The Dune and Spider-Man star has joined the upcoming sequel as Shrek’s daughter, Princess Felicia.
The Dune and Spider-Man star has joined the upcoming sequel as Shrek’s daughter, Princess Felicia.
Your keyboard is one of the few pieces of technology you’ll use for hours at a time, so why not make it something that brings you joy? Sure, the people who gush over mechanical keyboards can be a bit much, but the enhanced comfort, durability and customizability that comes with the best of them is real. If you’re interested in making the switch (ahem), we’ve tested dozens of mechanical keyboards over the past year and rounded up our favorites below. We’ve also broken down what to look for as you shop.
The first thing to decide with any keyboard is what size and layout you want. Full-size layouts have all the keys you’d ever need — a number pad, a full function row, arrow keys, etc. — but they also have the largest physical footprint. A 96-percent or “1800” keyboard is similar, but crunches the navigation cluster (Page Up, Home, etc.), numpad and arrow keys closer together to save space. Tenkeyless (TKL) or 80-percent keyboards omit the number pad entirely; they’re often considered the best blend of size and functionality. 75-percent keyboards keep almost all of the buttons of a TKL model but further reduce any “dead” space between them — think of them like the TKL versions of a 96 percent layout.
It gets more and more minimal from there. The smallest popular layout is the 60 percent keyboard, which removes the arrow keys, function row, numpad and navigation cluster. This kind of design can be particularly useful for gaming, as it opens up a ton of desk space to swing your mouse around. It typically relies on shortcuts to make up for its missing keys, but it comes with a learning curve as a result.
Even more compact options exist beyond that. These can be adorable, but they usually involve removing the number row, which is a step too far for most people. There are all sorts of ergonomic keyboards that utilize different shapes to improve your wrist and arm comfort as well, but we have a separate guide for those.
No component has more of an impact on how a mechanical keyboard feels and sounds than the switches beneath its keycaps. The market for these tiny mechanisms is vast and complex but, to keep it simple, you can separate them into three types: linear, tactile and clicky. Which you prefer ultimately comes down to personal preference, so we encourage you to go to a store, try out a friend’s keyboard and test switches out to determine what you like best.
Linear switches feel smooth and consistent all the way down. Many PC gamers prefer them because they’re often light and fast to actuate, so they can register inputs quickly. They tend to be quieter than other switch types as well, but some may find them too sensitive.
Tactile switches create a noticeable “bump” partway through a press. They generally aren’t as fast as their linear counterparts, but many (including yours truly) enjoy the tangible sense of feedback they provide with each keystroke. This bit of resistance can make it a little easier to avoid typos, too. Many tactile switches are neither outright quiet nor disruptively loud.
Clicky switches are, well, clicky. They work similarly to tactile switches but use an extra mechanism that makes a sharp click sound when pressed. The exact design of that mechanism can differ depending on the switch. Some people love the audible feedback of clicky switches. The people who work or live with them? Probably not so much.
Remember: These are general buckets. Within them lies an enormous variety of switches with differing actuation points, weights, springs, bump sensations and more. One linear, tactile, or clicky switch can feel and sound noticeably different than another.
There are more dramatic variations as well. Low-profile switches, for one, can be linear, tactile or clicky but aren’t as tall and have a shorter travel distance. They allow for flatter and more compact designs, with keys that are fast to press but also easy to bottom out.
Optical and Hall effect switches rely on different mechanisms entirely. Instead of a physical contact point, the former uses a beam of infrared light to register keystrokes, while the latter uses tiny magnets. Both commonly have a linear feel. They can also enable a few gaming-friendly features: You could set custom actuation points and make any key more or less sensitive, map multiple actions to one keystroke or even use an “analog mode” that emulates gamepad controls. (Newer inductive switches are said to offer similar benefits.) These are niche tricks, but they can make a difference for competitive-minded players. Boards that use these “analog” switches are frequently more expensive and less customizable than traditional mechanical options, though.
It doesn’t stop at switch types: Manufacturers (and you!) can make several other tweaks to shape how a mechanical keyboard feels and sounds. Some have layers of different foam inside their case to tamp down noise, for instance. Some have switches that are lubricated out of the box to provide a smoother feel and more muted sound. A few others put plastic, rubber or foam “films” between the upper and bottom housing of a switch to keep it from wobbling and further tune its acoustics. Or they stick a layer of tape on their printed circuit board (PCB) to absorb higher-pitched sounds. We think most people will find that some well-applied foam and lubing makes things feel nicer, though this is another matter that comes down to taste.
Keycaps play a huge role in defining a keyboard’s character. First off, they should look nice! There’s a huge market for third-party keycaps in all different styles, from the playful to the professional to the proudly impractical. The majority of mechanical keyboards make it easy to swap in new keycaps, so it’s usually not a huge deal if you ever get bored with your device’s stock set.
Most keycaps are made from one of two types of plastic: ABS (acrylonitrile butadiene styrene) or PBT (polybutylene terephthalate). Keycaps using the latter tend to be higher-quality. They’re often thicker, more durable, deeper-sounding and less prone to developing a shiny or greasy finish over time. Still, premium ABS keycaps do exist, so this is another case where what’s “best” partly comes down to personal taste. You may prefer an ABS keycap that feels smooth over a PBT model with a rougher texture.
Keycap sets are available in several different shapes and sizes. Some are totally uniform; many others are distinctly sculpted to meet your fingers in (ostensibly) more natural positions. Which is most comfortable is something you’ll have to figure out for yourself. You can check out keycaps.info to see what the most popular keycap profiles look like.
Keyboard makers have several different methods of printing the letters and symbols (aka “legends”) that go on a set of keycaps. The two most common are known as double-shot and dye-sublimation. Double-shot caps are typically more durable but cost more to produce — they’re made by molding one color of plastic for the keycap around a second color of plastic for the legend. “Dye-sub” caps, in contrast, use heat to stain in the legends but are decently durable in their own right.
For keyboards with RGB backlighting, it’s best if the legends to be “shine-through,” so those color effects are visible through the keycaps. We don’t think it’s the end of the world if they aren’t — as you’ll see below — but the RGB won’t be as fun otherwise.
