TSMC shows off 1.4nm chip tech that will appear in future iPhones and other devices

In case you’re wondering how Moore’s Law is doing, Taiwan Semiconductor Manufacturing Corp. (TSMC) just unveiled its latest 1.4-nanometer (nm) A14 process that will enter production in 2028. The technology promises a 15 percent performance boost, plus a 30 percent reduction in power draw compared to 2nm processors set to go into production later in 2025, TSMC said. The 1.4nm tech is likely to be used in processors for Apple, Intel and AMD.

The performance gains are thanks to a 20 percent logic density improvement over 2nm tech. The company’s 2nm process saw similar improvements over the 3nm chips, so the 1.4nm chips could be up to 30 percent faster and 60 percent more efficient than current chips. 

Apple’s chips today are based on TSMC’s 3nm process, and the upcoming iPhone 17, including a rumored ultra-slim version, will reportedly use that as well with the third-generation N3P node. So, Apple won’t likely switch to TSMC’s 2nm tech for another two years, as MacRumors pointed out.

That in turn means Apple won’t likely employee 1.4nm tech in mobile and desktop devices for three or more generations and it could be that long before we see it in AMD and other processors as well. However, TSMC usually has multiple generations of a given node (with small improvements in each), and Apple has been adept at boosting performance of its Silicon design before switching to smaller processes. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-shows-off-14nm-chip-tech-that-will-appear-in-future-iphones-and-other-devices-121955292.html?src=rss

VR Fighter Final Fury Kicks Off Early Access In Two Weeks

VR fighting game Final Fury kicks off its early access launch on Quest and Steam in two weeks.

Developed by Synth Riders studio Kluge Interactive, Final Fury is inspired by traditional fighting games like Street Fighter and Mortal Kombat, with nine-time EVO champion Justin Wong advising on development. Featuring single-player modes and online multiplayer with both crossplay and rollback netcode supported, Kluge confirmed the early access launch will begin on May 8.

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Final Fury uses the best of three format as you participate in 1v1 matches, offering six fighters in the initial early access launch with “an expanding roster” teased beyond launch. Taking on the solo Arcade Mode to fight AI opponents unlocks a new fighter, stage, and cosmetics, while each character offers unique abilities inspired by classic fighting games.

We enjoyed Final Fury in our recent preview on Quest 3. Though we needed more time to fully assess the upcoming title, we believed this “could become a must-play fighting game” and called it a “promising start.”

I’m impressed by what I’ve seen, though I need more time to determine whether any characters feel unbalanced. I’ve also yet to try the offline modes. So far, it’s a promising start, and Final Fury could become a must-play for classic fighting game fans. The controls feel great, winning is highly satisfying, and that’s all boosted by a strong presentation. A lot can change between now and launch, but the early signs are positive.

Final Fury in Early Access reaches Steam and Quest on May 8 for $9.99.

Final Fury Could Become A Must-Play VR Fighting Game
Final Fury could become a must-play for fighting game fans, and we recently fought the developers at GDC.
UploadVRHenry Stockdale

Strava can predict your race finish times

Strava has had a few new developments recently, including buying personalized running plan app Runna. Now, it has launched a new training feature for distance runners called Performance Predictions, which gives estimated finish times for difference race lengths. 

The app will now offer possible times for a 5K, 10K, half marathon and marathon — so, now, it’s not only your own goals you have to live up to but Strava’s as well. No pressure. Strava is providing these predictions using a machine learning model (shocking) which looks at over 100 data points from the individual and the performance of similar runners on the app. The times should change after every run and based on rest periods. 

Strava claims that users logged almost 1 billion runs on its app last year, so it should be helpful to some (and apply added pressure to others). Subscribers can access it in Strava’s Progress tab. It will also show you how much those numbers have recently changed based and your average time per mile. 

This article originally appeared on Engadget at https://www.engadget.com/apps/strava-can-predict-your-race-finish-times-120007844.html?src=rss

7 ‘Helpful’ Things You Actually Shouldn’t Do for Your Neighbor

Neighbor relations can be fraught—a whopping three-fourths of Americans dislike at least one neighbor, although just about the same number of people report being friends with a neighbor as well. It’s safe to say that most people want to be good neighbors, and are generally willing to observe little courtesies like keeping the noise down or accommodating the occasional contractor truck parked on the street.

