ASUS Zenbook A14 review: A lightweight in every sense

With the Zenbook A14, ASUS has reached a new milestone of portability. It’s a 14-inch laptop that weighs just 2.2 pounds, making it feel more like a tablet than a computer when you pick it up. And with its unique Ceraluminum case, which feels like a cross between ceramic and metal, the Zenbook A14 is a more viable premium notebook than LG’s chintzy ultra-light Gram lineup. But there’s always a tradeoff between size and power, and in this case ASUS has delivered the slowest Copilot+ PC we’ve seen yet. But I suppose that just makes it a true lightweight.

Now to be clear, the Zenbook A14 is a serviceable laptop for light productivity work. Since it’s a Copilot+ AI PC, it comes with at least 16GB of RAM, so it can easily deal with juggling dozens of browser tabs and your typical office and photo editing apps. But the A14’s Snapdragon X X1 chip limits its ability to do anything truly demanding, so don’t expect it to be playing many games or rendering video. And since it’s powered by that Arm chip, the Zenbook also has to run apps designed for Intel and AMD CPUs in a slower emulation. Some software won’t work at all, including very old apps, and games like Fortnite that use anti-cheat software.

So while the Zenbook A14 may seem like a MacBook Air killer at first glance, it’s more of a reminder of how well Apple has balanced that laptop. Sure, it’s half a pound heavier, but the MacBook Air can also edit videos, render 3D and play games in a pinch. You won’t feel the same sort of performance limitations you’ll undoubtedly encounter on the Zenbook A14.

That being said, there’s still an audience for an ultra-light, under-powered laptop. The A14 is an ideal machine for writing on the go, since you can travel with it effortlessly and it offers a whopping 18 hours and 16 minutes of battery life (according to the PCMark 10 benchmark). And let’s face it, the Zenbook’s sluggish gaming chops may actually boost your productivity.

I could see it being a perfect secondary computing device if you’ve already got a desktop or heftier laptop setup at home. And if you really just need to browse the web, reply to emails and watch the occasional video, you probably won’t notice its performance issues.

ASUS Zenbook A14
Devindra Hardawar for Engadget

The Zenbook A14 makes a startling first impression long before you see it in action. Its retail box feels alarmingly weightless, as if it only contains air and some cardboard cushioning. And once you open it up, it’s hard to comprehend how a 14-inch laptop can weigh a mere 2.2-pounds. It also feels as well balanced as an artisanal chef’s knife, making it easy to hold. As impressed as I was by the ASUS ROG Zephyrus G14 and G16 last year, the Zenbook A14 feels like a stronger example of how far the company has come from producing cheap MacBook clones.

Also adding to the Zenbook A14’s overall polish is that aforementioned Ceraluminum case, which simply feels nice to hold. It’s warm and inviting to touch, whereas Apple’s MacBooks and most other all-metal laptops almost always feel cold (especially in heavily-chilled offices). As we’ve seen on other recent ASUS notebooks, Ceraluminum also feels sturdy, as there’s no flex on the A14’s slight frame.

The company clearly spent time fine-tuning the usability of such a light machine. Opening it up with one hand is effortless, thanks to a new hinge design that keeps the A14 from tilting backwards as you raise the screen. I’ve tested other light notebooks, including earlier Zenbook models, that required two hands: one to hold the computer’s keyboard section down, and another to lift the display. I can tell you from experience that it’s helpful to be able to flip open your computer with one hand while holding a crying kid in the other.

ASUS Zenbook A14
Devindra Hardawar for Engadget

The Zenbook A14 sports an impressively thin profile when it’s open, but it’s also well-built enough to keep its screen steady when typing on your lap. That may seem like a niche point, but I’ve grown to despise unstable displays on lesser thin notebooks. It’s yet another sign of ASUS getting the little things right in the A14.

And speaking of getting things right, I appreciated that ASUS was able to squeeze in a ton of ports: two USB-C connections, one USB Type A, a full-sized HDMI connection and a headphone jack. Apple, meanwhile, only includes two USB-C ports, a MagSafe charging connection and a headphone jack on the MacBook Air.

