Monthly Archives: March 2025
MSI GeForce RTX 5070 Gaming Trio Review: Boosted Mid-Range Blackwell

MSI GeForce RTX 5070 Gaming Trio: MSRP $599 The MSI GeForce RTX 5070 Gaming Trio packs a massive cooler and takes NVIDIA’s reference specs and kicks them up a couple of notches to boost performance. Latest Architecture And Feature Set Good Overclocker Power Friendly Cool And Quiet DLSS 4 + RTX Neural Rendering Upgraded Media Engine Radeon…
Six of the Most Common Tax Myths in 2025
As the April 15 tax filing deadline approaches, it’s important to separate fact from fiction when it comes to preparing your returns. “Tax laws are often summarized for [the] sake of quickly explaining a potential benefit—or conflict,” says Andy Phillips, Vice President of H&R Block’s Tax Institute. “When details are omitted, it’s easy to misinterpret law or consider the advice of a trusted friend versus taking time to do firsthand research.” Blindly following someone else’s bad tax advice could cost you precious time and money.
“I can file my tax return with the details from my last paycheck stub.”
The figures listed on your last paycheck stub may be close to what will be released on your W-2, but it’s not guaranteed that the numbers are always right. Plus, as Phillips explains, this is technically not allowed. “Your last pay stub is not considered an IRS-recognized document for filing. It’s common for calculations to be slightly off throughout the year and not be accounted for until end of year. Payments such as bonuses and commissions can easily be forgotten, and no one enjoys the process of filing an amended return.”
Phillips’ advice: Wait for your employer-prepared W-2. He adds that you should “be wary of return preparers who advertise paystub filing, which is against the rules.” The employer should have issued your W-2 by Jan. 31 at the latest.
“Being unemployed means I don’t have to pay taxes.”
If you receive any form of unemployment benefits either from the city, state, or federal level, then that’s considered income. All income should be reported on your tax return. Unemployment benefits paid are typically reported with a Form 1099-G. This form functions similarly as a W-2, outlining how much you were paid and if taxes were withheld.
“Any money that I give counts as a charitable contribution.”
Of course, giving without the expectation of repayment is an admirable gesture. However, Phillips notes that only charitable gifts and donations made to IRS-qualified tax-exempt institutions are tax-deductible. Typically, a receipt is provided when a tax-deductible gift is received. If you recently made a donation and are unsure if your donation was made to a qualifying organization, use the Tax Exempt Organization Search Tool located on the IRS website. Furthermore, you must itemize to deduct charitable contributions, meaning those claiming the standard deduction are not able to deduct those donations even if made to a qualified organization.
“If I work from home I can take a deduction for my home office.”
With the rise of remote work in the last few years those that work from home may think they can claim the home office deduction. Unfortunately, as Phillips explains, if you are an employee, you cannot claim the deduction—the deduction for employee business expenses was suspended beginning in 2018. On the other hand, if you are self-employed and have a home office it is likely that you can claim the home office deduction.
“This social media post told me that I can claim …”
As I wrote last week, certain tax “loopholes” may go viral, but that doesn’t mean they’re good for your specific tax situation. All across social media, I see creators telling people they can claim tax benefits that are either nonexistent or that they’re not eligible for. Philips concurs: Taxpayers should exercise caution when relying on claims made on social media and should ensure they only use reliable sources when making tax decisions.
“A tax filing extension gives me more time to pay my balance due.”
Unfortunately, an extension of time to file does not give you more time to pay. Phillips says that “you should try your best to pay your estimated balance due when you request an extension.” If you can’t pay, filing a tax return is the first crucial step to determine your eligibility to enroll in an IRS-approved installment payment plan.
As Phillips explains, neglecting to file on time subjects you to a failure-to-file penalty, which starts at 5% of your unpaid taxes per month, up to five months. If the return is more than 60 days late, a minimum penalty applies. For this year, the minimum penalty is the lesser of 100% of the unpaid tax or $510.
On the other hand, the penalty for just failing to pay is only 0.5% of the unpaid taxes for each month or part of a month the tax remains unpaid.
“This is why it’s so important to file a return, even if you cannot pay the full amount due,” Phillips urges. As long as you file, these penalties combined won’t exceed 25% of your unpaid taxes. Phillips also notes that interest also begins to accrue after the due date on the amount you owe IRS.
