GFX100RF exists for those reasons.

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100rf-review-a-powerful-and-fun-camera-thats-far-from-perfect-133034384.html?src=rss

This DMV Text Is the Latest Phishing Scam

The newest text scam making the rounds is a message that (poorly) impersonates your state DMV with a threat to rescind your license unless you pay outstanding fees. NPR reports that departments of motor vehicles in New York, Florida, and California have alerted residents to the scam, but it has been spotted in other places too (including Utah, where I live).

How the DMV text scam works

This scam purports to be from the DMV or transportation department in your state and warns of unpaid fees for traffic violations or tolls. The message directs recipients to a link to pay these supposed penalties or risk losing their license (or “driving privileges”) or face legal action. It also references a state statute that may actually be legitimate (albeit unrelated to the warning), but that doesn’t mean the text itself is.

The DMV scam currently circulating is similar to the unpaid tolls scam and the unpaid parking fee scam, both of which are examples of smishing, or SMS phishing. This type of attack relies on text messages to try to convince targets to click malicious links and disclose personal or financial information or download malware to their device in the process. Scammers engaging in smishing often attempt to impersonate legitimate institutions, such as banks and government agencies.

According to data from Robokiller, Americans received 19.2 billion spam texts, of which smishing is an example, in April 2025. That’s an average of 63 messages per person.

Text scam red flags to watch for

The DMV scam may seem obvious, but bad actors hope that some recipients will be swayed by an official-looking text that threatens real-life consequences and act without investigating further. That’s why you should be wary of any message, text or otherwise, that demands urgent action or invokes an emotional response.

Once you read more carefully, you’ll notice additional red flags. The sender may be an email address or non-local (even international) phone number— official texts from government agencies typically come from five-digit numbers. The name of the department may be incorrect, such as the Florida State Department of Motor Vehicles (fake) instead of Florida Highway Safety and Motor Vehicles (real). The URL to pay the supposed fine is not an official state website (https://utah[dot]gov-etcwirs[dot]cc, for example), and it may not be clickable, so it skirts your device’s security features. And, of course, there may be minor spelling and grammar errors and odd formatting.

Trump bans sales of chip design software to China

The Trump administration has told US companies that offer software used to design semiconductors to stop selling their services to Chinese groups, in the latest attempt to make it harder for China to develop advanced chips.

Several people familiar with the move said the US Department of Commerce had told so-called electronic design automation groups—which include Cadence, Synopsys, and Siemens EDA—to stop supplying their technology to China.

The Bureau of Industry and Security, the arm of the US commerce department that oversees export controls, issued the directive to the companies via letters, according to the people. It was unclear if every US EDA company had received a letter.

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Transport for London reveals 9 people killed while cycling in the capital last year

Transport for London has published its annual casualty statistics revealing that nine people were killed while cycling in the capital city last year. 

This is higher than the eight people killed while cycling in 2023, but is a third lower than the 2010-2014 baseline. 

But TfL also points out that cycling has seen an increase in London from 1.26 million daily cycling journeys in 2025 to 1.33 million in 2024, and says this 5 per cent increase means: “that the risk to people cycling remains the same despite massive growth.”  

“TfL remains committed to improving cycle safety and ensuring cycling is sustainable, safe and accessible for all, and has quadrupled the cycle lane network since 2016,” the local government body says. 

“To continue to reduce risk and increase the number of people who choose to cycle, TfL and the boroughs will continue to expand the Cycleway network, tackle road danger hotspots, fund cycle training and improve cycle parking.” 

A total of 110 people were killed on London’s roads in 2024, with TfL saying it “remains committed to working closely with London’s boroughs, the police and other partners to eliminate death and serious injury from London’s streets by 2041.”

Cyclist in blue top riding the Trek FX 3 Disc Equipped commuter bike
Daily cycling journeys increased by 5 per cent in 2024. Steve Sayers / Our Media

The statistics also reveal that road casualties are at their lowest levels outside the pandemic. The provisional number of people killed or seriously injured on London roads fell from 3,710 in 2023 to 3,696. 

