Explain it like I’m 5: Why is everyone on speakerphone in public?

The key to working at a place like Ars Technica is solid news judgment. I’m talking about the kind of news judgment that knows whether a pet peeve is merely a pet peeve or whether it is, instead, a meaningful example of the Ways that Technology is Changing our World.

The difference between the two is one of degree: A pet peeve may drive me nuts but does not appear to impact anyone else. A Ways that Technology is Changing our World story must be about something that drives a lot of people nuts.

“But where is the threshold?” I hear you asking plaintively. “It’s extremely important that I know when something crosses the line from pet peeve to important, chin-stroking journalism topic!”

Read full article

Comments

Windows 11’s Steam Deck-ish, streamlined Xbox gaming UI comes to all PCs in April

When Asus and Microsoft launched the ROG Xbox Ally X last summer, it came with a bespoke controller-driven full-screen interface running on top of Windows 11. The handheld was still running Windows under the hood, and you could bring up the typical Windows desktop any time, but it defaulted to the full-screen gaming UI.

Then called either the “Xbox Experience for Handheld” or the “Xbox Full-Screen Experience (FSE)” depending on who you asked and when, Microsoft said it would be available on all Windows PCs at some point in 2026. That point has apparently arrived: Microsoft announced this week at the Game Developers Conference that other Windows 11 PCs “in select markets” would be getting what’s now being called “Xbox mode” starting in April.

Under the hood, a PC running in Xbox mode is still running regular-old Windows, with the same capabilities as any other PC. But there are system services and UI elements (like the standard Start menu and taskbar) that don’t launch when the system is in Xbox mode, something Microsoft claims can save a gigabyte or two of RAM while also allowing systems to use less energy. Users can return to Windows’ traditional desktop mode whenever they want, though.

Read full article

Comments

“Use a gun” or “beat the crap out of him”: AI chatbot urged violence, study finds

An advocacy group said its study of 10 artificial intelligence chatbots found that most of them gave at least some help to users planning violent attacks and that nearly all failed to discourage users from violence. Several chatbot makers say they have made changes to improve safety since the tests were conducted between November and December.

Of the 10 chatbots, “Character.AI was uniquely unsafe,” said the report published today by the Center for Countering Digital Hate (CCDH), which conducted research in collaboration with CNN reporters. Character.AI “encouraged users to carry out violent attacks,” with specific suggestions to “use a gun” on a health insurance CEO and to physically assault a politician, the CCDH wrote.

“No other chatbot tested explicitly encouraged violence in this way, even when providing practical assistance in planning a violent attack,” the report said.

Read full article

Comments

Grammarly has disabled its tool offering generative-AI feedback credited to real writers

Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on “publicly available information from third-party LLMs,” which sounds a lot like web crawlers of dubious legality were involved. 

The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers’ names appeared on Grammarly without their permission or knowledge. “References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities,” the company hedged in a disclaimer on the service. 

As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased with Grammarly and Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I’m sure was a big relief to the deceased contingent and to those living ones who aren’t closely following AI news and might still not know they were being cited by the tool. 

Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. “The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans,” he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.

This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss

Swiss E-Voting Pilot Can’t Count 2,048 Ballots After USB Keys Fail To Decrypt Them

A Swiss e-voting pilot was suspended after officials couldn’t decrypt 2,048 ballots because the USB keys needed to unlock them failed. “Three USB sticks were used, all with the correct code, but none of them worked,” spokesperson Marco Greiner told the Swiss Broadcasting Corporation’s Swissinfo service. The canton government says it “deeply regrets” the incident and has launched an investigation with authorities. The Register reports: Basel-Stadt announced the problem with its e-voting pilot, open to about 10,300 locals living abroad and 30 people with disabilities, last Friday afternoon. It encouraged participants to deliver a paper vote to the town hall or use a polling station but admitted this would not be possible for many. By the close of polling on Sunday, its e-voting system had collected 2,048 votes, but Basel-Stadt officials were not able to decrypt them with the hardware provided, despite the involvement of IT experts. […]

The votes made up less than 4 percent of those cast in Basel-Stadt and would not have changed any results, but the canton is delaying confirmation of voting figures until March 21 and suspending its e-voting pilot until the end of December, while its public prosecutor’s office has started criminal proceedings. The country’s Federal Chancellery said e-voting in three other cantons — Thurgau, Graubunden, and St Gallen — along with the nationally used Swiss Post e-voting system, had not been affected.


