Research roundup: 7 stories we almost missed

It’s a regrettable reality that there is never time to cover all the interesting scientific stories we come across each month. In the past, we’ve featured year-end roundups of cool science stories we (almost) missed. This year, we’re experimenting with a monthly collection. May’s list includes a nifty experiment to make a predicted effect of special relativity visible; a ping-pong playing robot that can return hits with 88 percent accuracy; and the discovery of the rare genetic mutation that makes orange cats orange, among other highlights.

Special relativity made visible

The Terrell-Penrose-Effect: Fast objects appear rotated
Credit:
TU Wien

Perhaps the most well-known feature of Albert Einstein’s special theory of relativity is time dilation and length contraction. In 1959, two physicists predicted another feature of relativistic motion: an object moving near the speed of light should also appear to be rotated. It’s not been possible to demonstrate this experimentally, however—until now. Physicists at the Vienna University of Technology figured out how to reproduce this rotational effect in the lab using laser pulses and precision cameras, according to a paper published in the journal Communications Physics.

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Trump pulls Isaacman nomination for space. Source: “NASA is f***ed”

The Trump administration has confirmed that it is pulling the nomination of private astronaut Jared Isaacman to lead NASA.

First reported by Semafor, the decision appears to have been made because Isaacman was not politically loyal enough to the Trump Administration.

“The Administrator of NASA will help lead humanity into space and execute President Trump’s bold mission of planting the American flag on the planet Mars,” Liz Huston, a White House Spokesperson, said in a statement released Saturday. “It’s essential that the next leader of NASA is in complete alignment with President Trump’s America First agenda and a replacement will be announced directly by President Trump soon.”

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Russian Nuclear Site Blueprints Exposed In Public Procurement Database

Journalists from Der Spiegel and Danwatch were able to use proxy servers in Belarus, Kazakhstan, and Russia to circumvent network restrictions and access documents about Russia’s nuclear weapon sites, reports Cybernews.com.

“Data, including building plans, diagrams, equipment, and other schematics, is accessible to anyone in the public procurement database.”

Journalists from Danwatch and Der Spiegel scraped and analyzed over two million documents from the public procurement database, which exposed Russian nuclear facilities, including their layout, in great detail. The investigation unveils that European companies participate in modernizing them. According to the exclusive Der Spiegel report, Russian procurement documents expose some of the world’s most secret construction sites. “It even contains floor plans and infrastructure details for nuclear weapons silos,” the report reads.

Some details from the Amsterdam-based Moscow Times:
Among the leaked materials are construction plans, security system diagrams and details of wall signage inside the facilities, with messages like “Stop! Turn around! Forbidden zone!,” “The Military Oath” and “Rules for shoe care.” Details extend to power grids, IT systems, alarm configurations, sensor placements and reinforced structures designed to withstand external threats…
“Material like this is the ultimate intelligence,” said Philip Ingram, a former colonel in the British Army’s intelligence corps. “If you can understand how the electricity is conducted or where the water comes from, and you can see how the different things are connected in the systems, then you can identify strengths and weaknesses and find a weak point to attack.”

Apparently Russian defense officials were making public procurement notices for their construction projects — and then attaching sensitive documents to those public notices…


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Meta will reportedly soon use AI for most product risk assessments instead of human reviewers

According to a report from NPR, Meta plans to shift the task of assessing its products’ potential harms away from human reviewers, instead leaning more heavily on AI to speed up the process. Internal documents seen by the publication note that Meta is aiming to have up to 90 percent of risk assessments fall on AI, NPR reports, and is considering using AI reviews even in areas such as youth risk and “integrity,” which covers violent content, misinformation and more. Unnamed current and former Meta employees who spoke with NPR warned AI may overlook serious risks that a human team would have been able to identify.

Updates and new features for Meta’s platforms, including Instagram and WhatsApp, have long been subjected to human reviews before they hit the public, but Meta has reportedly doubled down on the use of AI over the last two months. Now, according to NPR, product teams have to fill out a questionnaire about their product and submit this for review by the AI system, which generally provides an “instant decision” that includes the risk areas it’s identified. They’ll then have to address whatever requirements it laid out to resolve the issues before the product can be released.

