The GPU market is built on a broken foundation

More than a month after their reveal at CES 2025, I think it’s fair to say NVIDIA’s 50 series RTX GPUs are a disappointment. Between manufacturing issues, the company’s misleading marketing around the 5070 and minimal performance gains over the 40 series, this might be one of NVIDIA’s worst releases in recent memory. But the worst part of it all has been watching history repeat itself.

Looking back at the last few weeks, I’m reminded of an article I wrote in 2022. The short of it was I bought an RTX 3070 in August of that year, or little more than two years before NVIDIA announced the GeForce 40 series. Plenty of readers rightfully pointed out that I was wrong about the effect the crypto market would have on future pricing, but I think my underlying reasoning was sound. I bought the 3070 when I did because I had a feeling NVIDIA’s new GPUs would cost more than their 30 series counterparts and that finding a new card at release for a reasonable price would be nearly impossible. And I was right: 40 series cards were difficult to find at launch.

Here we are two years later at the start of a new GPU generation, and we’re doing this all over again. If you’re just a regular person looking to upgrade your gaming PC, not only is it impossible to find a 50 series GPU in stock anywhere, but nearly every single model is priced far above NVIDIA’s suggested price. There’s no pandemic to blame this time, so what gives?

NVIDIA RTX 5090
Devindra Hardawar for Engadget

The problem is that trends during COVID set a precedent. Since 2020, some people have been willing to pay whatever it costs to buy NVIDIA new cards at launch. The difference now is that rather than give scalpers the chance to profit on that behavior, NVIDIA’s partners have decided to take that money for themselves. The end result is that the company’s GPUs are now marked up as high as the market will tolerate, and they will continue to carry outrageous prices as long as supply is limited.

It’s time we admit the business model at the heart of the GPU industry is broken. For the uninitiated, AIBs (or add-in board partners) like ASUS, Gigabyte, XFX, and Zotac produce the majority of GPUs you can buy from NVIDIA and AMD. In the past, this model led to differentiation between cards in the same tier. For instance, there was a time in the mid-aughts where you could spend extra to buy a GeForce 8800 GT with 1GB of VRAM instead of the 512GB specified by NVIDIA. However, those days are long gone.

Modern AIB GPUs can feature slight overclocks or an extra fan but fundamentally they’re all the same product. Whether you buy a 5070 directly from NVIDIA or one of its partners, it will still be a 5070. At best, you might see a few percentage point difference in performance if you pick a model with an overclock or additional cooling, and yet pricing can vary dramatically between different AIBs and even within one company’s lineup.

Digital Foundry’s Alex Battaglia said it best in one of the outlet’s recent DF Direct episodes. “The AIB model seems, for a lot of cards, like some weird middle man that purely exists to extract more value from the consumer, and doesn’t offer valid differentiation for the price increase.”

Just look at the 5070 Ti. According to NVIDIA’s website, pricing starts at $749. However, retailer websites tell a different story. If you visit Newegg, for instance, there’s not a single 5070 Ti listed for $749. The most affordable one comes in at $799, with every other option priced above $830. There’s even one listed at $920. Needless to say, the 5070 Ti is a very different (and worse) value proposition at $900 than it is at $750.

Newegg briefly blamed the Trump administration’s recent tariffs on Chinese imports for the inflated price of NVIDIA’s new 50 series GPU, and that would have been a plausible explanation if the cost of those cards went up by only 10 percent.

NVIDIA seems uninterested in tackling the problem in a meaningful way. So far, the best solution it has offered is a program that gives an unspecified number of US customers the chance to buy a 5090 or 5080 directly from the company. Provided they deliver the performance the company is promising, AMD’s new $549 Radeon 9070 and 9070 XT cards will put pressure on NVIDIA to price the 5070 and 5070 Ti more aggressively, but it remains to be seen if AMD will manage to keep the cards in stock and at their suggested retail price.

Pricing for this generation’s GPUs will normalize eventually, but unless there’s a fundamental change to how the industry does business, you can bet all of this will happen again. Just because the industry has always done things this way doesn’t mean we should settle for business as usual — especially as the status quo gets worse every launch cycle.