ASUS Zenbook A14
Devindra Hardawar for Engadget

It’s a shame that all of ASUS’ thoughtful hardware design is held back by the Snapdragon X X1, an eight-core system on a chip (SOC) meant for ultra-slim and low-power devices. In benchmarks and general usage, it’s clearly a much slower solution than the X Elite and X Plus chips that graced the Surface Pro and other Copilot+ systems. As I mentioned up top, that’s the major compromise ASUS had to make to deliver such a slim notebook, and for some, it may be a complete dealbreaker.

The Zenbook A14 handled my basic productivity workflow just fine: browsing on Chrome and Edge with dozens of tabs, while also running Slack, Spotify and occasional photo editing apps. But in comparison to the Surface Pro and Laptop, it’s like driving an entry-level car instead of a true luxury offering. And that’s a shame since it’s priced similarly to those PCs. Best Buy currently lists our review unit, which includes 32GB of RAM and a 1TB SSD, for $1,100. If those specs were paired with a better processor, I’d consider the A14 a smart purchase. Instead, it feels like a machine that should clearly be under $1,000 with 16GB of RAM and a smaller SSD.

On Edge and Chrome, I noticed slight hiccups when I was jumping between tabs and multiple windows. And those were native apps developed for Arm processors! Snapdragon chips need to emulate older x64 and x86 Windows apps, which introduces even more slowdown. While writing this review in Evernote (an x64 app), the A14 would often have trouble smoothly scrolling down long notes, and it would sometimes take a few seconds to load older notes. (Evernote owner Notion says it “does not officially support ARM processors at this time,” which means users are out of luck if they encounter more significant issues.)

ASUS Zenbook A14
Devindra Hardawar for Engadget

One upside to running a fairly slow processor? Excellent battery life. In the PCMark 10 battery benchmark, the Zenbook A14 lasted 18 hours and 16 minutes. That’s around 30 minutes more than Dell’s Copilot+ XPS 13 with a Snapdragon X Elite, and it’s also two and a half hours longer than last year’s Intel Core Ultra-powered Zenbook S14.

I appreciated the Zenbook A14 the most when I wasn’t trying to benchmark it or search for its occasional slowdowns. It’s a wonderful machine to grab when you just want to focus on writing, clearing out e-mail or finalizing accursed corporate training. Its keyboard is responsive and comfortable to type on, though I wish its touchpad measured clicks more accurately.

The Zenbook A14 is also great for catching up on Netflix shows in bed, since it feels practically weightless and video looks tremendous on its 14-inch OLED screen. Its speakers sound terribly tinny, though, so I’d use headphones for any serious binge-watching sessions. I was also surprised that its 1080p webcam actually produced decent footage, and it also lets you log into the A14 easily with Windows Hello IR support.

ASUS Zenbook A14
Devindra Hardawar for Engadget

Given the combined issues of Arm compatibility and a slow processor, I wouldn’t recommend the Zenbook A14 as a primary computer for most people, even though it’s priced like a true MacBook Air competitor. If anything, it’s a bit of an experiment by ASUS to see what compromises consumers will tolerate to get such a lightweight laptop. Instead of an impossibly light and underpowered notebook, most people would be better off with something like the Zenbook 14 OLED, which currently sells for $1,050 with 16GB of RAM and a 1TB SSD. Sure, it weighs 2.8 pounds instead of 2.2, but it’s still pretty portable.

Apple’s 13-inch MacBook Air, which starts at $999 with an M4 chip, is a half pound heavier than the Zenbook A14, but far more capable overall. Even the older M2 chip is faster than the Snapdragon X, and macOS has a wider selection of Arm-compatible apps, as well as faster emulation than Windows.

ASUS Zenbook A14
Devindra Hardawar for Engadget

If ASUS’ goal was to make an impressively premium ultra-light laptop, it almost got there with the Zenbook A14. While it outdoes the MacBook Air in weight and value, its slow processor makes it far less capable than Apple’s ultraportable. Perhaps one day, with future revisions and more capable hardware, ASUS could finally deliver a powerful near-two-pound laptop. For now, though, you’re better off waiting for a discount so the A14 can serve as a secondary PC.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-zenbook-a14-review-a-lightweight-in-every-sense-133013668.html?src=rss

Niantic’s Gaussian Splat Scaniverse Is Now An App On The Quest Store

Niantic’s Scaniverse is now available as an app for Quest 3 and Quest 3S on the Horizon Store, not just WebXR anymore.