Sometimes you want to go a little above and beyond for a neighbor and do a surprise good deed. The idea of helping someone out with no expectation of reward can make you feel great, and seems like a surefire way to build a solid neighbor relationship and bank some good karma. Except being helpful can sometimes go wrong, especially if you’re making some assumptions about your neighbor and their property. Here are the ways your good neighbor intentions can take a bad turn.

Mow their lawn

Lawn care is a lot of work, and a neglected yard can often be a sign of private struggle—too little time, energy, or money. If you’re out there mowing your own lawn and you notice your neighbor’s has become a little ragged, it might seem like a no-brainer to just donate some of your time and mow their lawn as a favor.

Except there are actually many reasons why someone might not mow their lawn. They might be planning to let the grass grow a little longer this year. They might have treated it with weed-killer, which sometimes works best if you don’t mow for a few days or weeks after the application. The “weeds” you pull up might actually be perennials planted on purpose. Or they might have a different species of grass and your mowing job cuts it too low, killing everything in sight. The point is, mowing your neighbor’s lawn without their express permission could actually ruin it for them.

Rake their leaves

If your neighbor has some trees on their property and the leaf situation gets out of control in the fall, you might be tempted to do something about it. Just like mowing a lawn, raking up your neighbor’s leaves can backfire in a few ways, because not everyone thinks raking leaves is necessary or even a best practice. Some people like to mulch leaves with their mower, turning them into a natural fertilizer instead of landfill, or just leave them in place to decompose naturally (or use them as compost for a garden). And some people just like the look of a leaf-covered yard, giving the whole property a cozy autumnal vibe. While you’re free to take whatever steps necessary to clean up leaves that drift over to your property, never assume your neighbor is just being lazy if they don’t rake.

Offer information

Being a good neighbor means watching out for each other, but you can take that good instinct too far. If someone comes to your neighbor’s house when they’re not there—whether they claim to be contractors, utility workers, city inspectors, or some other legit-sounding role—you might want to help out with a little information. Telling strangers when your neighbors will be back, or offering details about their house in an effort to help could be a huge mistake if the people you’re talking to aren’t who they claim to be, or if the inspector or other city official isn’t happy about what they hear. The last thing you want on your conscience is a robbery or notice from the city that costs your neighbor money just because you wanted to be helpful—always check with them before you tell anyone anything about their home or situation.

Become their assistant

We usually think of doing a good turn for someone as a one-off, a single instance. But sometimes that favor turns into a regular thing, with your neighbor assuming that if you didn’t mind doing it once, you won’t mind doing it every week—or every day. Offering to drive your elderly neighbor to do their shopping is a nice thing to do once in a while, but if they assume you’re always available to help them out you’ll soon come to resent it, and the relationship will sour. For example, a friend of mine agreed to have some of their neighbors’ packages delivered to her house—but the neighbor then started having all of their packages delivered there because they were never home to accept them. My friend eventually had to simply tell the neighbor she couldn’t do it anymore, and the relationship cooled.

When doing nice things for your neighbors, it’s important to set boundaries so those favors don’t turn into commitments. This can be a challenge, but it helps to make the one-off nature of the favor clear (in a friendly way) right from the beginning. And if the neighbor starts to make a regular practice of asking you for the same service, it might be time to come up with non-confrontational reasons why you can’t do it.

Watering plants

Being asked by a neighbor to water their plants while they’re gone is a common favor, and it usually comes with specific instructions. If your neighbors take off for a vacation or business trip and leave their outdoor plants unattended, you might think watering them is an easy way to be neighborly.

But this can backfire if your neighbor has already asked someone to water the plants, and you just don’t notice—leading to overwatering and some very dead plants. Or, if you don’t know much about plants, you can easily water plants that don’t need it or otherwise mess up their care, doing damage when you intended to do good. And if your neighbor isn’t expecting someone wandering around their property, your watering adventure could trigger home security systems and doorbell cameras, alarming your neighbors and causing unnecessary anxiety. Always best to check if your water can is needed before you take it upon yourself.