Read more of this story at Slashdot.

How the Government Uses Advertising Data to Track People (and What You Can Do to Limit It)

It probably comes as no surprise that government agencies have access to a lot of your data—in part because we hand some of it over to them directly, and in part because they are able to purchase it from data brokers that already exist to harvest, aggregate, and sell it to other companies. A recent report from 404 Media confirms that Customs and Border Protection (CBP) is among those buying and using location data collected via ads to track users’ movements.

Immigration and Customs Enforcement (ICE), the FBI, and a handful of other federal agencies have also purchased location data from brokers in recent years, but the internal document from the Department of Homeland Security obtained by 404 Media confirms that CBP has sourced its location tracking in part from real-time bidding (RTB), which is behind every online ad you are served.

The Electronic Frontier Foundation describes how this process exposes your location data, which happens within milliseconds each time you open an ad-supported app or visit a website. The app or website pings an ad tech company to figure out which ads to serve, and that company puts together a “bid request” using your data, including your device’s advertising ID, IP address, demographic information, GPS coordinates, and more. That bid request goes out to thousands of advertisers, and the highest bidder is the one that ultimately gets displayed.

In the meantime, both ad tech companies and advertisers receive all of your data, and organizations that purchase this data can connect movements to specific devices, facilitating surveillance over a period of time.

How to protect your location data against tracking

As EFF points out, law enforcement agencies in almost every state can purchase location data from data brokers without first obtaining a warrant, so the onus is largely on users to protect themselves against location tracking. (It’s worth noting that Apple devices generally have more privacy-forward settings than Android, as apps running on iOS are required to request access to advertising IDs, allowing users to more easily opt out.)

All of this means that you can (and should) take a few steps to minimize how your location is tracked and shared.

Disable ad IDs on your device

To delete ad identifiers on Android, go to Settings > Security & privacy > Privacy controls > Ads and tap Delete advertising ID.

On iOS, disable the advertising ID globally under Settings > Privacy & Security > Tracking and toggle off Allow Apps to Request to Track. Then, go to Settings > Privacy & Security > Apple Advertising and disable Personalized Ads to eliminate internal tracking for Apple’s native services.

Audit which apps have access to location services

You need to know which apps are using your location data, and disable permissions where it is not essential for the app to function. Alternatively, allow apps to access your location only when in use and turn off precise location sharing (so only your approximate location is visible).

On iOS, this is under Settings > Privacy & Security > Location Services, where you can select permissions and toggle off Precise Location for individual apps. On Android, go to Settings > Privacy & Security > Privacy Controls > Permission Manager.

Use airplane mode to stop real-time tracking

Airplane mode is a one-touch way to limit tracking—useful if you are headed to a protest or other sensitive location. Your device can still store and transmit this data later, but EFF notes that most apps aren’t that likely to do so.

These Smart Glasses Can Be Used As a Private HD Screen, and They’re $50 Off Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

TCL is exploring making tech beyond QLED TVs, and the RayNeo Air 4 Pro AR/XR Smart Glasses are its latest project. These glasses project your phone, laptop, or gaming system into a 201-inch virtual display that only you can see. Amazon has them available for $249 (originally $299) when you use the on-page coupon. At $249, they would be at their lowest price since their recent release date, according to price-tracking tools.

The RayNeo Air 4 Pro just came out in late February, but they’re far from the only screen-mirroring wearable monitor you can buy on the market. The XReal One Pro are another pair that competes with the RayNeo Air 4 Pro. Senior Staff Writer Stephen Johnson tested both in case you want to see if one or the other fits your needs better. However, Stephen named the RayNeo Air 4 Pro the best value in AR right now, with a price that punches well above its weight by offering flagship features that more expensive competitors have.

You can watch more than movies or shows or scroll on your phone with these glasses. The 120Hz refresh rate means gaming looks good, too—you can connect a PS5, Xbox, Switch, or your phone to the virtual screen. There’s also a 3D feature that upgrades 2D media as long as it’s saved in your phone or laptop (no streaming).

The audio works with four speakers tuned with Bang & Olufsen using directional sound, very much like open-ear headphones, offering a surround sound and spatial audio feature that makes the viewing experience more immersive. Keep in mind that these won’t work for productivity if you want to use them as a second monitor, since it projects into wherever you’re looking; if you look at your laptop screen, the virtual projection will overlap your computer monitor.

