Your favorite shows from the ‘80s and ‘90s are streaming in 4K but they may make you nauseous.
Your favorite shows from the ‘80s and ‘90s are streaming in 4K but they may make you nauseous.
Because I’m fascinated with skeletons (we all have one) this is ‘Shredding Light’, a stop-motion light painting video created by artist Darren Pearson (aka DariusTwin, previous work seen here) of skeletons riding skateboards. It’s a fun watch, and I can’t even imagine how long it took to make because Darren didn’t care to share that information.
There are hundreds of light painting photographs that make up the project. Each of these long exposure light painting photographs are straight out of the camera and arranged side by side to create motion.
Clearly, a labor of love. Or possibly of black magic to summon an army of evil undead skateboarders to wreak havoc on the planet! Ha, like they could do any better than we are.
VR fantasy RPG Sword Reverie launches today on Quest in early access.
Developed by Isekai Entertainment, Sword Reverie is an anime-inspired adventure that sees you exploring a fantasy world. With a war between humans and elementals imminent, you play as a Hero summoned by the Guardian Magnus to end this hostile army’s threat. Accompanying you across this solo campaign is Stella, the daughter of the deceased last Guardian.
Sword Reverie’s combat sees you wield a magic sword that can attune to five different elements, activating skills like a close range area of effect attack at the cost of mana. New abilities can be unlocked as you advance, while more powerful weapons can be crafted.
It’s worth noting that while Sword Reverie remains in early access on both Quest and Steam, the PC VR version is also receiving an update today. We’ll update this article once we learn more. When the full release becomes available, Isekai Entertainment previously informed UploadVR the game will feature a 3-4 hour single-player campaign and redesigned enemies.
It’s been a long journey for Sword Reverie, which had a successful Kickstarter campaign back in 2020. Eventually entering early access on PC VR back in January 2022, development soon went quiet for two years after the initial launch and in February last year, the developers confirmed it wasn’t the financial success they hoped for.
Since then, the game appeared at PAX West 2024 last September, where the studio confirmed it was working on a Quest port in hopes of finding a new audience. Two weeks later, Isekai Entertainment released a major update on Steam that revamped player and enemy skills, introduced visual upgrades, and addressed various performance issues.
Reddit has announced several new tools that seem like they were designed to encourage more lurkers to participate in discussions on the website. One of the new tools called Rules Check will make it easy to see if what you’re posting potentially goes against a subreddit’s rules. Before submitting your post, you can click the wand icon in the lower right-hand corner of the post composer, which you can see in the photo above. Doing that will highlight anything in your post that may be breaking a subreddit’s rules. Reddit will start testing the feature on iOS and Android before giving it a wider release.
Another new tool called Post Recovery will show you a prompt if your post has been removed due to community rules. The prompt will contain a notice of removal, along with a link that will enable you to quickly share your deleted post to a more appropriate subreddit. To make sure you’re posting in the right community in the first place, Reddit will now suggest relevant communities based on what you write through a drop-down menu on the upper left corner of the composer screen. It will now also show you if a community has requirements, such as account age or minimum karma points, before you can post.
The last tool is perhaps most useful if you promote products and services on Reddit. Post Insights will show you how many views, upvotes, shares and crossposts your posts have gotten, giving you an idea on what works when it comes to post engagement. All these tools other than Rules Check are now available on Reddit’s website and mobile app.
This article originally appeared on Engadget at https://www.engadget.com/social-media/reddits-rule-check-feature-will-help-users-avoid-breaking-subreddit-rules-160001398.html?src=rss
YouTube’s recent price hike has clearly left a hole in the market. If you want a fully ad-free YouTube experience, you currently need to pay $13.99/month (up from $11.99) or use a third-party workaround. But now, YouTube has a compromise. The service’s new Premium Lite plan comes in at $7.99/month ($6 cheaper) and is supposed to block ads on most, but not all, content.
With YouTube Premium Lite, YouTube won’t show ads on popular categories of long form video, like gaming, fashion, beauty, news, and more. That’s a bit vague, but in a video with Johanna Voolich, YouTube’s Chief Product Officer, she says this means that all “core creator content“, including podcasts, gaming streams, and makeup tutorials will all be ad-free.
The catch is that other content, like music and music videos, won’t be. That said, I am curious where the line between “core creator” content starts and stops—it’ll take some time before subscribers really test the boundaries of this system. What if a smaller creator has a gaming video that doesn’t get flagged as being part of YouTube Gaming?
Aside from ad-free play, the cheaper plan misses out on two other big Premium features. Namely, you won’t get offline downloads or background play. There’s no access to YouTube Music either, since that would give you ad-free listening.
