Teaching about AI in K–12 education: Thoughts from the USA

As artificial intelligence continues to shape our world, understanding how to teach about AI has never been more important. Our new research seminar series brings together educators and researchers to explore approaches to AI and data science education. In the first seminar, we welcomed Shuchi Grover, Director of AI and Education Research at Looking Glass Ventures. Shuchi began by exploring the theme of teaching using AI, then moved on to discussing teaching about AI in K–12 (primary and secondary) education. She emphasised that it is crucial to teach about AI before using it in the classroom, and this blog post will focus on her insights in this area.

Shuchi Grover gave an insightful talk discussing how to teach about AI in K–12 education.
Shuchi Grover gave an insightful talk discussing how to teach about AI in K–12 education.

An AI literacy framework

From her research, Shuchi has developed a framework for teaching about AI that is structured as four interlocking components, each representing a key area of understanding:

  • Basic understanding of AI, which refers to foundational knowledge such as what AI is, types of AI systems, and the capabilities of AI technologies
  • Ethics and human–AI relationship, which includes the role of humans in regard to AI, ethical considerations, and public perceptions of AI
  • Computational thinking/literacy, which relates to how AI works, including building AI applications and training machine learning models
  • Data literacy, which addresses the importance of data, including examining data features, data visualisation, and biases

This framework shows the multifaceted nature of AI literacy, which involves an understanding of both technical aspects and ethical and societal considerations. 

Shuchi’s framework for teaching about AI includes four broad areas.
Shuchi’s framework for teaching about AI includes four broad areas.

Shuchi emphasised the importance of learning about AI ethics, highlighting the topic of bias. There are many ways that bias can be embedded in applications of AI and machine learning, including through the data sets that are used and the design of machine learning models. Shuchi discussed supporting learners to engage with the topic through exploring bias in facial recognition software, sharing activities and resources to use in the classroom that can prompt meaningful discussion, such as this talk by Joy Buolamwini. She also highlighted the Kapor Foundation’s Responsible AI and Tech Justice: A Guide for K–12 Education, which contains questions that educators can use with learners to help them to carefully consider the ethical implications of AI for themselves and for society. 

Computational thinking and AI

In computer science education, computational thinking is generally associated with traditional rule-based programming — it has often been used to describe the problem-solving approaches and processes associated with writing computer programs following rule-based principles in a structured and logical way. However, with the emergence of machine learning, Shuchi described a need for computational thinking frameworks to be expanded to also encompass data-driven, probabilistic approaches, which are foundational for machine learning. This would support learners’ understanding and ability to work with the models that increasingly influence modern technology.

A group of young people and educators smiling while engaging with a computer.

Example activities from research studies

Shuchi shared that a variety of pedagogies have been used in recent research projects on AI education, ranging from hands-on experiences, such as using APIs for classification, to discussions focusing on ethical aspects. You can find out more about these pedagogies in her award-winning paper Teaching AI to K-12 Learners: Lessons, Issues and Guidance. This plurality of approaches ensures that learners can engage with AI and machine learning in ways that are both accessible and meaningful to them.

Research projects exploring teaching about AI and machine learning have involved a range of different approaches.
Research projects exploring teaching about AI and machine learning have involved a range of different approaches.

Shuchi shared examples of activities from two research projects that she has led:

  • CS Frontiers engaged high school students in a number of activities involving using NetsBlox and accessing real-world data sets. For example, in one activity, students participated in data science activities such as creating data visualisations to answer questions about climate change. 
  • AI & Cybersecurity for Teens explored approaches to teaching AI and machine learning to 13- to 15-year-olds through the use of cybersecurity scenarios. The project aimed to provide learners with insights into how machine learning models are designed, how they work, and how human decisions influence their development. An example activity guided students through building a classification model to analyse social media accounts to determine whether they may be bot accounts or accounts run by a human.
A screenshot from an activity to classify social media accounts 
A screenshot from an activity to classify social media accounts 

Closing thoughts

At the end of her talk, Shuchi shared some final thoughts addressing teaching about AI to K–12 learners: 

  • AI learning requires contextualisation: Think about the data sets, ethical issues, and examples of AI tools and systems you use to ensure that they are relatable to learners in your context.
  • AI should not be a solution in search of a problem: Both teachers and learners need to be educated about AI before they start to use it in the classroom, so that they are informed consumers.

Join our next seminar

In our current seminar series, we are exploring teaching about AI and data science. Join us at our next seminar on Tuesday 11 March at 17:00–18:30 GMT to hear Lukas Höper and Carsten Schulte from Paderborn University discuss supporting middle school students to develop their data awareness. 

To sign up and take part in the seminar, click the button below — we will then send you information about joining. We hope to see you there.

I want to join the next seminarThe schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

The post Teaching about AI in K–12 education: Thoughts from the USA appeared first on Raspberry Pi Foundation.

Teaching AI safety: Lessons from Romanian educators

This blog post has been written by our Experience AI partners in Romania, Asociatia Techsoup, who piloted our new AI safety resources with Romanian teachers at the end of 2024.

Last year, we had the opportunity to pedagogically test the new three resources on AI safety and see first-hand the transformative effect they have on teachers and students. Here’s what we found.

Students in class.

Romania struggles with the digital skills gap

To say the internet is ubiquitous in Romania is an understatement: Romania has one of the fastest internets in the world (11th place), an impressive mobile internet penetration (86% of the population), and Romania is leading Central and Eastern Europe in terms of percentage of population that is online (89% of the entire population). Unsurprisingly, most of Romania’s internet users are also social media users. 

When you combine that with recent national initiatives, such as

  • The introduction of Information Technology and Informatics in the middle-school curriculum in 2017 as a compulsory subject
  • A Digital Agenda as a national strategy since 2015 
  • Allocation of over 20% of its most recent National Recovery and Resilience Fund for digital transition

one might expect a similar lead in digital skills, both basic and advanced.

But only 28% of the population, well below the 56% EU average, and just 47% of young people between 16 and 24 have basic digital skills — the lowest percentage in the European Union. 

Findings from the latest International Computer and Information Literacy Study (ICILS, 2023)  underscore the urgent need to improve young people’s digital skills. Just 4% of students in Romania were scored at level 3 of 4, meaning they can demonstrate the capacity to work independently when using computers as information gathering and management tools, and are able, for example, to recognise that the credibility of web‐based information can be influenced by the identity, expertise, and motives of the people who create, publish, and share it.

Students use a computer in class.

Furthermore, 33% of students were assessed as level 1, while a further 40% of students did not even reach the minimum level set out in the ICILS, which means that they are unable to demonstrate even basic operational skills with computers or an understanding of computers as tools for completing simple tasks. For example, they can’t use computers to perform routine research and communication tasks under explicit instruction, and can’t manage simple content creation, such as entering text or images into pre‐existing templates.

Why we wanted to pilot the Experience AI safety resources

Add AI — and particularly generative AI — to this mix, and it spells huge trouble for educational systems unprepared for the fast rate of AI adoption by their students. Teachers need to be given the right pedagogical tools and support to address these new disruptions and the AI-related challenges that are adding to the existing post-pandemic ones.

This is why we at Asociația Techsoup have been enthusiastically supporting Romanian teachers to deliver the Experience AI curriculum created by the Raspberry Pi Foundation and Google DeepMind. We have found it to be the best pedagogical support that prepares students to fully understand AI and to learn how to use machine learning to solve real-world problems.

Testing the resources

Last year, we had the opportunity to pedagogically test the new three resources on AI Safety and see first-hand the transformative effect they have on teachers and students.

Students in class.

We worked closely with 8 computer science teachers in 8 Romanian schools from rural and small urban areas, reaching approximately 340 students between the ages of 13 and 18.