Stabilizers (or “stabs”) are little components that go under large keys like the space bar or backspace to keep them from rattling or wobbling when pressed. These come in different types as well. Many a decent keyboard has been hindered by subpar stabilizers, so it’s worth checking your bigger keys first to ensure they aren’t distractingly shaky or uneven.
A keyboard’s mounting style determines how its PCB and plate — i.e., a common (but not universal) layer that holds the keycaps in place above the PCB — are secured within its case. This, too, comes in varying styles and can have a significant effect on how the board feels and sounds. It’s also something that’s best explained visually, so we’ll point you to this excellent infographic from Thomas Baart instead of running through every possible configuration here. It’s hard to say one mounting style is always better than the others, but many enthusiast boards these days use some sort of gasket mount, which puts a gasket material on either side to separate the plate from the main case. Done well, this can make typing feel softer and bouncier than it would on a more traditional, tray-mounted design.
Regardless of what’s going on under the hood, a good keyboard shouldn’t feel cheap on the outside, either. Its case shouldn’t flex under pressure or feel hollow as you’re clacking away. Higher-end models often have cases made from metal or sturdier plastic — the former may feel more premium but it’s typically heavier and pricier.
We focused on pre-built models here, but that doesn’t mean customization isn’t important. Experimenting with different switches and keycaps is half the fun of this hobby, after all. For this guide, we prioritized keyboards that are “hot-swappable,” which means they let you easily remove and replace switches without having to desolder anything. Permanently attached switches may be more stable, but fixing a broken hot-swappable switch should be relatively painless — and more affordable to boot.
We also valued keyboards that are easy to program and customize through software, whether it’s a manufacturer-specific app or popular open-source programs like VIA. Not everyone will go through the trouble to set macros, customize backlighting or remap keys, but it’s better to have the option if your mindset changes down the road.
It’s a plus if a keyboard works across multiple operating systems, particularly Windows and macOS, just in case you ever switch allegiances. If the device comes with OS-specific keycaps you can pop on to make the experience less clunky, that’s even better.
Wireless connectivity isn’t essential with a device that mostly sits on your desk, but it’s always nice to cut down on cables. Though wireless keyboards still cost more than wired ones, today you can get something great for less than $100. If you do go wireless, look for a model that can connect over Bluetooth and a USB wireless dongle. The former is convenient for travel, while the latter can provide a more stable connection. For wired keyboards, you want a detachable USB cable so you don’t have to replace your entire device if the cord ever frays or breaks.
Good backlighting will make any keyboard easier to use in the dark. We gave bonus points to keyboards with fully programmable RGB lights, as they can be particularly fun to mess with, but they’re not essential. As noted above, the strength of your backlight will be neutered if your keycaps’ legends aren’t transparent.
Some mechanical keyboards come configured with a rotary knob, which typically controls volume by default but can be customized to control other inputs as well. This is more of a fun bonus than anything else, but we found it hard to give up on devices without one.
To be clear, there isn’t one “best” mechanical keyboard for everyone. Yes, some are likely to be better for most people than others; that’s what we set out to find with this guide. But ultimately, this is one of those categories that’ll largely depend on your personal tastes.
It’s also worth reiterating that we only considered pre-built models for this guide. We still valued keyboards that are configurable with different switches, keycaps and other design tweaks upfront and easy to customize after purchase. However, we recognize that many people just want to pay for a nice thing and enjoy it, without having to do homework on how they can make it better. If you want to get hardcore later on and start building your own custom keyboards, we have a whole separate guide for that.
With that said, we started our research by reading a ton of reviews from both professionals and everyday users, trawling enthusiast forums along the way. This helped us whittle down the devices that had a shot of being a top pick and were readily available from reputable brands. From there, we used each keyboard as our daily driver for a few days, typing up thousands of words, playing PC games and paying attention to the key aspects noted above. We fully charged each wireless model and monitored its battery drain to ensure it lined up with their advertised rating. We also ensured any companion software worked as intended.
It’s worth keeping in mind that new mechanical keyboards are coming out all the time. It’s very difficult to get to everything, but we’ll continue to monitor the market and update this guide as noteworthy boards arrive.
The wireless Lofree Block feels great and has a fun retro aesthetic that looks like it belongs next to an old Mac. Its keys are wonderfully smooth to the touch and create a nice thocky tone. At $169, it’s a good middle ground between the Keychron Q Max and V Max series if you dig the look. However, it doesn’t have any software for programming macros, it only has a white backlight and it only comes in a full-size layout. Are those huge issues? No. But there are fine margins separating these things once you get to a certain point.
It’s a similar story with the Lofree Flow, a low-profile model. Its full-POM switches are softer and noticeably quieter than the NuPhy Air V2, and its thin aluminum case looks and feels high-quality. It can only work wirelessly using Bluetooth, though, and we noticed a couple of connection hiccups in testing. There’s still no software, either, plus its backlight is fairly weak. It also costs $40 or so more than the Air75 V2. Still, it’s a great alternative.
The low-profile Keychron K Max series has all the requisite features and costs less than the NuPhy Air75 V2 and Lofree Flow. If you don’t like the Air V2’s style and want a cheaper low-profile model, it’s worth a look. That said, the keycaps on NuPhy’s board feel a bit higher-quality, and the tactile Gateron switches in our K Max unit sound thinner.
The full-size NZXT Function 2 and tenkeyless NZXT Function 2 MiniTKL are perfectly solid gaming keyboards with fast optical switches, durable PBT keycaps, tasteful RGB lighting, sound-dampening foam and aluminum top plates. They support a fair amount of customization through NZXT’s CAM app, including the ability to swap between two different universal actuation settings. The stabilizers on larger keys exhibit some rattle, though, and the Wooting 80HE’s magnetic switches are far more versatile for not too much extra cash.
With its fun speckled color scheme, gasket-mounted design and multiple foam layers, the MelGeek Modern97 is a solid value at $139. The linear, pre-lubed Kailh Box Plastic switches in our unit are smooth and enjoyably clacky, while the larger keys are neither hollow nor overly loud. All of the switches are hot-swappable, and the whole thing works over USB-C, Bluetooth or a 2.4GHz dongle. Alas, its ABS keycaps start to feel slicker and greasier with extended use. This model also has a 90 percent layout, which saves a little extra desk space compared to a 96 percent board but can lead to more accidental presses around the arrow keys.
