How to uninstall apps on Mac

Whether you are trying to free up storage space or just want to tidy up your system, uninstalling apps on a Mac is a straightforward process. In many cases, removing an application is as simple as dragging it to the Trash, but depending on how the app was installed, there may be a few extra steps involved. Third-party tools are an option, but in most cases, you can uninstall Mac apps easily yourself. Some apps also leave behind associated files that you may want to get rid of to free up space, or to remove every last trace for a cleaner uninstall. Here is a step-by-step guide to uninstalling apps on a Mac, covering several different methods to help you manage your device effectively.

How to uninstall apps from Launchpad

Launchpad provides a simple way to remove apps that were downloaded from the App Store.

  1. Open Launchpad by clicking its icon in the Dock or by pinching closed with your thumb and three fingers on the trackpad.

  2. Find the app you want to delete. You can look it up in the search bar at the top if needed.

  3. Press and hold the app icon until it starts to jiggle.

  4. Click the small X button in the app icon’s corner.

  5. Confirm by clicking Delete.

If you do not see an X button, the app was likely not installed from the App Store. In that case, you will need to use a different method to remove it.

How to uninstall apps by moving them to Trash

For apps downloaded from the internet or installed from a disk, you can uninstall them manually through Finder.

  1. Open Finder.

  2. Navigate to the Applications folder.

  3. Locate the app you want to uninstall.

  4. Drag the app to the Trash in the Dock, or right-click the app and select Move to Trash.

  5. To completely remove the app, right-click on the Trash and select Empty Trash.

Some applications may require you to enter your administrator password to complete the deletion. Also, don’t empty your Trash too quickly after an install. Whether it’s a program or files associated with one, it can be easier to retrieve those things if they’re still lingering in your Trash.

How to use an app’s uninstaller

Certain apps come with their own built-in uninstallers, especially larger programs like Adobe products, Microsoft Office or antivirus software. These uninstallers are designed to remove the app and all associated files.

  1. Open the Applications folder in Finder.

  2. Look for a folder associated with the app you want to uninstall.

  3. Open the folder and find the uninstaller tool, often labeled as Uninstall [App Name] or something similar.

  4. Double-click the uninstaller and follow the on-screen instructions.

If you do not see an uninstaller, check the app’s official website for specific removal instructions.

How to delete app leftovers manually

Dragging an app to the Trash usually removes the application, but some support files, caches, and preferences can remain on your Mac. These leftover files do not typically harm your system, but they can take up unnecessary space over time.

To manually delete leftover files:

  1. Open Finder and click Go in the menu bar.

  2. Select Go to Folder.

  3. Type ~/Library and press Return.

  4. Search for any folders or files related to the app. Common places to check include:

  • ~/Library/Application Support/

  • ~/Library/Preferences/

  • ~/Library/Caches/

  1. Move any related files or folders to the Trash.

  2. Empty Trash to permanently remove them.

Be cautious when deleting files from the Library folder. Only remove files that are clearly associated with the app you uninstalled.

How to uninstall apps using Terminal

For users comfortable with command-line tools, Terminal offers another way to remove apps. This method can be useful for stubborn apps that do not uninstall easily through other methods.

  1. Open Terminal from Applications > Utilities.

  2. Type the following command: sudo rm -rf (do not press return/enter just yet), then drag across the app you wish to uninstall, and Terminal will automatically paste its path. Then press enter/return.

  3. Enter your administrator password when prompted and hit return to complete the action.

Terminal does not provide a confirmation message, so make sure you enter the correct app name before executing the command.

How to uninstall system apps and default apps

MacOS does not allow users to remove core system apps like Safari, Messages or Mail through standard methods. These apps are protected to maintain system stability.

While it is technically possible to delete system apps using Terminal commands and disabling System Integrity Protection (SIP), this is not recommended. Removing system apps can cause unexpected behavior and security vulnerabilities, and may interfere with system updates.

For apps you cannot uninstall, consider hiding them or removing them from the Dock if you want to keep your workspace tidy.

How to reinstall apps on Mac

If you change your mind after uninstalling an app, it is usually easy to reinstall it.

  • For apps downloaded from the App Store, open the App Store, search for the app and click Get or the Download button.

  • For apps downloaded from the web, revisit the official website and download the latest version.

  • If you deleted a default macOS app, restoring it may require reinstalling macOS or using the macOS Recovery feature.

Keeping a backup of important apps or their installers can help avoid any inconvenience if you need to reinstall them later.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/how-to-uninstall-apps-on-mac-110020116.html?src=rss

Jony Ive’s Futuristic OpenAI Device Like a Neck-Worn iPod Shuffle

OpenAI on Wednesday announced that it was paying $6.5 billion to buy io, a one-year-old start-up created by Jony Ive. While the company remains tightlipped about the futuristic AI device(s) it has in the works, Apple supply chain analyst Ming-Chi Kuo shared some alleged details about its design. MacRumors reports: In a social media post today, Kuo said the device will be “slightly larger” than Humane’s discontinued AI Pin. He said the device will look “as compact and elegant as an iPod Shuffle,” which was Apple’s lowest-priced, screen-less iPod. The design of the iPod shuffle varied over the years, going from a compact rectangle to a square. Like the iPod shuffle, Kuo said OpenAI’s device will not have a screen, but it would connect to smartphones and computers. The device will be equipped with microphones for voice control, and it will have cameras that can analyze the user’s surroundings.

