The Wheel of Time is back for season three, and so are our weekly recaps

Andrew Cunningham and Lee Hutchinson have spent decades of their lives with Robert Jordan and Brandon Sanderson’s Wheel of Time books, and they previously brought that knowledge to bear as they recapped each first season episode and second season episode of Amazon’s WoT TV series. Now we’re back in the saddle for season three—along with insights, jokes, and the occasional wild theory.

These recaps won’t cover every element of every episode, but they will contain major spoilers for the show and the book series. We’ll do our best to not spoil major future events from the books, but there’s always the danger that something might slip out. If you want to stay completely unspoiled and haven’t read the books, these recaps aren’t for you.

New episodes of The Wheel of Time season three will be posted for Amazon Prime subscribers every Thursday. This write-up covers the entire three-episode season premiere, which was released on March 13.

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For climate and livelihoods, Africa bets big on solar mini-grids

To the people of Mbiabet Esieyere and Mbiabet Udouba in Nigeria’s deep south, sundown would mean children doing their homework by the glow of kerosene lamps, and the faint thrum of generators emanating from homes that could afford to run them. Like many rural communities, these two villages of fishermen and farmers in the community of Mbiabet, tucked away in clearings within a dense palm forest, had never been connected to the country’s national electricity grid.

Most of the residents had never heard of solar power either. When, in 2021, a renewable-energy company proposed installing a solar “mini-grid” in their community, the villagers scoffed at the idea of the sun powering their homes. “We didn’t imagine that something [like this] can exist,” says Solomon Andrew Obot, a resident in his early 30s.

The small installation of solar panels, batteries and transmission lines proposed by the company Prado Power would service 180 households in Mbiabet Esieyere and Mbiabet Udouba, giving them significantly more reliable electricity for a fraction of the cost of diesel generators. Village leaders agreed to the installation, though many residents remained skeptical. But when the panels were set up in 2022, lights blinked on in the brightly painted two-room homes and tan mud huts dotted sparsely through the community. At a village meeting in September, locals erupted into laughter as they recalled walking from house to house, turning on lights and plugging in phone chargers. “I [was] shocked,” Andrew Obot says.

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Why SNES hardware is running faster than expected—and why it’s a problem

Ideally, you’d expect any Super NES console—if properly maintained—to operate identically to any other Super NES unit ever made. Given the same base ROM file and the same set of precisely timed inputs, all those consoles should hopefully give the same gameplay output across individual hardware and across time.

The TASBot community relies on this kind of solid-state predictability when creating tool-assisted speedruns that can be executed with robotic precision on actual console hardware. But on the SNES in particular, the team has largely struggled to get emulated speedruns to sync up with demonstrated results on real consoles.

After significant research and testing on dozens of actual SNES units, the TASBot team now thinks that a cheap ceramic resonator used in the system’s Audio Processing Unit (APU) is to blame for much of this inconsistency. While Nintendo’s own documentation says the APU should run at a consistent rate of 24,576 Hz (and the associated Digital Signal Processor sample rate at a flat 32,000 Hz), in practice, that rate can vary just a bit based on heat, system age, and minor physical variations that develop in different console units over time.

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Saturn Solidifies Its Title As Moon King With Discovery of 128 New Moons

Astronomers using the Canada-France-Hawaii Telescope have discovered 128 new moons around Saturn, bringing its total to 274 — more than all the other planets combined. CBC News reports: Jupiter and Saturn have been locked in a battle for the most moons for years — with Saturn stealing the crown from Jupiter only two years ago when the same group of researchers found 64 additional moons orbiting it. But scientists say this discovery likely settles the score once and for all. […] He and the other scientists working on the project made the discovery using the Canada France Hawaii Telescope, a 3.6-meter optical telescope on the summit of the dormant volcano Mauna Kea on the Big Island of Hawaii.

Scientists have been capturing pictures of the moons using the telescope since 2019. The researchers aligned and layered 44 of those images on top of one another in order to enhance the appearance of the moons and determine what they were. These moons are nothing like Earth’s very own, however. Sara Mazrouei, a planetary scientist and educational developer at Humber Polytechnic, says that while we tend to think of a spherical shape when we hear the word moon, anything that orbits a planet, or another body in space that is not a sun, is considered a moon. Mazrouei says many of the moons surrounding other planets in our solar system — including the ones observed here — are in fact only a few kilometers across in size and oddly shaped, like an asteroid.


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Redditor proves Linux desktop environments can run on your Google Pixel

It’s well-known that the Android operating system is built on a specialized version of the open-source Linux kernel. While development of Android apps has evolved to use specific AOSP components, the Android Runtime still uses Linux. So, we wonder why users haven’t had access to the classic command-line interface that Linux distros on desktop are known for.

Dead Athena Moon Lander Seen Inside Its Crater Grave From Lunar Orbit

From a Space.com article: Athena, the second lunar lander from Houston company Intuitive Machines, tipped over during its touchdown on March 6, ending up on its side within a small crater near the moon’s south pole. This orientation prevented the lander’s solar panels from capturing enough sunlight, and Intuitive Machines declared Athena dead on March 7. (The company’s first moon lander, named Odysseus, also tipped over during its historic February 2024 touchdown but was able to operate for longer on the lunar surface.)

Athena beamed home a few shots of its surroundings before giving up the ghost. And we now have views of the lander and its crater grave from on high, courtesy of NASA’s sharp-eyed Lunar Reconnaissance Orbiter (LRO). On March 7, LRO captured a gorgeous oblique photo of Athena and its landing site — the Mons Mouton region, about 100 miles (160 kilometers) from the lunar south pole. Then, three days later, the probe snapped another pic, which provided a closer look at Athena on the shadowed floor of a 65-foot-wide (20 meters) crater.


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Super Nintendo Hardware Is Running Faster As It Ages

An anonymous reader quotes a report from 404 Media: Something very strange is happening inside Super Nintendo (SNES) consoles as they age: a component you’ve probably never heard of is running ever so slightly faster as we get further and further away from the time the consoles first hit the market in the early ’90s. The discovery started a mild panic in the speedrunning community in late February since one theoretical consequence of a faster-running console is that it could impact how fast games are running and therefore how long they take to complete. This could potentially wreak havoc on decades of speedrunning leaderboards and make tracking the fastest times in the speedrunning scene much more difficult, but that outcome now seems very unlikely. However, the obscure discovery does highlight the fact that old consoles’ performance is not frozen at the time of their release date, and that they are made of sensitive components that can age and degrade, or even ‘upgrade’, over time. The idea that SNESs are running faster in a way that could impact speedrunning started with a Bluesky post from Alan Cecil, known online as dwangoAC and the administrator of TASBot (short for tool-assisted speedrun robot), a robot that’s programmed to play games faster and better than a human ever could.

[…] So what’s going on here? The SNES has an audio processing unit (APU) called the SPC700, a coprocessor made by Sony for Nintendo. Documentation given to game developers at the time the SNES was released says that the SPC700 should have a digital signal processing (DSP) rate of 32,000hz, which is set by a ceramic resonator that runs 24.576Mhz on that coprocessor. We’re getting pretty technical here as you can see, but basically the composition of this ceramic component and how it resonates when connected to an electronic circuit generates the frequency for the audio processing unit, or how much data it processes in a second. It’s well documented that these types of ceramic resonators are sensitive and can run at higher frequencies when subject to heat and other external conditions. For example, the chart [here], taken from an application manual for Murata ceramic resonators, shows changes in the resonators’ oscillation under different physical conditions.

As Cecil told me, as early as 2007 people making SNES emulators noticed that, despite documentation by Nintendo that the SPC700 should run at 32,000Hz, some SNESs ran faster. Emulators generally now emulate at the slightly higher frequency of 32,040Hz in order to emulate games more faithfully. Digging through forum posts in the SNES homebrew and emulation communities, Cecil started to put a pattern together: the SPC700 ran faster whenever it was measured further away from the SNES’s release. Data Cecil collected since his Bluesky post, which now includes more than 140 responses, also shows that the SPC700 is running faster. There is still a lot of variation, in theory depending on how much an SNES was used, but overall the trend is clear: SNESs are running faster as they age, and the fastest SPC700 ran at 32,182Hz. More research shared by another user in the TASBot Discord has even more detailed technical analysis which appears to support those findings. “We don’t yet know how much of an impact it will have on a long speedrun,” Cecil told 404 Media. “We only know it has at least some impact on how quickly data can be transferred between the CPU and the APU.”

Cecil said minor differences in SNES hardware may not affect human speedrunners but could impact TASBot’s frame-precise runs, where inputs need to be precise down to the frame, or “deterministic.”


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