This article originally appeared on Engadget at https://www.engadget.com/computing/the-gpu-market-is-built-on-a-broken-foundation-143100986.html?src=rss

Cheetos Chip Shaped Like A Pokemon Character Fetches $88K At Auction

Cheetos Chip Shaped Like A Pokemon Character Fetches $88K At Auction
When you think of expensive chips, you probably envision server processors like AMD’s EPYC and Intel’s Xeon silicon. Or in light of recent events, the GeForce RTX 50 series may come to mind, particularly the GeForce RTX 5090. But a Flamin’ Hot Cheeto? If you thought GPUs were pricey, check out what a Cheeto chip shaped like a Pokemon character

The new base iPad comes with twice the storage but no Apple Intelligence

Apple has been steadily updating its product lineup over the last year or so to make sure as many devices work with Apple Intelligence as possible. But shockingly enough, the new base iPad now has an A16 chip rather than the A14 in the previous model. That’ll certainly provide better performance, but it’s not enough for Apple Intelligence. It’s an obvious way to differentiate this iPad from the just-updated iPad Air, which now has an M3 chip. The two most recent Air models also work with Apple Intelligence.

One nice thing here is that Apple doubled the storage and kept prices the same — the 128GB model costs $349, and you can also get it with 256GB or 512GB of storage. It comes in blue, pink, silver and yellow.

Besides the A16, much remains the same here, though. The iPad still has a 10.9-inch screen (that they’re just calling 11 inches at this point) that lacks some of the niceties you’ll find on the iPad Air display like full lamination to the front glass and an antireflective coating. It has basically the same camera array as other non-Pro iPads at this point, a 12-megapixel shooter on both the front and back. There’s no Face ID, unsurprisingly — you’ll need to authenticate with Touch ID on the power button. 

As with the iPad Air, the new base iPad is open for pre-orders now and will be available on March 12.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-base-ipad-with-an-a16-chip-and-more-storage-141208654.html?src=rss

Apple updates the iPad Air with an M3 chip and a new Magic Keyboard

It’s been less than a year since Apple update the iPad Air, but the company is taking another opportunity to speed things up by adding the M3 chip to the mix. The new iPad Air still comes in 11- and 13-inch sizes and starts at the same price as the prior model — $599 for the 11-inch and $799 for the 13-inch. It also works with a redesigned Magic Keyboard, similar to the one Apple introduced last May with the iPad Pro. 

It’s definitely a strange update, given that Apple doesn’t typically upgrade its iPads on an annual basis at this point. And an M3 versus the M2 that it had before likely won’t make a big difference to most users — the iPad Air already worked with Apple Intelligence, and the M-series chip also enables it to use the more advanced Stage Manager multitasking mode. I guess moving to the M3 means Apple can get one step closer to winding down M2 production.

Most other specs appear identical to last year’s model. The 11- and 13-inch displays are the same resolution and are still stuck at a 60Hz refresh rate, though they are fully laminated to the glass and have an antireflective coating, unlike the screen on the base iPad (which was also just updated). It still uses Touch ID on the power button rather than Face ID, and storage (which starts at 128GB) remains unchanged. As usual, you can get 5G wireless capabilities for an extra $150. 

Surprisingly enough, Apple cut the price of the updated Magic Keyboard — it now starts at $269 for the 11-inch and $319 for the 13-inch, $30 less than before in both cases. It’s a lighter and thinner keyboard than the one it replaces, and adds an extremely handy function key row to the top. There are a few differences to the keyboard compared to the iPad Pro model, though. It isn’t backlit, and the trackpad doesn’t have haptic feedback. Still, it’s a definite step up over the older model Apple offered, at a better price as well. That said, it’s identical in size to the M2 model, so an older Magic Keyboard should work without issue.

Pre-orders start today, and the new iPad Air will ship on March 12. In case you were curious, it looks like it comes in the same four colors as the last model: space grey, starlight silver, purple and blue. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-ipad-air-with-an-m3-chip-and-a-new-magic-keyboard-140525345.html?src=rss

Rec Room Layoffs Hit 16% Of Staff As Studio Addresses ‘Dramatically Changed’ Market

16% of Rec Room’s staff face layoffs, and the studio outlined how it plans to become more self-sufficient.