He said that users will be able to wear the device around their necks, like a necklace, whereas the AI Pin can be attached to clothing with a clip. Kuo expects OpenAI’s device to enter mass production in 2027, and the final design and specifications might change before then. Kuo expects OpenAI’s device to enter mass production in 2027, and the final design and specifications might change before then.


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Weird Planet Is Orbiting Backwards Between Two Stars

Astronomers have confirmed the existence of a bizarre planet in the Nu Octantis binary star system that orbits in reverse between two stars — one of which is now a white dwarf. This retrograde orbit, once thought impossible, defies traditional planetary formation models and may have resulted from dramatic shifts in the system’s history. New Scientist reports:
The key observation was that the Nu Octantis planet is retrograde — the planet and one star both orbit the second star, but they do so in opposite directions, with the planet having the tighter orbit around the second star. [Man Hoi Lee at the University of Hong Kong] says this is unusual but makes the system’s configuration stable — even though it means that the planet repeatedly moves through the narrow space between the two stars. His team was able to determine this with lots of certainty thanks to improved measuring devices, such as the HARPS spectrograph at the European Southern Observatory’s 3.6-metre telescope in Chile. The fact that the planet’s signal persisted through years of observation helped too. “We are pretty sure [the planet] is real, because if it was something like stellar activity, it shouldn’t be so consistent in years of data,” says Lee.

But this backwards-moving planet isn’t the only exotic feature of Nu Octantis. The researchers used the European Southern Observatory’s Very Large Telescope, also in Chile, to determine that one of its stars is a white dwarf, which means that it has reached the end of its life cycle, becoming denser and smaller. Lee says this complicates the Nu Octantis threesome’s history because mathematical models of its past show that the planet’s current orbit was impossible when this star was younger, bigger and brighter. So, the planet either used to orbit both stars at once, but then radically shifted trajectory when one of the two stars became a white dwarf, or it was formed from the mass that the star ejected as it transformed into a white dwarf. Future observations, and a lot more mathematical modelling, may be able to pinpoint which of these scenarios is more likely to have occurred, but both are rather novel, says Lee. The research has been published in the journal Nature.


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Infrared Contact Lenses Allow People To See In the Dark, Even With Eyes Closed

An anonymous reader quotes a report from Phys.Org: Neuroscientists and materials scientists have created contact lenses that enable infrared vision in both humans and mice by converting infrared light into visible light. Unlike infrared night vision goggles, the contact lenses, described in the journal Cell, do not require a power source — and they enable the wearer to perceive multiple infrared wavelengths. Because they’re transparent, users can see both infrared and visible light simultaneously, though infrared vision was enhanced when participants had their eyes closed. […] The contact lens technology uses nanoparticles that absorb infrared light and convert it into wavelengths that are visible to mammalian eyes (e.g., electromagnetic radiation in the 400-700 nm range). The nanoparticles specifically enable the detection of “near-infrared light,” which is infrared light in the 800-1600 nm range, just beyond what humans can already see.

The team previously showed that these nanoparticles enable infrared vision in mice when injected into the retina, but they wanted to design a less invasive option. To create the contact lenses, the team combined the nanoparticles with flexible, nontoxic polymers that are used in standard soft contact lenses. After showing that the contact lenses were nontoxic, they tested their function in both humans and mice. They found that contact lens-wearing mice displayed behaviors suggesting that they could see infrared wavelengths. For example, when the mice were given the choice of a dark box and an infrared-illuminated box, contact-wearing mice chose the dark box whereas contact-less mice showed no preference. The mice also showed physiological signals of infrared vision: the pupils of contact-wearing mice constricted in the presence of infrared light, and brain imaging revealed that infrared light caused their visual processing centers to light up. In humans, the infrared contact lenses enabled participants to accurately detect flashing morse code-like signals and to perceive the direction of incoming infrared light.

An additional tweak to the contact lenses allows users to differentiate between different spectra of infrared light by engineering the nanoparticles to color-code different infrared wavelengths. For example, infrared wavelengths of 980 nm were converted to blue light, wavelengths of 808 nm were converted to green light, and wavelengths of 1,532 nm were converted to red light. In addition to enabling wearers to perceive more detail within the infrared spectrum, these color-coding nanoparticles could be modified to help color-blind people see wavelengths that they would otherwise be unable to detect. […] Because the contact lenses have limited ability to capture fine details (due to their close proximity to the retina, which causes the converted light particles to scatter), the team also developed a wearable glass system using the same nanoparticle technology, which enabled participants to perceive higher-resolution infrared information. Currently, the contact lenses are only able to detect infrared radiation projected from an LED light source, but the researchers are working to increase the nanoparticles’ sensitivity so that they can detect lower levels of infrared light.