The Razer Huntsman V2 TKL is a quality gaming keyboard with light optical switches, crisp shine-through keycaps, a sturdy frame and an impressively muffled sound thanks to some internal foam. (If you buy the model with Razer’s linear optical switches, that is; another variant with clicky switches isn’t nearly as quiet.) It’s often available in the $100 range, and at that price it’s a solid pick. It’s neither wireless nor hot-swappable, though, and its keys wobble more than those on the Keychron V Max.
The analog Razer Huntsman V3 Pro is a decent alternative to the Wooting 80HE if the latter’s shipping delays become too great. It’s available in a 60 percent, TKL or full-size layout, and it offers a similar set of gaming features, including an adjustable actuation range and a rapid trigger setting for repeating keystrokes faster. But its optical switches are noisier and more hollow-feeling than Wooting’s Hall effect setup, so it’s not as pleasant for typing.
We recommend the SteelSeries Apex Pro TKL Wireless in our guide to the best gaming keyboards, and it remains a good choice if you want the extensive customizability of the Wooting 80HE in a wireless design. It also comes with a wrist rest, unlike Wooting’s keyboard, and it offers an impressive typing experience in its own right. SteelSeries’ configuration software is clunkier to navigate than Wootility, though, and at $270 it’s pricier than Keychron Q Max without having quite as premium a design.
The $45 G.Skill KM250 is the top budget pick in our gaming keyboard guide, and it’s still a better buy than the Keychron C3 Pro is gaming is your chief concern. Compared to Keychron’s board, it adds hot-swappable switches, full RGB backlighting, PBT keycaps and a rotary knob in a smaller 65 percent layout. That said, the C3 Pro’s fuller sound and springier keystrokes make it superior for typing, and its tenkeyless design should be more comfortable for a wider swath of people. It’s typically available for $10 to $15 less, too.
The Logitech G Pro X TKL and 60 percent Logitech G Pro X 60 are well-built but far too expensive for gaming keyboards that lack hot-swappable switches and the analog functionality of competitors like the Wooting 80HE.
The Logitech G Pro X TKL Rapid is better, and a fine magnetic-switch alternative to the Wooting 80HE if you must buy from one of the major keyboard brands. It’s wired-only, but it looks good, with clear RGB lighting, a built-in volume roller, dedicated media keys and a sturdy metal top plate. Its rapid trigger and adjustable actuation features all work fine, and Logitech’s G Hub software is easier to get around than most apps from the big-name manufacturers. All of it costs $30 less than the 80HE as well. Where it falls short is the typing experience: The default switches are pretty noisy, and bottoming out the keys feels stiffer.
The ASUS ROG Strix Scope II 96 Wireless is a wireless 96 percent keyboard that’s marketed toward gamers but should feel great to anyone. The pre-lubed, linear ROG NX Snow switches in our test unit are smooth and quiet, while the PBT keycaps feel stable and high-quality. The keycaps let the RGB backlight shine through cleanly, plus there’s a clever multi-function key that puts various lighting and media controls in one place. ASUS’ Armoury Crate software is sloppy, though, and the board’s overall look may be too gamer-y for some. At $180, it’s not cheap either. The Keychron Q5 Max costs $40 more but gets you a more premium (if heavier) all-aluminum chassis; here, the housing is plastic.
The ASUS ROG Azoth is like a 75 percent version of the Strix Scope II 96 Wireless with a few more enthusiast touches. Its gasket-mounted design gives keystrokes a slightly softer landing, it has a programmable OLED display and it even includes a switch lubing kit in the box. Like the Strix, its hardware is very clearly high-grade. But its software is much more aggravating and, with a list price of $250, it’s a worse value than the Keychron Q Max.
The Corsair K70 RGB TKL isn’t bad in a vacuum, but it lacks wireless functionality and fully hot-swappable switches. It’s on the noisy side, too, and Corsair’s iCue software is rough.
The full-size Corsair K70 Max is another high-end gaming keyboard with magnetic Hall effect sensors and Wooting-style features, but trying to program those settings through Corsair’s iCue app gave us headaches. The 80HE also feels better for typing, with less rattling on large keys like the space bar. Wooting’s HE keyboards support a slightly wider actuation range on top of that, plus they cost $30 to $55 less depending on size.
The Razer Huntsman Mini is a fine value if you want a no-frills 60 percent keyboard for less than $100, but it’s another wired-only model that isn’t truly hot-swappable.
The Logitech G915 TKL is a wireless low-profile model with a metal frame and handy media controls. The GL Tactile switches in our test unit are comfortable and not particularly noisy. But the thin ABS keycaps feel way too cheap for something that costs $180, the keys themselves are a little too wobbly and the switches aren’t hot-swappable. The NuPhy Air75 V2 is a superior value. Logitech released an upgraded model with PBT keycaps and a USB-C port last year; we’ll aim to test that one for our next update, but it’s still pretty expensive at $200.
February 2025: We’ve updated this guide with a new gaming pick, the Wooting 80HE, and ensured the rest of our recommendations are still accurate. We’ve also added a few notes on other keyboards we’ve recently tested. We’ve put several other gaming-oriented models through their paces since our last update: You can find testing notes for those in our dedicated gaming keyboard buying guide.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-mechanical-keyboard-120050723.html?src=rss
In what has already been a busy past few days for new model releases, OpenAI is capping off the week with a research preview of GPT-4.5. The company is touting the new system as its largest and best model for chat yet. In early testing, OpenAI says people found GPT-4.5 to be a more natural conversationalist, with the ability to convey warmth and display a kind of emotional intelligence.
In one example shared by OpenAI, a person tells ChatGPT they’re going through a hard time after failing a test. Where the company’s previous models, including GPT-4o and o3-mini, might commiserate with the individual before offering a long list of unsolicited advice, GPT-4.5 takes a different tact. “Want to talk about what happened, or do you just need a distraction? I’m here either way,” the chatbot says when powered by GPT-4.5.
The gains shown by GPT-4.5 are the result of advancements OpenAI made in unsupervised learning. With unsupervised learning, a machine learning algorithm is given an unlabeled data set and left to its own devices to find patterns and insights. GPT-4.5 doesn’t “think” like the company’s state-of-the-art reasoning models, but in training the new model OpenAI made architectural enhancements and gave it access to more data and compute power. “The result is a model that has broader knowledge and a deeper understanding of the world, leading to reduced hallucinations,” the company says.
Speaking of reduced hallucinations, OpenAI measured how much better GPT-4.5 in that regard. When put through SimpleQA, an OpenAI-designed benchmark that tests large language models on their ability to answer “straightforward but challenging knowledge questions,” GPT-4.5 beat out o3-mini, GPT-4o and even o1 with a hallucination rate of 37.1 percent. Obviously, the new model doesn’t solve the problem of AI hallucinations altogether, but it is a step in the right direction.
Despite its relative strengths over GPT-4o and o3-mini, GPT-4.5 isn’t a direct replacement for those models. Compared to OpenAI’s reasoning systems, GPT-4.5 is “a more general-purpose, innately smarter model.” Additionally, it’s not natively multimodal like GPT-4o, meaning it doesn’t work with features like Voice Mode, video or screensharing. It’s also “a very large and compute-intensive model.”
It’s best to think of GPT-4.5 as a stepping stone to systems OpenAI plans to offer in the future. In fact, Sam Altman said as much earlier this month when he shared the company’s roadmap, noting GPT-4.5 would be “our last non-chain-of-thought model” — referring to the fact that the new system doesn’t solve problems by tackling them step by step like OpenAI’s reasoning models do. Its successor, GPT-5, will likely integrate many of OpenAI’s latest technologies, including its frontier o3 model. OpenAI reiterated that today, saying it plans to bring GPT-4.5’s “unique strengths, including broader knowledge, stronger intuition, and greater ‘EQ,’ to all users in future models.”
In the meantime, ChatGPT Pro subscribers can begin using GPT-4.5 starting today, with Pro and Team users slated to gain access starting next week.
This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-gpt-45-model-is-a-better-more-natural-conversationalist-200035185.html?src=rss
I like watching Reels and TikToks about cleaning because in addition to getting some good tips, I find them relatable. Why, yes, Algorithm, I do often find myself in a position where friends are coming over but my home isn’t exactly spotless. How did you know? One Instagram user has a suggestion for how to turn that exact situation into a cleaning win: Called the “GFD bin,” it’s gained some traction on the app as a quick decluttering method worth trying.
A “GFD bin” is a “guests for dinner” bin, according to its creator, Holly Blakey. The organizing and interior decorating guru shared this video last December explaining the idea:
Essentially, before guests come over, you grab a big basket (or even a bag) and take it around the house, tossing anything out of place inside. Then, stash it somewhere, like a closet, committing to putting its contents away the next day. By doing this, you accomplish a few things at once: Obviously, you get your home ready for guests quickly, but you also set yourself up for cleaning success by segmenting the work into two parts.
It might seem like a cop-out to just run around and hide all the dirty parts of your home, but it draws on two techniques I really stand by. The first is the idea of segmentation, like you employ when you follow the “magic basket” approach. The magic basket, for its part, involves going around your home every night and depositing out-of-place items into said basket, then putting everything away the next day. The goal here is to space out your labor so it never gets overwhelming. You wake up the next day feeling good about the work you did do the night before, put everything away, then get motivated by that effort, creating a looping cycle instead of one longer, dread-worthy task.
The second approach the GFD bin calls on is the idea of rewarding yourself to create further cleaning motivation. You need breaks when you do anything productive or you’ll get burned out eventually, but when you’re doing a task that is especially unpleasant or tedious, like cleaning, you should also make sure those breaks are fun and enjoyable. In the same way I’ve recommended eating a favorite candy or watching a favorite show while cleaning, incorporating the arrival of friends as an enjoyable activity mid-cleaning can be motivating, too.
Rather than getting down on yourself for letting a mess pile up and being in a rush before someone gets to your place, think of this as a built-in motivational scheme. There’s no shame in hiding away the mess as long as you follow through on the commitment to putting it away the next day.
Retronika aims to leave you feeling like a renegade, zipping and soaring through the streets on your hoverbike while completing missions and dodging trouble. After a long early access period and many improvements based on player feedback, it delivers an experience that satisfies this specific niche.
The promise is simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to take out enemies. You’re on a mission to return home from Earth as an alien sucked through a wormhole into our futuristic flying car-infested reality.
It’s an ambitious game, but Netherlands-based 4Players-Studio recognizes the need to ease players into Retronika’s world slowly. The controls aim to mimic using a real motorbike, albeit with an airborne twist. Holding your arms in front of you and gripping the virtual handlebars, moving either analog stick forward sees the bike accelerate, and pulling it back activates the brakes.
Gripping the handlebars using one hand limits movement to the horizontal plane, while keeping both hands on the handlebars introduces full vertical movement. That lets you dodge past flying cars in your path by pulling up or pushing down on the handlebars to go up or down. Logically it makes sense, considering the frequent attacks from drones you’ll have to face down will make one-handed steering and simultaneous shooting a regular necessity. Such a limitation prevents you from veering out of bounds to your death, with the bonus of feeling like an accomplished action hero if you do it right.

Which isn’t simple. This is the most difficult thing to get used to when playing Retronika, since early missions only allow for horizontal steering until you get used to proceedings before adding full freedom of movement. When it clicks, it’s exhilarating.
Your guns automatically equip to whatever hand is not gripping the handlebars, pulling the trigger to fire at oncoming drones that wish to impede your progress. The aim from that point is to clear linear challenges that see you zooming through a 3×3 grid populated by other flying cars, which often involve destroying numerous drones or reaching a finish line within a set time limit.
Retronika delivers a strong first impression. This is a visually stunning and immersive title in VR, eschewing realism for simplistic cel-shaded models of a city that feels alive far beyond your limited racing perspective. A plethora of cars populate your racing line but even beyond that, you can witness trains zooming by, skyscrapers towering above the clouds and away from your flight level, delivery speeders rushing off-camera from the side of the map. In early levels, I can drive unimpeded through the tracks to get used to the controls; I can relish the world and imagine the stories of the commuting office workers and families I will never meet but can easily picture inside my mind.