YouTube Premium Lite is designed for people who want to watch creator-uploaded long form content in peace, without ads, and who don’t care about supplemental features or YouTube spin-offs. If you instead prefer to watch offline or like listening to long podcasts in the background or have playlists saved in YouTube Music, the $13.99/month YouTube Premium plan will probably still be more up your alley.
YouTube is rolling this out as a pilot test program in the US, so how the subscription works might change in the future. The company plans to expand the testing to Thailand, Germany, and Australia in coming weeks.
Hazelight Studios has once again brought a whole heap of co-op joy with its newest game, Split Fiction, which sends two players on a high-stakes quest across high fantasy and sci-fi settings. There are plenty of funny and heartfelt moments for you and a friend to experience in this adventure. But if you’re wondering…

Discord has become a central artery for gaming. It’s the default place for companies to build communities around their games and for the people who play them to hang out with one another, coordinate gaming sessions, or just shoot the shit about whatever’s going on in life. It’s one of the least shitty social media…
Athena is scheduled for touchdown on Thursday at 12:32 p.m. ET and hopes to succeed where its predecessor faltered.

Animal Company, the free-to-play early access game on Quest, nabbed the top spot for Quest’s highest-earning game this week, overtaking long-time viral hit Gorilla Tag in the weekly charts. Now, developer Wooster Games tells Road to VR it’s not only already profitable, but Animal Company has surpassed one million monthly active users (MAU), cementing its status as VR’s next big F2P game.
Launched in early access on Quest last July, Animal Company takes inspiration from Gorilla Tag by including its arm-powered locomotion mechanic and low-poly animal avatars, but it switches things up by essentially replicating the game loop of Lethal Company—which is where the name comes from.
Like Lethal Company, it’s full of weird places to explore and loot to collect, which can be brought back to base for profit. Monsters and traps are everywhere though, with each creature presenting unique challenges, requiring teams to employ stealth, strategy, and cooperation to avoid or overcome them.
“We took inspiration from viral multiplayer hits like Gorilla Tag, Yeeps, and Among Us VR, and during a hackathon, we prototyped VR experiences influenced by the trends we saw in games like Lethal Company and Content Warning,” Wooster Games tells Road to VR.
And it appears to be resonating with Quest owners, as the game took the number one spot as Quest’s top-earning title this week, passing Another Axiom’s Gorilla Tag. As VR’s most successful game to day, Gorilla Tag has been powerhouse ever since it launched on the main Quest store in late 2022, posting over $100 million in gross revenue last summer.

Granted, Meta only calculates the chart on a week-by-week basis, so while Animal Company clearly hasn’t generated more lifetime revenue than Gorilla Tag—that would be a tall order for any game—it’s a sign of things to come.
Like many F2P games, Animal Company’s revenue comes entirely from in-app purchases, which not only includes specific cosmetic items, but also the game’s in-world currency, Company Coins, which can be used to buy a host of seasonal cosmetics.
While the studio isn’t sharing specific revenue numbers right now, Wooster says Animal Company’s recent success has left the studio in “a strong and healthy position,” highlighting its recent updates—Tech Tree, Mining, and the Planetarium—which have all driven “significant growth in engagement and activity.”
“Since launching monetization in September, our revenue has grown consistently month-over-month, more than doubling since December,” the studio tells Road to VR. “The real standout stat, though, is our player base—Animal Company now has over 1 million MAU, a 4x increase since December.”
Wooster says the game’s rapid success came down to a few key factors, including the holiday season bringing more players online, new Quest 3 owners, and a Winter update, which brought new content, such as a new map, items, and exclusive holiday cosmetics. And even coming off the holiday boost, things still seem to be humming over at Animal Company. Wooster says that February, typically a quieter month, saw both a rise in usage and revenue.
Those technical factors would help any game succeed, surely, although one of the biggest boons undoubtedly comes down to how Animal Company co-opts Gorilla Tag’s movement mechanics—something players already implicitly understand, albeit with a fresh and interesting gameplay loop that centers around social, community-driven gameplay.
And like Gorilla Tag—you really can’t talk about Animal Company without mentioning Gorilla Tag—social media influence has been a big part of the game’s rise in popularity, with the studio citing TikTok and YouTube as “a huge driver of Animal Company’s reach.”
“On TikTok alone, the #AnimalCompany hashtags have racked up over 410 million views, with some videos hitting 24M+ views. The game was designed to create ‘viral moments’ that players naturally want to share, and its sandbox-style gameplay—packed with unique items, weapons, and cosmetics—gives creators endless ways to make engaging content.”
To boot, besides a series of small ad tests, which were under $1,000, Wooster says it’s spent substantially nothing on paid marketing, focusing instead on strong relationships with creators, from up-and-coming talent to established names like Jmancurly.
“We’ve found that a game offering content that translates into views is far more valuable to creators than direct sponsorships. Paid promotions often feel inauthentic and don’t drive the same sustained engagement as organic success.”