The Scaniverse mobile app for iOS/iPadOS and Android lets you scan real world 3D scenes for free, leveraging on-device processing. In December Niantic launched an Into The Scaniverse WebXR site to let you view them, and those created by others around the world, in VR via the Horizon OS web browser on Quest 3 and Quest 3S.

Now, Into The Scaniverse is also available as an app on the Horizon Store, supporting Quest 3 and Quest 3S.

Niantic claims Scaniverse has the world’s largest collection of Gaussian splats, with over 50,000 scenes from 120 countries. The VR interface lets you browse them on a 3D globe interface marking their capture location.



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Scaniverse has been around for three years now, and originally used traditional 3D scanning techniques, leveraging and requiring the LiDAR depth sensor of iPhone Pro and iPad Pro models. Two years ago it was upgraded to work without LiDAR, leveraging advancements in computer vision depth estimation. And last year Scaniverse got its most significant upgrade yet: switching from a traditional 3D stack to Gaussian splatting.

Gaussian splats offer higher fidelity scans, with accurate lighting and reflections. And whereas previous Scaniverse scans only included one specific object, splats include a representation of the background – and this makes them ideal for viewing in VR.

Trying out Into The Scaniverse, I found that the quality of the subjects, the central objects being scanned, is very impressive for on-device scans, while the background is significantly lower detail than what you’d find in Varjo Teleport and Meta’s Horizon Hyperscape Demo. But Varjo Teleport is $30/month, and Horizon Hyperscape is only a demo of six scenes, while Scaniverse is completely free. And while Varjo Teleport scans take between 30 minutes and 24 hours, Scaniverse completes in a matter of single-digit minutes, at least on a high end phone.

You can download the Scaniverse scanning app on the App Store for Apple mobile devices or the Google Play Store for Android mobile devices, and you can view Scaniverse splats on your Quest 3 or Quest 3S at the WebXR site or now with the Horizon Store app.

Apple must allow app sideloading in Brazil within 90 days, judge orders

Brazil has ordered Apple to allow users to bypass the App Store and sideload apps within 90 days, according a report in Valor Econômico seen by 9to5Mac. The new ruling follows similar orders issued in Europe and elsewhere that were referenced by the Brazilian court. “[Apple] has already complied with similar obligations in other countries, without demonstrating a significant impact or irreparable damage to its business model,” wrote judge Pablo Zuniga.

Late last year, Brazil’s antitrust regulator CADE ordered Apple to allow users to download apps and make purchases from outside its App Store, with a 20-day deadline and fines for not complying. However, Apple appealed that ruling on the grounds that the changes would be too difficult to implement within the time frame. The court agreed, calling the injunction “disproportionate and unnecessary,” buying Apple more time but forcing it to face a public hearing in Brazil.

Following another appeal, this time by CADE, the court ordered Apple to allow sideloading and third-party app stores within the next three months or face fines. 

The litigation was launched by the Latin American e-commerce firm Mercado Libre, which complained about developers being forced to pay hefty commissions through Apple’s App Store. That was followed later by other developers including Match and Epic Games.

An Apple spokesperson told Valor Econômico that it “believes in vibrant and competitive markets,” but said that the changes will “harm the privacy and security” of iOS users. Apple plans to appeal the decision.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-must-allow-app-sideloading-in-brazil-within-90-days-judge-orders-130037196.html?src=rss

The best eco-friendly phone cases for 2025

We all want to protect our phones from the inevitable drops, scratches and tumbles of daily life, but what if your phone case could protect more than just your device? The best eco-friendly phone cases offer a great blend of durability and sustainability, helping to reduce plastic waste and better the planet.

Made from natural materials like biodegradable plastics, recycled ocean waste or even sustainable bamboo, eco-friendly and compostable phone cases prove that you don’t have to sacrifice style or protection to go green. They’re designed to safeguard your device while actively combating plastic pollution, making them a win-win for both you and Mother Earth.

Whether you’re looking for something sleek and minimal or bold and artistic, there’s an eco-friendly option out there that will fit your style. Instead of a standard plastic case, you can choose one that’s both practical and planet-friendly.

A phone case can be considered eco-friendly when it’s designed to protect not just your phone but also the planet. What sets these cases apart is the use of sustainable materials like biodegradable plastics, recycled plastic waste or even natural materials like bamboo or flax straw. Instead of contributing to plastic pollution, these materials break down naturally over time, or are made from recycled content that reduces waste.