In early access, the game suffered from balance issues that made enemies feel punishing, seeing joy fade to frustration. Pleasingly, that’s not an issue in the final release. Difficulty options ensure you can adjust the intensity of challenges, even if it can still feel like an unfairly high bar at times to clear enemy drones while dodging cars and reaching the goal in time or with health remaining.
Enemy drones are an awkward enemy to face, which is a shame considering they are your primary opponent. Despite plentiful balancing, they can still feel a tad too small and prickly to deal with unless you slow to a crawl or stop, not always possible considering other clear conditions. On the other hand, it never feels unfair and as a result, clearing this hurdle remains on the right side of the barrier between thrill and relief.
Retronika allows players to play standing or sitting with the option to adjust handlebar height and location both in-menus and in-game. You can input player height to better tune these adjustments. Auto-aim is also an option.
Each mission has its own online leaderboards for those who wish to revisit a level for high scores, calculated by a mix of remaining energy and time. Some repetition will be necessary to afford upgrades for your bike and weapons, which become increasingly necessary to clear later levels. While it’s annoying to not have the choice in the matter, the practice proves useful when strong knowledge on the skills these levels refine will be just as important if you wish to succeed.

The upgrades have tangible effects, too, not just minor stat bonuses. Upgrading your radiator improves braking, the turbine increases your maximum speed, the exhaust improves acceleration, the handlebar improves steering, and so on. One even unlocks a shield, although you won’t get that until much later on.
It’s not perfect, but there’s plenty to entertain those looking for a thrilling, unique and visually striking sci-fi adventure. Particularly since, if the main levels become too much of a chore, endless and challenge modes bring something new to proceedings. You could argue there should be more variety to proceedings, while the responsiveness of the bike’s handling and the bold, busy visuals of the flying city in the clouds make you wish you could explore just that little bit further.
Still, the game never promised this would be possible. And what it did promise, it delivered handsomely.
Retronika, at its best, is a blast. Driving is responsive, it’s visually strong, and there are tons of missions and a suite of weapons that offer variety to the core gameplay loop. Difficulty options make it accessible, and the game delivers on the wonder-like fantasy of riding a hoverbike through a bustling city.
While it’s hard not to wish we could see just a bit more of it rather than be endlessly riding past it. Whether a VR racing aficionado or someone simply seeking some arcade fun, there’s still more than enough to satisfy players who give the game a chance.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
For preservation reasons, we’ve included the original unscored review-in-progress that was published on September 3, 2024, below.
Retronika Review-In-Progress: A Bumpy Ride
Retronika is a frustrating title. This isn’t a game riddled with poor design choices, but in its current early access state, it needs major balance and tuning adjustments to make it worth recommending.
Upon first seeing a trailer, there was a thrill and excitement that sustained itself even upon first launching the game many months later. The promise was simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to take out enemies. You’re on a mission to return home from Earth as an alien sucked through a wormhole into our futuristic flying car-infested reality.
It’s an ambitious game, but Netherlands-based 4Players-Studio recognizes the need to ease players into Retronika’s world slowly. The controls aim to mimic using a real motorbike, albeit with an airborne twist. Holding your arms in front of you and gripping the virtual handlebars, moving either analog stick forward sees the bike accelerate, and pulling it back activates the brakes.
Gripping the handlebars using one hand limits movement to the horizontal plane, while keeping both hands on the handlebars introduces full vertical movement. That lets you duck and weave past flying cars in your path by pulling up or pushing down on the handlebars to go up or down respectively. This is the most difficult thing to get used to, but early missions only allow for horizontal steering until you get used to proceedings before adding full freedom of movement. Even then, Retronika holds off with one more mission before introducing guns.
Your guns automatically equip to whatever hand is not gripping the handlebars, pulling the trigger to fire at oncoming drones that wish to impede your progress. The aim from that point is to clear linear challenges that see you zooming through a 3×3 grid populated by other flying cars, which often involve destroying numerous drones or reaching a finish line within a set time limit.
Retronika delivers a strong first impression. This is a visually stunning and immersive title in VR, eschewing realism for simplistic cel-shaded models of a city that feels alive far beyond your limited racing perspective. A plethora of cars populate your racing line but even beyond that, you can witness trains zooming by, skyscrapers towering above the clouds and away from your flight level, delivery speeders rushing off-camera from the side of the map. In the early levels, I can drive unimpeded through the tracks to get used to the controls; I can relish the world and imagine the stories of the commuting office workers and families I will never meet but can easily picture inside my mind.
It takes just a few missions for this joy to fade into frustration. In each level, you have a limited health bar that drains not just from taking damage from enemy drones but driving into cars in your track or even firing a bullet. If you accidentally fall outside the narrow 3×3 racing grid, your health drains rapidly until returning to the playfield. Even if you can save yourself from failure, you’ll likely do so only after losing at least 50% of your health.
Balance is an area in which Retronika is sorely lacking. While creating a sense of life across your environments is admirable, cars are almost too prevalent in your racing line. Up to 9 vehicles can fill each of the squares of the 3×3 grid that makes up your racing field, and at times it’s like a freeway at rush hour, the way only one space will actually be clear of congestion. Theoretically, there’s little issue with this and forcing player awareness to find the gap, but cars move without any seeming logic or prior warning. There’s no fun in finding an open space to then be barged out the way by a car swerving from above or below, which inflicts damage or, worse, pushes you out of the driving area altogether.
The enemy drones are somehow even worse. These will fly behind you and begin firing almost immediately, often getting in one or two hits on your precious health before they even enter firing range. They rarely miss, and even when switching guns, your own firing speed is too slow or power too weak to defeat an enemy without inevitably losing health. Your only way to avoid this is to interrupt the flow of play to completely stop moving, taking both hands off the handlebars to fire using both guns. That leaves you a sitting duck for bullets or NPC drivers so reckless they should lose their license.