Take in packages

In an age of rampant porch piracy, grabbing a package left outside your neighbor’s house might seem like a simple favor. Instead of leaving it exposed where thieves can easily grab it, you keep it safe in your house and text your neighbor that you have it, or just bring it by later when they’re home.

But this simple kindness can go wrong if your neighbor doesn’t want you to keep that package safe and didn’t ask you to do so. If they have already asked someone to grab the package for them, you’ll just sow confusion. If they miss your note or you forget to send one, they might assume the package is lost or stolen and file a complaint—or, worse, see you on their doorbell camera taking the package and jump to unfortunate conclusions. And without knowing what’s in the package, you might unknowingly do some harm by breaking or spoiling the contents. If you’re worried about a delivery sitting out in plain view, your best practice is to check with your neighbor first, and do nothing unless they ask you to.

Clean their house

If you have a key to your neighbor’s house and notice their housekeeping taking a nosedive, you might think it would be a real blessing if you popped in and gave the place a quick glow-up, as this woman’s neighbor did. After all, if your neighbor is struggling with a crisis and letting things slide, you could take one thing off their plate and make their life a little easier.

But your neighbor may not see it that way. They might see it as an invasion, and be uncomfortable that you peered into their most private spaces and felt the need to clean them up. And you might not be familiar enough with their home and the materials used in its design, leading to inadvertent damage if you use the wrong cleaning solutions or tools. Cleaning your neighbor’s house might seem like a big-swing category of good deed, but odds are good it won’t be appreciated the way you think.

Mixed Reality Shooter Room Invaders Blasts Onto Quest 3 Next Month

An alien babysitting simulator, Room Invaders, debuts on Quest 3/3S next month.

In Room Invaders, you’re tasked with doing your best Mandalorian impression as you become the caretakers of an adorable alien baby called Zooky, who’s on the run from a horde of alien abductors. By harbouring a fugitive, your living space transforms into the backdrop of a neon-soaked invasion, and you’ll have to fight off waves of alien forces to find peace.

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Room Invaders is reminiscent of the classic arcade game Space Invaders, which similarly sees players take on waves of alien ships. However, instead of a flatscreen, your room becomes the battlefield as you attempt to take down the opposing forces and save your new ward.

Alongside various enemy types like bombers and snipers who seek to bring you down, Room Invaders also features a range of weapons that can be used to turn the tables against the robotic invaders, such as laser guns and grenade launchers. Success between rounds of combat not only means safety for Zooky but also provides an opportunity to upgrade your weapons as you prepare for your next unwanted visitors.

Room Invaders is available to wishlist now, and will launch on Quest next month.

‘Oblivion Remastered’ is Already Running in VR on PC Thanks to This Mod

The Elder Scrolls IV: Oblivion Remastered just released on PC and console, offering up a modern, refreshed version of Bethesda’s beloved 2006 open world RPG. And before we could even say “stop right there, criminal scum!”, VR players are already under the hood.

One of Bethesda’s most notable improvements has been bringing Oblivion to Unreal Engine 5 rather than the game’s original Gamebryo engine, meaning it not only featues improved textures, character, models animations, and lighting, but it’s also effectively opening up the game to modders who want to jump in thanks to ‘Praydog’s UEVR plugin (link below).

By now, UEVR is pretty feature-rich, including support for 6DOF head movement, full stereoscopic 3D, frontend GUI for easy process injection, support for OpenXR runtimes, as well as motion controller support. Still, intrepid UEVR users will need to tinker with settings to make a specific mod profile that plays well with the game—something YouTuber ‘LunchAndVR’ is doing right now.

Check out the gameplay video below to see LunchAndVR’s early attempt at bringing Oblivion to VR:

In the video’s description, LunchAndVR says these are still “very early tests,” noting they still don’t have full 6DOF profiles to share just yet due to motion controls causing some crashes.

Still, early tests look pretty promising, as LunchAndVR takes on rats and zombies in a richly detailed dungeon, replete with dynamic lighting, further noting the mod “runs really well indoors, but lower performance outdoors.”

Granted, the video above was created using a fairly beefy rig, and you’ll probably need one too. It’s only on medium graphics settings with DLSS, using a Quest 3 with Virtual Desktop’s VDXR runtime set on ‘Ultra’. As for PC specs, LunchAndVR is running the game at 72hz refresh rate via an Nvidia RTX 4090, Intel Core i9-13900 CPU, and 64GB of RAM.

While not finalized, VR users can jump into Oblivion today by downloading Praydog’s UEVR mod and possibly a few test profiles currently being shared. Namely, LunchAndVR has shared two specific profiles: a 6DOF profile from ‘Keyser’ that adjusts for better performance in VR (Google Drive download) and a 3DOF profile from ‘Pande4360’ that also includes VR performance adjustments (Google Drive download).

You’ll of course need an original copy of The Elder Scrolls IV: Oblivion Remastered for PC. LunchAndVR notes it will work with the version available on Steam, but also the version available through Xbox’s PC Game Pass.

The post ‘Oblivion Remastered’ is Already Running in VR on PC Thanks to This Mod appeared first on Road to VR.

Meta Laid Off Employees In Some Of Its Acquired Studios Again

Meta laid off dozens of employees across its acquired VR studios, including the fitness app Supernatural.

The Verge first reported the layoffs a few hours ago, and a Meta spokesperson confirmed to the outlet that “some teams within Oculus Studios are undergoing shifts in structure and roles that have impacted team size”.

In a post in the Official Supernatural Community on Facebook, the fitness app developer confirmed “the loss of some of our incredibly talented team members” as part of a move to “work more efficiently”. It tells users to expect a reduced rate of workout releases, though says that more workouts will have multiple intensity options, which it claims will actually result in a greater number of suitable workouts for each user.

The Verge also writes that “some employees involved in the company’s hardware efforts” were laid off too, but says the Meta spokesperson declined to comment on this.

Bloomberg also reported on the layoffs a few minutes ago, and added that these other affected employees were in “operations”, and laid off because Meta “hopes to streamline similar work being done across two different teams”. A source familiar with the matter independently confirmed this to UploadVR, adding that these operations layoffs affected a very small number of staff.

According to Bloomberg, laid off Meta employees are eligible to apply for new roles at the company.

Meta Laid Off Staff In Acquired VR Game Studios
Meta laid off “many” employees at Echo VR’s developer Ready at Dawn and Onward’s developer Downpour Interactive.
UploadVRDavid Heaney

This is not the first time that Meta has laid off staff in its acquired VR studios. In 2023 the company laid off “many” at Echo VR’s developer Ready at Dawn and “a lot” at Onward’s developer Downpour Interactive.

Meta then shut down Ready at Dawn last year, while Downpour went on to release Onward Update 2.0 last month.

Meta’s remaining acquired studios include:

At the time of writing, it’s unknown which of these studios are also affected by the new layoffs, beyond Supernatural.

Into The Radius 2 Gets Ghost Town Update With A New Location, Features And More

A new city-themed location has been added to the Pechorsk Anomaly, courtesy of a major update to Into the Radius 2.

Its name (and that of the update) is Ghost Town – not to be confused with the supernatural puzzle game – which released today for PC VR. This late-game map, which offers “unique traits and atmosphere”, officially constitutes the largest playable area for Into the Radius 2 yet. There and elsewhere, you will encounter new entities and be able to enjoy updated audio, including enemy voice lines.

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Away from the Pechorsk Outskirts, the Early Access survival shooter has received numerous new features and fixes. There are now fully customizable backpacks, chest rigs and armor vests, which you can even adjust the angles for to facilitate speedier grabbing. Encumbrance has been reworked and there are new weapons and attachments. For those that want to get closer to the ground, you can now crouch lower and even take the weight off your feet by going fully prone. 