By steering clear of these common tax myths, you can avoid costly mistakes and headaches this filing season. As always, it’s best to consult a qualified tax professional who can look at your specific situation and give you legitimate, tailored advice.
The Wild Trailer for the CW’s Powerpuff Girls Reboot Has Leaked Online
The adult-oriented, live-action Powerpuff Girls certainly looked like a CW show.
Slashdot Asks: What’s the Most Influential Video Game of All Time?
Other notable selections included Tomb Raider (pioneering female protagonists), QWOP (inspiring experimental design), Doom (revolutionizing FPS and modding), Mario Kart (competitive social play), Journey (emotional storytelling), Princess Maker (branching narrative systems), Paperboy (everyday world simulation), and Super Mario Bros (fundamental game design principles).
So, Slashdotters, what’s your pick for the most influential video game ever created? Which title fundamentally changed how games are designed, played, or experienced? Did it influence you personally, the industry as a whole, or both?
Read more of this story at Slashdot.
How To Crack The Baby Bird Egg In Co-Op Adventure Split Fiction
As you work your way through one of Zoe’s early fantasy levels in Split Fiction, you’ll come across a collection of baby birds in tiny nests. One of these little buddies hasn’t fully hatched yet, with only his poor little wings sticking out. But you can help him, while also helping yourself clear the bramble in your…
An Autonomous Trick-Performing Robot Bicycle
Because soon robots will be having all of our fun for us, this is a video of the Ultra Mobile Vehicle (UMV) developed by researchers as at the Robotics and AI Institute (RAI, making this RAI’s UMV for those of you who love acronyming). It’s a little e-bike that can balance, ride over obstacles, and do tricks autonomously. The way it jumps onto the table — that’s wild. If this thing had handlebar streamers and spokie-dokies it would have melted 8-year old me’s face off.
Sorry We’re Closed PS5 review: Oops, I fell in love with an archdemon
Everything about Sorry We’re Closed sets my little punk heart ablaze, from its low-poly 3D graphics and banging original soundtrack, to its casually epic storyline starring heartbroken club kids and horny demons. Sorry We’re Closed takes place around a bustling city of neon-splattered nightmares, and if I could, I’d move there immediately.
Michelle, an existentially lost and effortlessly cool twenty-something, is introduced to the spiritual world by The Duchess, an archdemon with thigh-high boots and a threatening allure. Michelle is marked as The Duchess’ love interest and cursed with a powerful Third Eye. The Duchess is cruel and desperate for love, and Michelle — still reeling from a breakup that rocked her world three years ago — has a limited amount of time to discover why she’s been chosen and how to escape the curse with her life intact.
The characters in Sorry We’re Closed are raw, funny and authentic, and their relationships are relatably messy. There’s Oakley, the diner owner; Marty, the record shop manager; Clarissa, the dancer; Robyn, the local adventurer; Darrel, Oakley’s boyfriend and resident douchebag; and of course a cast of otherworldly beings. I feel like I know some of these people in my real life, and as for the rest, I’d love to meet them and help them chase their weird fantasies. Everything in this game is super stylish, from the blocky 3D avatars to the detailed, painterly icons that accompany their dialogue boxes. The city is populated by a diverse blend of genders and sexualities, and it feels both perfectly natural and deeply welcoming, like a stunning fever dream of what could be if The Gay Agenda finally got its way.
Again, it’s a world I’d love to live in.
Michelle spends her time exploring the underworld and chasing the ghosts of The Duchess’ former victims — er, lovers — while gathering the strength to fight the archdemon head-on. There are four different endings in Sorry We’re Closed, and your decisions to help or hinder your friends will determine how things shake out in a tangible way. Many of the demons and angels in this world have sadistic streaks, and there are multiple scenes of bloody dismemberment and extreme body horror along Michelle’s journey. Choose your path forward wisely.
The game plays out in a fixed-camera perspective for exploration scenes, and switches to a dual-stick, first-person view for combat. Using a DualSense controller, you enter first-person view by holding down LT, and then shoot or swing with RT, using the right stick to aim. Michelle ends up with three weapons: a wolf-faced axe, a pistol and a shotgun. She also gets a powerful Heartbreaker attack, which builds up as she does damage and eventually allows her to unleash a devastating shot directly at an enemy’s heart. Collecting ammo and health is a constant task in Sorry We’re Closed, and first-person view is useful here, allowing Michelle to break and loot vases.