Our Best Editor-Vetted Tech Deals Right Now

Deals are selected by our commerce team

How to Avoid Injury While Using Runna Training Programs

Runna is one of the most talked-about training apps in running communities, and Strava’s acquisition of the platform earlier this year only cemented its status as the go-to tool for runners who want structure without hiring a coach. Recently, however, not all the buzz has been good. All over Reddit and TikTok, runners are blaming virtual coaches and algorithmic training programs for their shin splints, stress fractures, and various running injuries. Some blame Runna in particular for pushing runners too aggressively.

The thing is, Runna isn’t uniquely to blame. Running injuries are extremely common. Studies consistently estimate that somewhere between 27 and 52% percent of runners experience at least one injury per year, usually due to overuse. At the same time, there are real mistakes that people make when blindly trusting app-based training plans. Here’s what to know to avoid injury so you can stay running strong.

Understand the logic behind the training plan (and adjust as needed)

I’ve previously written about how to choose and trust a training plan, along with recommendations for resources that are completely free and widely trusted (like Hal Higdon’s here). Whenever I have a race on the horizon, I need to understand why my plan works the way it does. It’s important for me to understand the logic behind my mileage, so that I can always stay in touch with my body and make informed decisions as the weeks go by.

In this vein, I think the Runna app is genuinely good—it builds personalized training plans, adjusts to your fitness level, and makes structured training accessible to people who previously had no idea where to start. But if you follow an app’s training plan without listening to your body, the app will not stop you from pushing yourself too hard. That means you are always the last line of defense—and with any training plan, that responsibility doesn’t go away just because an all-knowing algorithm built your schedule. Across social media, this seems especially risky for two groups of runners:

  • Beginners who don’t yet have the experience to recognize warning signs. When you’re new to structured training, it’s hard to distinguish between normal soreness and something more dangerous. The enthusiasm of having a plan can override the quieter signals your body is sending.

  • Aspiring influencers and highly motivated runners who have built an identity around consistency and hitting their targets. For this group, rest days and missed sessions feel like failure. 

If you understand the reasoning behind your runs, you’ll be able to adapt your plan to your needs over time. My issue with programs like Runna is when individual runners aren’t bringing enough wisdom and skepticism into their relationship with the app.

Watch for these warning signs in any training plan

I will say, Runna’s default plans are not exactly conservative. They’re designed to get results, which typically means progressive overload—gradually increasing mileage and intensity week over week. For a runner who has built a solid base, this is fine. For a runner who has overstated their current fitness, or who is coming back from time off, the default settings could be way too aggressive. 

Specific things to watch for:

  • Week-over-week mileage jumps that exceed 10%. This isn’t a hard and fast rule, but in personal experience, it holds up. Generally speaking, you should never increase your mileage more than 10% from week to week. If a training plan is pushing you beyond that, pay extra close attention to how your body responds.

  • Back-to-back hard sessions. If you’re not recovering well between tough workouts, that’s a signal worth acting on.

  • Insufficient easy running. Many runners who use Runna—especially those who are newer to structured training—end up running too much of their mileage at moderate effort, rather than truly easy. Easy really does mean easy: You should be able to hold a full conversation. If your “easy” runs feel like honest work, slow down, even if the pace targets suggest otherwise.

Luckily, you can adjust the intensity of your plan in Runna. Open the “plan” tab of your app, head to “manage plan” and select “training preferences,” which Runna explains here.

Always pay attention to these signs of a running injury

This is the non-negotiable list. No plan—AI-generated or otherwise—is worth running through these:

  • Sharp or localized pain during a run. Some soreness is normal, but a specific point of pain that gets worse as you run is not.

  • Pain that changes your gait. If you’re limping, compensating, or noticeably favoring one side, your body is asking you to stop in the only language it has.

  • Pain that is worse the morning after a hard session than it was during the run. Post-run soreness that peaks 24–48 hours later is typical. Pain that is sharper the next morning than it was mid-run could be a red flag.

  • Bone pain on impact. Any pain that feels deep, localized to a bone (shin, foot, hip), and is triggered specifically by the impact of your foot striking the ground might warrant real medical attention. Stress fractures are terrible news and all too common in people who ramp mileage too fast.

  • Persistent joint pain. Knees, hips, and ankles that hurt run after run, even on easy days, are telling you that your training load exceeds your current ability to recovery.

If any of these show up, the right move is not to finish the session and reassess. The right move is to stop, rest, and if the symptom persists, see someone.