Eco-friendly cases can also go a step further by being compostable, meaning you can toss them in a compost bin at the end of their life and they’ll decompose into the earth without leaving harmful residues. Plus, many brands behind these cases focus on sustainable practices, like reducing carbon emissions during production or offering recycling programs for old cases.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-eco-friendly-phone-cases-150016494.html?src=rss

DuckDuckGo Is Amping Up Its AI Search Tool

An anonymous reader quotes a report from The Verge: DuckDuckGo has big plans for embedding AI into its search engine. The privacy-focused company just announced that its AI-generated answers, which appear for certain queries on its search engine, have exited beta and now source information from across the web — not just Wikipedia. It will soon integrate web search within its AI chatbot, which has also exited beta. DuckDuckGo first launched AI-assisted answers — originally called DuckAssist — in 2023. The feature is billed as a less obnoxious version of tools like Google’s AI Overviews, designed to offer more concise responses and let you adjust how often you see them, including turning the responses off entirely. If you have DuckDuckGo’s AI-generated answers set to “often,” you’ll still only see them around 20 percent of the time, though the company plans on increasing the frequency eventually.

Some of DuckDuckGo’s AI-assisted answers bring up a box for follow-up questions, redirecting you to a conversation with its Duck.ai chatbot. As is the case with its AI-assisted answers, you don’t need an account to use Duck.ai, and it comes with the same emphasis on privacy. It lets you toggle between GPT-4o mini, o3-mini, Llama 3.3, Mistral Small 3, and Claude 3 Haiku, with the advantage being that you can interact with each model anonymously by hiding your IP address. DuckDuckGo also has agreements with the AI company behind each model to ensure your data isn’t used for training.

Duck.ai also rolled out a feature called Recent Chats, which stores your previous conversations locally on your device rather than on DuckDuckGo’s servers. Though Duck.ai is also leaving beta, that doesn’t mean the flow of new features will stop. In the next few weeks, Duck.ai will add support for web search, which should enhance its ability to respond to questions. The company is also working on adding voice interaction on iPhone and Android, along with the ability to upload images and ask questions about them. … [W]hile Duck.ai will always remain free, the company is considering including access to more advanced AI models with its $9.99 per month subscription.

Read more of this story at Slashdot.

Samsung’s Headset Could Launch In Q3, With A Very High Price

Samsung’s headset will launch in Q3, South Korea’s Business Post reports, with a low production scale that suggests a very high price.

So far, Samsung has only officially said that its upcoming headset, which will be the debut of Google’s Android XR platform, will launch sometime this year.

Business Post’s report suggests mass production of the components will begin next month, with an annual production target of 100,000 headsets, with a goal of releasing in the third quarter of this year. That would mean July, August, or September.

A production scale of just 100,000 headsets per year, if accurate, would likely result in Samsung setting a very high price. For comparison, the annual production scale of Apple Vision Pro has been widely reported as less than 500,000 units, and it starts at $3500.

Samsung Headset Reportedly Higher Resolution Than Apple Vision Pro
Samsung’s headset will reportedly feature Sony’s new 4K micro-OLED displays, with higher resolution and wider color gamut than Apple Vision Pro.

The report comes just two days after another South Korean news outlet, The Elec, reported that the headset will use Sony’s new 1.35-inch 3552×3840 micro-OLED display, with higher resolution and wider color gamut than the one in Apple Vision Pro.

You can read our hands-on impressions of Samsung’s headset from December here, and we’ll keep bringing the latest news and reports of the headset’s specifications, pricing, and launch plans as details emerge.

Four months of the Disney+ Hulu Duo Basic streaming plan is on sale for only $12 right now

The Disney+ Hulu Duo Basic plan usually costs $11 a month, but the companies are giving a big discount this spring. You can secure four months of the joint Disney+ and Hulu streaming subscription for just $3 a month. That comes out to just $12 in total and a savings of $32 for the whole offer period. The deal is for new and returning subscribers and is only for the basic tier, which includes advertisements on both Disney+ and Hulu content. You can sign up for the sale price from today through March 30.

