JBL’s two new Live headphones offer 80 hours of battery each

JBL just released two new pairs of headphones in its pre-existing Live line. There’s the over-ear Live 780NC and the on-ear Live 680NC.

Both sets of headphones have similar specs, despite the difference in design. The biggest news here is likely the battery life. They max out at 80 hours per charge with regular use, which is a fantastic metric. This shrinks to 50 hours when using ANC, but that’s still fairly remarkable. We truly live in a golden age of wireless headphone batteries.

JBL’s new headphones can also fully charge in just two hours, which is nice. They also offer the option for multi-point connections. There are two dedicated microphones for phone calls, with clarity assisted by an AI algorithm.

Some green headphones.
JBL

Both can stream high resolution audio via Bluetooth or a wired connection. The models even look similar, with availability in the same seven colorways. The 680NC, however, is slightly lighter.

There is one major difference between the two. The 780NC includes six microphones for ANC, while the 680NC features four. This likely means that ANC performance will be better with the former, which will be assisted by the design itself. Over-ear headphones offer passive noise isolation.

Those extra microphones do boost the price up a bit. The JBL 780NC headphones cost $250, while the JBL 680NC headphones cost $160. Both are available for purchase right now, with shipments going out by March 15.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbls-two-new-live-headphones-offer-80-hours-of-battery-each-120044416.html?src=rss

Why Sweating a Ton Doesn’t Mean You Got a Good Workout

Let me introduce you to your good friend, sweat. Ignore the gross feel and the potential for B.O. for the moment, and think about what it does for you: When your body gets too hot, threatening to raise your core temperature over what’s healthy, little glands in your skin squeeze drops of moisture onto its surface. As soon as a breeze hits those droplets, they evaporate, taking some of your body heat away with them.

This is true even during exercise. It’s not the exercise that makes you sweat; exercise just raises your body heat, and it’s the heat that makes you sweat. That’s why you sweat without exercising on a hot day, and why you can sometimes exercise without sweating in a cold environment. In other words, sweat means a lot less than you might think. Sweating doesn’t mean you’re getting a good workout, doesn’t mean you’re losing weight, and it doesn’t tell you much about your fitness level. Let me explain.

You can get a great workout even if you don’t sweat very much

At the same ambient temperature, a harder workout might result in more body heat, so we’ve built up an association between sweating and working hard. It’s deceptive, though.

If you go for an hour-long run in the heat, you’ll sweat buckets. Run an hour on a treadmill at room temperature, and you may not sweat quite as much, but you’ll still be dripping. Go and run an hour in the winter, though, and you’ll barely be damp. That’s because your body doesn’t have to worry about cooling itself down.

Besides the ambient temperature, there’s another factor here: Not all workouts raise your body temperature equally. A heavy strength training workout, with plenty of rest time, may not raise your body temperature enough to make you sweat very much. That doesn’t make it a less-intense workout than, say, an easy jog. So don’t read too much into the amount you sweat.

Why do some people sweat more than others?

One of the biggest differences between people who sweat a lot and those who sweat less is body size. And by “size” I literally mean that—it doesn’t matter whether you’re fat, muscular, tall, or some combination thereof. The more of you there is, the harder your skin has to work to cool you down, and thus the more you sweat.

And then there’s the relationship between surface area and volume. The more skin you have relative to your body size, the more efficiently sweat can cool you. That means smaller people, including children, have a higher surface-area-to-volume ratio, so they can cool down with less sweat. If you lose a substantial amount of weight, you may end up sweating (slightly) less for these reasons. You have less body mass, and your surface-to-volume ratio improves a bit.

On the flip side, the fitter you are, the more you might sweat, as research suggests runners’ bodies turn on the sweat glands sooner than sedentary people, and that they sweat more during the same workout. So sweating more doesn’t mean you’re out of shape; it can mean you’re actually fitter and better adapted to the heat than people who sweat less.

Finally, if you feel like you’re the biggest sweater in your friend group, look at whether you’re actually doing appropriate comparisons. If you’re dripping when you run in the noonday sun and you see your friend post a selfie from the air-conditioned gym, you shouldn’t expect the two of you to sweat the same amount.

What’s the connection between sweat and weight loss?

Sweating a lot during a workout does not mean you’re losing fat, so let’s bust that myth right there. Sweating a lot can make you lose water weight, though, which is only temporary.