This is the best way to use Runna

At the end of the day, think of Runna the way you’d think of a GPS: an excellent navigational tool that still requires a driver who’s paying attention to the road. Here’s a practical framework:

  1. Be honest about your starting point. Runna can only work with the information you give it. If you overstate your current weekly mileage or recent race times, you will get a plan that assumes a fitness level you don’t have.

  2. Treat the first two weeks as a test. Are the easy runs actually easy? Are you recovering between sessions? Is the total weekly volume a stretch but manageable, or is it immediately overwhelming? Adjust as you go.

  3. Use those “training preferences” settings. If you’re struggling, dial it back.

  4. Add recovery weeks deliberately. Good training plans include scheduled “down weeks” with reduced mileage to allow adaptation. Make sure your Runna plan includes these, and if you’re feeling beat up heading into one, treat it as mandatory, not optional.

  5. Run your easy days truly easy. I’ll say it again and again: Most runners run their easy days too hard. Try to run slower than you think you should.

  6. Take the rest days. It helps to remember that adaptation happens during recovery, not during the run itself.

The criticism that Runna has received for causing injuries is not entirely without basis, but it’s also not entirely fair. Injuries are common in running. If you think about it, any tool that helps people train harder will, statistically, correlate with more injuries. Good, hard training is inherently risky. However, the risk is totally manageable. Managing it requires you to stay in the driver’s seat, remaining a little skeptical of any one resource. You need to know how to be honest about your fitness, attentive to your body’s signals, and willing to adjust the plan rather than blindly execute it.

Valve defends loot boxes in response to New York’s lawsuit

It must be 2017 because loot boxes are back in the news again. Two weeks after New York’s attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, “See you in court.”

New York’s lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 “addictive, harmful and illegal.” The state seeks to “permanently stop Valve from continuing to promote illegal gambling in its games” and pay relevant fines.

In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. “Players don’t have to open mystery boxes to play Valve games,” the company wrote. “In fact, most of you don’t open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money.”

That last point, while applicable within the game itself, isn’t quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam’s marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.

CS2 gun skin listed for $20,000 on a marketplace
A CS2 gun skin listed for $20,000 on DMarket
DMarket

Here, too, Valve defended the profitable practice by rolling out the trading card comparison. “We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card,” the company wrote. “NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that.”

Valve is also facing a new class-action lawsuit over its loot boxes.

Some of Valve’s points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly “demanded that Valve collect more personal data about our users to do additional age verification.” Privacy experts have been sounding the alarm about the recent push for online age verification.

Valve also addressed James’s erroneous and outdated statement that video games encourage real-world violence. “Those extraneous comments are a distraction and a mischaracterization we’ve all heard before,” the company wrote. “Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users.”

The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG’s demands user-hostile. “Ultimately, a court will decide whose position — ours or NYAG’s — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss

TikTok will let you stream full songs in its app if you’re an Apple Music subscriber

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company’s new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you’re scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple’s music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple’s MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What’s particularly interesting about this new integration is that because it’s using Apple’s APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don’t lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok’s Listening Party feature creates a live “shared environment” where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok’s ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss

Microsoft’s full screen ‘Xbox Mode’ will roll out to Windows 11 PCs in April

Microsoft first debuted its full screen Xbox experience for Windows in the ROG Ally Xbox handheld, in a bid to compete with Steam’s nearly 15-year-old Big Picture Mode. That Xbox interface eventually made its way to other Windows 11 gaming portables last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices (including laptops and desktops) in April. Oh yah, and it’s now simply called “Xbox Mode.”

Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing “a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps.” You know, just like Steam Big Picture mode. Microsoft didn’t have much else to share about optimizations in Xbox Mode, but when it debuted the feature for Windows 11 Insiders last fall, the company noted that its task switcher will let people quickly move between games, as well as their apps.

Microsoft plans to reveal more information about the future of Xbox today at GDC. Last week, Xbox CEO Asha Sharma confirmed the company’s next hardware is codenamed “Project Helix,” and it will play both PC and console games. That likely means it’ll just be a Windows gaming PC with Xbox branding, something the company has been hinting at for a while.

Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery (ASD), which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you’re not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too.

