Kernel prepatch 6.15-rc6

Linus has released 6.15-rc6 for testing.

Everything still looks fairly normal – we’ve got a bit more commits
than we did in rc5, which isn’t the trend I want to see as the
release progresses, but the difference isn’t all that big and it
feels more like just the normal noise in timing fluctuation in pull
requests of fixes than any real signal.

So I won’t worry about it. We’ve got another two weeks to go in the
normal release schedule, and it still feels like everything is on
track.

The Last of Us episode 5 recap: There’s something in the air

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here every Monday morning. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Andrew: We’re five episodes into this season of The Last of Us, and most of the infected we’ve seen have still been of the “mindless, screeching horde” variety. But in the first episode of the season, we saw Ellie encounter a single “smart” infected person, a creature that retained some sense of strategy and a self-preservation instinct. It implied that the show’s monsters were not done evolving and that the seemingly stable fragments of civilization that had managed to take root were founded on a whole bunch of incorrect assumptions about what these monsters were and what they could do.

Amidst all the human-created drama, the changing nature of the Mushroom Zombie Apocalypse is the backdrop of this week’s entire episode, starting and ending with the revelation that a 2003-vintage cordyceps nest has become a hotbed of airborne spores, ready to infect humans with no biting required.

This is news to me, as a Non-Game Player! But Kyle, I’m assuming this is another shoe that you knew the series was going to drop.

Kyle: Actually, no. I suppose it’s possible I’m forgetting something, but I think the “some infected are actually pretty smart now” storyline is completely new to the show. It’s just one of myriad ways the show has diverged enough from the games at this point that I legitimately don’t know where it’s going to go or how it’s going to get there at any given moment, which is equal parts fun and frustrating.

I will say that the “smart zombies” made for my first real “How are Ellie and Dina going to get out of this one?” moment, as Dina’s improvised cage was being actively torn apart by a smart and strong infected. But then, lo and behold, here came Deus Ex Jesse to save things with a timely re-entrance into the storyline proper. You had to know we hadn’t seen the last of him, right?


Ellie is good at plenty of things, but not so good at lying low.
Credit:
HBO

Andrew: As with last week’s subway chase, I’m coming to expect that any time Ellie and Dina seem to be truly cornered, some other entity is going to swoop down and “save” them at the last minute. This week it was an actual ally instead of another enemy that just happened to take out the people chasing Ellie and Dina. But it’s the same basic narrative fake-out.

I assume their luck will run out at some point, but I also suspect that if it comes, that point will be a bit closer to the season finale.

Kyle: Without spoiling anything from the games, I will say you can expect both Ellie and Dina to experience their fair share of lucky and unlucky moments in the episodes to come.

Speaking of unlucky moments, while our favorite duo is hiding in the park we get to see how the local cultists treat captured WLF members, and it is extremely not pretty. I’m repeating myself a bit from last week, but the lingering on these moments of torture feels somehow more gratuitous in an HBO show, even when compared to similarly gory scenes in the games.

Andrew: Well we had just heard these cultists compared to “Amish people” not long before, and we already know they don’t have tanks or machine guns or any of the other Standard Issue The Last of Us Paramilitary Goon gear that most other people have, so I guess you’ve got to do something to make sure the audience can actually take the cultists seriously as a threat. But yeah, if you’re squeamish about blood-and-guts stuff, this one’s hard to watch.

I do find myself becoming more of a fan of Dina and Ellie’s relationship, or at least of Dina as a character. Sure, her tragic backstory’s a bit trite (she defuses this criticism by pointing out in advance that it is trite), but she’s smart, she can handle herself, she is a good counterweight to Ellie’s rush-in-shooting impulses. They are still, as Dina points out, doing something stupid and reckless. But I am at least rooting for them to make it out alive!

Kyle: Personality wise the Dina/Ellie pairing has just as many charms as the Joel/Ellie pairing from last season. But while I always felt like Joel and Ellie had a clear motivation and end goal driving them forward, the thirst for revenge pushing Dina and Ellie deeper into Seattle starts to feel less and less relevant the more time goes on.

