Starvault VR Is A 5v5 FPS MOBA Coming To Quest

Starvault VR is a new sci-fi fantasy 5v5 FPS MOBA coming to Quest.

Developed by Theia Games, Starvault VR is a first person team-based VR hero MOBA set in a sci-fi fantasy universe. You’ll pick your hero, master their unique abilities, and team up in 5v5 battles requiring skill, strategy, fast reflexes, and teamwork.

Engagements occur across large battlefields, where NPCs and players fight to push through enemy defenses, destroy towers, level up, and outplay opponents. The seven announced heroes each have their own unique stories, weapons and abilities, as well as strengths and weaknesses, the balancing of which can be as crucial for victory as technical skill.

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Theia Games advised the physics-based combat is built from the ground up and custom-designed for VR. Weapons include bows and arrows, melee weapons, and long-ranged, high-powered guns. Movement types vary between heroes and include traditional FPS joystick movement, “gorilla-style” hand movement in which you’ll “walk and jump like a beast,” and head-guided flight.

Starvault VR will launch for Meta Quest 2 and 3. Interested players are encouraged to hop into Theia Games’ Discord to request closed beta access.

Bungie’s Sci-Fi Extraction Shooter Marathon Continues To Look Stunning As It Resurfaces Ahead Of Gameplay Showcase

Marathon is Bungie’s first new project in over a decade. It feels like a lot is riding on the extraction shooter as the studio behind Halo and Destiny becomes slowly subsumed into the larger PlayStation portfolio. But in the meantime, all we know is Marathon continues to be one of the coolest-looking shooters around…

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Meta to Bring Quest 3 In-flight Entertainment to More Airlines After Successful Lufthansa Program

Meta announced last year it was partnering with German airline Lufthansa to bring Quest 3 headsets to passengers. Now, after its apparent success, the company hopes to expand in-flight XR entertainment programs to even more airlines.

Meta first released its long-awaited Travel Mode last year, letting anyone with a Quest 2 and above use the feature to offset the discrepancy in motion between the user and the airplane itself, which has long-foiled VR users by land, air and sea.

Building on its work with Travel Mode, last June Meta released a pilot program (no pun intended) to bring passengers in the Lufthansa Allegris Business Class Suite a Quest 3 across selected flights, allowing passengers to do things like watch movies and TV on virtual screens, spatial videos and select 360-degree videos, do guided meditation, and play games like Connect Four and chess.

Quest Travel Mode | Image courtesy Meta

Meta says the Lufthansa program has been such a success, having served up Quest 3 in-flight entertainment to nearly 4,000 travelers, it hopes to expand to even more airlines in the near future.

“This activation marks a pivotal moment in the development of our Travel Mode and immersive services,” says Meta Director of Entertainment Content, Reality Labs, Sarah Malkin. “We’re now focused on expanding this offering to more airlines and optimizing our product suite.”

The company hasn’t said specifically which airlines it’s aiming to work with, although you can bet it will be a Business/First Class-only feature, which typically also includes perks like lay-flat seats, noise-cancelling headphones, gourmet meals, premium alcohol—the list goes on.

This isn’t the first time we’ve seen airlines leverage XR headsets as special perks. In 2015, Australian airline Qantas was one of the firsts to test out complementary access to Samsung Gear VR as in-flight entertainment for first class passengers. Other airlines to adopt VR headset pilot programs included Air France, Iberia, British Airways, and Singapore Airlines—all of which have since been discontinued.

The post Meta to Bring Quest 3 In-flight Entertainment to More Airlines After Successful Lufthansa Program appeared first on Road to VR.

‘The Midnight Walk’ Hands-on Reveals Artfully Twisted Horrors, Coming to PSVR 2 & PC VR in May

The Midnight Walk is coming to PSVR 2 and PC VR headsets on May 8th, offering up a twisted adventure featuring a massive number of models built out of clay, scanned and rendered in the game’s environment.

MoonHood, the Sweden-based studio founded by developers behind Lost in Random (2021) and Ghost Giant (2019), sat down with GameSpot for a 30-minute preview of The Midnight Walk’s non-VR mode. You can see the hands-on below:

In The Midnight Walk, you step into the shoes of ‘The Burnt One’, who has an unknown past. Coming out a tunnel, and offered a set of eyes to see better, you move into a world that interestingly mimics the sort of stop-motion animation you’d see in clay.

“Sound plays a big role in the game […] the game is binaural, it has binaural sounds to it,” says MoonHood CEO Klaus Lyngeled, as he picks up a pair of ears in-game and places them on his head to hear better.

The studio says it has over 700 physical models back at its shop, which were built in clay, papier-mâché, as well as physical books, and 3D scanned for both the game’s geometry and the characters within it.

In the hands-on, MoonHood shows off a eye-closing feature in the flatscreen version, which heightens your sense of hearing. This was originally ideated for PSVR 2, the studio reveals, owing to the headset’s onboard eye-tracking. To boot, closing your eyes in the PSVR 2 version will also be a key element in defeating some enemies, the studio says.

Image courtesy MoonHood

We also get a look at some light puzzling, using the game’s consumable matches to light candles and open up pathways, as well as narrative elements presented as found audio notes via the ‘shell-phone’.

As for combat, the studio reveals it’s not about shooting and killing things, but rather distracting and outsmarting enemies using the environment.

While described as a “cozy horror game” there seems to be a few jumpscares waiting for you, although periodic safe areas are meant to let you cool down and take a break.

While we’re still waiting for VR gameplay, you’ll find The Midnight Walk over on the PlayStation Store for PSVR 2 and Steam for PC VR headsets, priced at $40 and releasing on May 8th.

The post ‘The Midnight Walk’ Hands-on Reveals Artfully Twisted Horrors, Coming to PSVR 2 & PC VR in May appeared first on Road to VR.

Physics Sandbox Hit Besiege Is Getting A VR Remake On Quest

Besiege, the physics-based sandbox where you construct war machines, is getting a VR remake next month on Quest.

Released a decade ago in early access before its full launch in 2020, Besiege by Spiderling Studios is being “rebuilt from the ground up” for Meta Quest headsets. Your goal is to construct medieval siege machines and more modern designs that range from catapults, tanks, and giant mechs. The game features a 50-level campaign where you can destroy castles, fight armies and terrorize villagers, alongside three sandbox environments to freely build your own designs.

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Announcement trailer

The Quest version is being developed by 3R Games, who are best known for Thief Simulator VR: Greenview Street and the upcoming title Cave Crave. Besiege VR features the content from the original PC game, but it won’t include the flatscreen game’s post-launch expansions like The Splintered Sea. It’s currently unknown if any expansions will arrive post-launch.

“With game audio reworked for full 3D environment, haptic responses to every crushing impact and new UI remade for intuitive VR building, the world of Besiege awaits you to smash it stone by stone,” stated Piotr Surmacz, 3R Games CEO in a prepared statement.

Despite 3R Games describing this as a remake, Besiege VR can also import your machines from the PC version onto Quest. However, the studio also notes that “not all machine sizes and features will be 1:1 transferable to VR” due to hardware limitations.

Besiege VR reaches the Meta Quest platform this May for $20, offering four unique skin sets if you pre-order it.