So far, it’s been less about paid adverts, and more about actively courting its community and the cadre of influencers creating Animal Company content. The studio recently released an invite-only program, called ‘The Drip Department’, which that gives members early access to updates, exclusive content, and more to help them grow their channels alongside the game.
“To validate our ideas, we launched our own TikTok and YouTube channels to test whether we could generate viral moments ourselves. The response was immediate—before launch, we gathered our first 100 community members through social media. A week after launch, that number hit 1,000. Six months later, we had over 100,000 members, and today, Animal Company has organically amassed nearly 500 million views.”
More importantly though, Animal Company is doing all of this at the best possible time, it seems. Last month, Meta confirmed a growing demographic shift amid last year’s release of Quest 3S, which has not only seen a rise in F2P content on the Quest platform, but also revenue generated from in-app purchases.
“With more players engaging in F2P experiences and in-game economies, Animal Company’s growth aligns with this shift,” the studio says. “The success of viral, player-driven games like ours shows that the Quest platform is entering a new era—where social engagement and creator-driven content are just as crucial as traditional game marketing. We expect this trend to continue shaping the future of VR.”
Whether Animal Company will ever surpass Gorilla Tag in long-term popularity remains to be seen. What is clear, however, is that its explosive growth signals a new era for VR multiplayer games—one where social-driven, F2P experiences dominate the landscape. With over a million active players and a fast-growing community, Animal Company has already proven it’s more than a passing trend. The question now isn’t if it will last, but just how far it can go.
– – — – –
Some more data for context: Gorilla Tag launched on Quest’s main store in late 2022 after driving hype on SideQuest and the now-defunct App Lab for nearly a year. The game exploded in growth in late 2023 when the studio announced it had topped 2.3 million MAU, attracting over 700,000 users on Christmas Day that year.
Last June, the Gorilla Tag team updated that figure, saying the game had then topped 10 million lifetime users, one million daily active users (DAU), and three million MAU. At the time of this writing, Animal Company has garnered over 60,000 user reviews on the Horizon Store, while Gorilla Tag sits above 140,000.
The post ‘Animal Company’ Breaks 1 Million Monthly Users, Passes ‘Gorilla Tag’ as Quest’s Top-earner This Week appeared first on Road to VR.

Red Hat is updating its OpenShift platform with a series of capabilities that will provide more advanced networking and virtualization functionality for cloud-native deployments.
The post Red Hat Openshift 4.18 Expands Cloud-Native Networking appeared first on Linux Today.
Cow D lived on a dairy farm in New Zealand. The animal looked like the typical black-and-white cow farmers raise for milk, except for one thing: Researchers had outfitted Cow D with an artificial fistula—a hole offering them a way to reach the microbes inhabiting the animal’s bathtub-size stomach. But it’s what happened next that offers a porthole into the global debate over the use of genetic data.
In the spring of 2009, Samantha Noel, then a doctoral researcher at Massey University in Palmerston North, New Zealand, reached into Cow D’s rumen and plucked out a strain of Lachnospiraceae bacterium, later dubbed ND2006. Another team of geneticists sequenced the microbe’s complete set of genes, or genome, and uploaded the information, which was then shared with GenBank, a public database run by the US National Institutes of Health. If genes are the book of life, then this process was like adding a digital copy to an online library. In policy circles, these lines of code go by another name: digital sequence information, or DSI.
Eventually, a section of the sequence found inside Cow D caught the attention of scientists on the other side of the world. The sequence contained a promising new genetic tool for modifying DNA, a CRISPR. Editas Medicine, a Massachusetts-based company focused on commercializing gene-editing technology for medical applications, used these data to build its platform and now holds the license on a portfolio of patents—all without ever interacting with the cow or its microbes directly. The company subsequently developed an experimental therapy, which involved injecting a modified CRISPR-associated molecule into patients’ eyeballs to treat a common form of inherited blindness. Editas billed the breakthrough as the first such treatment “administered to people anywhere in the world.” The results, published in the New England Journal of Medicine, contain little mention of any sequence data and even less about its origins.
We love a good deal on a great laptop around these parts and that’s exactly the case with Apple’s M3-powered MacBook Air. The 2024 machine is on sale at Amazon with discounts of up to $300. The base model can be yours for $899, which is $200 off and close to a record-low price. This 13-inch variant has 16GB of RAM and 256GB of SSD storage.
You’ll find the steepest discount on an M3 MacBook Air with 24GB of RAM and double the SSD storage at 512GB. That’s $300 off at $1,199.
The M3 MacBook Air is our pick for the best MacBook and our top recommendation for the best laptop overall. (I own one personally and am very happy with it.)
We gave the system a score of 90 in our review, lauding it for fast performance, as well as the sleek and study design (including a great trackpad and keyboard). It looks and sounds great too thanks to the Liquid Retina display and quad-speaker array. What’s more, the M3 MacBook Air supports Apple Intelligence features. Ultimately, the blend of performance and portability is hard to beat.
While this is an attractive deal, there’s one important factor to bear in mind. Apple just this week announced the M4 MacBook Air. We’ve yet to review the latest system, so we can’t say for sure how it stacks up against last year’s model.
But it’s worth considering that an upgraded model is right around the corner before you take the plunge on this deal — especially given that Apple has dropped the starting price of the base M4 Air to $999. That’s $100 less than the current regular price of the M3 and $100 more than you can get the laptop for through this deal.
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This article originally appeared on Engadget at https://www.engadget.com/deals/apples-m3-macbook-air-is-up-to-300-off-right-now-153346492.html?src=rss
Amazon’s limited-time deal cuts 33% off the price of these prime headphones with 5 levels of noise cancellation and a 50-hour battery life.
As part of a new interview with former Industrial Light & Magic matte painter Caroleen Green, a long-speculated George Lucas cameo in the first Star Wars prequel has been found.
Aside from the launch of the sky blue M4-powered MacBook Air, this week’s flurry of Apple announcements saw the introduction of the most powerful Apple silicon desktop processor yet. Given Apple’s numbering scheme for its own chipsets, you’d think that would be one with an M4 label attached, but it’s actually the M3 Ultra, which will power the newest Mac Studio.
Since Apple started releasing its own chipsets with the M designation, we’ve seen a variety of different labels attached. First came the standard processor, then the Pro, then the Max, and then the Ultra, with performance improving with each iteration. We’re now up to the M4 Max and the M3 Ultra.
When preordering directly from Apple, you can fit the latest Mac Studio with either the M4 Max or the M3 Ultra, but the latter’s superior capabilities are evident in the pricing: The starting price of an M3 Ultra Mac Studio is double that of an M4 Max Mac Studio.
Here’s what’s going on: As with previous generation chipsets with the Ultra moniker, the M3 Ultra is essentially two M3 Max processors fused together and appearing as one, using a technique Apple calls UltraFusion. You’re basically getting twice the performance: This piece of silicon features an incredible 184 billion transistors.
Here are some more stats: The M3 Ultra offers up to 32 CPU cores (compared to 24 on its most comparable predecessor, the M2 Ultra. It sports up to 80 CPU cores (compared to 76 on the M2 Ultra), 32 neural cores (the same as the M2 Ultra), support for up to 512GB of memory (compared to 192GB on the M2 Ultra), and up to 819GB/s of memory bandwidth (compared to 800GB/s). Overall, performance is around 1.5x of the Apple M2 Ultra.
While the M2 Ultra chipset is the direct forebear to the M3 Ultra, if you’re buying a Mac Studio, you’ll be choosing between the M3 Ultra to the M4 Max—the latter being the processor that launched last year with the refreshed MacBook Pros. The M4 Max gives you up to 16 CPU cores, up to 40 GPU cores, 16 neural cores, support for up to 128GB of memory, and up to 546GB/s of memory bandwidth.
One of the benefits of the M3 Ultra supporting so much RAM—more than half a terabyte—is that users can run more powerful AI models locally, on their own machines. A Mac Studio with an M3 Ultra inside should have enough oomph to run something like DeepSeek R1 locally, without having to connect to servers in China.
The M3 Ultra also comes with a Thunderbolt 5 upgrade, doubling the maximum data transfer rates from Thunderbolt 4, up to 120Gb/s. This means you can even link multiple Mac Studios together (if you’ve got the budget for them), while the display engine on the M3 Ultra is capable of driving more than 160 million pixels—the equivalent of eight Pro Display XDRs.
“M3 Ultra is the pinnacle of our scalable system-on-a-chip architecture, aimed specifically at users who run the most heavily threaded and bandwidth-intensive applications,” says Johny Srouji, a senior vice president of hardware technologies at Apple.
And what of the M4 Ultra? Apple hasn’t said anything about it yet, but intimated to Ars Technica that it might not add an Ultra model this time around. That would make the M4 series the first to go without an Ultra variant, but as these super-powerful, super-expensive chipsets are only of interest to those with the most demanding needs and the deepest pockets, less frequent launches may be the most logical course of action.
Rob Joyce, former director of cybersecurity at the National Security Agency, told Wednesday’s committee hearing that TP-Link devices exposed individuals to cyber intrusion that hackers could use to gain leverage to attack critical infrastructure. “We need to all take action and replace those devices so they don’t become the tools that are used in the attacks on the U.S.,” Joyce said, adding that he understood the Commerce Department was considering a ban.
Read more of this story at Slashdot.
It’s hard to recommend you jump in line for an AMD Radeon RX 9070, when the RX 9070 XT is so good and costs just $50 more.