The show seems to realize this, too, stopping multiple times since Joel’s death to kind of interrogate whether tracking down these killers is worth it when the alternative is just going back to Jackson and prepping for a coming baby. It’s like the writers are trying to convince themselves even as they’re trying (and somewhat failing, in my opinion) to convince the audience of their just and worthy cause.

Andrew: Yeah, I did notice the points where Our Heroes paused to ask “are we sure we want to be doing this?” And obviously, they are going to keep doing this, because we have spent all this time setting up all these different warring factions and we’re going to use them, dang it!! But this has never been a thing that was going to bring Joel back, and it only seems like it can end in misery, especially because I assume Jesse’s plot armor is not as thick as Ellie or Dina’s.
Kyle: Personally I think the “Ellie and Dina give up on revenge and prepare to start a post-apocalyptic family (while holding off zombies)” would have been a brave and interesting direction for a TV show. It would have been even braver for the game, although very difficult for a franchise where the main verbs are “shoot” and “stab.”
Andrew: Yeah if The Last of Us Part II had been a city-building simulator where you swap back and forth between managing the economy of a large town and building defenses to keep out the hordes, fans of the first game might have been put off. But as an Adventure of Link fan I say: bring on the sequels with few-if-any gameplay similarities to their predecessors!


The cordyceps threat keeps evolving.
Credit:
HBO

Kyle: “We killed Joel” team member Nora definitely would have preferred if Ellie and Dina were playing that more domestic kind of game. As it stands, Ellie ends up pursuing her toward a miserable-looking death in a cordyceps-infested basement.

The chase scene leading up to this mirrors a very similar one in the game in a lot of ways. But while I found it easy to suspend my disbelief for the (very scripted) chase on the PlayStation, watching it in a TV show made me throw up my hands and say “come on, these heavily armed soldiers can’t stop a little girl that’s making this much ruckus?”

Andrew: Yeah Jesse can pop half a dozen “smart” zombies in half a dozen shots, but when it’s a girl with a giant backpack running down an open hallway everyone suddenly has Star Wars Stormtrooper aim. The visuals of the cordyceps den, with the fungified guys breathing out giant clouds of toxic spores, is effective in its unsettling-ness, at least!

This episode’s other revelation is that what Joel did to the Fireflies in the hospital at the end of last season is apparently not news to Ellie, when she hears it from Nora in the episode’s final moments. It could be that Ellie, Noted Liar, is lying about knowing this. But Ellie is also totally incapable of controlling her emotions, and I’ve got to think that if she had been surprised by this, we would have been able to tell.

Kyle: Yeah, saying too much about what Ellie knows and when would be risking some major spoilers. For now I’ll just say the way the show decided to mix things up by putting this detailed information in Nora’s desperate, spore-infested mouth kind of landed with a wet thud for me.

I was equally perplexed by the sudden jump cut from “Ellie torturing a prisoner” to “peaceful young Ellie flashback” at the end of the episode. Is the audience supposed to assume that this is what is going on inside Ellie’s head or something? Or is the narrative just shifting without a clutch?

Andrew: I took it to mean that we were about to get a timeline-breaking departure episode next week, one where we spend some time in flashback mode filling in what Ellie knows and why before we continue on with Abby Quest. But I guess we’ll see, won’t we!
Kyle: Oh, I’ve been waiting with bated breath for a bevy of flashbacks I knew were coming in some form or another. But the particular way they shifted to the flashback here, with mere seconds left in this particular brutal episode, was baffling to me.
Andrew: I think you do it that way to get people hyped about the possibility of seeing Joel again next week. Unless it’s just a cruel tease! But it’s probably not, right? Unless it is!
Kyle: Now I kind of hope the next episode just goes back to Ellie and Dina and doesn’t address the five seconds of flashback at all. Screw you, audience!

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Apple’s iPhone Plans for 2027: Foldable, or Glass and Curved. (Plus Smart Glasses, Tabletop Robot)

An anonymous reader shared this report from the Verge:

This morning, while summarizing an Apple “product blitz” he expects for 2027, Bloomberg’s Mark Gurman writes in his Power On newsletter that Apple is planning a “mostly glass, curved iPhone” with no display cutouts for that year, which happens to be the iPhone’s 20th anniversary… [T]he closest hints are probably in Apple patents revealed over the years, like one from 2019 that describes a phone encased in glass that “forms a continuous loop” around the device.