At a time when it feels like every streaming service, audio and video, is pushing their subscription costs ever-higher, it’s a treat to get any amount of entertainment access for a discount. That’s why we’re big fans of the Disney+ Hulu Duo plans; even at the normal rate, it unites two of our favorite standalone content libraries in a single package that’s a solid deal at its normal rates. 

Snagging the basic tier for an even lower cost feels like a no-brainer, especially if you’re invested in any facet of the Marvel Cinematic Universe, if you’re counting the days until the second season of The Secret Lives of Mormon Wives or if you just like to hum along with Encanto in the background while you work. 

Keep in mind that the ad-free Duo Premium plan isn’t covered in this promotion, nor is the option that also bundles ESPN into the package. Access to Duo Premium will still run you $20 a month, while the Trio bundles begin at $17 a month.

Check out our coverage of the best streaming deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/four-months-of-the-disney-hulu-duo-basic-streaming-plan-is-on-sale-for-only-12-right-now-123511911.html?src=rss

Engadget Podcast: The M4 MacBook Air and Mobile World Congress 2025

Apple finally dropped some long-awaited updates this week:  An M4 MacBook Air (now starting at $999!), M3 iPad Air, as well as a refreshed Mac Studio with M3 Ultra and M4 Max chips. In this episode, Cherlynn, Devindra and Deputy Editor Nathan Ingraham chat about all of Apple’s new hardware, as well as some interesting tidbits from Mobile World Congress 2025. Devindra also dives into his reviews of NVIDIA’s RTX 5070 and AMD’s Radeon RX 9070 and 9070 XT. It turns out AMD has finally delivered some killer GPUs to counter NVIDIA’s dominance.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • MacBook Air refresh announced with an M4 chip and a slight price drop – 2:04

  • What’s hot at Mobile World Congress 2025 – 23:10

  • Lenovo’s Solar PC – 35:20

  • Xiaomi 15 Ultra (with a fancy Leica camera) – 37:53

  • New releases from Nothing – 39:16

  • Samsung releases a trio of A series devices – 40:35

  • NVIDIA vs. AMD part ∞: AMD’s Radeon RX 9070 and 9070 XT edge out the GeForce RTX 5070 – 46:20

  • Pop culture picks – 54:11

Hosts: Devindra Hardawar and Cherlynn Low
Guest: Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-the-m4-macbook-air-and-mobile-world-congress-2025-123012794.html?src=rss

One of Intel’s Ex-CEOs May Be Right that Breaking Up Intel Is a Bad Idea

Intel is planning to break itself up, something that the most recent ex-CEO, Pat Gelsinger, disagreed with, which is why he is the latest ex-CEO. Craig Barrett was the Intel CEO directly after Andy Grove, and he has gone public with his view that breaking up Intel is not only a bad idea, but having Gelsinger step down wasn’t smart either. Many Intel employees, existing and ex, also feel that Intel’s board stumbled with their two moves, and there is a decent chance that they are right. 

Let me walk you through it.

Breaking Up a Company

There are monetary advantages to breaking up a company, but they often tend to be tactical and leave the company much weaker than it was. For instance, the breakup of HP resulted in two companies, neither of which had the span of Lenovo or Dell (HP’s primary computing competitors), leaving the companies far weaker than they were as a contiguous unit. Tactically, the market liked the move, but strategically, the firms struggle with their now much larger enterprise competitors (and the way the breakup was done, both firms really don’t want to get together again now). 

IBM has spun out a lot of businesses, and that made the company far smaller and weaker. You could argue it may be more agile, but it is far from its once dominant status, and there is no clear path to getting that back. For a firm that once ruled the tech sector, IBM remains a shadow of what it once was. Part of that is because few people see the brand anymore, while at its peak, there were desktop products, copiers and even phones with the IBM logo on them. Granted, the phone thing didn’t work out very well, but that unit was an acquisition that was misunderstood and thus mismanaged, and in IBM’s defense, AT&T made a nearly identical mistake with NCR.