Elsewhere, the progression system has been overhauled and various game balancing tweaks made, partly to accommodate the new location: As mentioned, Ghost Town is not intended for the faint of heart or the poorly equipped, so to smooth things out Forest has been made a little easier.

For the full list of changes in this Into the Radius 2 update, check out the latest post on Steam.

South Korea Says DeepSeek Transferred User Data, Prompts Without Consent

South Korea’s data protection authority said on Thursday that Chinese artificial intelligence startup DeepSeek transferred user information and prompts without permission when the service was still available for download in the country’s app market. From a report: The Personal Information Protection Commission said in a statement that Hangzhou DeepSeek Artificial Intelligence Co Ltd did not obtain user consent while transferring personal information to a number of companies in China and the United States at the time of its South Korean launch in January.


Read more of this story at Slashdot.

Comcast president bemoans broadband customer losses: “We are not winning”

Comcast executives apparently realized something that customers have known and complained about for years: The Internet provider’s prices aren’t transparent enough and rise too frequently.

This might not have mattered much to cable executives as long as the total number of subscribers met their targets. But after reporting a net loss of 183,000 residential broadband customers in Q1 2025, Comcast President Mike Cavanagh said the company isn’t “winning in the marketplace” during an earnings call today. The Q1 2025 customer loss was over three times larger than the net loss in Q1 2024.

While customers often have few viable options for broadband and the availability of alternatives varies widely by location, Comcast faces competition from fiber and fixed wireless ISPs.

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Why the New GameCube Controller for Switch 2 Might Not Be Such a Good Idea After All

If you’re a gamer born in the ’80s or ’90s, you might have some strong nostalgia for the Nintendo GameCube. It’s not just your childhood memories fueling those opinions: It’s a great console, with classic library to boot: The Legend of Zelda: The Wind Waker; Mario Kart: Double Dash; and Super Smash Bros. Melee, just to name a few.

It might be tempting, then, to pick up a new GameCube controller, specifically designed for Nintendo Switch 2, and all the GameCube games Nintendo plans to make available through a Nintendo Switch Online subscription. If you’re lucky enough to snag the new console at launch, you’ll be able to play Wind Waker, Soulcalibur II, and F-Zero GX, with more titles on the way. Sure, you could use the Joy-Cons or Switch Pro controller to play these games, but why not fully commit to the bit, and play these GameCube titles with the controller they were designed for?

The GameCube controller is not ideal for modern Switch 2 games

I have no doubt the GameCube controller for Switch 2 is going to be massively fun for these GameCube titles. But when it comes to using the controller beyond these Nintendo Switch Online games, things aren’t so rosy.

In fact, for a time, it seemed like these GameCube games were the only ones you could use the controller for. IGN found some small print on the UK version of the Switch 2 GameCube controller trailer that said, “The controller is only compatible with Nintendo GameCube – Nintendo Classics.” That seems pretty unambiguous.

Luckily, the limitations don’t appear to be so severe. Nintendo recently clarified this compatibility question, confirming that while the controller is designed for these GameCube titles, it isn’t incompatible with other Switch 2 games. But that doesn’t mean it’s meant for these games.

Nintendo has gone so far as to say there “may be some issues” if you use the GameCube controller for standard Switch 2 titles. Part of the problem is the GameCube controller is missing certain buttons and features that modern controller designs have—buttons that developers expect players to have when designing their games. There are more buttons on this unit than the original GameCube controller, as you now have a tiny ZL button on the left side, accompanying the original Z button on the right. But most buttons are not for game play: The C-Button is meant to launch GameChat on the Switch 2; the Capture button takes screenshots; the Home button takes you to the home screen; and the pairing button pairs the controller to your Switch 2. To that point, it seems the joysticks don’t push in for L3 and R3 button responses, which takes away another two button options.

Of course, there’s also the fact the GameCube controller doesn’t offer your average button layout in the first place. The left joystick is relatively large, while the right stick (the C-stick) is tiny. The d-pad and ZL buttons are also tiny, and the A, B, X, and Y buttons are as non-traditional as you can get. I love the controller, but I can imagine even with all buttons accounted for, it might not be ideal for someone used to playing modern games on modern controllers.