If multiple drones appear, forget about ending the fight with the same amount of health you started with. When stronger white drones appear, you may as well flip a coin on your odds of success. The difference between victory and defeat never feels like skill, merely chance. However, levels are often so gruelingly long that defeat will force you to restart a level, and you often lose multiple minutes of progress. Fail it more than a few times, and the hope slowly fades as you waste time retrying the same sections to reach those awkward pain points.
In theory, you can counter such challenges by upgrading your bike and weapons. Completing levels rewards you with an in-game currency to buy new weapons or improve your bike. Upgrading your radiator improves braking, the turbine increases your maximum speed, the exhaust improves acceleration, the handlebar improves steering, air intake for speed, fuel intake… wait, that also does speed. The air intake’s promise to help you ‘hit max speed in record time’ sounds more like acceleration despite its label.
Upgrades make little sense, nor do they seem to make discernible changes to your bike’s abilities unless you equip numerous upgrades at once. None of them seem to address the areas I’d most like improvements for, such as health and defense. Despite trailers showing a shield being available, it’s limited to one weapon you can’t unlock until later in the game.
Even then, upgrades are prohibitively expensive. I couldn’t afford a single upgrade through standard progression, which forced me to replay earlier levels and grind for the necessary currency in a way that sucked the joy out of play. It didn’t take long until revisiting Retronika for review began feeling like a chore, far from the initial flutters of excitement I once felt.
Retronika Review-in-Progress – Current Final Verdict
Retronika is not unsalvageable. This game is in early access, and the gameplay fundamentals are there. Driving is responsive, it’s visually strong, and there are 50 missions and a suite of weapons that offer the necessary variety. That is, if the balance gets adjusted. Difficulty options are a first step, but changes to NPC vehicle behavior, drone accuracy, health recovery, and defense are needed irrespective of difficulty. Retronika currently goes from a pleasant to a punishingly difficult and annoying experience before clearing more than 10 missions.
Can these issues be fixed? The team notes in its Discord server that Retronika is close to the end of its early access period, suggesting little more in terms of balance changes will be made before the full release. I hope that’s not the case. There is a fun game hiding in here, and this isn’t a game needing some mechanical overhaul to make it work. However, major balance fixes are required to meet that potential.
For a game promising to fulfill the wonder-like fantasy of riding a hoverbike through a bustling city, it just isn’t fun. And that’s a real shame.
We’re expecting it to have the same camera sensor and processor as the Galaxy S25 Ultra.
Game Freak dropped a surprise trailer at today’s Pokémon Presents livestream for something called Pokémon Champions. It’s a dedicated battle sim, recalling the glory days of Pokémon Stadium for the N64. This means that Champions distills the franchise’s formula down to just battling, with a heavy emphasis on multiplayer.
To that end, the game is cross-platform, with the developer saying that players on “Nintendo Switch and mobile” will be able to duke it out. We don’t know what kind of roster the game itself will provide, but it integrates with the cloud-storage service Pokémon Home. People should be able to pull most of their favorite Pokémon from titles like Pokémon Go and recent mainline entries like Pokémon Sword and Shield. It also works with the spin-off Pokémon Legends: Arceus. The official press release, however, does note that there will be some restrictions when it comes to availability.
The gameplay should feel instantly familiar to anyone who has ever dabbled in the franchise, as the trailer description touts tried-and-true “mechanics such as Pokémon types, abilities and moves.” The footage even shows more niche mechanics like Mega Evolution and Terastallization, indicating that players may not be tied to the base-level Pokémon rule set.
There’s no release window yet. All we know is that it’s currently in development. Speaking of release dates, today’s livestream did reveal that Pokémon Legends: Z-A will be coming out by the end of the year for the Switch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-is-all-about-the-battles-194527252.html?src=rss

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Researchers found organic glass in the skull of a volcano victim, indicating the extreme and unique environment triggered by Vesuvius’s eruption in 79 CE.
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They don’t make movie stars like they used to, but they only made a movie star like Gene Hackman once.
Born in 1930, Hackman served as a marine and studied journalism in college before dropping out to work as an actor, earning acclaim on Broadway and in television roles but not breaking out in films until his late 30s, when he earned a Best Supporting Actor Oscar nomination for playing Warren Beatty’s brother in the crime classic Bonnie and Clyde.
It proved to be the start of an eclectic big-screen career that would see him earn four more Oscar nominations (and two wins, for 1971’s The French Connection and 1992’s Unforgiven). With hangdog looks and an ability to project gravitas and heroism and weakness and villainy in equal measure, he gave one indelible performance after another, always bettering the films he appeared in.
To honor his recent death—and celebrate his truly remarkable career—here are 20 of his most iconic performances.
Bonnie and Clyde is best remembered today as a harbinger of the auteur era that would transform Hollywood in the 1970s. Filled with dark humor and visceral violence, and borrowing techniques from the French New Wave, Arthur Penn’s film overcame tepid early reviews to become a counter-cultural sensation and a major awards contender. Though Warren Beatty and Faye Dunaway are iconic as the title criminals, then-newcomer Gene Hackman made his mark (and earned a Best Supporting Actor Oscar nomination) playing Clyde Barrow’s ill-fated brother Buck. You can rent Bonnie and Clyde from Prime Video.
The first of a string of memorable movies in which Gene Hackman plays a coach, Downhill Racer is a quintessentially ’70s affair—a moody, heady sports drama led by one of Hollywood’s biggest stars (Robert Redford) that critic Roger Ebert called “the best movie ever made about sports—without really being about sports at all.” Redford commands the spotlight as a cocky, self-centered skiing champ, but it’s Hackman who grounds the film as the teamwork-minded coach hoping to lead his athletes to Olympic gold. You can stream Downhill Racer free with ads on Pluto TV or rent it from Prime Video.
Watching The French Connection today, we recognize a certain formula: big-budget, well-choreographed shoot-outs, chases, and car crashes given gravitas by a complex and troubled lead, usually a cop. But it only became a formula because so many other films tried to copy what director William Friedkin accomplished here with Hackman in the lead. All of the action beats land because of his performance as antihero Popeye Doyle, one that landed him his single Best Actor Oscar. You can rent The French Connection from Prime Video.