Transitioning between third and first person feels nice and smooth, and the game does a great job of infusing classic Resident Evil-style gameplay with modern sensibilities. When it’s engaged, Michelle’s Third Eye lets her see and interact with an alternate reality, which appears in a circular pool around her. Demons that get caught in the Third Eye are briefly stunned, and their weak points become visible as stained-glass hearts. You’re only able to shoot weak points when Third Eye is engaged, but you can drop it at any time to attack with impunity. The length of the Third Eye stun can be extended by spending yowzas, the game’s currency, at the shop, which is run by a floating goat head. There are other basic upgrades for ammo and health capacities, which Michelle carries in the form of water bottles.
As Michelle travels deeper into The Duchess’ dimension, the environments become more M.C. Escher-like, and there are a series of puzzles to solve when you’re not actively battling demons. There’s nothing too tricky here, but there are little fetch quests and physical riddles to solve, and the reality-shifting mechanic of Michelle’s Third Eye keeps things interesting. There’s a perfect amount of variety in this game, with plenty of space to mess around with each new idea.
I adore the way Sorry We’re Closed plays with perspective. It has standard top-down scenes, sure, but there are also cinematic shots peeking through the gaps in a chandelier, wide angles that show off the scale of some environments, head-on running scenes, and instances of beautiful but impossible physics, especially when The Duchess is involved. In case you couldn’t tell, I kind of fell in love with The Duchess, even though I know they would destroy me. Maybe because of that, even.
Sorry We’re Closed is campy, relatable, gruesome and gorgeous. You could say the same about The Duchess.
With today’s console launch, all versions of the game are getting rebalanced combat areas, improved controller sensitivity, aim assist options, fresh difficulties, a Time Attack mode and New Game+. Sorry We’re Closed is now available on PC, PS4, PS5, Switch, Xbox One and Xbox Series X/S, and there’s a premium physical edition for Switch and PS5 due out later this year, available to pre-order now. Sorry We’re Closed is the debut title from à la mode games, a two-person team based in Bournemouth, UK, and it’s published by Akupara Games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sorry-were-closed-ps5-review-oops-i-fell-in-love-with-an-archdemon-170040845.html?src=rss
Ubuntu 25.10 Planning To Use Dracut By Default
Console Game Sales Projected To Leave PC Games In The Dust By 2030

Few topics can be as divisive as PC versus console gaming, kind of like Ford versus Chevy or Coke versus Pepsi (or politics, if things get really heated). Not without irony, PCs and consoles are more alike than ever these days. Even so, a new report on projected game sales in the coming years is not going to do anything settle the debate.
According
Ryanair Delays Move To Paperless Boarding Passes
Currently almost 80% of Ryanair’s 200 million annual passengers already use this digital boarding pass. As a result of this initiative, Ryanair expects to eliminate almost all airport check-in fees from November, as all passengers will have checked-in online or in-app to generate their digital boarding pass. The airline said it will also reduce passengers’ carbon footprint by eliminating unnecessary paper, saving more than 300 tonnes in paper waste each year.
Read more of this story at Slashdot.
Meta’s eBPF-Powered Strobelight Software Reduced CPU Cycles By 20%
A Brief Taxonomy of Phone Calls in Horror Movies
With 1980s Satanic cult classic 976-EVIL arriving on Shudder this month, we’re taking a look at one of horror’s most reliable tropes.
Meta’s Unity & Unreal “OpenXR” SDKs Block Other PC VR Headsets, Developers Report
Meta’s Unity and Unreal “OpenXR” integrations block other PC VR headsets, and developers aren’t happy about it.
OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
Pretty much every headset and runtime (except Apple Vision Pro and PlayStation VR2 on PS5) supports OpenXR, sure. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal.
These vendor-specific engine integrations promise the best of both worlds: support for both OpenXR and for unique features not yet present in OpenXR. But in Meta’s case, on PC, this promise isn’t kept. Despite being described as “OpenXR”, on PC Meta’s Unity and Unreal engines currently only work for Quest Link and Rift headsets, not any other PC VR headset. UploadVR has tested and confirmed this to be the case.
This means that any developer using these integrations, which Meta recommends and promotes, needs to implement a separate subsystem to support other PC VR headsets, the problem that OpenXR was supposed to solve. This is why many PC VR games still use SteamVR’s legacy OpenVR API, rather than any OpenXR implementation.

Software developer Matthieu Bucchianeri has been raising this issue in public for months now. Bucchianeri has worked on the PS4 and original PlayStation VR at Sony, Falcon 9 and Dragon at SpaceX, and HoloLens and Windows MR at Microsoft, where he currently works on Xbox. At Microsoft he contributed to OpenXR, and in his spare time he developed OpenXR Toolkit and VDXR, Virtual Desktop’s OpenXR runtime.
OpenXR Toolkit was discontinued in 2024, as Bucchianeri encourages developers to integrate its features inside their apps. Now, he has added a notice to the top of the OpenXR Toolkit website railing against Meta’s Unity and Unreal integrations, as well as a longer dedicated page further explaining the issue.
“Since 2024, the OpenXR ecosystem on PC is in bad health,” he writes:
“This is not an accident: this concern was reported to Meta early in 2024 via official means in the Khronos group. Meta acknowledged purposedly blocking other platforms from running OpenXR content at that time.
This is not a technical limitation: some runtimes (VDXR) have made great efforts to implement “compatibility” modes. There are counter-measures to unblock the content on any platform, but they are very expensive to investigate and implement.
This is not a short-coming of OpenXR: as proven with many applications using OVRPlugin with counter-measures enabled, these applications can run on a conformant OpenXR implementation.”
Frustrated by Khronos, the industry consortium behind OpenXR (as well as other APIs like Vulkan and OpenGL), not taking action against Meta, Bucchianeri has now had his name removed from the OpenXR specification and public documents, after making a public request on the OpenXR GitHub.
After Bucchianeri’s request to have his name removed, Khronos released a public statement about the issue. In the statement, the group says that it “recognizes the challenges developers have faced with legacy APIs and platform-specific behaviors that limit XR application portability”, and is “dedicated to evolving OpenXR by incorporating vendor extensions into the core specification”.
It links to documentation for the built-in cross-platform OpenXR support of Unity, Unreal, and Godot, and recommends developers use those. Notably, the only mention of Meta in the statement is in reference to the “community discourse”.
This statement wasn’t enough for Bucchianeri though, who feels that Meta’s integrations, and Khronos’ lack of action against Meta, have made the OpenXR logo and trademark “no longer carry the same significance as before”:
“Unfortunately, since 2024, Khronos has refused to take actions to stop Meta’s OVRPlugin destructive initiative towards the PCVR ecosystem. By not taking any actions to resolve the issues created by Meta’s OVRPlugin, Khronos is sending the message that OpenXR is no longer a universal solution for cross-vendor and cross-platform support, that passing the CTS and being conformant mean nothing (conformant runtimes are precluded from running OpenXR apps), and that the OpenXR logo and trademark no longer carry the same significance as before in the PCVR ecosystem.
Meta has in the past signalled its intention to eventually move away from its own Unity integration towards supporting Unity’s built-in OpenXR subsystem. This wouldn’t preclude the company from adding new features. It already implements them as OpenXR extensions for apps using their own engine, and could deliver them on Unity as OpenXR extensions too. However, despite this, the company has recently continued to add some new features exclusively to its own integration package. And if developers only use that, their apps simply won’t work on other PC VR headsets.
We’ve reached out to Meta for any statement or context they can provide about this, and will update our article if we get a response.
How Married Couples Can Double Their Retirement Tax Breaks in 2025
With tax season in full swing, it’s prime time for married couples to maximize all the tax breaks available to them. One strategy that you don’t want to leave on the table: making spousal IRA contributions.
If one spouse isn’t employed, they might be missing out on putting retirement assets in their name—not to mention reducing the tax-deferred growth possibilities as a couple.
Spousal IRA contributions can double your retirement tax breaks
The IRA contribution limits for 2024 are $7,000 for those under age 50, and $8,000 for those age 50 or older. To clarify: You can make 2024 IRA contributions until the tax deadline on April 15, 2025. Generally, you can only contribute up to these limits for your own IRA, meaning you must have an income that will allow you to do so. And as always, you can and should max out these limits, if possible. However, with a spousal IRA, your spouse can also contribute up to the limit in an IRA under your name.