There has also been a 12 per cent reduction in serious injuries to children, while pedestrian serious injuries have reduced by 8 per cent. 

“Cars continued to be involved in most collisions that killed or seriously injured someone else in 2024. Excess speed remains one of the biggest risks to road users, with around half of the 2024 fatal collisions in London reporting speed as a contributory factor,” TfL says. 

TfL recently published new research that showed “the number of people killed and seriously injured on borough roads in London reduced by 34 per cent (from 395 to 260) following the implementation of the 20mph speed limits on borough roads between 1989 and 2013 [2], and the number of children killed reduced by 75 per cent.”

Of all people killed or seriously injured in 2024, 81 per cent (2,988 people) were walking, cycling or motorcycling. 

Deputy Mayor for Transport, Seb Dance, said: “These figures show encouraging signs that our efforts to reduce road danger in London are making a difference, but every death or serious injury is one too many and we know there is much more work to do.

 “The Mayor and I remain fully committed to his Vision Zero goal of eliminating death and serious injury from London’s roads by 2041. That means continuing to expand our safer speed programme, transforming dangerous junctions and investing in safe, high-quality walking and cycling infrastructure. We will continue working with TfL, boroughs and the police to reduce road danger and build a safer London for all.”

TfL recently confirmed £87m of funding for London’s boroughs to boost investment in safer streets, which it says could deliver 95km of new cycle routes across the city.

27 per cent of Londoners now live within 400m of the city’s cycling network which has quadrupled in size since 2016 to more than 400km in length. 

More on road safety

NVIDIA’s native GeForce NOW app is now available for Steam Deck

The Steam Deck just got even more useful. NVIDIA’s native GeForce NOW app is now available for the portable console, after being teased back at CES. This allows Steam Deck owners to stream the entire library of over 2,200 games, with up to a 4K resolution at 60FPS.

There are some benefits to using this service even when the game already runs natively on the Steam Deck. The integration provides HDR, DLSS 4 and Reflex on supported titles and the settings can be pushed much higher than usual. This is a streaming platform, so the Steam Deck is more or less just a display for cloud content.

To that end, NVIDIA promises a massive increase in battery life when using GeForce NOW as compared to running a game natively on the console. The company says players could squeeze around 50 percent more use out of the Steam Deck before requiring a charge. This is a big deal, as the Deck is a noted battery hog.

It also allows players to run games that aren’t available on the handheld. GeForce NOW pulls its library from Steam, Epic Games Store, Game Pass for PC, Ubisoft, Blizzard’s Battle.net and other places. NVIDIA says that it can be used to run games like Clair Obscur: Expedition 33, Elder Scrolls IV: Oblivion Remastered, Monster Hunter Wilds and Microsoft Flight Sim 2024 “at max settings without worrying about hardware limits.” That’s an enticing proposition.

The Steam Deck is also easily docked to a TV, offering a way to play the aforementioned titles on the big screen. There’s a free version of GeForce NOW to try it out, but it comes with serious caveats. The queues are generally much longer here than with paid subscriptions and users are limited to play sessions of one hour. The company’s offering a six-month Performance membership right now for $30. This reverts back to $50 once the period expires.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-native-geforce-now-app-is-now-available-for-steam-deck-130016615.html?src=rss

I Don’t Usually Enjoy Meditation, but Peloton’s Meditation Classes Are Surprisingly Helpful

I do not consider myself a very woo-woo person, someone who’s in touch with their spirituality, or even someone particularly sentimental. The concept of meditating, like so many other things I regard “too mystical,” has never appealed to me, but I’ll tell you what does: Working out, being physically healthy, and staying on top of my goals. That’s why Peloton’s approach to meditation sessions appealed to me more than others have before.

I’m always browsing the Peloton app for new workout options and recently stumbled across the guided meditation classes it offers alongside cycling, walking, yoga, strength training, and more. At first, I didn’t see the appeal. I use the app and its classes to get sweaty, burn calories, and enhance my body’s performance, after all. But as it turns out, these are really cool and can put you in a better mental space, which clears the way for you to do all that other stuff. Since discovering them, I’ve been streaming them quite a bit. Here’s why you should, too.

What are Peloton’s meditation classes all about?

Using Peloton’s app—which is included on the touchscreens of its at-home workout equipment, can be downloaded to your phone, or even streamed on devices like a Roku—you can access a variety of class types. Tap Meditation from the home screen and you’ll be shown hundreds of meditation options that range in length from five minutes to 30. As with any Peloton offering, they’re led by a number of different instructors; if you take enough of them, you’ll find a favorite or two, but what really stands out is that there are different categories available, such as:

  • sleep

  • mindfulness

  • anxiety

  • focus

  • recovery

  • gratitude

  • happiness

  • relaxing

Each class is designed for a specific purpose, so you can choose if you want to “flow and let go,” embrace a bright morning, or even take one designed for use on your evening commute. You can filter by class type, which lets you break down the classes by categories like “Daily Meditation,” “Meditation Basics,” “Emotions,” “Theme,” or “Walking Meditation.” There are even some for pre- and post-natal meditation.

You don’t need any special equipment; the instructors usually lead off simply by suggesting how you should position your body. Meditations can be added to class Stacks, which are Peloton’s version of playlists that cycles through pre-selected classes, allowing you to customize your entire workout before it begins. If you have your Apple Watch linked up to your Peloton account (and you should!) the app will track your heart rate and input the meditation into your Apple Health tracker, listing it as “Mind & Body” under your sessions.

Why I like Peloton’s meditations

As I said, I’m not a very spiritual or soulful person, so I appreciate that the meditation classes I’ve taken through the app aren’t overly mushy. Rather, they’re pretty straightforward: The instructors speak clearly and plainly, don’t rely too much on frivolous imagery, and instead, draw your attention to your breathing and body in a way that actually helps you feel more connected to both. For as much energy as I put into working out and strengthening my body, I do struggle with things like the “mind-muscle connection” or just identifying how different parts of my body are feeling, so these sessions, where I’m asked to focus intently on certain areas and connect to how I’m feeling in a given moment, are actually pretty beneficial to my quest to become stronger and healthier overall.

I first tried the Peloton meditations a few weeks ago while waiting for the bus. I was having a very busy day and had had absolutely no time to work out, not even on my Peloton bike, which was adding to my stress while I waited for the bus to pull up and take me to more busy activities. I didn’t want to lose my Peloton streak, so I opened the app to see if there was a quick walking workout I could get in, maybe by strolling to the next-farthest bus stop, and saw the meditations option. I picked a five-minute meditation and listened to it while I stood on the sidewalk—and it did chill me out, help me focus, and reinvigorate me a little, almost the same as a traditional workout would have, but without taking up as much time or making me a sweaty mess. I tried a few others over the next few days and found them really useful, especially during long hours in the car on my Memorial Day road trip or earlier this week and when my team was losing a baseball game and I was not enjoying the experience of watching.

Obviously, these classes are a lot different from Peloton’s usual offerings. I’m not sweating, straining myself, or enhancing my cardiovascular or respiratory function. Instead, I’m strengthening my mind, training myself to focus on my breathing and feelings. Those abilities translate really well to being able to continue my fitness journey as well as just handle whatever is going on in an average day. I think these are especially useful as a pick-me-up, a kickstart for the day, or a post-workout wind-down.

I also appreciate how accessible the classes are. You can toggle on closed captions, for instance, and the audio and video components are high-quality, making the instructors easy to understand. The background music never muffles the instructors’ voices, there is a diverse selection of instructors and class types, and there really does seem to be something for everyone, whether you want to walk and listen or only have five minutes to devote to grounding yourself.

AI May Already Be Shrinking Entry-Level Jobs In Tech, New Research Suggests

An anonymous reader quotes a report from TechCrunch: Researchers at SignalFire, a data-driven VC firm that tracks job movements of over 600 million employees and 80 million companies on LinkedIn, believe they may be seeing first signs of AI’s impact on hiring. When analyzing hiring trends, SignalFire noticed that tech companies recruited fewer recent college graduates in 2024 than they did in 2023. Meanwhile, tech companies, especially the top 15 Big Tech businesses, ramped up their hiring of experienced professionals. Specifically, SignalFire found that Big Tech companies reduced the hiring of new graduates by 25% in 2024 compared to 2023. Meanwhile, graduate recruitment at startups decreased by 11% compared to the prior year. Although SignalFire wouldn’t reveal exactly how many fewer grads were hired according to their data, a spokesperson told us it was thousands.

While adoption of new AI tools might not fully explain the dip in recent grad hiring, Asher Bantock, SignalFire’s head of research, says there’s “convincing evidence” that AI is a significant contributing factor. Entry-level jobs are susceptible to automation because they often involve routine, low-risk tasks that generative AI handles well. AI’s new coding, debugging, financial research, and software installation abilities could mean companies need fewer people to do that type of work. AI’s ability to handle certain entry-level tasks means some jobs for new graduates could soon be obsolete. […]

Although AI’s threat to low-skilled jobs is real, tech companies’ need for experienced professionals is still rising. According to SignalFire’s report, Big Tech companies increased hiring by 27% for professionals with two to five years of experience, while startups hired 14% more individuals in that same seniority range. A frustrating paradox emerges for recent graduates: They can’t get hired without experience, but they can’t get experience without being hired. While this dilemma is not new, Heather Doshay, SignalFire’s people and talent partner, says it is considerably exacerbated by AI. Doshay’s advice to new grads: master AI tools. “AI won’t take your job if you’re the one who’s best at using it,” she said.


Read more of this story at Slashdot.

Don’t Move Aims To Test Your Nerves On PC VR

Don’t Move is a ‘test your nerves’ PC VR game from a solo developer, and a Steam demo is now available.

Developed by Spectacular-Ocular, Don’t Move challenges you to stay perfectly still, regardless of what comes towards you. Playing as a test dummy working for the Flinch Inc Dummy Testing Facility, you’re tasked with surviving a series of horrifying yet often ludicrous challenges in the name of safety. Here’s the announcement trailer.

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Announcement trailer

Spectacular-Ocular states that Don’t Move supports both seated mode and standing mode, and it recommends the former while suggesting the latter can offer a “real challenge.” Further ‘Flinch-Pack’ expansions are also planned, and the developer advised it is taking suggestions through the official Discord server on what to add.

The upcoming game is a solo project by Tim Wildgoose, who also works full-time as the head of manufacturing at Lucasfilm across various Star Wars projects. Wildgoose states he works under the name Spectacular-Ocular in his spare time for both VR and 2D games, calling Don’t Move a passion project of his.

Don’t Move doesn’t have a confirmed PC VR release date yet, but the Steam demo is available now.

NVIDIA Crushes Earnings Despite Export Limitations On Huge Data Center And Gaming Demand

NVIDIA Crushes Earnings Despite Export Limitations On Huge Data Center And Gaming Demand
NVIDIA continues to reap the benefits of skyrocketing demand for its data center solutions, and it also achieved record first quarter revenue from its gaming division. Combined with mostly steady performance from its other segments, the AI chip juggernaut reported $44.1 billion in revenue for its first quarter of fiscal 2026, which represents

Microsoft’s AI Crossroads: Riding the Tidal Wave or Drowning in Complexity?

Here in Bend, Oregon, where the rapid currents of technological change are a constant topic of conversation, Microsoft finds itself at a critical juncture in the burgeoning AI revolution. The company, a titan of the computing age, faces a leadership challenge in navigating this transformative landscape, a situation that bears an intriguing, if somewhat concerning, resemblance to its early stumbles in the nascent days of the internet.

Deja Vu: The Ghost of Internet Explorer Past?

Decades ago, Microsoft was initially slow to recognize the seismic shift of the World Wide Web and found itself playing catch-up. It wasn’t until Bill Gates’ now-legendary “Internet Tidal Wave” memo that the entire company executed a swift and decisive pivot, ultimately leveraging its dominant position in operating systems to propel Internet Explorer to ubiquity. Today, AI promises a similar, if not greater, reshaping of technology, and Microsoft’s response feels… different. While its investment in and partnership with OpenAI has positioned it as a visible player, the internal mobilization and overarching strategic clarity seem less akin to a unified charge and more like a cautious dipping of toes.

The Complexity Conundrum: A Bigger Ship to Turn

In 2025, the reality is that Microsoft is a vastly more complex and sprawling entity than the Microsoft of the mid-1990s. Its tentacles reach into cloud computing (Azure, a clear leader), enterprise software, gaming (Xbox), and a vast array of productivity tools. This complexity, while a strength in many ways, can also breed inertia and siloed priorities. While Azure has undeniably embraced and integrated AI with impressive speed and efficacy, the same level of AI-driven transformation doesn’t yet feel pervasive across the company’s other core offerings.

The elephant in the digital living room is the potential for AI to fundamentally alter the very foundations upon which Microsoft built its empire. If truly intelligent AI assistants become the primary interface for interacting with technology, the traditional operating system paradigm, the very essence of Windows, could face an existential challenge. Similarly, while Microsoft Office now sprinkles in some AI-powered features, its core document-centric model might feel increasingly antiquated in a world where AI can generate, summarize and analyze information with unprecedented speed and natural language understanding. On the desktop, the rollout of Microsoft’s “AI PC” initiative, while promising, appears to be lagging in terms of truly compelling, AI-native applications (few use Co-Creator and Recall is still unreleased nearly a year after launch). The lack of a killer “Copilot +” app ecosystem to truly showcase the potential of these AI-infused machines raises questions about the company’s immediate vision for the AI-powered personal computing experience.

The Ive/OpenAI Wildcard: A Potential Eclipse?

Adding another layer of uncertainty is the recent merger of Jony Ive’s design powerhouse, IO, with OpenAI. Ive’s track record of creating paradigm-shifting hardware at Apple, when coupled with OpenAI’s cutting-edge AI research, presents a potentially seismic threat to the established tech order. Imagine a completely reimagined personal device, designed from the ground up with AI as its core, unburdened by the legacy constraints of the PC and smartphone eras. Such a device could potentially eclipse not just the existing PC market but even the smartphone, offering a truly seamless and intuitive AI-driven experience that renders traditional operating systems and application-based interactions obsolete. For Microsoft, whose dominance has long rested on these very pillars, this is a competitive wildcard that cannot be ignored.

The AI Power Rankings: Where Does Microsoft Truly Stand?

So, in this rapidly evolving landscape, where does Microsoft truly rank among the top AI companies? While definitive rankings are fluid and depend on the metrics used, a current assessment might look something like this (I’m excluding China at the moment due to the related tech restrictions, but they are moving fast on AI and could easily dominate this segment in a few short years):

  1. OpenAI: As the creators of GPT models, it holds a significant lead in foundational AI research and public awareness.
  2. Google (Google DeepMind): Possessing immense research capabilities, a vast data ecosystem and increasingly impressive multimodal models like Gemini, Google is a formidable AI force.
  3. NVIDIA: The undisputed king of AI hardware; its GPUs power the vast majority of AI training and inference workloads.
  4. Meta AI: With significant open-source contributions (like Llama) and a deep investment in AI research for its metaverse and social platforms, Meta is a major player.
  5. Microsoft: While possessing significant cloud infrastructure (Azure AI) and a crucial partnership with OpenAI, Microsoft’s own foundational AI research and its pervasive integration of AI across its core product lines still feels like it’s playing catch-up in certain areas.

Wrapping Up:

While Microsoft is undoubtedly a major investor and enabler of AI, whether it is currently leading the charge in terms of fundamental AI innovation and its seamless integration into its core user experiences remains an open question. The ghost of Internet Explorer’s start serves as a cautionary tale. The complexity of Microsoft’s current empire demands a unified and decisive AI strategy that permeates every facet of the company, not just its cloud division. The potential disruption from the Ive/OpenAI alliance further underscores the urgency. Microsoft needs to ensure it’s riding the AI tidal wave, not merely caught in its undertow, lest it find itself once again playing catch-up in a future it helped to envision.

Tesla says it has been testing driverless Model Ys in Austin for ‘several days’

Tesla‘s robotaxi service has started testing in Austin without drivers in advance of its promised June launch, according to the company. “For the past several days, Tesla has been testing self-driving Model Y cars (no on in driver’s seat) on Austin public streets with no incidents,” CEO Elon Musk posted on X. “A month ahead of schedule.”

Earlier this year, Tesla promised to launch its robotaxi service sometime in June, using an internal fleet of 10 to 20 Model Ys operating in a limited, geo-fenced part of Austin with remote human assistance. The level of human assistance (teleoperation) isn’t clear, but there are fears based on Tesla’s recent history that human operators may be used to cover up any technical deficiencies in Tesla‘s self-driving vehicles.

 A recent Bloomberg report was more specific about the launch date with paid customers, putting it at June 12. However, reports earlier this month indicated that Tesla had yet to even start testing without drivers as of mid-May, so it would only have a few weeks of testing before a commercial launch.

On top of that, the National Highway Traffic Safety Administration (NHTSA) is still in the dark about many details around the service. “The agency would like to gather additional information about Tesla‘s development of technologies for use in ‘robotaxi’ vehicles to understand how Tesla plans to evaluate its vehicles and driving automation technologies for use on public roads,” the NHTSA wrote in a May 8 letter to Tesla.

That information is key for public safety, because Tesla will only be using camera-based systems and not LiDAR and radar sensors like Waymo and other robotaxi operators. In a recent analyst call, Elon Musk said that the Model Y robotaxi vehicles would be the same as Model Y vehicles sold to the public. “There’s no change to it,” Musk said (before being contradicted by Tesla‘s Autopilot software director).

No other details were released, but the upcoming service is certainly of critical importance to the automaker given flagging Tesla EV sales, particularly in Europe. CEO Elon Musk famously staked the future of Tesla on robotaxis, reportedly even canceling a budget EV to focus on that service. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-says-it-has-been-testing-driverless-model-ys-in-austin-for-several-days-123037251.html?src=rss

That LexisNexis Data Breach Was So Bad, It Might Lead to a Class-Action Lawsuit

Data broker LexisNexis Risk Solutions (LNRS) has just disclosed a data breach that occurred at the end of last year, and while it doesn’t affect as many individuals as other recent high profile incidents—such as the DISA hack that included 3.3 million people’s information—it underscores the ever-present concerns with companies collecting (and profiting off of) user data.

As TechCrunch reports, LexisNexis Risk Solutions uses consumers’ personal and financial information to help corporations conduct risk assessments on prospective customers and detect fraudulent transactions. For example, LexisNexis sold data on vehicle driving habits collected by car manufacturers to insurance companies to set premiums, while law enforcement agencies pull data from LexisNexis about suspects. (LexisNexis Risk Solutions is a subsidiary of the same corporation that owns data analytics and research firm LexisNexis.)

The LexisNexis hack compromised data collected on 364,333 individuals, and there’s a potential class action lawsuit brewing over the incident. Here’s what you need to know.

What happened with LexisNexis?

According to the company’s filing with the Maine attorney general’s office, a data breach took place on December 25, 2024 but wasn’t discovered until May 14, 2025. A third-party platform used by LexisNexis was hacked, compromising information that may include the following:

  • Name

  • Phone number

  • Mailing address

  • Email address

  • Social Security number

  • Driver’s license number

  • Date of birth

In a letter to affected individuals, LexisNexis states that no financial or credit card information was included in the breach, nor has any data been obviously misused (so far). Few additional details about the incident have been disclosed, other than that none of the company’s own networks or systems were hacked.