Poseidon rests firmly in the very ‘70s disaster-movie style: an all-star cast faces doom and soapy drama, this time on a cruise ship turned upside down. These casts were always blends of older, more familiar faces and relatively younger stars, of which top-billed Hackman was representative. These movies aren’t really about the acting, but this one wasn’t received as a dumb action movie: it received multiple Academy Award nominations and earned Hackman a Best Actor BAFTA, a single award given for two performances in two very different movies. The first was his performance as earnest reverend Frank Scott in this one, and as Popeye Doyle in The French Connection. Even way back in 1972 it was clear that Hackman had range. You can stream The Poseidon Adventure on Starz or rent it from Prime Video.
A little-known entry in the filmographies of both Hackman and costar Al Pacino, this character drama is worth seeking out. Hackman plays a drifter and ex-con who hooks up with a simple-minded sailor (Pacino). The pair set off across the country with plans to open a business together, but get into trouble along the way and wind up doing a stint in prison—and experience that will have a profound effect on both their lives. Though it won the top award at the Cannes Film Festival, it is little discussed today, and that’s too bad—it’s not often you get to enjoy the likes of Hackman and Pacino playing opposite one another. You can rent Scarecrow from Prime Video.
Francis Ford Coppola’s film didn’t do much in the way of business on its initial release, but the critics and the years have been extremely kind to the film, no small accomplishment given that much of its plot hinges on 1970s-era technology. The movie’s themes about the dangers of the surveillance state and ambivalence about our need to know everything about everyone are as relevant now as ever. Hackman plays yet another iconic character in Harry Caul, brilliant at his job but also, himself, a deeply secretive and haunted man. His performance here is simply one of the finest in an era full of brilliant performances. You can stream The Conversation on The Criterion Channel or rent it from Prime Video.
An absolutely essential neo-noir, Hackman stars here as retired football player Harry Moseby, now a private investigator but with a personal life that’s crumbling around him. Like other noir films before it, the plot thread grow increasingly convoluted and dense, building toward an impressively unexpected ending, but Harry remains the glue that holds it all together. Even as a depressed and sullen character who you wouldn’t want to spend five minutes with in real life, he’s riveting. You can rent Night Moves from Prime Video.
Though it received mixed reviews at the time, war film A Bridge Too Far was a box office hit, and stands today as the kind of epic adult drama Hollywood rarely makes anymore. With a screenplay by William Goldman, it depicts a doomed military operation in the Nazi-occupied Netherlands in 1944. Hackman is part of a stacked cast that includes James Caan, Michael Caine, Sean Connery, Elliott Gould, Anthony Hopkins, Laurence Olivier, Ryan O’Neal, and Robert Redford. You can stream A Bridge Too Far on MGM+ or rent it from Prime Video.
For at least a generation, Hackman was the definitive Lex Luthor in the definitive superhero movie. Director Richard Donner promised a level verisimilitude in his Super-saga, which Christopher Reeve and Margot Kidder deliver. Hackman, though, is the third point on that triangle, alternately delivering comic relief and a sense of real menace—even with a full head of hair. Today’s movie supervillains are all about conquering the universe, which feels like a distraction from this movie’s more real and present threat: a ruthless real-estate mogul willing to watch millions die for a few extra bucks. You can stream Superman on Max or rent it from Prime Video.
A sleeper hit at the box office that has come to be recognized as one of the most inspiring sports movies ever made, this 1986 drama gave Hackman one of his best-loved roles. He plays Norman Dale, a teacher at a poor high school in rural Indiana who leads a team of misfits to glory on the court. Though Hackman was overlooked, Dennis Hopper earned a Best Supporting Actor Oscar nod for his turn as the town drunk who finds new purpose serving as Dale’s assistant coach. You can rent Hoosiers from Prime Video. Starting Feb. 28 you can also stream it free on Prime Video With Ads.
Simultaneously smart and trashy, No Way Out pays tribute to noir movies past while steering more firmly into erotic thriller territory—not that big a leap. Hackman here plays Secretary of Defense David Brice, the type of role that’s just window dressing in many other movies. Here, though, Hackman is having a grand time playing Brice as a thoroughly nasty bit of business—duplicitous, murderous, and sharing a mistress (Sean Young) with lead Kevin Costner. It’s not Hackman’s finest performance, but it’s definitely one of his juiciest. You can stream No Way Out with ads on Pluto TV or rent it from Prime Video.
Though its politics don’t seem quite as progressive 37 years on, there’s no arguing the fact that Gene Hackman commands the screen in this racially charged crime thriller, set amid the 1960s civil rights movement and inspired by true events. Hackman and Willem Dafoe play FBI agents investigating the murders of three civil rights workers in a southern town that is cozy with the KKK. Hackman was nominated for Best Actor for his turn as a former good-ol’-boy sheriff turned federal agent, who knows all too well how racism and prejudice operate in the town, and is willing to bend the rules to bring the killers to justice. You can stream Mississippi Burning free with ads on Pluto TV, catch it on Prime Video, or rent it from Apple TV.
Unforgiven was seen as a valedictory for Clint Eastwood, but the movie’s sole acting Oscar went to Hackman. He plays Sheriff Little Bill Daggett, whose rejection of vigilantism puts him at odds with Eastwood’s William Munny, in town to avenge the disfiguring of a sex worker. Munny may be the movie’s center, but Little Bill provides all the conflict, and it offers a later-career return to the types of complicated, morally grey characters of his earlier days. You can stream or rent Unforgiven from Prime Video.
Everyone says Unforgiven is a revisionist western, but it looks wildly traditional next to Sam Raimi’s deliberately over-the-top take on the genre. Hackman plays John Herod, the ruthless and endlessly greedy ruler of the Old West town of Redemption. Herod arranges a round-robin style contest of champions in town, in which gunfighters are to fight for cash, win, yield, or die. This isn’t a subtle or insightful performance, but a delightfully hammy one. Even when playing a very recognizable Gene Hackman type, the actor could still be awfully fun to watch. You can stream The Quick and the Dead on Hulu or rent it from Prime Video.