A former Meta executive told NPR that reducing scrutiny “means you’re creating higher risks. Negative externalities of product changes are less likely to be prevented before they start causing problems in the world.” In a statement to NPR, Meta said it would still tap “human expertise” to evaluate “novel and complex issues,” and leave the “low-risk decisions” to AI. Read the full report over at NPR.

It comes a few days after Meta released its latest quarterly integrity reports — the first since changing its policies on content moderation and fact-checking earlier this year. The amount of content taken down has unsurprisingly decreased in the wake of the changes, per the report. But there was a small rise in bullying and harassment, as well as violent and graphic content.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-reportedly-soon-use-ai-for-most-product-risk-assessments-instead-of-human-reviewers-205416849.html?src=rss

Judge Rejects Claim AI Chatbots Protected By First Amendment in Teen Suicide Lawsuit

A U.S. federal judge has decided that free-speech protections in the First Amendment “don’t shield an AI company from a lawsuit,” reports Legal Newsline.
The suit is against Character.AI (a company reportedly valued at $1 billion with 20 million users)

Judge Anne C. Conway of the Middle District of Florida denied several motions by defendants Character Technologies and founders Daniel De Freitas and Noam Shazeer to dismiss the lawsuit brought by the mother of 14-year-old Sewell Setzer III. Setzer killed himself with a gun in February of last year after interacting for months with Character.AI chatbots imitating fictitious characters from the Game of Thrones franchise, according to the lawsuit filed by Sewell’s mother, Megan Garcia.

“… Defendants fail to articulate why words strung together by (Large Language Models, or LLMs, trained in engaging in open dialog with online users) are speech,” Conway said in her May 21 opinion. “… The court is not prepared to hold that Character.AI’s output is speech.”

Character.AI’s spokesperson told Legal Newsline they’ve now launched safety features (including an under-18 LLM, filter Characters, time-spent notifications and “updated prominent disclaimers” (as well as a “parental insights” feature). “The company also said it has put in place protections to detect and prevent dialog about self-harm. That may include a pop-up message directing users to the National Suicide and Crisis Lifeline, according to Character.AI.”

Thanks to long-time Slashdot reader schwit1 for sharing the news.


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Help Wanted To Build an Open Source ‘Advanced Data Protection’ For Everyone

Apple’s end-to-end iCloud encryption product (“Advanced Data Protection”) was famously removed in the U.K. after a government order demanded backdoors for accessing user data.

So now a Google software engineer wants to build an open source version of Advanced Data Protection for everyone. “We need to take action now to protect users…” they write (as long-time Slashdot reader WaywardGeek). “The whole world would be able to use it for free, protecting backups, passwords, message history, and more, if we can get existing applications to talk to the new data protection service.”

“I helped build Google’s Advanced Data Protection (Google Cloud Key VaultService) in 2018, and Google is way ahead of Apple in this area. I know exactly how to build it and can have it done in spare time in a few weeks, at least server-side… This would be a distributed trust based system, so I need folks willing to run the protection service. I’ll run mine on a Raspberry PI…

The scheme splits a secret among N protection servers, and when it is time to recover the secret, which is basically an encryption key, they must be able to get key shares from T of the original N servers. This uses a distributed oblivious pseudo random function algorithm, which is very simple.

In plain English, it provides nation-state resistance to secret back doors, and eliminates secret mass surveillance, at least when it comes to data backed up to the cloud… The UK and similarly confused governments will need to negotiate with operators in multiple countries to get access to any given users’s keys. There are cases where rational folks would agree to hand over that data, and I hope we can end the encryption wars and develop sane policies that protect user data while offering a compromise where lives can be saved.
“I’ve got the algorithms and server-side covered,” according to their original submission. “However, I need help.” Specifically…

Running protection servers. “This is a T-of-N scheme, where users will need say 9 of 15 nodes to be available to recover their backups.”Android client app. “And preferably tight integration with the platform as an alternate backup service.”An iOS client app. (With the same tight integration with the platform as an alternate backup service.)Authentication. “Users should register and login before they can use any of their limited guesses to their phone-unlock secret.”
“Are you up for this challenge? Are you ready to plunge into this with me?”


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How to watch the Women-Led Games Showcase at Summer Game Fest 2025

The Women-Led Games Showcase will be returning for its second year at the Summer Game Fest 2025. It will feature 39 titles from women-led and majority women development teams, and viewers can expect to see deep dives, release announcements and information on DLCs during the event. The Showcase will take place on June 7 at 1PM Eastern time and will be streamed live on Twitch and YouTube, which is embedded below. You can also watch the stream through various co-streamers’ Twitch channels that you can find from the Women-Led Games’ X account. Take note that the team will also be running a Steam sale event from June 6 to 13 for women-led titles.

In addition to this showcase, Summer Game Fest 2025 will also feature several other events, such as Day of the Dev for indie titles and Wholesome Direct for cozy games. There will be a showcase for titles created by Latin American developers, a Green Games event for titles that make direct contributions to green initiatives and an Xbox Games Showcase for updates on titles from across Xbox Game Studios, Bethesda and Activision Blizzard. You can also watch the live premiere for Death Stranding 2: On The Beach on June 8 at 10PM Eastern time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-women-led-games-showcase-at-summer-game-fest-2025-190005489.html?src=rss

Elden Ring Nightreign’s next patch will make gameplay easier for solo players

Just a day after its release, FromSoftware announced a crucial patch for Elden Ring Nightreign players who prefer to solo queue. The game’s developer posted on X that Patch 1.02 will be released next week, delivering some bug fixes and “improvements for solo expeditions.”

More specifically, FromSoftware will add the effect of “Automatic Revival Upon Defeat” that allows a self-revival once per night boss battle for solo expeditions. Players will also get more runes, which should provide a more balanced gaming experience when venturing alone. This news of this patch follows several criticisms of the game being poorly optimized when playing solo, versus in a party of three as it was designed for.

FromSoftware’s titles have a reputation for being difficult, but early reviews pointed out that Nightreign offers poor scaling with certain mechanics, abilities and boss fights that cater towards a full party. Despite the millions of copies sold on the first day, Nightreign holds a “mixed” Steam user review rating thanks to the solo queue issues, along with a lack of communication tools, cross-platform play and less replayability than other Souls titles.

For FromSoftware, Elden Ring Nightreign represents a stylistic shift into the roguelike genre based on its best-selling predecessor and it might still be working out some of the kinks. The game’s director, Junya Ishizaki, told IGN in an interview that jumping into an expedition as a duo was “overlooked during development” but is something that the developer is looking at and considering for post-launch support. Some players are also having issues with matchmaking itself, where FromSoftware recommends restarting the process to get into an expedition. As for rebalancing for solo play, FromSoftware said that more details about this upcoming patch will come next week.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreigns-next-patch-will-make-gameplay-easier-for-solo-players-183644323.html?src=rss

Google’s Veo 3 AI Video Generator Will Blow Your Mind With Realism

Google’s Veo 3 AI Video Generator Will Blow Your Mind With Realism
Google I/O was about a week ago, and if you haven’t heard, one of Google’s biggest announcements was the company’s Veo 3 generative AI model for video. Gone are the days of creepy, low-quality clips that vaguely look like Will Smith eating spaghetti and don’t traverse the uncanny valley very well. Veo 3 is more than capable of generating that

What’s in the US Government’s New Strategic Reserve of Seized Crytocurrencies?

In March an executive order directed America’s treasury secretary to create two stockpiles of crypto assets (to accompany already-existing “strategic reserves”of gold and foreign currencies). And the Washington Post notes these new stockpiles would include “cryptocurrency seized by federal agencies in criminal or civil proceedings.” But how big would America’s “Strategic Bitcoin Reserve” be — and what other cryptocurrencies would the U.S. government hold in its “Digital Asset Stockpile”?
“New data on what crypto cash the U.S. government has seized may now provide some answers.

It suggests the crypto reserves will together hold more than $21 billion in cryptocurrency… The stockpile will be funded with whatever crypto assets the Treasury holds other than bitcoin, leaving the stockpile’s composition to be largely determined by a mixture of chance and criminal conduct. That unconventional method for selecting government financial holdings had the benefit of making the reserves cost-neutral for the taxpayer.

It also provided a way to estimate what exactly might go into the two pools before results are released from an official accounting of U.S. crypto holdings that is underway.Because government seizures are disclosed in court documents, news releases and other sources, crypto-tracking firms can use those notices to monitor which digital assets the U.S. government holds. Chainalysis, a blockchain analytics firm, reviewed cryptocurrency wallets that appear to be associated with the U.S. government for The Washington Post. The company estimated how much bitcoin it holds, and the other crypto tokens in its top 20 digital holdings as of May 13, by tracking transactions involving those wallets.

The United States’ top 20 crypto holdings according to Chainalysis are worth about $20.9 billion as of 3 p.m. Eastern on May 28, with $20.4 billion in bitcoin and about $493 million in other digital assets. It has been scooped up from crimes such as stolen funds, scams and sales on dark net markets. Those estimates put the U.S. government’s top crypto holdings at less than the approximately $25 billion worth of oil held in the U.S. Strategic Petroleum Reserve. Their value is nearly double the Fed’s listing for U.S. gold holdings, although that figure uses outdated pricing and would be over $850 billion at current prices…

The crypto tokens headed for the U.S. Digital Asset Stockpile according to the Chainalysis list include ethereum, the world’s second-largest digital asset, and a string of other crypto tokens with punier name recognition. They include derivatives of bitcoin and ethereum that mirror those cryptocurrencies’ prices, several stable coins designed to be pegged in value to the U.S. dollar, and 10 tokens tied to specific companies, including the cryptocurrency exchanges FTX, which imploded in 2022 after defrauding customers, and Binance.
Two U.S. states have already passed legislation creating their own cryptocurrency reserve funds, the article points out. But ethereum co-founder Vitalik Buterin complained to the Post in March that crypto’s “original spirit…is about counterbalancing power” — including government and corporate power, and getting too close to “one particular government team” could conflict with its mission of decentralization and openness. And he’s not the only one concerned:

Austin Campbell, a professor at New York University’s business school and a principal at crypto advisory firm Zero Knowledge, sees hypocrisy in crypto enthusiasts cheering the government’s strategic reserves. The bitcoin community in particular “has historically been about freedom from sovereign interference,” he said.


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A new Nebraska law wants to make social media less addictive for kids

Nebraska is the latest state to crack down on how kids can use social media. The state’s governor, Jim Pillen, recently signed into law a package of bills aimed at restricting certain social media features that keep kids hooked on the platform. The final bill signed, called the Age-Appropriate Online Design Code Act, will require companies to offer time limits on usage, restrict certain categories of content and provide chronological feeds instead of algorithmic ones that promote infinite scrolling.

The Age-Appropriate Online Design Code Act, also known as LB504, details that social media companies can only collect the minimum amount of personal data from younger users, and offers parents more tools to limit how their children use their accounts. Along with those restrictions, the law prohibits any ads related to gambling, alcohol, tobacco or drugs from reaching kids on social media. 

Alongside LB504, the signed package of bills includes LB140 that limits student use of smartphones in schools, LB383 that requires social media companies to verify the age of its users and require parental consent for creating accounts, and LB172 that creates criminal penalties for AI-generated pornography.

“Collectively, all these bills have an incredible impact on helping our teachers and giving our schools the opportunity to teach our kids, instead of being disrupted in the classroom,” Pillen said in a press release. “They also provide parents with the tools they need to protect our kids from big tech online companies and predators.”

The law is set to go into effect January 1, 2026, and any companies that violate these new regulations will face civil penalties. Nebraska is the latest state to restrict social media usage for minors, but Texas is also trying to pass a similar ban. With more efforts to regulate social media, NetChoice, an Internet advocacy organization whose members include Google, Meta and X, has voiced criticism of these states’ efforts, arguing that they infringe on First Amendment rights and user privacy. In 2022, California signed a similar law meant to protect underage users, but it has since been in a legal battle following a lawsuit filed by NetChoice that claims a violation of free speech rights.

This article originally appeared on Engadget at https://www.engadget.com/social-media/a-new-nebraska-law-wants-to-make-social-media-less-addictive-for-kids-171510432.html?src=rss

How to watch Devolver Direct at Summer Game Fest 2025

Devolver Digital is devoting its Summer Game Fest stream to a single title. That’s quite the departure for the Austin-based publisher. So, the company must see something special in Ball x Pit: The Kenny Sun Story. Get ready to find out about it on June 6.

Devolver isn’t being shy about its enthusiasm for Ball x Pit. The publisher says it’s a game the team “can’t even put down — hundreds of hours later.” Sounds promising!

So, what do we know about the game and its titular character? Not much. There’s the teaser image above, featuring battle skeletons and other fantasy characters. Also, Devolver called it “a tremendous little game.”

Expect to learn much more about Ball x Pit on June 6 at 8 PM ET. You can tune into Devolver Direct on YouTube and Twitch. (That’s the same broadcast as the Summer Game Fest Live and Day of the Devs livestreams.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-devolver-direct-at-summer-game-fest-2025-170014340.html?src=rss

China Just Held the First-Ever Humanoid Robot Fight Night

“We’ve officially entered the age of watching robots clobber each other in fighting rings,” writes Vice.com.

A kick-boxing competition was staged Sunday in Hangzhou, China using four robots from Unitree Robotics, reports Futurism. (The robots were named “AI Strategist”, “Silk Artisan”, “Armored Mulan”, and “Energy Guardian”.) “However, the robots weren’t acting autonomously just yet, as they were being remotely controlled by human operator teams.”

Although those ringside human controllers used quick voice commands, according to the South China Morning Post:
Unlike typical remote-controlled toys, handling Unitree’s G1 robots entails “a whole set of motion-control algorithms powered by large [artificial intelligence] models”, said Liu Tai, deputy chief engineer at China Telecommunication Technology Labs, which is under research institute China Academy of Information and Communications Technology.

More from Vice:

The G1 robots are just over 4 feet tall [130 cm] and weigh around 77 pounds [35 kg]. They wear gloves. They have headgear. They throw jabs, uppercuts, and surprisingly sharp kicks… One match even ended in a proper knockout when a robot stayed down for more than eight seconds. The fights ran three rounds and were scored based on clean hits to the head and torso, just like standard kickboxing…

Thanks to long-time Slashdot reader AmiMoJo for sharing the news.


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CNN Challenges Claim AI Will Eliminate Half of White-Collar Jobs, Calls It ‘Part of the AI Hype Machine’

Thursday Anthropic’s CEO/cofounder Dario Amodei again warned unemployed could spike 10 to 20% within the next five years as AI potentially eliminated half of all entry-level white-collar jobs.

But CNN’s senior business writer dismisses that as “all part of the AI hype machine,” pointing out that Amodei “didn’t cite any research or evidence for that 50% estimate.”

And that was just one of many of the wild claims he made that are increasingly part of a Silicon Valley script: AI will fix everything, but first it has to ruin everything. Why? Just trust us.
In this as-yet fictional world, “cancer is cured, the economy grows at 10% a year, the budget is balanced — and 20% of people don’t have jobs,” Amodei told Axios, repeating one of the industry’s favorite unfalsifiable claims about a disease-free utopia on the horizon, courtesy of AI. But how will the US economy, in particular, grow so robustly when the jobless masses can’t afford to buy anything? Amodei didn’t say… Anyway. The point is, Amodei is a salesman, and it’s in his interest to make his product appear inevitable and so powerful it’s scary. Axios framed Amodei’s economic prediction as a “white-collar bloodbath.”

Even some AI optimists were put off by Amodei’s stark characterization. “Someone needs to remind the CEO that at one point there were more than (2 million) secretaries. There were also separate employees to do in office dictation,” wrote tech entrepreneur Mark Cuban on Bluesky. “They were the original white collar displacements. New companies with new jobs will come from AI and increase TOTAL employment.”

Little of what Amodei told Axios was new, but it was calibrated to sound just outrageous enough to draw attention to Anthropic’s work, days after it released a major model update to its Claude chatbot, one of the top rivals to OpenAI’s ChatGPT.

Amodei told CNN Thursday this great societal change would be driven by how incredibly fast AI technology is getting better and better — and that the AI boom “is bigger and it’s broader and it’s moving faster than anything has before…!”


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How to watch Day of the Devs at Summer Game Fest 2025

The indie-focused Day of the Devs is nearly here. That’s the portion of Summer Game Fest where smaller publishers step into the spotlight. It tends to be a worthwhile watch, often eclipsing the main show. Get ready to tune in on June 6.

What’s on tap this year? Heart Machine’s 2D sidescroller Possessor(s) will make an appearance. If you like hand-drawn art, horror and visual novels, this is your game. (Oh, and don’t forget “very hot” demons!)

We’ll also see more of Outersloth’s “nightmarish life sim” Neverway. That title has a killer elevator pitch. “After quitting her dead-end job, Fiona starts over on a farm and becomes the immortal herald of a dead god.” (As one does!)

Screen from the upcoming indie game Big Walk. Strange characters playing in the shadows.
Big Walk
House House

Untitled Goose Game maker House House is on the schedule. That will presumably mean a closer look at Big Walk. The “cooperative online walker-talker” eschews the hardcore competition common in online gaming. “Our favorite part of playing online coop games is when they give you enough direction for the group to keep up a good momentum,” the studio said in 2023. “But it’s relaxed enough that you’re mostly just able to enjoy spending time with your friends.” Expect a chill time with delightfully strange characters.

Expect much more beyond that small sampling. Day of the Devs kicks off on June 6 at 7PM ET. You can also stream it on YouTube and Twitch. Engadget will also be on the ground at Summer Games Fest with plenty of first-hand impressions.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-day-of-the-devs-at-summer-game-fest-2025-150047219.html?src=rss

Why 200 US Climate Scientists are Hosting a 100-Hour YouTube Livestream

“More than 200 climate and weather scientists from across the U.S. are taking part in a marathon livestream on YouTube,” according to this report from Space.com. For 100 hours (that started Wednesday) they’re sharing their scientific work and answering questions from viewers, “to prove the value of climate science,” according to the article.

The event is being stated in protest of recent government funding cuts at NASA, the National Oceanic and Atmospheric Administration, the United States Geological Survey, and the National Science Foundation. (The event began with “scientists documenting their last few hours at NASA’s Goddard Institute for Space Studies as the office was shuttered.”)
The marathon stream features mini-lectures, panels and question-and-answer sessions with hundreds of scientists, each speaking in their capacity as private citizens rather than on behalf of any institution. These include talks from former National Weather Service directors, Britney Schmidt, a groundbreaking glacier researcher, and legendary meteorologist John Morales.

In its first 30 hours, the stream got over 77,000 views.

Ultimately, the goal of the event is to give members of the public the chance to learn more about meteorology and climate science in an informal setting — and for free. “We really felt like the American public deserves to know what we do,” Duffy said. However, many of the speakers and organizers also hope the transference of this knowledge will spur people to take action. The event’s website features a link to 5 Calls, an organization that makes it easy for folks to contact their representatives in Congress about the importance of funding climate and weather research.


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Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+

Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it’s sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino!. The two games couldn’t be more different from each other, but they’re both bangers in their own right.

Panic also released Blippo+, which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre.

Fulcrum Defender

A still from the Playdate game Fulcrum Defender showing a white circular arena at the center of a black screen, with several small enemy circles closing in on a turret in the middle
Subset Games

“Survive for 10min!” sounded almost like a threat when I first started reading through Fulcrum Defender‘s How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that’ll be attacking and the various weapon upgrades you can earn over the course of a run, there’s a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn’t all that punishing of a shooter on Normal Mode. It’s a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose.

In Fulcrum Defender, you’re positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it’s game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you’ll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep.

It’s unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you’re surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I’d love to see a global leaderboard for this game at some point, because I just know I’d be floored by how long some players will be able to last.

If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma, the co-founder of Fulcrum Defender developer Subset Games.

Dig! Dig! Dino!

A still from the Playdate game Dig! Dig! Dino! showing a dig site with grids where a skull and other artifacts have been unearthed. A smiling fox is pictured at the bottom right of the screen
Dom2D & Fáyer

I can’t think of anything I’d rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That’s exactly what Dig! Dig! Dino! has going on, and it’s awesome.

You’re working as part of a crew (made up entirely of anthropomorphic animals) at the site of some really unusual dinosaur fossils, and it’s your job to dig up new bones and artifacts. Once you’ve got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy!

The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that’ll keep your hands busy. You’re equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be.

It’s a really nice time, with a fun story to tie it all together. You’ll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one.

Blippo+

A still from Blippo+ which mimicks a TV guide screen, showing a scrolling list of channels and their current programs, with a smiling woman who has a retro hairstyle at the top
Panic

What can one even say about Blippo+? This bizarre “1-bit television” experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being “comparable to an old episode of The Twilight Zone,” but it’s more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it?

I’m really interested to see where this goes. It’ll keep getting new content alongside the rest of the Season Two releases, with new episodes every week for 12 weeks. I would totally park my Playdate in a dock (but not the Stereo Dock </3) on my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don’t hate it. The program guide with this week’s schedule is online, if you’re curious about what’s going on right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-fulcrum-defender-dig-dig-dino-and-blippo-140036697.html?src=rss

Ransomware kingpin “Stern” apparently IDed by German law enforcement

For years, members of the Russian cybercrime cartel Trickbot unleashed a relentless hacking spree on the world. The group attacked thousands of victims, including businesses, schools, and hospitals. “Fuck clinics in the usa this week,” one member wrote in internal Trickbot messages in 2020 about a list of 428 hospitals to target. Orchestrated by an enigmatic leader using the online moniker “Stern,” the group of around 100 cybercriminals stole hundreds of millions of dollars over the course of roughly six years.

Despite a wave of law enforcement disruptions and a damaging leak of more than 60,000 internal chat messages from Trickbot and the closely associated counterpart group Conti, the identity of Stern has remained a mystery. Last week, though, Germany’s federal police agency, the Bundeskriminalamt or BKA, and local prosecutors alleged that Stern’s real-world name is Vi­ta­ly Ni­ko­lae­vich Kovalev, a 36-year-old, 5-foot-11-inch Russian man who cops believe is in his home country and thus shielded from potential extradition.

A recently issued Interpol red notice says that Kovalev is wanted by Germany for allegedly being the “ringleader” of a “criminal organisation.”

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Jam To Sound Deals On Affordable Earbuds Under $100 By Anker, JBL And More

Jam To Sound Deals On Affordable Earbuds Under $100 By Anker, JBL And More
If you go shopping for earbuds, you’re bound to come across several premium models, some of which can cost several hundred dollars. That’s fine and dandy if you have the coin and desire to spend that much on what ultimately is disposable tech (in most cases, you can’t replace the batteries in wireless earbuds, or at least not easily). But

’28 Years Later’ used 20 iPhones in tandem for some wild shots

It’s no secret that 28 Years Later used iPhones to shoot parts of the film. Now its director, Danny Boyle, has discussed the use of iPhones for the film in more detail with IGN. The first film in the franchise, 28 Days Later, was shot on digital video, giving it a homemade feel. Boyle explained that he and writer Alex Garland got the idea from the fact that home video cameras were common at the time, and people would’ve shot videos with them if an apocalypse had indeed happened. Those cameras, of course, have since been replaced by smartphones.

The movies used three special rigs for the iPhone sequences: One for eight cameras that one person can carry, another with 10 and another with 20. “I never say this, but there is an incredible shot in the second half [of the film] where we use the 20-rig camera, and you’ll know it when you see it,” Boyle told IGN. He described the 20-iPhone rig as “basically a poor man’s bullet time,” which is a visual effect that uses multiple cameras to freeze or slow down time. Think the scene in The Matrix, wherein Neo dodged bullets in super slow motion. 

Doyle said that the 20-camera rig can be attached to cranes or dollies and give you 180 degrees of vision of an action. In editing, you can choose from any of the footage each iPhone takes to, say, move between perspectives or jump forward and backward. For 28 Years Later, the team used the rig for violent scenes to emphasize their effect. “For a moment the audience is inside the scene, the action, rather than classically observing a picture,” Doyle explained.

In addition to the iPhones, the filmmakers also used drones, cameras attached to actors and even farm animals to achieve an immersive feel for its 2.76:1 widescreen aspect ratio. They decided on the aspect ratio to create a sense of unease, since you’d have to keep scanning the screen to see potential threats coming from the sides. 

28 years Later
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This article originally appeared on Engadget at https://www.engadget.com/entertainment/28-years-later-used-20-iphones-in-tandem-for-some-wild-shots-130043338.html?src=rss