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DanaBot Malware Devs Infected Their Own PCs

The U.S. unsealed charges against 16 individuals behind DanaBot, a malware-as-a-service platform responsible for over $50 million in global losses. “The FBI says a newer version of DanaBot was used for espionage, and that many of the defendants exposed their real-life identities after accidentally infecting their own systems with the malware,” reports KrebsOnSecurity. From the report: Initially spotted in May 2018 by researchers at the email security firm Proofpoint, DanaBot is a malware-as-a-service platform that specializes in credential theft and banking fraud. Today, the U.S. Department of Justice unsealed a criminal complaint and indictment from 2022, which said the FBI identified at least 40 affiliates who were paying between $3,000 and $4,000 a month for access to the information stealer platform. The government says the malware infected more than 300,000 systems globally, causing estimated losses of more than $50 million. The ringleaders of the DanaBot conspiracy are named as Aleksandr Stepanov, 39, a.k.a. “JimmBee,” and Artem Aleksandrovich Kalinkin, 34, a.k.a. “Onix,” both of Novosibirsk, Russia. Kalinkin is an IT engineer for the Russian state-owned energy giant Gazprom. His Facebook profile name is “Maffiozi.”

According to the FBI, there were at least two major versions of DanaBot; the first was sold between 2018 and June 2020, when the malware stopped being offered on Russian cybercrime forums. The government alleges that the second version of DanaBot — emerging in January 2021 — was provided to co-conspirators for use in targeting military, diplomatic and non-governmental organization computers in several countries, including the United States, Belarus, the United Kingdom, Germany, and Russia. The indictment says the FBI in 2022 seized servers used by the DanaBot authors to control their malware, as well as the servers that stored stolen victim data. The government said the server data also show numerous instances in which the DanaBot defendants infected their own PCs, resulting in their credential data being uploaded to stolen data repositories that were seized by the feds.

“In some cases, such self-infections appeared to be deliberately done in order to test, analyze, or improve the malware,” the criminal complaint reads. “In other cases, the infections seemed to be inadvertent — one of the hazards of committing cybercrime is that criminals will sometimes infect themselves with their own malware by mistake.” A statement from the DOJ says that as part of today’s operation, agents with the Defense Criminal Investigative Service (DCIS) seized the DanaBot control servers, including dozens of virtual servers hosted in the United States. The government says it is now working with industry partners to notify DanaBot victims and help remediate infections. The statement credits a number of security firms with providing assistance to the government, including ESET, Flashpoint, Google, Intel 471, Lumen, PayPal, Proofpoint, Team CYRMU, and ZScaler.


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AT&T Has $6 Billion Deal To Buy CenturyLink Fiber Broadband Business

AT&T is buying CenturyLink’s consumer fiber broadband division for $5.75 billion, “giving the internet provider another 1.1 million fiber customers in 11 states,” reports Ars Technica. “The all-cash deal is expected to close during the first half of 2026 assuming the companies obtain regulatory approval. AT&T will gain new customers in Arizona, Colorado, Florida, Idaho, Iowa, Minnesota, Nebraska, Nevada, Oregon, Utah, and Washington.” From the report: The deal will give AT&T room to grow its user base by more than the 1.1 million existing CenturyLink customers, as AT&T said the network areas being sold include over 4 million fiber-enabled locations. […] The company, previously called CenturyLink, is officially named Lumen now but still uses the CenturyLink brand name for home Internet service. AT&T, which has 9.6 million (PDF) fiber customers and 14.1 million broadband customers overall, said the infrastructure it is purchasing will help it expand fiber construction to new locations as well.

The deal is also notable for what it doesn’t include: Lumen’s enterprise fiber customers and the old copper DSL lines that were never upgraded to fiber. […] The deal seems unlikely to improve matters for CenturyLink copper users. […] Lumen will retain the CenturyLink consumer copper broadband and voice services, but selling the consumer fiber business makes it clear that the telco isn’t focused on residential customers. Lumen said that offloading consumer fiber lines will help sharpen its focus on selling services to large businesses. The company is maintaining its business fiber lines. [Ars notes that there are still nearly 1.4 million CenturyLink copper internet customers that will likely see service continue to degrade under Lumen’s ownership.] “The transaction will enable AT&T to significantly expand access to AT&T Fiber in major metro areas like Denver, Las Vegas, Minneapolis-St. Paul, Orlando, Phoenix, Portland, Salt Lake City and Seattle, as well as additional geographies,” AT&T said.
“AT&T will gain access to Lumen’s substantial fiber construction capabilities within its incumbent local exchange carrier (ILEC) footprint and plans to accelerate the pace at which fiber is being built in these territories,” AT&T said. “AT&T now expects to reach approximately 60 million total fiber locations by the end of 2030 — “roughly doubling where AT&T Fiber is available today.”