That effectively doubles the amount your household can sock away in IRAs (pre-tax or Roth) each year. The only requirement is that the spouse who owns the IRA must have enough earned income to cover both contributions.
For example, let’s say Alex earns $100,000 per year and her husband Kevin is a stay-at-home dad with no income. Alex can contribute $7,000 to her own IRA. She can also contribute $7,000 to an IRA that is under Kevin’s name. That’s $14,000 total that the household can now save in IRAs, rather than just Alex’s $7,000 limit.
How spousal IRAs work
A spousal IRA isn’t actually a separate type of IRA account—rather, it’s just a traditional IRA or Roth IRA set up in the name of a spouse who has little to no income. This may include those who are caregivers for children or other family members, workers who have returned to school, or people who have left the workforce for another reason.
To be eligible for a spousal IRA, you have to meet a few requirements:
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You must file taxes as “married filing jointly.”
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The earning/contributing spouse must make enough to cover the contributions to both their own IRA and the spousal account.
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There are income-based contribution limits for Roth IRAs and tax deduction limits for traditional IRAs based on your tax filing status. These may affect which type of account you select.
One key to a spousal IRA is that ownership stays with the person named on the account, no matter which spouse is contributing the funds. This also means that an existing IRA—funded while the owner of the account was in the workforce—can function as a spousal IRA if that person is no longer earning income and their partner simply contributes to the account on their behalf.
The bottom line
Eligible couples can use a spousal IRA to double their contributions to traditional individual retirement accounts (IRAs) even if only one partner has an income, and deduct a total of $14,000 (rather than $7,000 for the individual income earner) for 2024, as long as they do so by April 15. So there is still time for married couples to make spousal IRA contributions and double their tax-advantaged retirement savings—just be sure to specify which spouse the contribution is for when sending funds to your IRA provider.
With a little planning, a spousal IRA strategy can significantly boost your households’ retirement funds. And you can get an immediate tax deduction on your taxes if you make the contributions prior to tax day—so don’t leave this tax break on the table.
Would You Pay $100 for Grand Theft Auto VI?
One analyst thinks Take-Two Interactive may try to sell users on a $100 version of GTA VI that also grants fake money for a new version of GTA Online.
NASA is Making Sacrifices To Keep the Voyager Mission Alive
The radioisotope power systems aboard the Voyagers lose approximately 4 watts annually, threatening to end their mission within months without intervention. “Electrical power is running low,” said Voyager project manager Suzanne Dodd. “The Voyagers have been deep space rock stars since launch, and we want to keep it that way as long as possible.” NASA engineers believe these measures could enable the probes to continue operating into the 2030s, far beyond their initial five-year design life.
Read more of this story at Slashdot.
Theater-Like Audio for Just $100, Amazon Fire TV Soundbar Makes It Possible
It fits right into your Amazon Fire ecosystem and it connects quickly and seamlessly.
10 Best Free and Open Source Linux Terminal Multiplexers
VW is testing its robotaxis in snowy, icy Norway
There’s a reason that the suburbs of Phoenix, Arizona, were home to many autonomous vehicle programs: Driving on wide streets in great weather is easy mode for an AV. But a commercial robotaxi service that only works when the sun is shining is a commercial robotaxi service that will never recoup the billions it would cost to develop. That’s why Moia—Volkswagen’s AV division—has begun testing its autonomous ID Buzzes around the streets of Oslo, Norway, this winter.
For a while, autonomous driving was the hottest thing in tech. That hype has certainly calmed down a lot over the last few years as reality began to bite. Developing an AV that can safely drive around unpredictable humans turned out to be pretty hard, with myriad edge cases needing to be solved differently for each new city.
Startups have shut down, winnowing the field. Uber gave its AV program to Aurora, together with a rather fat investment check; Aurora these days is concentrating on autonomous trucking rather than robotaxis on busy city streets. VW, together with Ford, gave up on Argo AI. And General Motors killed off Cruise AV, seeing no way to make back the large pile of money it had already spent trying to make robotaxis work in San Francisco.