Though sometimes dismissed as a spin on The Hunt for Red October, this submarine thriller is impressively smart, pitting Hackman’s experienced sub commander against Denzel Washington as his first officer, both men in conflict over interpretation of an order to launch missiles, the outcome of which could have devastating consequences. You don’t necessarily come to a Tony Scott action thriller for the acting, but the movie is a real showcase for its leads, and a fascinating juxtaposition of two brilliant actors from different generations. You can rent Crimson Tide from Prime Video.
Gene Hackman’s range encompassed all types of characters, but he rarely seemed to be having more fun than when playing a sleazeball—something he does with gusto in this satire of mid-’90s Hollywood excess, directed by Barry Sonnenfeld and based on the novel by Elmore Leonard. He plays a B-movie director in debt with the mob who gets in way over his head when he get involved with a movie-obsessed loan shark (John Travolta) in an attempt to get out a tight spot. Unsurprisingly, things don’t go smoothly. You can stream Get Shorty free with ads on the Roku Channel or rent it from Prime Video.
An indisputable crowd-pleaser, The Birdcage sees Hackman as a thoroughly conservative senator (in stark contrast to the actor’s real-life politics) who heads to South Beach to meet the EXTREMELY GAY family of his daughter’s fiancée. It’s a fun villain-esque role for Hackman, one that memorably sees him in full drag for the final act. You can rent The Birdcage from Prime Video.
This surveillance-state thriller isn’t nearly as smart as its 1970s influences, but it’s entirely entertaining in the way it approaches many of the same themes with a more action-heavy style. Opposite Will Smith, Hackman here plays Brill Lyle, a paranoid surveillance expert who has so much in common with The Conversation’s Harry Caul that you might consider Enemy of the State a blockbuster take on the earlier film. You can rent Enemy of the State from Prime Video.
The same year Steven Soderbergh’s Ocean’s Eleven pulled off a box office cash grab on the backs of (almost) a dozen of Hollywood hottest stars, David Mamet built his own crime caper around a band of aging thieves. Hackman plays the leader of a gang of professional smash-and-grabbers whose face is captured by security cameras during a job, forcing him to go on the run and attracting the ire of his partners in the “business.” Hackman handles Mamet’s mouthfuls of dialogue with practiced ease, elevating what Roger Ebert described as “the kind of caper movie that was made before special effects replaced wit, construction, and intelligence.” You can rent Heist from Prime Video.
Though he’d appear in a few more movies before retiring in 2004, Wes Anderson’s The Royal Tenenbaums was Hackman’s last standout performance, and one of his very best. He’s hateable and irresistible in equal measure as the deeply flawed patriarch of a deeply neurotic, Salinger-inspired New York family who assembles his estranged wife (Anjelica Huston) and deeply resentful children (played by Luke Wilson, Ben Stiller, and Gwyneth Paltrow) to tell them he only has weeks to live. You can rent The Royal Tenenbaums from Prime Video.
Adult Swim announced that it would air the next anime from Shinichirō Watanabe, the creator of Cowboy Bebop, way back in 2023, and as of today, we finally have a release date. Lazarus is set to premiere on April 5 at midnight on Adult Swim, and will be available to stream on Max the day after.
Lazarus follows a task force of agents, also called Lazarus, who are hunting a mad scientist that developed a miracle drug called “Hapna.” The drug was created to be a painkiller, but was also secretly designed to kill whoever takes it, three years after it’s first taken. Lazarus are trying to find the creator of Hapna to create a vaccine that prevents the drug’s negative side effects, and save the world in the process.
Based on the trailer, the series’ sci-fi setting, jazzy music (provided by Bonobo, Floating Points and Kamasi Washington) and shaggy-haired protagonist Axel all recall Watanabe’s previous series Cowboy Bebop, but Lazarus looks like it’ll have its own charms, too. The series’ action sequences are choreographed by by John Wick director Chad Stahelski and the story takes inspiration from the opioid crisis and climate change, according to a Polygon interview with Watanabe from October 2024.
Watanabe’s last series Carole & Tuesday premiered on Netflix in the US in 2019 and Netflix’s less-than-stellar live action remake of Cowboy Bebop came and went in 2021. The world is more than ready for some original strength Shinichirō Watanabe anime, and now it won’t have to wait much longer to get it.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/lazarus-the-new-anime-from-the-creator-of-cowboy-bebop-premieres-april-5-192314801.html?src=rss

He recounts how it once saved a driver trapped in a snowstorm when mobile networks failed. BT’s regulator, Ofcom, protects phone boxes that meet specific criteria, including emergency usage and location in signal-poor areas. Of the UK’s original 100,000 phone boxes, only 14,000 remain functional, with 3,000 being the classic red design. For Harris, the fight transcends practicality. “It would be alive, wouldn’t it? I feel an empathy for a living thing,” he told The Guardian. “The nearer you get to the end, the more you want to see things live.”
Read more of this story at Slashdot.
Tate and his brother were able to leave Romania thanks to pressure from the Trump administration.
Peni Parker is a spider-person from the future, but instead of relying on mutations or enhancements herself, she has her mechanized counterpart to fill the web-slinging role for her. Peni is a fantastic ‘setup’ tank who excels at area denial, if she has time to set up. Weaker when pushing, she shines when defending…
Sony’s first PlayStation VR for the PlayStation 4 hit stores at the right price at the right time and ended up being one of VR’s biggest hits. The PlayStation 5’s PlayStation VR2? Not so much, unfortunately. In either an effort to clear unsold inventory, an attempt to revitalize the platform, or both, Sony has announced it’s dropping the price of the headset significantly.
Starting in March, the main SKU of the headset will drop from $550 to $400 in the US. Europe, the UK, and Japan will also see price cuts to 550 euros, 400 pounds, and 66,980 yen, respectively, as detailed on the PlayStation Blog. Strangely, the bundle that includes the game Horizon: Call of the Mountain (originally $600) will also drop to the same exact price. That’s welcome, but it’s also a little bit difficult not to interpret that as a sign that this is an attempt to empty inventory more than anything else.
The headset launched in early 2023 but has suffered from weak software support ever since—a far cry from the first PSVR, which had one of the strongest libraries of its time. It didn’t help that unlike the regular PlayStation 5, the PSVR2 was not backward-compatible with games released for its predecessor.
Andrzej Sapkowski’s Crossroads of Ravens is getting a global release in multiple languages September 30.