Before the teachers used the resources in the classroom, we worked with them in online community meetings and one-to-one phone conversations to help them review the available lesson plans, videos, and activity guides, to familiarise themselves with the structure, and to plan how to adapt the sessions to their classroom context. 

In December 2024, the teachers delivered the resources to their students. They guided students through key topics in AI safety, including understanding how to protect their data, critically evaluating data to spot fake news, and how to use AI tools responsibly. Each session incorporated a dynamic mix of teaching methods, including short videos and presentations delivering core messages, unplugged activities to reinforce understanding, and structured discussions to encourage critical thinking and reflection. 

Gathering feedback from users

We then interviewed all the teachers to understand their challenges in delivering such a new curriculum and we also observed two of the lessons. We took time to discuss with students and gather in-depth feedback on their learning experiences, perspectives on AI safety, and their overall engagement with the activities, in focus groups and surveys.

Feedback gathered in this pilot was then incorporated into the resources and recommendations given to teachers as part of the AI safety materials.

Teachers’ perspectives on the resources

It became obvious quite fast for both us and our teachers that the AI safety resources cover a growing and unaddressed need: to prepare our students for the ubiquitous presence of AI tools, which are on the road to becoming as ubiquitous as the internet itself.

A teacher and students in class.

Teachers evaluated the resources as very effective, giving them the opportunity to have authentic and meaningful conversations with their students about the world we live in. The format of the lessons was engaging — one of the teachers was so enthusiastic that she actually managed to keep students away from their phones for the whole lesson. 

They also appreciated the pedagogical quality of the resources, especially the fact that everything is ready to use in class and that they could access them for free. In interviews, they also appreciated that they themselves also learnt a lot from the lessons:

“For me it was a wake-up call. I was living in my bubble, in which I don’t really use these tools that much. But the world we live in is no longer the world I knew. … So such a lesson also helps us to learn and to discover the children in another context, – Carmen Melinte, a computer science teacher at the Colegiul Național Grigore Moisil in the small city of Onești, in north-east Romania, one of the EU regions with the greatest poverty risk.

What our students think about the resources

Students enjoyed discussing real-world scenarios and admitted that they don’t really have adults around whom they can talk to about the AI tools they use. They appreciated the interactive activities where they worked in pairs or groups and the games where they pretended to be creators of AI apps, thinking about safety features they could implement:

“I had never questioned AI, as long as it did my homework,” said one student in our focus groups, where the majority of students admitted that they are already using large language models (LLMs) for most of their homework.

“I really liked that I found out what is behind that ‘Accept all’ and now I think twice before giving my data,” – Student at the end of the ‘Your data and AI’ activities.

“Activities put me in a situation where I had to think from the other person’s shoes and think twice before sharing my personal data,” commented another student.

Good starting point

This is a good first step: there is an acute need for conversations between young people and adults around AI tools, how to think about them critically, and how to use them safely. School is the right place to start these conversations and activities, as teachers are still trusted by most Romanian students to help them understand the world.

Students use a computer in class.

But to be able to do that, we need to be serious about equipping teachers with pedagogically sound resources that they can use in class, as well as training them, supporting them, and making sure that most of their time is dedicated to teaching, and not administration. It might seem a slow process, but it is the best way to help our students become responsible, ethical and accountable digital citizens.

We are deeply grateful to the brave, passionate teachers in our community who gave the AI safety resources a try and of course to our partners at the Raspberry Pi Foundation for giving us the opportunity to lead this pilot.

If you are a teacher anywhere in the world, give them a try today to celebrate Safer Internet Day: rpf.io/aisafetyromania

The post Teaching AI safety: Lessons from Romanian educators appeared first on Raspberry Pi Foundation.