What Intel is contemplating is spinning out manufacturing, something that IBM did with IBM Microelectronics, and AMD did (AMD’s highly rated CEO is out of IBM Microelectronics and thus IBM lost the benefit of her employment when they spun out that entity). When you spin out a major portion of a company, there is a ton of unanticipated collateral damage, and I doubt the manufacturing side of Intel can survive, let alone flourish, as an independent entity. It would need to be sold to someone like TSMC, but that would increase TSMC’s competitiveness because TSMC is a Taiwanese company and reduce Intel’s as a result. And should China take Taiwan, then these massive plants, critical to U.S. defense, would be disrupted if not destroyed and leave the U.S. and U.S. tech, automotive, aerospace and defense companies at very high risk of not being able to get or replace critical parts. 

Firing a CEO

Firing a CEO for bad behavior like Intel did with Brian Krzanich strengthens the firm, but both when Paul Ottolini and Pat Gelsinger were fired, it was not because they weren’t performing. It was because the board felt strongly that Intel was going in the wrong direction and the CEOs likely did, because they were closer to the problems, know best. The trigger for firing Ottolini was that the board wanted Intel to go into smartphones, something Intel tried and failed spectacularly at. Ottolini was right. Intel wasn’t set up to go into that market, and while he was set up by Brian Krzanich, the end result was a significantly weakened Intel. 

I think the trigger for getting rid of Gelsinger was likely Biden losing the U.S. election and the very real threat that not only would Trump kill the Chips Act (something he lacks support for), but that he would aggressively move against Intel (given Intel’s strategic nature, I doubt he’d have broad support for that either). President Trump is aggressively working to destroy any and all accomplishments Biden made, so I understand the board’s concern. 

However, there are protections that Intel could have used, and it could have moved Gelsinger to an Executive Chairman position and had another person be the figurehead CEO, creating the impression that Gelsinger was no longer there even though he’d still be running the company. But Gelsinger weakened marketing during his tenure, and to make this work, marketing needed to be extremely strong. So, I think the better path, rather than firing Gelsinger, would have been to restore marketing to something closer to what it was in Andy Grove’s time and give Intel’s CMO the kind of support that Dennis Carter enjoyed. 

Getting rid of Gelsinger just created a power vacuum, and putting in place two temporary CEOs will make it very hard for intel to come up with a company-wide vision, let alone execute it (Intel also needs a real CTO). In other words, strengthen Intel’s defense and make it more like Grove’s Intel rather than shooting the guy who had been, up until the U.S. election, executing well. There may have been pressure because of the massive Intel shareholder lawsuit, but Intel just won that, making this concern moot; nice work Intel legal.  

Wrapping Up: I Agree with Barrett

When Craig Barrett was CEO, I didn’t agree with him a lot, but he was innovative, he loved Intel and he knew the company about as well as any C-level executive could. I think he has it right. Breaking up Intel will significantly weaken the company, and moving from Gelsinger to a shared CEO solution will make it hard to come up with and execute a company-wide vision. Sadly, Intel isn’t alone with regard to boards thinking tactically rather than strategically. I see the threat Intel’s tying to avoid, but by going down this path, it’s likely to critically weaken not only Intel but the U.S. in general, and I don’t think that is wise at all. 

Intel’s board needs to rethink this path because there is a decent chance, given how competitive the market is and how rapidly China is advancing in this space, that the path it’s on will result in a massively weakened Intel. 

The Morning After: Buying a good graphics card is an expensive mess

It’s been a weird time to dip into graphics cards, GPUs and… another synonym for the GeForces and Radeons of this world.

AMD has tried for a while to undercut NVIDIA with slightly cheaper but less capable video cards — but this time, with the Radeon 9070 and 9070 XT, it might have got the recipe right, especially in 4K and ray tracing performance.

Devindra Hardawar says the $599 Radeon 9070 XT, in particular, is a solid midrange GPU with excellent support for 1440p gaming and a bit of 4K. It has better ray tracing support than before, it’s faster than the plain Radeon 9070 and it finally has AI upscaling built in too. Not to mention, NVIDIA’s similarly priced GPUs landed around the same time.

It’s a good strategy — better than fighting with NVIDIA at the extreme high end of GPUs. It makes more sense for AMD to focus on cards people can actually buy — if you can.

It’s a good time to look closer at that too. “Buy.” Hah! The gaming PC makers and people who need high-powered machines for their work know this already — it’s a mess.

Not only is it impossible to find NVIDIA’s 50 series GPU in stock, but as Igor Bonifacic noted, nearly every single model is way above NVIDIA’s suggested price. This isn’t a pandemic thing anymore, this isn’t a crypto thing anymore (although that’s stoked demand, of course).

It’s like Taylor Swift tickets or a PS5 disc drive when the PS5 Pro broke cover — it’s scalpers and opportunism from the middle-man companies that make the majority of GPUs out there.

— Mat Smith

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Is there a robot vacuum that won’t destroy phone cables? How is US trade policy going to affect the price of my next phone? Do I need another phone? Ask Engadget returns, with an entirely new email address: askmat(AT)engadget.com.

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A sub-$500 smartphone that Engadget can endorse is a rare feat, but Nothing might have nailed it. Despite a premium Nothing Phone 3 not even existing, the company’s see-thru phone series shoots straight for the cheap midrange. Many of the specs, like periscope zoom, a 120Hz 6.77-inch screen and a huge 5,000mah battery are typically in phones that are several hundred dollars more. It’s all wrapped in a design full of character too. Check out my first impressions and expect a full review very soon.

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An upgraded laptop with a price drop? In this economy? The new MacBook Air, with an M4 chip, will retail at $999, down $100 from the previous starting price. There are still two size choices: 13-inch and 15-inch. RAM for the M2 and M3 laptops is 16GB by default, and the M4 model matches that standard. Apple is promising up to 18 hours of battery life, and the Airs will have support for Apple Intelligence. There’s also a new look in the lineup, with a sky blue color adding a new option beside the usual shades of gray.

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Engadget has been testing action cameras for more than 16 years and with that experience, we can help you find the right model for your budget and needs. In the past, GoPro was the go-to choice for first-person action filming, whether it’s surfing, rock climbing or offroading. But now, you have more choice, with models also available from DJI and Insta360. We break down all the different form factors — and our best choices.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121555319.html?src=rss

Rocket Report: Starship fails for a second time; what’s to blame for Vulcan delays?

Welcome to Edition 7.34 of the Rocket Report! What a day in space Thursday was. During the morning hours we saw the triumphant second flight of the Ariane 6 rocket, a pivotal moment for European sovereignty in space. Then Intuitive Machines had a partially successful landing on the Moon. And finally, on Thursday evening, SpaceX’s Starship failed during its second consecutive test flight.

As always, we welcome reader submissions, and if you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.

Firefly sets date for next Alpha launch. Having completed a static-fire test, Firefly Aerospace has set a target date of March 15 for the launch of its “Message in a Booster” mission. The Alpha rocket will launch Lockheed Martin’s LM 400 spacecraft from Vandenberg Space Force Base, with the 52-minute launch window opening at 6:25 am PT (14:25 UTC). Lockheed is self-funding the demonstration mission of its new satellite bus, the LM 400, which it says can serve civil, military, and commercial customers.

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Rogue Piñatas: VRmageddon Review – A Roguelite Fit For The Whole Family

With frantic action and a hilarious co-op mode, Rogue Piñatas: VRmageddon is a rogue-lite that’s perfect for players of all ages.

The delightfully absurd premise is clear from the opening scene: after decades of being mercilessly smashed by humans, the piñatas are fighting back. Stuffed with candy and out for revenge, they’re determined to destroy civilization, attacking anything in their path. It’s Candy Crush meets The Walking Dead, as players cobble together ludicrous makeshift weaponry to battle the papier-mâché menace.

The Facts

What is it?: A silly and challenging rogue-lite for up to 4 players
Platforms: Quest and Steam (Reviewed on Quest 3S)
Release Date: Out now
Developer: Nerd Ninjas
Price: $24.99

Sights and Sounds

Rogue Piñatas takes place in a world as colorful as its titular antagonists. The characters, environments, weapons and UI all burst with bright, cheerful energy. Yes, despite the apocalypse, the world of Rogue Piñatas is a pleasant place to be.

I played on a Quest 3S, where it ran smoothly and looked great, and testing the game in co-op mode on my second headset, a Quest 2, revealed no noticeable issues. The game’s crisp visuals and cartoony art direction perfectly complement the game’s tone. Explosions of confetti and vibrant special effects make each battle a spectacle, while the clean UI ensures everything remains readable amid the mayhem.

Audio design is equally excellent. A light and boppy soundtrack plays in the background, and directional audio helps immerse players and communicate critical information—buzzing signals an airborne bumblebee piñata approaching from behind, for example, while an urgent beep warns of a nearby self-destruct piñata. Meaty blunderbuss blasts and satisfying melee impacts add a satisfying weight to combat.