Initially launched in 2016, Rec Room is a social platform widely available across most VR headsets and flatscreen devices. Publicly sharing a message sent to the wider team, a new blog post from CEO Nick Fajt revealed the team size will be reduced by 16%. “This is no reflection on them or their work,” states Fajt, calling this decision one he had to make “for the long-term success of Rec Room.”

Addressing why he’s taken these steps, Fajt states the market has “changed dramatically” compared to the start of this decade. He points to slower gaming market growth, higher interest rates and “a more challenging fundraising environment” as causing financial difficulties, stating Rec Room needs to become self-sufficient.

The blog states affected employees will each receive three months of paid severance and six months of healthcare premiums. Wider career help with finding new employment, such as 1:1 assistance for resume writing and career coaching, was also mentioned.

Calling the layoffs a “last resort,” Fajt advised the team took preventive measures like reducing third-party and infrastructure spending, and re-training individuals for new disciplines. He also points to last year’s Nintendo Switch port, which arrived several months after its Destiny 2 crossover. Although Fajt states these measures improved finances, “they weren’t enough on their own.”

Moving forward, the blog outlined various key changes Rec Room’s looking to make. The studio will move to a flatter organizational structure with fewer managers, stating this allows for faster decision-making. Internal teams will be smaller, cross-functional and operate with more autonomy, and the blog also details the need to be “scrappier and more efficient.”

As for the game itself, Rec Room aims to “dramatically expand who can create” with two currently unnamed changes. Rooms 2.0 is also mentioned as “the largest bet we’ve made as a company” that allows for bigger and more complex rooms. Finally, Fajt explains that the studio is looking to “put more value” into the Rec Room Plus subscription, though in what form is currently unknown.

Expect Hitman & Flat2VR News In The Next VR Games Showcase Next Week

The next VR Games Showcase airs this March, featuring new reveals from Flat2VR Studios and Hitman: World of Assassination.

Following its debut last year, the VR Games Showcase is back with “major reveals and updates on anticipated games.” Initially announced last month, it’s now been confirmed that the upcoming spring 2025 edition will be headlined by Hitman: World of Assassination on PlayStation VR2, while Flat2VR Studios will provide updates on Roboquest VR, Wrath: Aeon of Ruin, and more.

The following week saw the showcase reveal the inclusion of Ghost Town, Prison Boss Prohibition, Deep Cuts, and Exoshock, alongside “a big surprise” from Triangle Factory (Breachers). Over 15 developers and “just over 20 titles” will feature in this presentation, with today’s announcement adding Memoreum and Slender: The Arrival VR to the list.

Further news on “existing multiplayer games and experiences with new updates” is also expected, and Flat2VR Studios previously teased a March reveal for its next game in our recent interview.

Co-founded by two former UploadVR staff members, Jamie Feltham and Zeena Al-Obaidi, the upcoming event follows the inaugural VR Games Showcase back in August. Notable reveals included debut gameplay footage for Hitman 3 VR Reloaded, the Arizona Sunshine Remake announcement, Fracked coming to Quest, four games from Flat2VR Studios, and more.

The VR Games Showcase airs on YouTube and TikTok Live on March 11 at 9am PT.

Update Notice

This article was initially published on February 18, 2025. It was updated on March 4, 2025, when new studios were confirmed to be joining the upcoming showcase.

Peak Design made a roller suitcase that’s perfect for techies and content creators

Peak Design may have recently begun dabbling in tripods and dedicated smartphone accessories, but it started as a bag maker. It’s continuing that tradition by announcing its first-ever roller luggage, the Roller Pro Carry-On. This bag is appropriate to stow away overhead during flights, thus the name, but also comes with some tech-friendly features.

First of all, there’s a hidden compartment specifically for an AirTag tracker. That would come in mighty handy in the case of a mistaken identity/swapped luggage type of deal like in the movies. It also boasts external gear loops for hooking stuff like tripods. There’s a protected pocket for chargers, headphones, tablets and laptops.

The Roller Pro has been designed to accommodate the company’s newly-announced XL-sized Camera Cube. This container fills the entire volume of the Roller Pro and holds a 400mm prime lens, along with other camera accessories. The company says it turns the bag into a “mobile creative workstation for photographers on location or in the studio.” It also eliminates the need for a dedicated camera roller.