Dream of the Desert

Akihabara News — Saudi Arabia is preparing to introduce “Dream of the Desert,” a luxury train service that will connect Riyadh to Al Qurayyat, near the Jordanian border. Scheduled to start in late 2026, this venture is a collaboration between Saudi Arabia Railways and Italy’s Arsenale hospitality group.

The train will feature fourteen carriages with 34 suites, accommodating up to 82 passengers. It will travel a 1,300-kilometer route, showcasing some of the country’s most significant cultural and natural landscapes.

Technologically, the train is equipped with advanced climate control systems to manage the desert environment, offering personalized temperature settings in each suite. Solar panels are installed to supplement the train’s energy needs, aiming for a lower carbon footprint.

Digital interfaces within the suites allow for control of lighting, entertainment, and room service via touch panels or mobile devices. High-speed Wi-Fi is available throughout the journey, ensuring passengers remain connected.

Safety measures include a collision avoidance system, real-time track monitoring, and biometric security for access to suites. Interactive displays will educate passengers about the regions and cultures along the route, integrating live exterior views.

The train will operate on enhanced existing railway lines, which have been modified to provide a smoother, quieter ride. This project is part of Saudi Arabia’s broader Vision 2030 initiative, which includes promoting tourism and cultural engagement through sustainable means.

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The post Dream of the Desert appeared first on Akihabara News.

Strike-Throwing Bowling Robot

This is a video of E.A.R.L., an industrial bowling robot developed by the United States Bowling Congress (and what a Congress it is!) to test bowling balls. E.A.R.L. has managed to bowl perfect games, but has yet to bowl 3 perfect games in a row. There’s always room for improvement — that’s the lesson here. Except me, I’m perfect in every way. “Put your tits away.” I’m tanning them from the computer screen.

Bowling bot
byu/Wololo–Wololo inEngineeringPorn

Animals On Glass, A Compilation Of Animals Viewed From Below

This is Animals on Glass, a short compilation shot by the Wakaleo Animal Channel of a number of different animals filmed from underneath through a glass table. A change in perspective, that’s cool. A lot of those animals looked wild from below. Were the mealworms really necessary though? They look the exact same from the top and bottom. Me? I only look decent when shot from above and to the left (my good side), and in very dim lighting. Yeah, now shake the camera a bit when you hit the button.

Jim Carrey Characters In Star Wars

This is a video from Youtuber Your_Kryptonite7 (Youtube videos are not my kryptonite, my kryptonite is a mixed berry crumble with vanilla bean ice cream), who edited a number of Jim Carrey’s movie characters into scenes from different Star Wars films. Is it a masterpiece? It’s at least an apprenticepiece. Or, to keep with the Star Wars theme, a padawanpiece. Remember when Anakin used to race pods? That boy took a WRONG TURN somewhere. *tries reheating cold coffee using The Force, takes sip* Damn, I must be low on midi-chlorians. I just had my girlfriend proofread this and she said she had no clue what I’m talking about, and, honestly, I’m fine with that/not sure I do either.

Guitarist Mimics His Cat’s Meows

This is a short video of studio musician Martin Motnik using an electric guitar to mimic the meows his cat makes. I smell a duet! Or is that the surprise turd your cat left in the bed because you didn’t give it what it wanted when it wanted it? You can ask Darwin, cats are the pinnacle of evolutionary vindictiveness.

Setting The Guinness World Record For Most Rubik’s Cubes Solved Underwater In One Breath

Because there’s a Guinness World Record for everything (especially when it comes to Rubik’s Cubes), this is a video of Singaporean Daryl Tan Hong An setting the record for most Rubik’s Cubes solved underwater in one breath, with a very respectable 14. For reference about how impressive that is, I would have drowned trying to solve the first one. Or just bailed on the record attempt entirely and tried weaving a raft out of pool noodles instead. *shrug* I’m a kid at heart. My girlfriend says I need to grow up but you shouldn’t get into a relationship with someone expecting them to change.