Our bodies contain a certain amount of water in our blood and in the various cells and compartments we’re made of. We can lose a little bit of it, become slightly dehydrated, and barely notice. Or we can drink a ton of water and become very hydrated, and have to pee a lot to get back to a normal level. In extreme cases, we can get so dehydrated it threatens our health, but that’s rare with normal activities.

When you sweat, and that sweat evaporates or gets rubbed off (you mop your brow with a towel, let’s say), that’s water leaving your body. You can actually weigh yourself before and after a workout and notice a change in weight if you sweat enough. Every pound of weight you lose is two cups (16 ounces) of water that has left your body. So technically you “lost weight,” but it wasn’t fat. You’re just due to drink two cups of water, and then you’ll be hydrated and happy again.

Uber is piloting a robotaxi service in Tokyo

Uber has teamed up with UK self-driving car startup Wayve and Nissan to launch a pilot program for a robotaxi service in Tokyo in late 2026. The program will use Nissan Leaf EVs powered by Wayve’s AI Driver automated vehicle technology, which will then be connected to Uber’s platform. Trained drivers will be behind the wheel at first, as the deployed vehicles gather real-world data to be able to navigate Tokyo’s driving conditions and complex streets that are also a lot narrower than the roads in the US.

Another company backed by Uber, Nuro, will also test its vehicles on Tokyo’s challenging streets soon. Nuro has been trialing its self-driving tech in the US for years now and plans to launch a robotaxi service, as well. They’re not the first companies to take on Tokyo streets, however: Waymo deployed its Jaguar I-PACE autonomous vehicles in the metropolis last year to collect data on its roads and the driving patterns of locals.

The pilot program in Tokyo is just part of Wayve’s and Uber’s plan to roll out a robotaxi service in more than 10 cities around the world. In the future, the companies are planning to offer self-driving vehicles as an option in the city through a licensed taxi partner in Japan.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-piloting-a-robotaxi-service-in-tokyo-112133871.html?src=rss

Remembering the 30-year-old computer game that introduced me to Star Wars

I grew up in a Star Trek household, not a Star Wars one. More to the point, I wasn’t even allowed to watch Star Wars when I was a kid, so I didn’t see the original trilogy until I was nearly an adult—about 17 years old, as I recall.

For my then-fundamentalist Christian family, the so-called “Eastern mysticism” of Star Wars was a bridge too far, something that could apparently corrupt my impressionable young Evangelical mind irreversibly. Star Trek was OK, though, because my parents didn’t feel it condoned witchcraft, or what have you, and they liked the original series from when they were younger.

Because of all that, my first true immersion in the Star Wars universe wasn’t the movies. It was the video games, and one in particular—Star Wars: Shadows of the Empire, which you can nab on GOG.

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How I streamed my off-road Miata race using Starlink and StarStream

Regardless of your interest in motorsport, you’ve almost certainly heard of the Monaco Grand Prix, Daytona 500, and Indianapolis 500. These iconic races are easy to spectate, with grandstands lining the course and a camera or two at every turn. Video feeds from the race can be transmitted live thanks to the infrastructure of the populated areas surrounding the tracks.

But what if your course is 100 miles (161 km) from nowhere? It’s 1,000 miles (1,610 km) long, and the only way to access it is on bumpy, dirty access roads that require four-wheel drive and plenty of clearance. If you want to watch the whole race with your own eyes, you’ll need to hire a helicopter. And broadcasting it live on TV? Good luck.

All that is changing with the advent of StarStream, a video and content streaming service that can be used with Starlink, the low-Earth-orbit satellite Internet system that has changed the way off-road race teams communicate. But George Hammel, a former motocross and UTV racer, saw even more potential: a way to bring fans into the cockpit, live.

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Only Half of Americans Went To a Movie Theater In 2025, Study Finds

A Pew Research Center survey found that only 53% of U.S. adults went to a movie theater in the past year, while 7% said they’ve never seen a movie in a theater at all. “The findings reflected a domestic box office still fighting to regain its footing since the COVID-19 pandemic, when ticket sales collapsed 81% in 2020 due to theater closures,” reports Variety. From the report: In 2025, moviegoers in the U.S. and Canada bought 769.2 million tickets, less than half of the all-time peak of roughly 1.6 billion tickets sold in 2002, according to data from Nash Information Services. However, an August 2025 study field by NRG/National Research Group showed that 77% of Americans ages 12-74 went to see at least one movie in a theater in the previous 12 months.