Apart from a changing iPhone, Gurman describes what sounds like a big year for Apple. He reiterates past reports that the first foldable iPhone should be out by 2027, and that the company’s first smart glasses competitor to Meta Ray-Bans will be along that year. So will those rumored camera-equipped AirPods and Apple Watches, he says. Gurman also suggests that Apple’s home robot — a tabletop robot that features “an AI assistant with its own personality” — will come in 2027…

Finally, Gurman writes that by 2027 Apple could finally ship an LLM-powered Siri and may have created new chips for its server-side AI processing.

Earlier this week Bloomberg reported that Apple is also “actively looking at” revamping the Safari web browser on its devices “to focus on AI-powered search engines.” (Apple’s senior VP of services “noted that searches on Safari dipped for the first time last month, which he attributed to people using AI.”)


Read more of this story at Slashdot.

The Justice League is not impressed in Peacemaker S2 teaser

John Cena reprises his titular role for the second season of Peacemaker.

What’s a reformed villain gotta do to impress the Justice League? That’s the dilemma faced by John Cena’s titular antihero in the first teaser for S2 of Peacemaker, James Gunn’s Emmy-nominated series spun off from his  2021 film, The Suicide Squad. We’ve got the same colorful cast of characters, but the new season will serve as something of a “soft reboot” as part of the new DC Universe (DCU) franchise.

(Spoilers for S1 and The Suicide Squad below.)

The eight-episode first season was set five months after the events of The Suicide Squad. Having survived a near-fatal shooting, Peacemaker—aka Christopher Smith—is recruited by the US government for a new mission: the mysterious Project Butterfly, led by a mercenary named Clemson Murn (Chukwudi Iwuji). The team also included A.R.G.U.S. agent John Economos (Steve Agee) of the Belle Reve Penitentiary, National Security Agency agent and former Waller aide Emilia Harcourt (Jennifer Holland), and new team member Leota Adebayo (Danielle Brooks).

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OpenAI Enters ‘Tough Negotiation’ With Microsoft, Hopes to Raise Money With IPO

OpenAI is currently in “a tough negotiation” with Microsoft, the Financial Times reports, citing “one person close to OpenAI.”

On the road to building artificial general intelligence, OpenAI hopes to unlock new funding (and launch a future IPO), according to the article, which says both sides are at work “rewriting the terms of their multibillion-dollar partnership in a high-stakes negotiation….”

Microsoft, meanwhile, wants to protect its access to OpenAI’s cutting-edge AI models…

[Microsoft] is a key holdout to the $260bn start-up’s plans to undergo a corporate restructuring that moves the group further away from its roots as a non-profit with a mission to develop AI to “benefit humanity”. A critical issue in the deliberations is how much equity in the restructured group Microsoft will receive in exchange for the more than $13bn it has invested in OpenAI to date.

According to multiple people with knowledge of the negotiations, the pair are also revising the terms of a wider contract, first drafted when Microsoft first invested $1bn into OpenAI in 2019. The contract currently runs to 2030 and covers what access Microsoft has to OpenAI’s intellectual property such as models and products, as well as a revenue share from product sales. Three people with direct knowledge of the talks said Microsoft is offering to give up some of its equity stake in OpenAI’s new for-profit business in exchange for accessing new technology developed beyond the 2030 cut off…

Industry insiders said a failure of OpenAI’s new plan to make its business arm a public benefits corporation could prove a critical blow. That would hit OpenAI’s ability to raise more cash, achieve a future float, and obtain the financial resources to take on Big Tech rivals such as Google. That has left OpenAI’s future at the mercy of investors, such as Microsoft, who want to ensure they gain the benefit of its enormous growth, said Dorothy Lund, professor of law at Columbia Law School.
Lund says OpenAI’s need for investors’ money means they “need to keep them happy.” But there also appears to be tension from how OpenAI competes with Microsoft (like targeting its potential enterprise customers with AI products). And the article notes that OpenAI also turned to Oracle (and SoftBank) for its massive AI infrastructure project Stargate. One senior Microsoft employee complained that OpenAI “says to Microsoft, ‘give us money and compute and stay out of the way: be happy to be on the ride with us’. So naturally this leads to tensions. To be honest, that is a bad partner attitude, it shows arrogance.”

The article’s conclusion? Negotiating new deal is “critical to OpenAI’s restructuring efforts and could dictate the future of a company…”


Read more of this story at Slashdot.

Researchers Just Solved a Big, 70-Year-Old Problem for Fusion Energy

Fusion energy “took one step closer to reality,” announced the University of Texas at Austin, as their researchers joined with a team from Los Alamos National Laboratory and Type One Energy Group and “solved a longstanding problem in the field” — how to contain high-energy particles inside fusion reactors.

When high-energy alpha particles leak from a reactor, that prevents the plasma from getting hot and dense enough to sustain the fusion reaction. To prevent them from leaking, engineers design elaborate magnetic confinement systems, but there are often holes in the magnetic field, and a tremendous amount of computational time is required to predict their locations and eliminate them. In their paper published in Physical Review Letters, the research team describes having discovered a shortcut that can help engineers design leak-proof magnetic confinement systems 10 times as fast as the gold standard method, without sacrificing accuracy… “What’s most exciting is that we’re solving something that’s been an open problem for almost 70 years,” said Josh Burby, assistant professor of physics at UT and first author of the paper. “It’s a paradigm shift in how we design these reactors….”
This new method also can help with a similar but different problem in another popular magnetic fusion reactor design called a tokamak. In that design, there’s a problem with runaway electrons — high-energy electrons that can punch a hole in the surrounding walls. This new method can help identify holes in the magnetic field where these electrons might leak.


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Over 3,200 Cursor Users Infected by Malicious Credential-Stealing npm Packages

Cybersecurity researchers have flagged three malicious npm packages that target the macOS version of AI-powered code-editing tool Cursor, reports The Hacker News:

“Disguised as developer tools offering ‘the cheapest Cursor API,’ these packages steal user credentials, fetch an encrypted payload from threat actor-controlled infrastructure, overwrite Cursor’s main.js file, and disable auto-updates to maintain persistence,” Socket researcher Kirill Boychenko said. All three packages continue to be available for download from the npm registry. “Aiide-cur” was first published on February 14, 2025…

In total, the three packages have been downloaded over 3,200 times to date…. The findings point to an emerging trend where threat actors are using rogue npm packages as a way to introduce malicious modifications to other legitimate libraries or software already installed on developer systems… “By operating inside a legitimate parent process — an IDE or shared library — the malicious logic inherits the application’s trust, maintains persistence even after the offending package is removed, and automatically gains whatever privileges that software holds, from API tokens and signing keys to outbound network access,” Socket told The Hacker News.
“This campaign highlights a growing supply chain threat, with threat actors increasingly using malicious patches to compromise trusted local software,” Boychenko said.

The npm packages “restart the application so that the patched code takes effect,” letting the threat actor “execute arbitrary code within the context of the platform.”


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How Spaceport America Will Grow

18 years ago Slashdot covered the creation of Spaceport America.
Today Space.com hails it as “the first purpose-built commercial spaceport in the world.” But engineer/executive director Scott McLaughlin has plans to grow even more.

Already home to an array of commercial space industry tenants, such as Virgin Galactic, SpinLaunch, Up Aerospace, and Prismatic, Spaceport America is a “rocket-friendly environment of 6,000 square miles of restricted airspace, low population density, a 12,000-foot by 200-foot runway, vertical launch complexes, and about 340 days of sunshine and low humidity,” the organization boasts on its website…

Space.com: What changes do you see that make Spaceport America even more viable today?

McLaughlin: I think opening ourselves up to doing different kinds of work. We’re more like a civilian test range now. We’ve got high-altitude UAVs [Unmanned Aerial Vehicles]. We’re willing to do engine production. We believe we’re about to sign a data center, one that’s able to provide services to our customers who want low-latency, artificial intelligence, or high-powered computing. You’ll be able to rent some virtual machines and do your own thing and have it be instantaneous at the spaceport. So I think being more broadminded about what we can do at the spaceport is helping generate customers and revenue…

Our goal is to see Virgin Galactic fly in a year or so, hopefully flying twice a week, and that will have a big impact on the spaceport… [W]e’re trying to be open-minded as we’re partnered with White Sands Missile Range to use that airspace. We’re even looking at things like an electromagnetic pulse facility. It’s a customer that I can’t identify yet… We are working on a “reentry” license too. We recently discussed this with specialists and we think we have a site relatively close to the spaceport that’s flat and free of mesquite bushes and such, so we can do capsule return and other types of return. And of course we have the runway. So I’d think we’d be the only spaceport that does vertical and horizontal launch and reentry….

We’re never going to have the throughput that the Cape in Florida has. But we’ll be a good alternative especially if you’re going to do a small to medium-sized launch, and you need to do it quickly, and perhaps do it more securely than you would if you were to fly over water. That’s why the Department of Defense is showing interest in the inland spaceport.


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Whoop Promises Free Upgrades – But Some Users Will Have to Pay to Extend Their Subscriptions

Whoop fitness trackers had promised free upgrades to anyone who’d been a member for at least six months — and then reneged. “After customers began complaining, the company responded with a Reddit post, according to a report from TechCrunch:

Now, anyone with more than 12 months remaining on their subscription is eligible for a free upgrade to Whoop 5.0 (or a refund if they’ve already paid the fee). And customers with less than 12 months can extend their subscription to get the upgrade at no additional cost.
Whoop acknowledged that they’d previously said anyone who’d been a member for six months would receive a free upgrade. Friday they described that blog article as “incorrect”. (“This was never our policy and should never have been posted… We removed that blog article… We’re sorry for any confusion this may have caused.”)
TechCrunch explains:
While the company said it’s making these changes because it “heard your feedback,” it also suggested that its apparent stinginess was tied to its transition from a [2021] model focused on monthly or six-month subscription plans to one where it only offers 12- and 24-month subscriptions…

There’s been a mixed response to these changes on the Whoop subreddit, with one moderator describing it as a “win for the community.” Other posters were more skeptical, with one writing, “You don’t publish a policy by accident and keep it up for years. Removing it after backlash doesn’t erase the fact [that] it is real.”

Other changes announced by Whoop:

“If you purchased or renewed a WHOOP 4.0 membership in the last 30 days before May 8, your upgrade fee will be automatically waived at checkout…”
“If you’ve already upgraded to WHOOP 5.0 on Peak and paid a one-time upgrade fee despite having more than 12 months remaining, we’ll refund that fee.”
“Thank you for your feedback. We remain committed to delivering the best technology, experience, and value to our community.”


Read more of this story at Slashdot.

‘Who Needs Rust’s Borrow-Checking Compiler Nanny? C++ Devs Aren’t Helpless’

“When Rust developers think of us C++ folks, they picture a cursed bloodline,” writes professional game developer Mamadou Babaei (also a *nix enthusiast who contributes to the FreeBSD Ports collection). “To them, every line of C++ we write is like playing Russian Roulette — except all six chambers are loaded with undefined behavior.”
But you know what? We don’t need a compiler nanny. No borrow checker. No lifetimes. No ownership models. No black magic. Not even Valgrind is required. Just raw pointers, raw determination, and a bit of questionable sanity.

He’s created a video on “how to hunt down memory leaks like you were born with a pointer in one hand and a debugger in the other.” (It involves using a memory leak tracker — specifically, Visual Studio’s _CrtDumpMemoryLeaks, which according to its documentation “dumps all the memory blocks in the debug heap when a memory leak has occurred,” identifying the offending lines and pointers.)

“If that sounds unreasonably dangerous — and incredibly fun… let’s dive into the deep end of the heap.”

“The method is so easy, it renders Rust’s memory model (lifetimes, ownership) and the borrow checker useless!” writes Slashdot reader NuLL3rr0r. Does anybody agree with him? Share your own experiences and reactions in the comments.
And how do you feel about Rust’s “borrow-checking compiler nanny”?


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