Tech aside, this is a piece of luggage. To that end, the carbon fiber handle has been designed for “maximal strength in a minimal volume.” Peak Design says it’s “significantly stiffer” than rival handles, but takes up “just a third of the volume.” This allows for more packing space, which is always good. The 60mm wheels also nestle into the corners, further maximizing space. The capacity is expandable from 34L to 39L, which is great for piling on last minute gifts while traveling.

A laptop going in a bag.
Peak Design

It’s covered in a lightweight polycarbonate shell and Peak Design’s proprietary VersaShell fabric. The Roller Pro is available in a few colors and preorders start today via Kickstarter. This is a Peak Design product, however, so get ready to empty that bank account. The price ranges from $140 to $600, depending on add-ons.

This article originally appeared on Engadget at https://www.engadget.com/cameras/peak-design-made-a-roller-suitcase-thats-perfect-for-techies-and-content-creators-140035490.html?src=rss

NVIDIA GeForce RTX 5070 review: Basically a 4070 Ti that’s better at 4K

I’ll cut right to the chase: If you’re an RTX 4070 owner looking to upgrade to NVIDIA’s latest video cards, the $549 RTX 5070 won’t be much different than what you’re used to. Aside from DLSS 4’s ability to generate multiple extra frames, the 5070 is practically the same as the 4070 Ti in our testing (and in some cases it’s worse). So if you’re already committed to spending more than $500 for a new GPU, you’re likely better off saving up a bit more for the $749 5070 Ti, which has more VRAM (16GB instead of the 5070’s 12GB) and more capable hardware for gaming in 4K.

Given the current state of the video card market, though, those prices are basically just theoretical. NVIDIA’s previous RTX 50-series cards are already selling well above their retail prices at most stores, if you can find them in stock at all. So I wouldn’t be surprised to see the RTX 5070 suffering the same fate. For now, though, Best Buy has NVIDIA’s Founder’s Edition card and an ASUS model listed for $549.

The RTX 5070 comes in $50 cheaper than the RTX 4070’s original launch price, so at least we’re edging closer to the days of the $500 RTX 3070 (again, if you were lucky enough to snag it for that MSRP). The 5070’s price alone made it the new NVIDIA GPU I was most looking forward to test. But after spending some time with it, I can see why NVIDIA was able to keep it relatively affordable: It’s simply not a huge jump from the 4070.

NVIDIA GeForce RTX 5070
Devindra Hardawar for Engadget

As the runt of the litter (so far), the RTX 5070 is clearly behind its siblings on paper. It sports 6,144 CUDA cores, compared to the 5070 Ti’s 8,960, and the aforementioned 12GB of GDDR7 memory. Notably, the RTX 4070 also shipped with 12GB of memory, though that was slightly slower GDDR6X RAM. The new card has a 33 percent memory bandwidth advantage — 672 GB/s vs 504 GB/s — but it would have been nice to see more RAM, especially since AMD managed to deliver 16GB in the upcoming $549 Radeon 9070.

The NVIDIA Founder’s Edition RTX 5070 we reviewed looks similar to the 5090, with a gorgeous metal case and dual fans to cool down the PCB sandwiched in the middle. A dongle with two 8-pin PSU connections is included in the box, and the 5070 requires a 650W power supply at a minimum. (Though I’d recommend going for at least an 800W PSU if you want to future-proof a bit.) Around the back, the 5070 features three DisplayPort 2.1 connections and an HDMI 2.1 port.

RTX 5090 RTX 5080 RTX 5070 Ti RTX 5070 RTX 4090
Architecture

Blackwell

Blackwell

Blackwell

Blackwell

Lovelace

CUDA cores

21,760

10,752

8,960

6,144

16,384

AI TOPS

3,352

1,801

1,406

988

1,321

Tensor cores

5th Gen

5th Gen

5th Gen

5th Gen

4th Gen

RT cores

4th Gen

4th Gen

4th Gen

4th Gen

3rd Gen

VRAM

32 GB GDDR7

16 GB GDDR7

16 GB GDDR7

12 GB GDDR7

24 GB GDDR6X

Memory bandwidth

1,792 GB/sec

960 GB/sec

896 GB/sec

672 GB/sec

1,008 GB/sec

TGP

575W

360W

300W

250W

450W

I was a bit worried that testing the RTX 5070 would meaning scaling down my Avowed settings from maxed out 4K to 1440p. First-world problems, I know. But the 5070 managed to stay above 60 fps in 4K with ray tracing and graphics settings cranked up — so long as I was using DLSS upscaling. I typically saw between 65 fps and 75 fps in a variety of areas, which played smoothly on my 32-inch Alienware QD-OLED monitor.