Wingsuiter Connects With, Gets Towed Back Up To Altitude By Plane For Endless Skydive

This is a video documenting Red Bull skydiver Max Manow’s quest to wingsuit into the Grand Canyon, grab hold of a tow bar below a plane, and be lifted back up into the sky for another skydive without ever having to land. Think of it as aerial refueling, but for a skydiver. Max’s ultimate goal is to be able to create an endless skydive. That’s certainly a goal. My ultimate goal? Live a happy, healthy life and die with no complaints. “But you’re a miserable layabout and complain about everything.” Well right now it’s more of a pipe dream.

Successful jump and tow begins at 8:50.

4-Mile Drone Flight Up French Alps Mountain

This is an almost 4-mile drone flight up the French alps piloted by Romano FPV starting from Chamonix (altitude: 3379-ft) to the peak of Aiguille du Midi (altitude: 12,605-ft). That’s an altitude gain of 9,226 feet, or 1.75-miles. Damn, I would probably have trouble breathing all the way up there. Full disclosure: I have trouble breathing everywhere because of my allergies. I take drugs, but they don’t work. “Drugs FOR allergy relief?” Well let’s not get nit-picky.

Guy Makes Girlfriend A Video Game For Her 25th Birthday

Possibly in an effort to make all other boyfriends look bad (but probably just out of love), this is a video of Bryson McBee presenting his girlfriend Meg with the little video game he made her for her 25th birthday. It’s cute. So cute I hope my own girlfriend never sees it. Per Bryson:

meg was pretty anxious about her frontal lobe fully developing this year, so I made her a little video game about

Nothing to worry about, Meg — my frontal lobe still hasn’t fully developed and I turned 25 many moons ago. It’s a work in progress. Imagine a construction crew tasked with building a highway that has zero clue what they’re doing. It’s like that — nothing but roundabouts and dead-ends as far as the eye can see. All the onramps? Straight into oncoming traffic.

Job-Search Sites Try Shaming Companies That ‘Ghost’ Job-Seekers

An anonymous reader shared this report from Fortune:

More than 14 million job seekers’ applications went completely ignored in a single quarter last year, according to one hiring platform. Now, sites like Greenhouse and LinkedIn are experimenting with new ways to hold companies accountable for making the hiring process so miserable for applicants. Three of the biggest job search sites — LinkedIn, Indeed and Greenhouse — have put tools in place to highlight which companies frequently respond to applicants in a timely manner… According to Greenhouse, half of applicants say they’ve been ghosted after an interview.

Meanwhile, new artificial intelligence tools have made it easier for candidates to play a numbers game, generating tailored resumes for hundreds of roles. But that’s led to an increasingly overwhelming flood of applications for companies, making it nearly impossible to process the deluge and respond to every hopeful in a timely manner — let alone find their perfect match… [LinkedIn is] refining its “job match” feature that uses AI to see how well qualified a candidate is for a given listing. The feature is designed to help cut down on the flood of applications companies are receiving by nudging users to focus their efforts on jobs where they actually have a good shot at hearing back. That, in theory, should make the hiring process more efficient for both parties…

Indeed chose to focus on encouraging employer responsiveness after the issue showed up as the biggest pain point for job seekers in a recent survey. While the platform has issued “responsive employer” badges since 2018 to recognize companies that consistently reply to more than half of all messages, it started releasing even more detail in 2023, including labels that share the employer’s median response time with candidates… Greenhouse, meanwhile, is testing a set of four badges that would verify an employer meets the platform’s respectful, communicative, prepared and fair hiring process standards for a given job posting… For “communicative,” they’re expected to clear out active candidates on closed jobs and send out rejection emails.
LinkedIn is also adding “responsiveness insights,” according to the article, which “show applicants which listings are being actively reviewed by employers.

“It’s testing the insights on a small number of job postings before rolling them out sitewide in the coming months.”

Read more of this story at Slashdot.