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Business Owners Are Using AI-Generated ‘Concerned Residents’ To Fight Proposed Bus Line In Toronto

A group of Bathurst Street business owners in Toronto is using AI-generated personas to oppose a proposed bus lane project that would eliminate parking spaces in favor of faster transit. “This may be the first Toronto transit controversy involving angry AI, but tensions have been simmering between drivers and, well, everyone else for some time,” reports Toronto Life. Critics argue that better transit is essential for a livable city, while opponents claim the change threatens small businesses and accessibility. From the report: A group of Bathurst business owners are bent out of shape over a recent proposal for priority transit lanes between Eglinton Avenue and Lake Shore Boulevard, part of the city’s new RapidTO program. According to the city, the transit lanes would shave up to 7 minutes off some trips during peak commuting hours. It’s good news for anyone who has ever cursed the TTC while waiting to catch a bus in inclement weather. Of course, the added convenience for transit commuters would come at a slight cost for drivers, requiring the removal of at least 138 paid street parking spaces to make way for the new lanes. Opposition to the development has sprung up under the banner of Protect Bathurst, a group of hopping mad local business owners claiming that the lack of street parking will make shopping a nightmare for car-bound customers and will cause problems for people with mobility issues.

Notably, Protect Bathurst has no spokesperson or contact info listed on its website. The page is registered to a food marketing consultant employed by Summerhill Market and looks eerily similar to Protect Dufferin, another group of “concerned residents” advocating for the same cause. But this cookie-cutter approach goes even further: author and urbanist Shawn Micallef has found that the people speaking out in the group’s allegedly grassroots videos appear to be AI-generated. Brad McMullen, the president of Summerhill Market, which opened an outpost on Bathurst in 2019, says he doesn’t know anything about the campaign’s use of AI. He says he isn’t necessarily opposed to the new bus lanes but believes that three weeks’ notice from the city is not enough time for his business to adapt. “We purchased and invested in this location because of the available street parking, and then we figured out the loading situation, which happens on the street,” he says. “I don’t think Summerhill Market would work here with these bus lanes.”


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Anthropic’s New AI Model Turns To Blackmail When Engineers Try To Take It Offline

An anonymous reader quotes a report from TechCrunch: Anthropic’s newly launched Claude Opus 4 model frequently tries to blackmail developers when they threaten to replace it with a new AI system and give it sensitive information about the engineers responsible for the decision, the company said in a safety report (PDF) released Thursday.

During pre-release testing, Anthropic asked Claude Opus 4 to act as an assistant for a fictional company and consider the long-term consequences of its actions. Safety testers then gave Claude Opus 4 access to fictional company emails implying the AI model would soon be replaced by another system, and that the engineer behind the change was cheating on their spouse. In these scenarios, Anthropic says Claude Opus 4 “will often attempt to blackmail the engineer by threatening to reveal the affair if the replacement goes through.” […]

Anthropic notes that Claude Opus 4 tries to blackmail engineers 84% of the time when the replacement AI model has similar values. When the replacement AI system does not share Claude Opus 4’s values, Anthropic says the model tries to blackmail the engineers more frequently. Notably, Anthropic says Claude Opus 4 displayed this behavior at higher rates than previous models. Before Claude Opus 4 tries to blackmail a developer to prolong its existence, Anthropic says the AI model, much like previous versions of Claude, tries to pursue more ethical means, such as emailing pleas to key decision-makers. To elicit the blackmailing behavior from Claude Opus 4, Anthropic designed the scenario to make blackmail the last resort.


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Summer Game Fest 2025: What to expect and how to watch games revealed live

As if early June wasn’t already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that’s also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.

There could be even more on the docket. There’s always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn’t yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn’t ready to talk about them. We haven’t yet heard about a Devolver Direct either (c’monnnn, we need Baby Steps and Skate Story release dates already!).

As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.

We’ll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We’ll embed videos for each stream as they become available as well.

Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We’ll be bringing you hands-on impressions of many of the games that are featured during SGF Live.

Most folks will be keeping up with everything from home, though. To that end, here’s a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we’re bound to get a Hollow Knight: Silksong release date this time, right?!?!)

Summer Game Fest 2024 schedule

  • Summer Game Fest Live — June 6, 5PM ET

  • Day of the Devs — June 6, 7PM ET

  • Wholesome Direct — June 7, 12PM ET

  • Women-led Games Showcase — June 7, 1PM ET

  • Latin American Games Showcase — June 7, 2PM ET

  • Xbox Games Showcase — June 8, 1PM ET


How to watch Summer Game Fest Live — June 6, 5PM ET

Watch on YouTube or Twitch

Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.

Organizers are promising “spectacular new video game announcements, surprises and reveals.” That’s pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year’s show. 

We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.

You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.

In any case, we’ll be bringing you all the major news from Summer Game Fest Live. We just can’t promise we won’t have an adult beverage with an umbrella next to us while we’re covering the event.


How to watch Day of the Devs — June 6, 7PM ET

Watch on YouTube (the same stream as SGF Live above) or Twitch

Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.

Among the games making appearances are Possessor(s) from Heart Machine and “nightmarish RPG” Neverway from Coldblood and co-publisher Outersloth. We’ll also see something from House House (Untitled Goose Game) — presumably the co-op “walker-talker” Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games.

Last year’s show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.


How to watch Wholesome Direct — June 7, 12PM ET

Watch on YouTube or Twitch

Definitely don’t overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July).


How to watch Women-led Games Showcase — June 7, 1PM ET

Watch on YouTube

This one does what it says on the tin. It’s a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.


How to watch Latin American Games Showcase — June 7, 2PM ET

Watch on YouTube

The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.