I saw a smoother 120 fps while playing Avowed in 1440p, but I preferred sticking with 4K since it’s not a very fast-paced game. Instead, it’s a title where you’re often moving slowly through the world and absorbing breathtaking vistas and gorgeously constructed environments. Without DLSS, the 5070 crawled along at just 15 fps in 4K. In comparison, the 5070 Ti reached 90 fps in 4K with DLSS, and 32 fps in 4K without any upscaling.

NVIDIA GeForce RTX 5070
Devindra Hardawar for Engadget

Clearly, the RTX 5070 is best-suited to 1440p gaming, just like the 4070. But it’s more capable if you don’t mind the interpolated frames from DLSS 4’s multi-frame generation. It can generate up to three frames from every one that’s natively rendered. That led to me seeing 168 fps in Dragon Age: The Veilguard while playing in 4K with graphics settings cranked up. The 5070 Ti, meanwhile, hit over 200 fps while playing Veilguard in 4K, while the 5090 reached 250 fps.

Your experience with the RTX 5070 will mostly come down to the amount of games you play with DLSS 3 and 4 support. Halo Infinite, which doesn’t work with any upscaling technology yet, hit an acceptable 97 fps in 4K. Still, I think most players would prefer the smoother 138 fps performance in 1440p, or even the 178 fps I saw in 1080p. Cyberpunk 2077, meanwhile, flew in 4K with multi-frame gen in ray tracing overdrive mode, reaching 115 fps.

None

3DMark TimeSpy Extreme

Geekbench 6 GPU

Cyberpunk (4K RT Overdrive DLSS)

Blender

NVIDIA RTX 5070

10,343

178,795

115 fps (4x frame gen)

6,015

NVIDIA RTX 5070 Ti

12,675

238,417

153 fps (4X frame gen)

7,365

NVIDIA RTX 4070 Ti Super

11,366

220,722

75 fps (1x frame gen)

7,342

NVIDIA RTX 4070

8,610

N/A

55 fps (1x frame gen)

6,020

Benchmarks paint a far starker picture for the RTX 5070. It was practically identical to the RTX 4070 Ti in 3DMark’s TimeSpy Extreme and Speedway tests. And it lagged behind that card in the Port Royal and DirectX ray tracing tests, as well as in Blender’s benchmark, where it was a full 1,200 points behind the 4070 Ti! NVIDIA clearly leaned more on tensor core performance for DLSS for the 5070, rather than raw rasterized or ray tracing speeds.

Unsurprisingly, NVIDIA’s Founder’s Edition cooling setup shined on the RTX 5070, where it kept temperatures between 35C and 40C while idling, and under 75C while I was gaming and running benchmarks. The fans were audible but not annoying when I was really stressing the card, thoughI didn’t notice much since I also had audio blasting on my speakers.

NVIDIA GeForce RTX 5070
Devindra Hardawar for Engadget

As I mentioned up top, I don’t think the RTX 5070 is a compelling upgrade if you’re already satisfied with an RTX 4070. But if you’re coming from an older GPU, and you’re not ready to shell out $750 (or likely more) for the 4070 Ti, it’s currently the best value NVIDIA is offering. The 5070 will handle 1440p gaming well, and it’ll be acceptable for basic 4K gaming for non-DLSS titles. Throw multi-frame generation in the mix, and things look even better.

Still, for the price, I really wish the 5070 was more of a step up from the 4070. If the 5070 Ti ever comes back down to its $750 retail price, it’s likely a better longterm purchase since it has 16GB of RAM. That’ll make it better equipped for handling massive 4K textures, and it’s also more powerful in general to deal with more demanding gaming engines and ray tracing. The 5070 is a GPU that might satisfy you for a few years, whereas I think the 5070 Ti could handle most of what you throw at it for the next four years.

For now, though, my advice is the same as it was in my 5070 Ti review: Don’t rush out to buy a new video card right away. NVIDIA’s pricing and stock availability is incredibly volatile, and it’s not worth paying over $900 for something like the 5070 Ti. In a few months, prices may fall back down to Earth, especially with AMD’s more reasonable $549 and $599 Radeon RX 9070 and 9070 XT in the mix. In fact, it’s worth waiting a bit just to see how well those two cards compare to the 5070.

NVIDIA GeForce RTX 5070
Devindra Hardawar for Engadget

While NVIDIA mostly succeeded with delivering a semi-affordable midrange GPU with the RTX 5070, it’s competing against itself when compared to the excellent RTX 4070. It’s limited by having only 12GB of VRAM, and without the magic of DLSS AI upscaling, its performance isn’t that much different than the 4070 Ti. In the end, the 5070 feels a bit like a missed opportunity to deliver a truly performant card for close to $500. Instead, it’s more of the same, with a healthy dose of AI.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-geforce-rtx-5070-review-basically-a-4070-ti-thats-better-at-4k-140016718.html?src=rss

Alienware boosts its 34-inch QD-OLED gaming monitor to 240Hz

Alienware unveiled a widescreen 34-inch QD-OLED monitor a few years ago and it was hit from the get-go thanks to the HDR brightness, OLED color accuracy and smooth 175Hz refresh rate. Now, the company has launched an updated version that boosts the refresh rate to 240Hz — making it a tempting option for gamers who prize visuals and speed. Dell’s gaming brand also revealed several inexpensive LCD gaming models, including a 25-inch, 320Hz model for just $250. 

On top of the boosted refresh rate, the new Alienware 34 Ultra-Wide QD-OLED Monitor (AW3425DW) offers improved connectivity with HDMI 2.1 FRL, while adding G-SYNC, AMD FreeSync Premium Pro and VESA AdaptiveSync certification. As before, it comes with WQHD 3,440 x 1,440 resolution and 1800R curve, providing a 21:9 gaming experience that while not as sharp as 4K, is still a huge leap ahead of 1080p. It goes on sale today for $800. 

Along with that model, Alienware’s 27-inch 280Hz QD-OLED Monitor (AW2725D) is also available at a reasonable $550 price point (arriving summer 2025). It combines QHD resolution with a high-speed 280Hz refresh rate, allowing sharp high-quality visuals along with a smooth gaming experience. Rounding out the QD-OLED models is the 27-inch 4K QD-OLED Monitor (AW2725Q) previously announced at CES, with a 240Hz refresh rate and highest pixel density of any OLED or QD-OLED monitor, the company claims. It’s available starting today for $900.

Finally, Alienware unveiled four new LCD monitors, including 34- and 32-inch curved VA monitors with 180Hz refresh rates priced at $400 and $320, with both available starting March 6th. The most interesting, however, is a 25-inch 320Hz monitor available for just $250 (coming summer 2025), giving pro gamers on a budget a very high-speed option, if they don’t mind a smallish screen. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/alienware-boosts-its-34-inch-qd-oled-gaming-monitor-to-240hz-140015276.html?src=rss

Nvidia GeForce RTX 5070 review: No, it’s not “4090 performance at $549”

“4090 performance at $549.”

That’s what Nvidia CEO Jensen Huang said of the GeForce RTX 5070 when he announced the card at CES in January. Thanks to AI, this new midrange GPU would be able to match the frame rates of what had been the fastest consumer GPU that had previously existed for around one-third the price.

Let’s dispel that notion up front. No, the GeForce RTX 5070 is not as fast as an RTX 4090, not without some very creative comparing of non-comparable numbers. Per usual for the 50-series, Nvidia is leaning on its AI-generated interpolated frames for the bulk of its claimed performance improvements. In terms of actual rendering speed, the 5070 isn’t even as fast as a 4080 or a 4070 Ti. It’s barely faster than last year’s 4070 Super, and it has disproportionately higher power usage.

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GeForce RTX 5070 FE Review: NVIDIA’s More Affordable Blackwell Tested

GeForce RTX 5070 FE Review: NVIDIA’s More Affordable Blackwell Tested
NVIDIA GeForce RTX 5070 Founders Edition: MSRP $549 The final member of the initial GeForce RTX 50 series launches today, the mid-range GeForce RTX 5070, and we’ve got the full scoop with copius benchmarks and overclocking data. Latest Architecture And Features Relatively Low Power Small Form Factor Modest Temps And Noise Good Overclocker…

These New Emojis Are Coming to Your iPhone With iOS 18.4

iOS users will find a handful of new emojis with an update to the 18.4 beta, including a “Face with Bags Under Eyes,” which represents us all right now.