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The Gameplay Loop

Fans of rogue-lite games like Vampire Survivors will feel right at home with Rogue Piñatas.

The journey begins in a humble family garage. Initially, players control Kit Bash, the game’s first playable character, but as they progress, they can unlock six more—each with distinct stats and playstyles. There’s Kit’s pizza-loving dad, his ex-military granny, and punk-rock sister, and every character feels unique. Beyond wildly varied stats for each, their signature starter weapons lead to meaningful gameplay differences. Players can also purchase skill upgrades using in-game currency earned through combat.

After selecting a character and managing upgrades, it’s time for battle. Combat unfolds across six diverse zones, each with a primary objective and optional sub-objectives. Missions range from simple survival challenges to boss battles, equipment activations, and vehicle escort missions.

Each zone has a distinct identity, starting in an overrun suburban neighborhood before expanding into more bizarre locales.

Enemies spawn in relentless waves, and smashing piñatas releases candy—the game’s EXP. The more piñatas you break, the more candy you collect, and the faster you level up. Upon leveling up, a flashy UI presents three random upgrade choices, including active weapon augments, passive buffs, and entirely new weapons. Piñatas may also drop health items and rare power-ups.

As in any good rogue-lite, survival requires a mix of strategy, skill, and quick reflexes. If players meet the mission objectives, they clear the zone and return to the garage to regroup before diving into the next challenge.



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But How Does It Play?

A rogue-lite lives or dies by its gameplay, and Rogue Piñatas delivers.

Swinging a pizza-peel battle axe or clobbering enemies with a multi-bat (because seven bats are better than one) feels phenomenal. Dual-wielding melee weapons turns combat into a calorie-burning frenzy, with piñatas shattering, ricocheting, and disintegrating in beautifully chaotic fashion.

Switching to ranged weapons slows things down but keeps the intensity high. One hand slashes a ground-based llama piñata while the other fires a precise shot at an airborne enemy, all while candy guts rain down. It’s a ridiculous, delightful spectacle.

Movement is customizable, offering teleportation by default. However, switching to smooth movement significantly improves the experience, especially given the game’s fast-paced nature.

Comfort

The game plays equally well with the player seated or standing.

Movement is user-selectable in the game’s option menu; available as “continuous” and “teleport.”

There’s no vignetting during movement.

The difficulty ramps up pretty quickly, but remains balanced on the whole. Early waves feel manageable, but as the mission progresses, enemy numbers swell, culminating in a frantic, high-stakes climax. By the time players face the zone boss, they’re also fending off swarms of increasingly aggressive piñatas.

Despite its bright candy shell, Rogue Piñatas hides a truly sinister core. The sheer enemy count and relentless pace create plenty of learning moments—let’s just say I lost more than a few missions at the very last second.

Yet frustration never set in. The strong design, satisfying combat, and rewarding progression made every retry feel like a fresh opportunity rather than a setback. I gasped, I growled, but I always smiled, and then jumped right back in for another round.



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A Multiplayer Fun-Time Multiplier

Beyond its single-player experience, Rogue Piñatas shines in co-op, allowing up to four players to team up.

Joining a lobby is effortless—just walk up to the in-game UI in the garage, click a button, and you’re in.

If Rogue Piñatas is fun solo, it’s fantastic with friends. I played through the first zone with my ten-year-old daughter, and we had a blast. The game’s balanced mechanics transition seamlessly into multiplayer, and battling waves of piñatas while laughing together through the Quest speakers was pure joy.

Reviving downed teammates requires running to their location and staying within proximity until their life meter refills. Take too long, and they’re out for good—adding a light layer of teamwork to the mayhem.

Final Thoughts

Rogue Piñatas: VRmageddon delivers a thrilling, family-friendly rogue-lite that blends over-the-top action with a polished gameplay loop. Its vibrant art style, well-tuned mechanics, and engaging combat ensure endless fun, whether playing solo or in co-op. The variety in characters, weapons, and zones keeps every run fresh, and while the game can be challenging, its charm and humor prevent frustration from setting in.

More importantly, Rogue Piñatas captures the best of VR—physicality, immersion, and pure, unfiltered fun.


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