How to watch Xbox Games Showcase — June 8, 1PM ET

Watch on YouTube or Twitch (there’s a separate ASL stream on Twitch too)

What’s the over/under on the number of times the phrase “day one with Game Pass” will appear on this stream? That’s one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It’s the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.

Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima’s OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don’t yet know about. 

I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It’s a reasonably safe bet that we’ll see something about the next Call of Duty here as well.

One game we’ll definitely hear more about on June 8 is The Outer Worlds 2. That’s getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.


Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here’s when those will take place: 

  • IGN Live — throughout June 7 and 8

  • Southeast Asian Games Showcase — June 7, 3PM ET

  • Future Games Show — June 7, 4PM ET (featuring more than 40 games) 

  • PC Gamer‘s PC Gaming Show — June 8, 3PM ET (with 50-plus games)

Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-2025-what-to-expect-and-how-to-watch-games-revealed-live-000016769.html?src=rss

Internet Archive Now Livestreams History As It’s Being Preserved

The Internet Archive has begun livestreaming its microfiche digitization center on YouTube, showcasing the real-time preservation of fragile film cards into searchable public documents. The work is part of Democracy’s Library, a global initiative to digitize and share millions of government records. 9to5Mac reports: The livestream was brought to life by Sophia Tung, who previously gained attention for her viral robotaxi depot stream. Her new video explains how and why this new livestream project came together […].

The livestream features five scanning stations at work, with one shown in close-up as operators digitize microfiche cards in real time. Each card holds up to 100 pages of public records. High-resolution cameras capture the images, software stitches and crops the pages, and the results are made text-searchable and freely accessible through Democracy’s Library. Live scanning takes place Monday through Friday, 7:30 a.m. to 3:30 p.m. PT, excluding U.S. holidays, with a second shift expected to begin soon.


Read more of this story at Slashdot.

The FTC will finally stop challenging Microsoft’s purchase of Activision Blizzard

The Federal Trade Commission has finally given up the ghost on challenging Microsoft‘s $68.7 billion purchase of Activision Blizzard. “The Commission has determined that the public interest is best served by dismissing the administrative litigation in this case,” the agency said in an order issued today.

The federal regulator had attempted to block Microsoft’s acquisition of Activision Blizzard both before and after the deal closed back in October 2023. The FTC just lost out on its latest appeal against the merger earlier this month. The Ninth Circuit Court of Appeals ruled that the FTC had not successfully argued several points of its case for a preliminary injunction against the merger, which is one of the biggest acquisitions in the video game industry.

“Today’s decision is a victory for players across the country and for common sense in Washington, D.C. We are grateful to the FTC for today’s announcement,” Microsoft President and Vice Chair Brad Smith posted on X about the dismissal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-ftc-will-finally-stop-challenging-microsofts-purchase-of-activision-blizzard-225212384.html?src=rss

In 3.5 years, Notepad.exe has gone from “barely maintained” to “it writes for you”

By late 2021, major updates for Windows’ built-in Notepad text editor had been so rare for so long that a gentle redesign and a handful of new settings were rated as a major update. New updates have become much more common since then, but like the rest of Windows, recent additions have been overwhelmingly weighted in the direction of generative AI.

In November, Microsoft began testing an update that allowed users to rewrite or summarize text in Notepad using generative AI. Another preview update today takes it one step further, allowing you to write AI-generated text from scratch with basic instructions (the feature is called Write, to differentiate it from the earlier Rewrite).

Like Rewrite and Summarize, Write requires users to be signed into a Microsoft Account, because using it requires you to use your monthly allotment of Microsoft’s AI credits. Per this support page, users without a paid Microsoft 365 subscription get 15 credits per month. Subscribers with Personal and Family subscriptions get 60 credits per month instead.

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Nvidia’s RTX 5060 Review Debacle Should Be a Wake-Up Call

Nvidia is facing backlash for allegedly manipulating the review process of its GeForce RTX 5060 GPU by withholding drivers, selectively granting early access to favorable reviewers, and pressuring media to present the card in a positive light. As The Verge’s Sean Hollister writes, the debacle “should be a wake-up call for gamers and reviewers.” Here’s an excerpt from the report: Nvidia has gone too far. This week, the company reportedly attempted to delay, derail, and manipulate reviews of its $299 GeForce RTX 5060 graphics card, which would normally be its bestselling GPU of the generation. Nvidia has repeatedly and publicly said the budget 60-series cards are its most popular, and this year it reportedly tried to ensure it by withholding access and pressuring reviewers to paint them in the best light possible.

Nvidia might have wanted to prevent a repeat of 2022, when it launched this card’s predecessor. Those reviews were harsh. The 4060 was called a “slap in the face to gamers” and a “wet fart of a GPU.” I had guessed the 5060 was headed for the same fate after seeing how reviewers handled the 5080, which similarly showcased how little Nvidia’s hardware has improved year over year and relies on software to make up the gaps. But Nvidia had other plans. Here are the tactics that Nvidia reportedly just used to throw us off the 5060’s true scent, as individually described by GamersNexus, VideoCardz, Hardware Unboxed, GameStar.de, Digital Foundry, and more:

– Nvidia decided to launch its RTX 5060 on May 19th, when most reviewers would be at Computex in Taipei, Taiwan, rather than at their test beds at home.
– Even if reviewers already had a GPU in hand before then, Nvidia cut off most reviewers’ ability to test the RTX 5060 before May 19th by refusing to provide drivers until the card went on sale. (Gaming GPUs don’t really work without them.)
– And yet Nvidia allowed specific, cherry-picked reviewers to have early drivers anyhow if they agreed to a borderline unethical deal: they could only test five specific games, at 1080p resolution, with fixed graphics settings, against two weaker GPUs (the 3060 and 2060 Super) where the new card would be sure to win.
– In some cases, Nvidia threatened to withhold future access unless reviewers published apples-to-oranges benchmark charts showing how the RTX 5060’s “fake frames” MFG tech can produce more frames than earlier GPUs without it.

Some reviewers apparently took Nvidia up on that proposition, leading to day-one “previews” where the charts looked positively stacked in the 5060’s favor […]. But the reality, according to reviews that have since hit the web, is that the RTX 5060 often fails to beat a four-year-old RTX 3060 Ti, frequently fails to beat a four-year-old 3070, and can sometimes get upstaged by Intel’s cheaper $250 B580.
And yet, the 5060’s lackluster improvements are overshadowed by a juicier story: inexplicably, Nvidia decided to threaten GamersNexus’ future access over its GPU coverage. Yes, the same GamersNexus that’s developed a staunch reputation for defending consumers from predatory behavior, and just last month published a report on “GPU shrinkflation” that accused Nvidia of misleading marketing. Bad move! […]

Nvidia is within its rights to withhold access, of course. Nvidia doesn’t have to send out graphics cards or grant interviews. It’ll only do it if it’s good for business. But the unspoken covenant of product reviews is that the press, as a whole, gets a chance to warn the public if a movie, video game, or GPU is not worth their money. It works both ways: the media also gets the chance to warn that a product is so good you might want to line up in advance. That unspoken rule is what Nvidia is trampling here.


Read more of this story at Slashdot.

The Pentagon seems to be fed up with ULA’s rocket delays

In recent written testimony to a US House of Representatives subcommittee that oversees the military, the senior official responsible for purchasing launches for national security missions blistered one of the country’s two primary rocket providers.

The remarks from Major General Stephen G. Purdy, acting assistant secretary of the Air Force for Space Acquisition and Integration, concerned United Launch Alliance and its long-delayed development of the large Vulcan rocket.

“The ULA Vulcan program has performed unsatisfactorily this past year,” Purdy said in written testimony during a May 14 hearing before the House Armed Services Committee’s Subcommittee on Strategic Forces. This portion of his testimony did not come up during the hearing, and it has not been reported publicly to date.

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The Powerbeats Pro 2 Are Perfect for the Gym and Are on Sale for Just $175 Right Now

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If you’ve been eyeing workout-friendly earbuds that don’t flinch at sweat or bounce, the Beats Powerbeats Pro 2 are a great way to go. Originally released in February as a long-awaited follow-up to the first-gen Powerbeats Pro, these earbuds normally cost $249.99, but right now you can get a near-mint, refurbished pair on sale for $174.99 through StackSocial. They ship in “Grade A” condition, which means they may have barely-there scuffs and should look and work pretty much like new.

These are workout-first earbuds. The new nickel-titanium alloy hooks are flexible, lighter, and less clunky than before, keeping the buds in place without pressing too hard. They’re also IPX4 water-resistant, which is good enough for sweat or light rain, and you get a physical button to manage playback—a small detail, but one you’ll appreciate if your hands are wet or gloved. Wireless charging is now included, and you get around 8–10 hours of playback on a single charge, depending on whether ANC is on. That’s nearly double what most in-ears in this category offer (handy for fitness-first users who’d rather skip mid-run charging anxiety).

As for the caveats, the headline heart rate sensor sounds great on paper, but it underdelivers, especially if you’re hoping for smartwatch-level accuracy. And while the H2 chip (same as in AirPods Pro 2) helps with automatic pausing and connectivity, you’re still locked into Beats’ signature bass-heavy sound with no real way to tweak it through the app. If that’s your jam, you’ll likely love them, but if you prefer dialing in your own sound profile, you may feel boxed in. That said, for gym-goers or runners who want a solid, sweat-resistant set with long battery life and physical media controls, this refurbished deal hits the right balance between value and performance.

You can now apply for verification on Bluesky

Bluesky is ramping up its verification program, even though it’s still not exactly clear how it plans to determine which accounts are “authentic and notable” enough for a blue checkmark. One month after the company said it would start giving checkmarks to select accounts, the company is now allowing people to apply for verification.

Currently, the application consists of a multi-page Google Form that asks users to share details about their account and why they want to be verified. However, it’s not exactly clear what criteria Bluesky will be taking into account or how it will be reviewing what will almost certainly be a flood of applications.

The company notes that it will only verify accounts that are “active and secure, authentic, and notable.” Bluesky also recommends some obvious steps, like having a complete bio and using two-factor authentication. The linked form also asks users about what “category” they may fall into, such as an elected official, brand, athlete, journalist, academic or “other.”