What consumers need to do

LexisNexis sent a notice dated May 24 to consumers whose data may have been compromised, so if you receive a letter from LexisNexis Risk Solutions, don’t throw it out. The company is offering 24 months of identity protection and credit monitoring services through Experian IdentityWorks, and you must enroll online by August 31, 2025 using the activation code provided in your notice.

Affected individuals can also indicate their interest in joining a class action lawsuit against LexisNexis through Oklahoma-based firm Abington Cole + Ellery. If you want to volunteer to be considered as a class representative, fill out the online form with your name, contact information, and connection to the breach.

Finally, even if you don’t plan to join the class action suit, you should keep an eye out for signs of identity theft. Check your credit report—which you can request for free on a weekly basis—and monitor your accounts for any unauthorized activity. You can also freeze your credit, place a fraud alert, and take other steps to secure your Social Security number so no one can open accounts or take out debt in your name.

Cybersecurity Skills Framework Connects the Dots Between It Job Roles and the Practical Skills Needed

The Linux Foundation, in collaboration with OpenSSF and Linux Foundation Education, has released the Cybersecurity Skills Framework, a global reference guide that helps organizations identify and address critical cybersecurity competencies across a broad range of IT job families.

The post Cybersecurity Skills Framework Connects the Dots Between It Job Roles and the Practical Skills Needed appeared first on Linux Today.

Meta AI already has 1 billion active users

Mark Zuckerberg told the company’s shareholders that Meta’s artificial intelligence now has 1 billion monthly active users across all its apps, according to CNBC. He also said during the annual shareholders meeting that the company will be focusing on “deepening the experience and making Meta AI the leading personal AI with an emphasis on personalization, voice conversations and entertainment” this year. Meta will keep growing the product until opportunities to earn money from it appear, such as inserting paid recommendations and offering a subscription service for users who want more computing power. 

Shortly after Meta launched a standalone app for its generative artificial intelligence this April, Zuckerberg already talked about how it could one day show ads and product recommendations. He also hinted at introducing subscriptions for a more “premium” version of the assistant. 

All of Meta’s apps, namely Facebook, Instagram, WhatsApp and Messenger, have the assistant baked in. It’s also available on the Ray-Ban Meta glasses and the company’s Quest headsets. It’s very easy to accidentally interact with it if you’re using any of the company’s applications, and as NDTV has noted, Zuckerberg didn’t say whether those monthly active users specifically sought out the AI for use and engaged with it in meaningful ways. But Susan Li, the company’s chief financial officer, reportedly said that AI use has been growing fastest on WhatsApp, where users can chat with it, ask it questions and use it to generate images. 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-already-has-1-billion-active-users-120023875.html?src=rss

Drop Dead: The Cabin Now Supports Meta’s Latest Avatars

Co-op action game Drop Dead: The Cabin added a room editor, support for Meta’s latest avatars, and more in a new update.

Released two years ago, Drop Dead: The Cabin is a co-op zombie wave shooter reminiscent of Call of Duty Zombies. Playable solo or in two-player co-op, you must fend off undead hordes to secure your extraction. After updating the mixed reality mode’s standalone release, Home Invasion, Soul Assembly confirmed that “we’ve backported all major functionality” to the Drop Dead: The Cabin MR mode.

Now live on Quest, yesterday’s ‘Spring Cleaning’ update notably introduced a fully integrated Room Editor for all players. Compatibility with the latest version of Meta’s avatars is now included, and each player has been represented by your avatar since launch. Elsewhere, The Cabin now integrates new Meta libraries and packages aimed at improving performance.

Other notable changes include an overhaul to its user interface and menus. Soul Assembly’s also merged all server regions into one to reduce queue times and added a new ‘Quick Play’ matchmaker aimed at delivering faster matchmaking. There’s also a new X-Ray effect that allows you to track your co-op partner’s silhouettes through walls, a move described as offering “improved tactical clarity.”

Drop Dead: The Cabin is available now on the Meta Quest platform.