The new characters were recommended for release in September 2024 with Unicode Emoji 16.0, though it typically takes designers for Apple (as well as Google, Samsung, and others) to interpret and create their versions of the new emojis and push them to users. The last round of characters rolled out with the iOS 17.4 update in March 2024 and included “Head Shaking Horizontally” and “Head Shaking Vertically,” as well as a phoenix, lime, brown mushroom, and broken chain.

What new emojis are coming to iPhone?

These are the new emojis launching with iOS 18.4:

  • Bags under eyes

  • Fingerprint

  • Leafless tree

  • Root vegetable

  • Harp

  • Shovel

  • Splatter

On top of the standard emojis, some users can create any emoji they want using Apple Intelligence’s Genmoji feature, which launched in beta with iOS 18.2 for iPhone 15 Pro, iPhone 15 Pro Max, and iPhone 16 series. To make an AI-generated emoji, switch to the emoji keyboard from any text field, tap the emoji, and enter the prompt for what you want to create.

The next round of new emojis will come with Unicode 17, which is expected sometime in the fall and will make its way to Apple OS around this time in 2026. The proposed characters include hairy creature, distorted face, fight cloud, apple core, orca, trombone, landslide, and treasure chest as well as skin tone variations for several existing emoji.

Realme Charts Path To 10,000mAh Phone Batteries by 2026

Realme plans to double smartphone battery capacity to 10,000mAh within its three-year strategic roadmap, the company said at tradeshow MWC on Tuesday. Current flagship devices typically offer 5,000mAh, while Realme’s latest models already ship with 6,000mAh cells. The company expects to implement 7,500mAh batteries next year before reaching the 10,000mAh target, PCMag reported, citing the firm.

Read more of this story at Slashdot.

VR Games Showcase to Feature 20+ Games Next Week, Including ‘Hitman’, Flat2VR Ports & More

VR Games Showcase is returning next week, promising to feature 20+ VR games from over a dozen developers and publishers. The livestream, kicking off on March 11th at 12 PM ET, is slated to not only include updates to upcoming releases, but also new game announcements as well as exclusive peeks at gameplay.

Event organizers have already teased a few of the 15+ publishers taking part in the VR Games Showcase next week, which thus far is set to include Flat2VR Studios, Triangle Factory, Fireproof Games, tinyBuild, Trebuchet, IO Interactive, PolarityOne, Patient 8 Games, Blue Isle Studios and Perp Games.

Here’s a breakdown of what’s been confirmed so far:

  • Flat2VR Studios is announcing a list of upcoming flatscreen-to-VR ports in addition to info on the VR version of RyseUp Studios’ roguelike shooter Roboquest (2023). 
  • Triangle Factory, the studio behind Rainbow Six-inspired VR shooter Breachers (2023), will debut its next major VR project.
  • Fireproof Games, the studio behind The Room VR: A Dark Matter (2020), is sharing more info on Ghost Town, its upcoming VR puzzle-adventure for Quest, PSVR 2 and PC VR headsets
  • Trebuchet is tossing out more info on Prison Boss: Prohibition, its sequel to the 2017 prison-based VR crafting and trading game.
  • IO Interactive is showing off PSVR 2 gameplay of Hitman: World of Assassination, which was previously slated to launch on PSVR 2 in December 2024, but is now releasing March 27th.
  • PolarityOne is showing off Exoshock gameplay, its upcoming co-op shooter for Quest slated to release in Q2 2025.
  • Patient 8 Games is releasing info on its previously delayed sci-fi survival-horror game Memoreum.
  • Blue Isle Studios and Perp Games are showing off gameplay of the VR port of Slender: The Arrival (2013), which was initially supposed to launch last year.

We’ll of course be following along, but you can catch this year’s VR Games Showcase livestream on March 11th at 9 AM PT / 12 PM ET (local time here) across YouTube and TikTok Live.

The post VR Games Showcase to Feature 20+ Games Next Week, Including ‘Hitman’, Flat2VR Ports & More appeared first on Road to VR.