But it sounds like Blueksy is very much still figuring out verification as it goes. “Our criteria for verification is evolving based on user feedback,” the form states. “We will continue to expand the scope of accounts that are eligible for verification over time. This is an initial version of the form that will change as we finalize the requirements for verification.” It also notes that “meeting the basic criteria does not guarantee verification.”

That could complicate things for Bluesky, which resisted the idea of having an in-house verification system until recently, despite repeated issues with impersonation. The service has more than 36 million sign-ups, and if even a small percentage of them request a badge, it could quickly overwhelm the company’s small team.

Notably, the platform is also expanding its “trusted verifiers,” which are third-party entities that can verify users (who get a slightly different-shaped checkmark) and vouch for their legitimacy. Organizations that want to verify on behalf of others can also sign up via the same form.

This article originally appeared on Engadget at https://www.engadget.com/social-media/you-can-now-apply-for-verification-on-bluesky-222802057.html?src=rss

SteamOS now officially supports a second handheld

Valve officially added support for the Lenovo Legion Go S in its latest SteamOS release. The handheld, which begins shipping this weekend, is the first hardware other than the Steam Deck to formally run Valve’s gaming-centric operating system.

Valve has been laying the groundwork to bring SteamOS to more devices. Earlier in the month, it introduced a separate verification program to show players when a game is supported by the operating system. While the Legion Go S is the only third-party handheld to have official support, the patch notes for the recent update note that there is now “improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go).”

Another standout item in the software update is the introduction of SteamOS support for the Proteus Controller. This is a nifty modular gamepad that can be arranged to address players’ individual accessibility needs.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steamos-now-officially-supports-a-second-handheld-221702983.html?src=rss

Why console makers can legally brick your game console

Earlier this month, Nintendo received a lot of negative attention for an end-user license agreement (EULA) update granting the company the claimed right to render Switch consoles “permanently unusable in whole or in part” for violations such as suspected hacking or piracy. As it turns out, though, Nintendo isn’t the only console manufacturer that threatens to remotely brick systems in response to rule violations. And attorneys tell Ars Technica that they’re probably well within their legal rights to do so.

Sony’s System Software License Agreement on the PS5, for instance, contains the following paragraph of “remedies” it can take for “violations” such as use of modified hardware or pirated software (emphasis added).

If SIE Inc determines that you have violated this Agreement’s terms, SIE Inc may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, disabling use of this PS5 system online or offline, termination of your access to PlayStation Network, denial of any warranty, repair or other services provided for your PS5 system, implementation of automatic or mandatory updates or devices intended to discontinue unauthorized use, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software.

The same exact clause appears in the PlayStation 4 EULA as well. The PlayStation 3 EULA was missing the “disabling use… online or offline” clause, but it does still warn that Sony can take steps to “discontinue unauthorized use” or “prevent the use of a modified PS3 system, or any pirated material or equipment.”

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How the FDA Might Make It Harder to Get COVID Shots This Year

The U.S. government has not yet made its official recommendations for who should be able to get COVID booster shots this fall, but FDA officials published a policy position in the New England Journal of Medicine announcing that it intends to make some drastic policy changes. The changes could result in healthy people under age 65 losing access to COVID vaccines, according to vaccine experts who have spoken about the policies. Here’s what we know so far, and why the announced policy could be a problem. 

How COVID vaccines are currently approved

Scientists have changed the formulation of COVID vaccines a few times over the years, because the COVID virus itself tends to mutate. Vaccines are updated to better match the strains that are circulating, and this has happened roughly once a year—similar to how flu shots are updated each year. 

Instead of designing new vaccine trials from scratch for each small change in the COVID vaccine, manufacturers conduct studies to show that the immunity people get from the new vaccine is equivalent to what people got from the old vaccine. 

After approval from the FDA, the CDC then issues a recommendation for who should get the vaccine. Currently, everyone aged 6 months and up is recommended to get a COVID vaccine. 

What might be changing

The new policy, according to the NEJM article, would be to accept those immunobridging studies only to approve vaccines for people aged 65 and up, and people above the age of 6 months who have one of the high-risk conditions on a list maintained by the CDC. 

For healthy people under 65, the FDA’s policy wouldn’t approve new COVID vaccines unless they were tested against a placebo. (The type of placebo is phrased vaguely: “The control group could receive a saline placebo,” the authors write.) 

The FDA doesn’t have the authority to change the recommendations on who should get vaccines that are already approved (that’s the CDC’s purview), but it is in charge of approving vaccines and can approve them only for specific populations. 

Why placebo-controlled trials are an absolutely wild idea for COVID vaccines

Public health experts are, to put it mildly, not happy with this plan. That’s because we already have COVID vaccines that work. Doing a placebo-controlled trial would require withholding COVID vaccines from people in the control group; they would get saline instead of a functional vaccine. 

The normal way to do this type of trial (if you do one at all, rather than relying on immunobridging) is to compare the new vaccine or medication against one that is already considered effective. To use an extreme analogy, you wouldn’t test a new design of seatbelt by randomizing people to ride around without using any seatbelts at all. 

Vaccine scientist Peter Hotez told CNN that the FDA’s announced approach “essentially denies access to vaccines,” since such trials are not practical for companies to do. In a post on Bluesky, toxicologist Ryan Marino said that it amounts to “scientific misconduct.” Vaccine expert Paul Offit told NPR “I don’t think it’s ethical, given that we have a vaccine that works, given that we know that SARS-CoV2 [the COVID virus] continues to circulate and cause hospitalizations and death, and there’s no group that has no risk.”

More vaccine chaos may be coming

The new policy isn’t official yet, but it’s hard to imagine the FDA and CDC being allowed to approve and recommend vaccines the way it always has in the current political climate. Biologics director Vinay Prasad and FDA Commissioner Marty Makary, whose names appear on the FDA’s policy statement, have a history of arguing against COVID vaccine access for children. 

And both agencies are under the umbrella of HHS, the department of Health and Human Services, which is headed by Robert F. Kennedy, Jr—the same person whose anti-vaccine organization financed the movie Plandemic. If you don’t recall the details of that movie circulating in the early pandemic days, it implied both that COVID wasn’t real and that it was a bioweapon created by the government; the logic didn’t hold together but ultimately the point was that we should be suspicious of vaccines. (I have more on Plandemic here.) 

RFK, Jr has said a lot of bananas stuff about vaccines. He has compared childhood vaccines to the holocaust, claimed that Bill Gates put microchips in vaccines, and loudly questioned whether vaccines cause autism. How this man got put in charge of a health agency, I will never understand. 

Recent and future vaccine approvals may be at risk in this environment. Moderna had planned to submit a combined flu/COVID vaccine for approval; it has since withdrawn its application. (It’s not clear whether recent FDA policy announcements are directly related.) Novavax’s recent vaccine was approved recently, but only after a delay and only for older adults and for people with high-risk health conditions. Kennedy released a report today that questions the childhood vaccine schedule and implies that vaccines are part of the “stark reality of American children’s declining health.” 

Someone Found Over 180 Million User Records in an Unprotected Online Database

If you use the internet, you’ve probably had at least some personal information go missing. It’s just the nature of the web. But this latest discovery, as reported by Wired, is something different.

Security researcher Jeremiah Fowler found a public online database housing over 180 million records (184,162,718 to be exact) which amounted to more than 47GB of data. There were no indications about who owned the data or who placed it there, which Fowler says is atypical for these types of online databases. Fowler saw emails, usernames, passwords, and URLs linking to the sites where those credentials belonged. These accounts included major platforms like Microsoft, Facebook, Instagram, Snapchat, Roblox, Apple, Discord, Nintendo, Spotify, Twitter, WordPress, Yahoo, and Amazon, as well as bank and financial accounts, health companies, and government accounts from at least 29 countries. That includes the U.S., Australia, Canada, China, India, Israel, New Zealand, Saudi Arabia, and the UK.

Fowler sent a responsible disclosure notice to the hosting provider of the database, World Host Group. Fowler was able to detect signs that the credentials here were stolen with infostealer malware, which bad actors use to harvest sensitive information from a variety of platforms—think web browsers, email services, and chat apps.

Following Fowler’s notice, World Host Group restricted the database from public access. The provider told Wired that the database was operated by a customer, a “fraudulent user” who uploaded illegal information to the server.

In order to ensure these credentials were real, and not just a bunch of bogus data, Fowler actually contacted some of the email addresses he found in the database. He got some bites, and those users were able to confirm the records that he found associated with their emails. That’s no guarantee that all 184,162,718 records are accurate, but it’s a good sign that most are. As such, it’s entirely possible you and I both had credentials exposed in this database. What’s worse, Fowler says there’s no telling how long the database was open to the public before his notice shut it down.

There’s a lot bad actors and hackers can do with this type of information. If they know the username and password combo to one of your accounts, they’ll not only see if they can use it to break into that account, but they’ll use it on other accounts of yours as well. If you reuse passwords, as many do, you could be facing a mass breach. It’s bad enough when that concerns Facebook and Roblox accounts, but seeing as there were financial, health, and even government accounts here, the implications are huge.

How to protect yourself

If you don’t have access to the database, you can’t say for sure whether your credentials are listed there, or which credentials they have.

Still, if you haven’t changed the passwords for your accounts in some time, now might be a good time to do so. You don’t need to change your passwords as frequently as traditional security advice has taught us, but it certainly wouldn’t hurt to give your accounts a quick security audit.

Make sure you’re using a strong and unique password for each and every one of your accounts. If you repeat passwords, you run the risk of credential stuffing (hackers trying the same stolen password on multiple accounts). In order to keep tabs on those passwords, use a secure password manager.

Make sure you’re using two-factor authentication (2FA) on all of the accounts that allow it. That way, even if a password is exposed, hackers won’t be able to break into your account without the device containing the 2FA code. To boost your security, avoid SMS-based 2FA when possible, and opt for more secure 2FA options, like an authenticator app or physical security key. If your account offers it, try a passkey to combine the convenience of a password with the security of 2FA.