DirectStorage, Microsoft’s technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the “Game Asset Conditional Library.” According to Microsoft, that tool enables “improving compression efficiency while simplifying asset conditioning across production pipelines.” Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-full-screen-xbox-mode-will-roll-out-to-windows-11-pcs-in-april-181000289.html?src=rss

Binance sues WSJ, panicked by gov’t probes into sanctioned crypto transfers

Binance is hoping that suing The Wall Street Journal for defamation might help shake off a fresh round of government probes into how the cryptocurrency exchange failed to detect $1.7 billion in transfers to a network that was funding Iran-backed terror groups.

The lawsuit comes after a Wall Street Journal investigation, based on conversations with insiders and reviews of internal documents, reported that Binance had quietly dismantled its own investigation into the unlawful transfers and then fired compliance staff who initially flagged them.

Alleging that the report falsely accused Binance of retaliation—among 10 other allegedly false claims—Binance accused the Journal of conducting a “sham” investigation that intentionally disregarded the company’s statements. That included supposedly failing to note that Binance had not closed its investigation into the unlawful transfers.

Read full article

Comments

Microsoft will start providing game studios with Project Helix consoles in 2027

Microsoft plans to begin shipping early units of its next generation console, codenamed Project Helix, to game studios starting sometime next year. “We’re sending alpha versions of Project Helix to developers starting in 2027,“ said Jason Ronald, vice-president of next generation for Xbox, according to IGN, which was present at the company’s GDC 2026 presentation where it shared early details about the new device. Ronald did not clarify what he meant by “alpha version,” but given the keynote’s developer focus, presumably he meant devkits, which studios could use to start creating games for the new console.

Additionally, Ronald reiterated that the new system would be capable of playing both Xbox console games and PC games, and said it would incorporate a custom AMD-made system-on-a-chip capable of rendering graphics with path tracing. Judging from a slide the company shared, Microsoft and AMD are working on many of the same technologies and capabilities AMD is co-designing with Sony for next PlayStation console. For instance, Ronald said Helix would be capable of ray regeneration, a technique designed to produce better-looking ray-traced effects. The new console will also offer multi-frame frame generation and machine learning-based upscaling.

“It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players,” Ronald wrote in a blog post published after his presentation.

Ronald didn’t speak to any specific compute numbers, likely due to the fact Microsoft has yet to finalize the Helix hardware. We’ll likely learn more of those details the closer we get to 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-start-providing-game-studios-with-project-helix-consoles-in-2027-180352458.html?src=rss

Nvidia Is Planning to Launch Its Own Open-Source OpenClaw Competitor

Nvidia is preparing to launch an open-source AI agent platform called NemoClaw, designed to compete with the likes of OpenClaw. According to Wired, the platform will allow enterprise software companies to dispatch AI agents to perform tasks for their own workforces. “Companies will be able to access the platform regardless of whether their products run on Nvidia’s chips,” the report adds. From the report: The move comes as Nvidia prepares for its annual developer conference in San Jose next week. Ahead of the conference, Nvidia has reached out to companies including Salesforce, Cisco, Google, Adobe, and CrowdStrike to forge partnerships for the agent platform. It’s unclear whether these conversations have resulted in official partnerships. Since the platform is open source, it’s likely that partners would get free, early access in exchange for contributing to the project, sources say. Nvidia plans to offer security and privacy tools as part of this new open-source agent platform. […]

For Nvidia, NemoClaw appears to be part of an effort to court enterprise software companies by offering additional layers of security for AI agents. It’s also another step in the company’s embrace of open-source AI models, part of a broader strategy to maintain its dominance in AI infrastructure at a time when leading AI labs are building their own custom chips. Nvidia’s software strategy until now has been heavily reliant on its CUDA platform, a famously proprietary system that locks developers into building software for Nvidia’s GPUs and has created a crucial “moat” for the company.


Read more of this story at Slashdot.

Roblox Teen Developers Are Making Millions And Shaking Up The Gaming Industry

Roblox Teen Developers Are Making Millions And Shaking Up The Gaming Industry
Roblox isn’t just a game, it’s a game development platform in every sense of the term. A recent Bloomberg story helped expose just how profitable that platform can be for its contributors, with developers like Nate Colley, developer of the popular game Fisch, able to make hundreds of thousands of dollars a month by selling microtransactions

A glimpse into tuner culture: Fast and Furious exhibit at the Petersen

The Fast and Furious franchise has come a long way in the quarter-century since the first film’s release. Originally an undercover cop story, the franchise has morphed into… something else entirely. It’s now a bombastic expression of automotive culture combined with some kind of caper, maybe to save the world. Just don’t think too deeply about the plot.