Box office revenue peaked at an inflation-adjusted $16.4 billion in 2002, and annual ticket revenue held relatively steady through the 2000s and 2010s before falling to under $3 billion in 2020 when theaters closed for months. Last year, U.S. theaters sold just over $9 billion worth of tickets, per media analytics firm Comscore. The number represents a recovery, but nowhere near a full one, as ticket sales have been lagging around 20% below pre-pandemic levels.


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NVIDIA- and Uber-backed Nuro is testing autonomous vehicles in Tokyo

US self-driving startup Nuro, which is backed by the likes of NVIDIA, Toyota and Uber, has started testing its autonomous vehicles on Tokyo’s challenging streets, Bloomberg reported. The company, which plans to launch a robotaxi service with Uber and Lucid in San Francisco this year, will be testing a “handful” of vehicles in the city. Human safety drivers will be at the wheel, as is required by Japanese law. 

Tokyo presents a challenge for autonomous vehicles, given its narrow, crowded streets and left side of the road driving. “Testing the capability of the autonomy system in such an interesting market with some international complexity really is a good pressure test of what the system is capable of,” said CEO Andrew Chapin. The company’s ultimate goal is to achieve Level 4 autonomy, which allows full self-driving under limited conditions. 

Waymo is the other major robotaxi operator testing vehicles in Tokyo in collaboration with Japanese taxi operators Nihon Kotsu and the country’s leading taxi app, Go. It has been operating in the nation since April 2025 in collaboration with Toyota.

Nuro has yet to announce which operators or vehicle manufacturers it will be partnering with, but Chapin said it may not limit itself to autonomous rides. “A universal autonomy platform that can be extended to a lot of different applications and form factors is a bit different than the approach Waymo is taking,” he told Bloomberg. The company previously teamed with 7-Eleven on autonomous deliveries in Mountain View, California. 

Uber plans to have up to 100,000 autonomous vehicles including 20,000 robotaxis powered by Lucid and Nuro, with a rollout starting in 2027. It introduced its new vehicle design recently at CES 2026. Uber is also collaborating with Nissan and Wayve with the aim to introduce pilot cars in Tokyo by late 2026.  

This article originally appeared on Engadget at https://www.engadget.com/transportation/nvidia–and-uber-backed-nuro-is-testing-autonomous-vehicles-in-tokyo-081200366.html?src=rss

GFiber and Astound Broadband To Join Forces

GFiber (a.k.a. Google Fiber) and Astound Broadband announced that they plan to merge into a deal backed by infrastructure investor Stonepeak Infrastructure Partners. The resulting company will be majority owned by Stonepeak, with Alphabet becoming a “significant minority shareholder.” Light Reading reports: Stonepeak Infrastructure Partners teamed with Patriot Media to acquire Astound in November 2020 for $8.1 billion. Stonepeak is Astound’s largest investor. The deal is expected to close in the fourth quarter of 2026. The combined business will be led by the existing GFiber executive team. GFiber is currently led by CEO Dinni Jain. Jain, a former Time Warner Cable and Insight Communications exec, took the helm of what was then called Google Fiber in 2018.

“This agreement advances GFiber’s mission of redefining internet connectivity and represents a major step toward its goal of operational and financial independence,” the companies said. “GFiber will have the external capital and strategic focus needed to accelerate its next phase of growth, expanding its customer-first approach and pioneering fiber technology across the country.” GFiber’s combination with Astound represents “a strategic opportunity to scale our customer-focused approach to connect more households to a truly different type of internet service,” Jain said in a statement.


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Google Play will let you try a game before you buy it

Google Play has introduced a new feature called Game Trials, which will let you play a portion of paid games for free before you commit to buying them. It’s now rolling out to select paid games on mobile, and it’s coming soon to Google Play Games on PC. Titles that offer Game Trials will show a button marked “Try” on their profile pages. When you click it, you’ll see how long you can play the game before you have to buy it. In Google’s example, the survival and horror game Dredge will give you 60 minutes of free play time, after which you’ll get the option to either buy the game or delete it from your device.

Google has also announced that it’s releasing more paid indie games over the coming months, including Moonlight Peaks, Sledding Game and Low-Budget Repairs. It has launched a new section in the Play store, as well, to feature games optimized for Windows PCs. You can wishlist the games from that section to get a notification when they’re on sale.

Finally, the company is rolling out Play Games Sidekick, the Gemini-powered Android overlay it announced last year, to select games downloaded from Play. Sidekick can show you relevant info and tools for whatever game you’re playing without having to do a search query. But if you’d rather ask other people for gaming advice instead of an AI, you can also look at a game’s Community Posts, a feature now available in English for select titles on their Play pages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-play-will-let-you-try-a-game-before-you-buy-it-051854016.html?src=rss

Why Falling Cats Always Seem To Land On Their Feet

An anonymous reader quotes a report from the New York Times: In a paper, published last month in the journal The Anatomical Record, researchers offered a novel take on falling felines. Their evidence suggests new insights into the so-called falling cat problem, particularly that cats have a very flexible segment of their spines that allows them to correct their orientation midair. […] People have been curious about falling cats perhaps as long as the animals have been living with humans, but the method to their acrobatic abilities remains enigmatic. Part of the difficulty is that the anatomy of the cat has not been studied in detail, explains Yasuo Higurashi, a physiologist at Yamaguchi University in Japan and lead author of the study. […]

Modern research has split the falling cat problem into two competing models. The first, “legs in, legs out,” suggests that cats correct their falling trajectory by first extending their hind limbs before retracting them, using a sequential twist of their upper and then lower trunk to gain the proper posture while in free fall. The second model, “tuck and turn,” suggests that cats turn their upper and lower bodies in simultaneous juxtaposed movements. […]

The researchers found that the feline spine was extremely flexible in the upper thoracic vertebrae, but stiffer and heavier in the lower lumbar vertebrae. The discovery matches video evidence showing the cats first turn their front legs, and then their lower legs. The results suggest the cat quickly spins its flexible upper torso to face the ground, allowing it to see so that it can correctly twist the rest of its body to match. “The thoracic spine of the cat can rotate like our neck,” Dr. Higurashi said.

Experiments on the spine show the upper vertebrae can twist an astounding 360 degrees, he says, which helps cats make these correcting movements with ease. The results are consistent with the “legs in, legs out” model, but definitively determining which model is correct will take more work, Dr. Higurashi says. The results also yielded another discovery: Cats, like many animals, appear to have a right-side bias. One of the dropped cats corrected itself by turning to the right eight out of eight times, while the other turned right six out of eight times.


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I guess this wasn’t an Xbox after all

In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its “This is an Xbox” marketing campaign. Now, though, it appears the quandary over what is and isn’t an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.

Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, “This is an Xbox” might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss

Google Play Games for PC is getting more premium titles and cross-buy with Android

Google has been tinkering with porting its Play Games platform to Windows for several years, but it started getting serious about it last year. Now, with the 2026 Game Developer Conference underway, Google has announced a new batch of updates for its desktop gaming efforts. The company promises its store will have more Windows titles, make those games easier to find, and help bring Android experiences to PCs (and vice versa).

Windows will be presented as a core part of the Google Play platform with these updates. The mobile and web Play Store will soon have a Windows tab, which will highlight content that is optimized for desktop gaming. The store will direct you to install the Windows client to play these titles on a computer, but you can also wishlist them from any platform. When you do that, developers will be able to push notifications of sales that could entice people to buy something. This will only be available on mobile at first, but it will come to PC later.

Finding something worth playing in Google Play on a PC has been a challenge, but Google says it’s working on that. The company promises a slate of premium games are coming to the Google Platform. Sledding Game, 9 Kings, Potion Craft, and Moonlight Peaks will launch in Google Play this year, and Low Budget Repairs will come in 2027. If you’re unsure about dropping money on a game up front, Google plans to offer trials for select games. It will start with select games like Dredge and only on Android, but Google will make the trial option available to more developers and Windows down the line.

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Researchers Discover 14,000 Routers Wrangled Into Never-Before-Seen Botnet

An anonymous reader quotes a report from Ars Technica: Researchers say they have uncovered a takedown-resistant botnet of 14,000 routers and other network devices — primarily made by Asus — that have been conscripted into a proxy network that anonymously carries traffic used for cybercrime. The malware — dubbed KadNap — takes hold by exploiting vulnerabilities that have gone unpatched by their owners, Chris Formosa, a researcher at security firm Lumen’s Black Lotus Labs, told Ars. The high concentration of Asus routers is likely due to botnet operators acquiring a reliable exploit for vulnerabilities affecting those models. He said it’s unlikely that the attackers are using any zero-days in the operation.

The number of infected routers averages about 14,000 per day, up from 10,000 last August, when Black Lotus discovered the botnet. Compromised devices are overwhelmingly located in the US, with smaller populations in Taiwan, Hong Kong, and Russia. One of the most salient features of KadNap is a sophisticated peer-to-peer design based on Kademlia (PDF), a network structure that uses distributed hash tables to conceal the IP addresses of command-and-control servers. The design makes the botnet resistant to detection and takedowns through traditional methods.

[…] Despite the resistance to normal takedown methods, Black Lotus says it has devised a means to block all network traffic to or from the control infrastructure.” The lab is also distributing the indicators of compromise to public feeds to help other parties block access. […] People who are concerned their devices are infected can check this page for IP addresses and a file hash found in device logs. To disinfect devices, they must be factory reset. Because KadNap stores a shell script that runs when an infected router reboots, simply restarting the device will result in it being compromised all over again. Device owners should also ensure all available firmware updates have been installed, that administrative passwords are strong, and that remote access has been disabled unless needed.


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Report: RFK Jr.’s anti-vaccine agenda curbed as GOP realizes it’s unpopular

Health Secretary Robert F. Kennedy Jr.’s relentless anti-vaccine agenda is getting reined in as Republicans warn that further attacks on lifesaving vaccines could harm the party during the midterms, according to a report by The Washington Post.

The Post reported Wednesday that Kennedy’s hand-selected committee of vaccine advisors—who share his anti-vaccine views—have abruptly abandoned plans to attack mRNA vaccines in an upcoming meeting.

The Advisory Committee on Immunization Practices (ACIP) for the Centers for Disease Control and Prevention is scheduled to meet March 18–19. While no agenda has been published for the meeting, a Federal Register notice stated that the meeting would include discussion of “COVID-19 vaccine injuries,” and may include a vote to change the CDC’s vaccine recommendations. Sources close to the committee told the Post that Kennedy’s advisors have been looking for ways to remove mRNA COVID-19 vaccines entirely from federal recommendations. And according to clearly stated goals in a meeting of Kennedy’s anti-vaccine allies earlier this week, the long-term goal is to eliminate all childhood vaccine recommendations and remove the shots from the market.

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FCC chair blasts Amazon after it criticizes SpaceX megaconstellation

It is fairly common for satellite companies to verbally spar over constellations, battling over territory such as preferred orbits and the electromagnetic spectrum for data transmission. The venue for such disputes is often the Federal Communications Commission, which has regulatory authority over satellite communications.

Everyone pretty much fights with everyone, but of late, the exchanges between SpaceX and Amazon have turned a bit nasty. And on Wednesday, the FCC chairman weighed in against Amazon.

The issue of the moment is SpaceX’s recent application to the FCC for permission to launch up to 1 million satellites to form a megaconstellation to provide data center services from space.

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Microsoft At GDC 2026: Xbox Project Helix and FSR Diamond Revealed

Microsoft At GDC 2026: Xbox Project Helix and FSR Diamond Revealed
It’s been a wild, news-packed week so far, with lots of announcements coming out of the 2026 Game Developers Conference (GDC). Besides NVIDIA’s news yesterday and Intel’s new CPUs today, Microsoft’s new Xbox CEO, Asha Sharma, officially laid out the roadmap for the future, and that future is codenamed “Project Helix.” At the same time, we

Microsoft’s ‘Xbox Mode’ Is Coming To Every Windows 11 PC

In April, Microsoft will be rolling out a full-screen “Xbox mode” to all Windows 11 PCs, including laptops, desktops, and tablets. The move follows last week’s confirmation of its next-generation Xbox console, known internally as Project Helix, which will be capable of running both Xbox titles and PC games. The Verge reports: Technically, you’ve been able to try the Xbox Full Screen Experience (FSE) in preview since November 2025, if you were part of both the Windows Insider and Xbox Insider Programs. But it needed work, as well as a better name. When Microsoft originally shipped it on the Asus-designed Xbox Ally and Xbox Ally X handhelds, we were clear: it didn’t meaningfully turn a PC experience into an easy-to-use Xbox one. But if Microsoft is putting its full weight behind PC as the future of Xbox gaming, perhaps that will change change.


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Microsoft Will Soon Let You Use Any Windows 11 PC Like an Xbox

Microsoft’s next-gen Xbox isn’t an Xbox. Or it isn’t just an Xbox, anyway: While the rumored console will undoubtedly play Xbox games, “Project Helix,” as it’s codenamed, will reportedly also play PC titles. That’s huge news for gamers who usually have to decide whether to buy a console for the convenience, or a PC for the potential.

‘Xbox mode’ lets you access games on your PC with a controller

But while Project Helix is still a ways off (we won’t see it until 2027, at least), Microsoft is already doubling down on merging its two major gaming platforms. As reported by PCMag, Microsoft is giving PC gamers access to the Xbox Full Screen Experience, and rebranding it “Xbox mode.” Starting next month, every Windows 11 PC will be able to use Xbox mode—including laptops, desktops, and tablets. That means that at some point in April, your PC will kind of be an Xbox. And next year, the reverse will be true as well. (Well, assuming you buy the new Xbox, that is.)

PC gamers are likely quite comfortable already with accessing their games in their existing setups, so offering an “Xbox mode” may come across as a bit odd. The idea behind it, however, is to make your game library easier to access using a controller. It’s a bit more of a console experience in that way, which could make it a little easier to access your games on a PC connected to your TV. If you’re in Xbox mode, you can simply control the interface with your controller, rather than deal with a mouse and keyboard setup from the couch.

The feature has been in testing since last year

This won’t be a brand new feature for some Windows 11 users. Microsoft has been testing Xbox mode on PC thorough the Windows Insiders program since November. If you enroll your PC in the Insider program, you’re able to try out features before Microsoft officially launches them—so long as you’re okay taking on the risks of bugs and instability.

To that point, Xbox mode might still need some polishing. Certainly that was the case on mobile. In Michelle Ehrhardt’s review of the ROG Xbox Ally, she found the Xbox Full Screen Experience underbaked, ugly, and filled with ads. While she thought the experience should be Microsoft’s answer to SteamOS, in execution, it was the “the worst thing about this handheld.” We’ll have to see next month whether things have improved for the PC.

14,000 routers are infected by malware that’s highly resistant to takedowns

Researchers say they have uncovered a takedown-resistant botnet of 14,000 routers and other network devices—primarily made by Asus—that have been conscripted into a proxy network that anonymously carries traffic used for cybercrime.

The malware—dubbed KadNap—takes hold by exploiting vulnerabilities that have gone unpatched by their owners, Chris Formosa, a researcher at security firm Lumen’s Black Lotus Labs, told Ars. The high concentration of Asus routers is likely due to botnet operators acquiring a reliable exploit for vulnerabilities affecting those models. He said it’s unlikely that the attackers are using any zero-days in the operation.

A botnet that stands out among others

The number of infected routers averages about 14,000 per day, up from 10,000 last August, when Black Lotus discovered the botnet. Compromised devices are overwhelmingly located in the US, with smaller populations in Taiwan, Hong Kong, and Russia. One of the most salient features of KadNap is a sophisticated peer-to-peer design based on Kademlia, a network structure that uses distributed hash tables to conceal the IP addresses of command-and-control servers. The design makes the botnet resistant to detection and takedowns through traditional methods.

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Grammarly Disables Tool Offering Generative-AI Feedback Credited To Real Writers

Grammarly has disabled its Expert Review feature after backlash from writers whose names were used to present AI-generated feedback without their permission. Superhuman (formerly Grammarly) CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while they “reimagine” the feature: Back in August, we launched a Grammarly agent called Expert Review. The agent draws on publicly available information from third-party LLMs to surface writing suggestions inspired by the published work of influential voices.

Over the past week, we received valid critical feedback from experts who are concerned that the agent misrepresented their voices. This kind of scrutiny improves our products, and we take it seriously. As context, the agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans. We hear the feedback and recognize we fell short on this. I want to apologize and acknowledge that we’ll rethink our approach going forward.

After careful consideration, we have decided to disable Expert Review while we reimagine the feature to make it more useful for users, while giving experts real control over how they want to be represented — or not represented at all.

We deeply believe in our mission to solve the “last mile of AI” by bringing AI directly to where people work, and we see this as a significant opportunity for experts. For millions of users, Grammarly is a trusted writing sidekick — ever-present in every application, ready to help. We’re opening up this platform so anyone can build agents that work like Grammarly — expanding from one sidekick to a whole team. Imagine your professor sharpening your essay, your sales leader reshaping a customer pitch, a thoughtful critic challenging your arguments, or a leading expert elevating your proposal. For experts, this is a chance to build that same ubiquitous bond with users, much like Grammarly has. But in this world, experts choose to participate, shape how their knowledge is represented, and control their business model. That future excites me, and I hope to build it with experts who want to develop it alongside us.


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