Cost and exclusivity

Then, there’s the price tag: You’ll need to spend $64.99 if you want a GameCube controller for your Switch 2. That’s not a terrible price as far as console controllers go, but it is pretty steep when you factor in the limitations. You could, instead, put that money towards another set of Switch 2 Joy-Cons for $89.99, or a Switch 2 Pro Controller for $79.99—both of which will work with every game you buy for your new console.

Speaking of the new console, this GameCube controller is exclusive to the Switch 2. If you’re looking for something you can use with your original Switch, this controller ain’t it. Nintendo is making the entire GameCube feature a Switch 2-only affair, which is frustrating. Why can’t my console from 2017 play games from 2001?

If you’re already buying a Switch 2 and you know you want to fully emulate the GameCube experience on your new console, you shouldn’t have reservations in picking up the controller. But it’s important to know these caveats before you do: You wouldn’t want to drop $65 only to find Mario Kart World or Donkey Kong Bananza don’t play as well as you expected.

Trump orders Ed Dept to make AI a national priority while plotting agency’s death

Donald Trump’s executive order requiring artificial intelligence training in education as a national priority has been met with enthusiasm and confusion.

On the one hand, his plans to promote early AI training in K–12 schools appear to be “critical,” as Trump says, to “maintain America’s global dominance in this technological revolution for future generations.” To that end, the order established an AI Presidential Challenge to highlight significant student and educator achievements and encourage innovative thinking.

“It is the policy of the United States to promote AI literacy and proficiency among Americans by promoting the appropriate integration of AI into education, providing comprehensive AI training for educators, and fostering early exposure to AI concepts and technology to develop an AI-ready workforce and the next generation of American AI innovators,” Trump’s order said.

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Apple To Strip Secret Robotics Unit From AI Chief Weeks After Moving Siri

An anonymous reader shares a report: Apple will remove its secret robotics unit from the command of its artificial intelligence chief, the latest shake-up in response to the company’s AI struggles. Apple plans to relocate the robotics team from John Giannandrea’s AI organization to the hardware division later this month, according to people with knowledge of the move.

That will place it under Senior Vice President John Ternus, who oversees hardware engineering, said the people, who asked not to be identified because the change isn’t public. The pending shift will mark the second major project to be removed from Giannandrea in the past month: The company stripped the flailing Siri voice assistant from his purview in March.


Read more of this story at Slashdot.

Perplexity will come to Moto phones after exec testified Google blocked access

Google’s antitrust remedy trial started this week, and the Department of Justice has produced several witnesses to testify about how Google’s stranglehold on search has slowed their innovation. On day three, Perplexity Chief Business Officer Dmitry Shevelenko told the court that Google blocked Perplexity from being bundled with Motorola phones, which is precisely the kind of anticompetitive behavior that got it in hot water. It would appear Google is backing away, though, because Perplexity is included with Moto’s newly announced flip phones.

During questioning on Wednesday, Shevelenko likened Google’s mobile integration contracts to a “gun to your head.” He claimed that both Motorola and Perplexity, which positions itself as an AI search engine, were interested in a partnership last year, but the phone maker was unable to get out of its Google distribution contract, which prevented it from using a non-Google assistant platform.

Google has long required Android device makers to use Assistant on their devices, but Google’s launch of Gemini added a sense of urgency. Google is pushing Gemini into every corner of its ecosystem with the aim of catching up to ChatGPT, and it might be working. Motorola’s 2024 phones were some of the first to prominently feature Gemini as the default assistant instead of Google Assistant. Apparently, that left no room for Perplexity as OEMs are unwilling to risk their Google revenue-sharing agreements.

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Google’s Gemini AI Is Making Up Idiom Definitions And They’re Hilarious

Google's Gemini AI Is Making Up Idiom Definitions And They're Hilarious
We have often been reminded that we cannot simply rely on AI to provide accurate information, and there have been some incidents that make this painfully obvious. Here is another confirmation: Google Gemini AI verifies non-existent idioms as factual, and it’s quite amusing, actually. If you need to catch a few chuckles, just come up with a