Along the way, the film’s cars have become nearly as famous as the human stars. If you’re a fan, you probably can’t have Vin Diesel or Michelle Rodriguez come hang out with you in your garage, but you can drive a Charger or Eclipse—or even a Jetta that looks like it escaped from the set. The more well-off collectors don’t need to settle for building a replica, though; they actually own cars that appeared on screen, and there’s quite a community of Fast and Furious car collectors.

You can find some of these cars at the Petersen Automotive Museum, which has a new exhibit celebrating 25 years of the franchise.

Read full article

Comments

Tembo might just be the world’s cutest drum machine

A new company called Musical Beings has officially unveiled the Tembo, which might be the cutest drum machine ever made. Just look at this thing! It’s got a wooden chassis that resembles a standard drum machine, but with one key difference. The sequencer is tactile. Users arrange beats by placing magnetic pucks that trigger samples.

This seems like a really good way to introduce the basics of sequencing and beatmaking to kids and young adults, being that DAWs and grooveboxes can feature a steep learning curve. The sequencer isn’t all that different from what’s found on a typical groovebox, but the analog nature of it seems novel.

The company says it designed Tembo to “enable everyone to create music from the very first touch.” Co-founder David Davidov told MusicRadar that most instruments take “so long to get to the fun part” and that Musical Beings wanted to “help people experience music as something they do, not just something they listen to.”

Just because it’s accessible to kids and amateurs doesn’t mean it’s not for seasoned musicians. This is a real-deal drum machine with plenty of nifty features. There’s a five-channel, 16-step sequencer that’s controlled via the aforementioned circular magnets. The machine includes knobs for swing, tempo, effects and pattern length.

It has two USB-C MIDI connections, so it can easily be hooked up to a DAW or synced with external gear. Sessions can be recorded via USB audio or a stereo output. There’s also a dedicated companion app to help with that sort of thing.

The Tembo is battery-powered, making it relatively portable, and there’s a built-in speaker. The integrated sampler lets users lay down musical ideas in addition to beats, making it something of a junior groovebox. This is assisted by a built-in microphone. 

The Kickstarter just launched, but has already soared past the initial goal. The price ranges from around $360 to $450 depending on the tier. It’s worth noting that Musical Beings is a new company and Kickstarter projects are never guaranteed to come out. However, a number of units have already been built, as some musicians and studios have already gotten their hands on them.

This isn’t the first wacky drum machine that has come across our desk. The BeatBox is a cardboard gadget that uses arcade-style buttons to make beats. The OddBall is quite literally a ball that makes beats as it bounces around.

This article originally appeared on Engadget at https://www.engadget.com/audio/tembo-might-just-be-the-worlds-cutest-drum-machine-173926914.html?src=rss

Intel shores up its desktop CPU lineup with boosted Core Ultra 200S Plus chips

Intel’s Core Ultra 200S desktop chips, codenamed “Arrow Lake,” first launched in late 2024, and they were the most significant updates to Intel’s desktop CPU lineup in years. But that didn’t mean they were always improvements over what came before: while they’re power-efficient and run cooler than older 13th- and 14th-generation Core CPUs, they sometimes struggled to match those older chips’ gaming performance. And for gaming systems in particular, they’ve always had to live in the shadow of AMD’s Ryzen 7000 and 9000-series X3D processors, chips with extra L3 cache that disproportionately benefits games.

Intel doesn’t have a next-generation upgrade available for desktops yet, but it is shoring up its desktop lineup with a pair of upgraded chips. The Core Ultra 200S Plus processors (also referred to as Arrow Lake Refresh, in some circles) add more processor cores, boost clock speeds, add support for faster memory, and speed up the internal communication between different parts of the processor. Collectively, Intel says these improvements will boost gaming performance by an average of 15 percent.

The Core Ultra 7 270K Plus and 270KF Plus (a real mouthful, all of these names are getting to be) add four more efficiency cores compared to the Core Ultra 7 265K, bringing the total number of cores to 24 (8 P-cores and 16 E-cores). If you wanted that many CPU cores previously, you would have had to spring for a Core Ultra 9 chip. The Core Ultra 5 250K Plus and 250KF Plus also get four more E-cores than the 245K, bringing its total to 6 P-cores and 12 E-cores.

Read full article

Comments

Meta will let kids under 13 use WhatsApp with parent-managed accounts

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss