The nine-armed octopus and the oddities of the cephalopod nervous system

With their quick-change camouflage and high level of intelligence, it’s not surprising that the public and scientific experts alike are fascinated by octopuses. Their abilities to recognize faces, solve puzzles, and learn behaviors from other octopuses make these animals a captivating study.

To perform these processes and others, like crawling or exploring, octopuses rely on their complex nervous system, one that has become a focus for neuroscientists. With about 500 million neurons—around the same number as dogs—octopuses’ nervous systems are the most complex of any invertebrate. But, unlike vertebrate organisms, the octopus’s nervous system is also decentralized, with around 350 million neurons, or 66 percent of it, located in its eight arms.

“This means each arm is capable of independently processing sensory input, initiating movement, and even executing complex behaviors—without direct instructions from the brain,” explains Galit Pelled, a professor of Mechanical Engineering, Radiology, and Neuroscience at Michigan State University who studies octopus neuroscience. “In essence, the arms have their own ‘mini-brains.’”

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The head of Tesla’s Optimus humanoid robot program leaves the company

Milan Kovac, who leads Tesla‘s Optimus humanoid robotics program, is leaving the automaker. In a post on X, Milan talked about how he joined Tesla as an engineer for the core Autopilot team in 2016 and how he started leading the Optimus group in 2022. He explained that he’s leaving his position, because he’s “been far away from home for too long and will need to spend more time with family abroad.” Kovac stressed that it was the only reason he’s leaving and that his support for Elon Musk and the Tesla team was “ironclad,” perhaps insinuating that his decision had nothing to do with Musk’s politics or recent fallout with the president. 

Tesla first announced that it was working on a humanoid robot in 2021, though it wasn’t able to debut an actual prototype until a year a later in 2022. Musk said back then Optimus will be able to move at 5 mph and carry loads up to 45 pounds. He also said that he expects it to sell for $20,000 each when built at volume and claimed that the machines can give the company a $25 trillion market cap. Since then, Tesla has demonstrated Optimus’ ability to handle an egg, cook meals, fold the laundry and throw the trash. The robot doesn’t have a solid release date yet. Musk said back in April that the robot’s production had been affected by China’s export restrictions of rare earth magnets, so it’s most likely not going to be anytime soon.

Bloomberg, which reported Kovac’s departure first, said he’s leaving the company immediately. Ashok Elluswamy, who’s leading the company’s Autopilot group, is taking over his responsibilities. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-head-of-teslas-optimus-humanoid-robot-program-leaves-the-company-120015282.html?src=rss

Britain Prepares To Go All-In On Nuclear Power – After Years of Dither

Britain is moving toward major nuclear power commitments after years of delays, as government officials acknowledge they can no longer postpone critical energy infrastructure decisions. The U.K. Treasury has exhausted options for delaying nuclear power choices, Politico reported this week, citing sources within Whitehall and the nuclear industry.

The urgency stems from Britain’s aging nuclear infrastructure, where five power plants currently supply 15% of the country’s total energy needs but face shutdown by 2030. This timeline has created significant pressure on policymakers to secure replacement capacity or risk substantial gaps in the nation’s electricity supply.


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Estate of woman who died in 2021 heat dome sues Big Oil for wrongful death

This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.

The daughter of a woman who was killed by extreme heat during the 2021 Pacific Northwest heat dome has filed a first-of-its-kind lawsuit against major oil companies claiming they should be held responsible for her death.

The civil lawsuit, filed on May 29 in King County Superior Court in Seattle, is the first wrongful death case brought against Big Oil in the US in the context of climate change. It attempts to hold some of the world’s biggest fossil fuel companies liable for the death of Juliana Leon, who perished from overheating during the heat dome event, which scientists have determined would have been virtually impossible absent human-caused climate change.

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Apple Warns Australia Against Joining EU In Mandating iPhone App Sideloading

Apple has urged Australia not to follow the European Union in mandating iPhone app sideloading, warning that such policies pose serious privacy and security risks. “This communication comes as the Australian federal government considers new rules that could force Apple to open up its iOS ecosystem, much like what happened in Europe with recent legislation,” notes Neowin. Apple claims that allowing alternative app stores has led to increased exposure to malware, scams, and harmful content. From the report: Apple, in its response to this Australian paper (PDF), stated that Australia should not use the EU’s Digital Markets Act “as a blueprint”. The company’s core argument is that the changes mandated by the EU’s DMA, which came into full effect in March 2024, introduce serious security and privacy risks for users. Apple claims that allowing sideloading and alternative app stores effectively opens the door for malware, fraud, scams, and other harmful content. The tech company also highlighted specific concerns from its European experience, alleging that its compliance there has led to users being able to install pornography apps and apps that facilitate copyright infringement, things its curated App Store aims to prevent. Apple maintains that its current review process is vital for user protection, and that its often criticized 30% commission applies mainly to the highest earning apps, with most developers paying a lower 15% rate or nothing.


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Scientists Create ‘World’s Smallest Violin’

Physicists at Loughborough University have created what they believe is the world’s smallest violin, measuring just 35 microns long and 13 microns wide — smaller than the width of a human hair, which typically ranges from 17 to 180 microns in diameter. The microscopic instrument, created using the university’s new nanolithography system, serves as a demonstration of precision manufacturing capabilities that researchers will apply to studies of computing efficiency and energy harvesting methods.

The team used a NanoFrazor machine employing thermal scanning probe lithography, where a heated needle-like tip etches highly precise patterns at the nanoscale onto a chip coated with gel-like resist material. While the individual violin takes roughly three hours to produce, the research team spent several months refining their techniques to achieve the final result, which exists as a microscopic image rather than a playable instrument.


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Volvo Debuts New IoT Seatbelt Design

Longtime Slashdot reader sinij shares a report from Car and Driver: [Volvo] is debuting a new version of the three-point seatbelt that it believes is a major improvement over the original. The new design will be a smart belt that adapts to each occupant’s body and adjusts the belt load accordingly. It uses data from interior and exterior sensors to customize protection based on the road conditions and the specific occupants. The technology will debut on the upcoming EX60 crossover.

According to Volvo, the onboard sensors can accurately detect a passenger’s height, weight, body shape, and seating position. Based on real-time data, the belts optimize protection — increasing belt load for larger passengers or lowering it for smaller passengers. While the technology for customizing protection isn’t new — Volvo’s current belts already use three load-limiting profiles- the new belts increase that number to 11. The belts should also get safer over time, too, as they are equipped to receive over-the-air updates. sinij adds: “Downloading patches for your seat belts from China. What could possibly go wrong?”


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Tire Boy is a wacky open-world adventure game you can tread all over

One of the best things about an indie game showcase is that you’ll see at least one preview that makes you think “huh?” and “lol!” in equal parts. For the Day of the Devs presentation at Summer Games Fest 2025, Tire Boy definitely fits the bill. Mechanics-wise, it’s an open-world action-adventure game, which is pretty standard fare. However, like the name says, you play it all out as a tiny anthropomorphized tire. It looks super goofy, but in a way that might also be super great.

The trio from GameTeam6 who presented the early build of the game explained that they wanted to do some odd things with scale in the world, and that’s definitely been accomplished. Most other characters tower over little Tire Boy, whether they’re a friendly owl, an enemy frog or just a really big heckin bunny. But there’s also some sweetness promised as Tire Boy tries to uncover the secrets of his past and his tire people. It’s the sort of wacky combination that can be a lot of fun in practice. 

The studio has a ways to go before it’s ready to play; they didn’t suggest any time frames for a demo or release window, but Tire Boy can be wishlisted on Steam if you want to keep tabs on this quirky project.

This article originally appeared on Engadget at https://www.engadget.com/gaming/tire-boy-is-a-wacky-open-world-adventure-game-you-can-tread-all-over-000036605.html?src=rss

Pocket Boss turns corporate data manipulation into a puzzle game

There’s a new puzzle game in town, and this one tackles remote work and corporate data manipulation. Pocket Boss is coming to Steam and the developers just dropped a trailer during the Day of the Devs showcase event, which is part of Summer Game Fest.

Pocket Boss casts players as an employee working remotely, trapped by the whims of an ever-demanding boss. The game is primarily set inside of a chat window, though the puzzle element kicks in when the aforementioned job creator demands changes to data in order to maximize profits and erase competitors.

When that happens, the perspective shifts to a minigame. There looks to be plenty of different designs here. One game involves flinging a competitor’s market share off of the screen, while another has players navigate a physical representation of the stock market without crashing. It’s like a corporation-soaked take on the WarioWare franchise.

The game is published by Playables, which is the studio behind the novel-looking Time Flies and the interactive cartoon KIDS. We don’t have a release date for Pocket Boss just yet.

The stock market minigame.
Playables

Of course, this is just one game announced during the beefy Day of the Devs stream, and that’s just one event of many throughout Summer Game Fest. It’s a good time to be someone who likes to read and watch trailers about upcoming video games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/pocket-boss-turns-corporate-data-manipulation-into-a-puzzle-game-000042457.html?src=rss

Linux Foundation Tries To Play Peacemaker In Ongoing WordPress Scuffle

The Register’s Thomas Claburn reports: The Linux Foundation on Friday introduced a new method to distribute WordPress updates and plugins that’s not controlled by any one party, in a bid to “stabilize the WordPress ecosystem” after months of infighting. The FAIR Package Manager project is a response to the legal brawl that erupted last year, pitting WordPress co-creator Matthew Mullenweg, his for-profit hosting firm Automattic, and the WordPress Foundation that he controls, against WP Engine, a rival commercial WordPress hosting firm. […]

The Linux Foundation says the FAIR Package Manager, a mechanism for distributing open-source WordPress plugins, “eliminates reliance on any single source for core updates, plugins, themes, and more, unites a fragmented ecosystem by bringing together plugins from any source, and builds security into the supply chain.” In other words, it can’t be weaponized against the WordPress community because it won’t be controlled by any one entity. “The FAIR Package Manager project paves the way for the stability and growth of open source content management, giving contributors and businesses additional options governed by a neutral community,” said Jim Zemlin, Executive Director of the Linux Foundation, in a canned press statement. “We look forward to the growth in community and contributions this important project attracts.”

The FAIR Package Manager repo explains the software’s purpose more succinctly. The software “is a decentralized alternative to the central WordPress.org plugin and theme ecosystem, designed to return control to WordPress hosts and developers. It operates as a drop-in WordPress plugin, seamlessly replacing existing centralized services with a federated, open-source infrastructure.” In addition to providing some measure of stability, the Linux Foundation sees the FAIR Package Manager as advancing WordPress’ alignment with Europe’s General Data Protection Regulation by reducing automatic browser data transmission and telemetry sent to commercial entities, while also supporting modern security practices and strengthening the open source software supply chain.


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Rescue African artifacts from colonizers’ museums in the heist game Relooted

Relooted is a heist game about reclaiming African artifacts from the Western countries that stole them, developed by independent South African studio Nyamakop. Relooted is set in a future timeline where Western nations have signed a treaty to return plundered items to their African regions of origin, but things aren’t going to plan. Western leaders are instead hiding the artifacts away in private collections, so it’s up to a ragtag crew based in Johannesburg, South Africa, to strategize and steal them back.

Relooted is broken into missions, and each one includes a briefing about the artifact, an infiltration planning stage, and the heist. Gameplay is a mix of puzzle and action as you case each building, set up your run, and then execute the plan. Once you grab your target artifact, the security alarms go off and you have a limited amount of time to escape, so thorough preparation is key.

In the Day of the Devs reveal video for Relooted, producer Sithe Ncube cites a wild statistic from a pivotal 2018 report on African cultural heritage, saying, “90 percent of sub-Saharan African culture heritage is in the possession of Western collections. That is millions upon millions of deeply important cultural, spiritual and personal artifacts, including human remains, that aren’t in their rightful place.”

The locations in Relooted are fictional, but the 70 artifacts you have to steal back are real, and they’re all currently in Western and private collections, far from their original homes and owners.

Nyamakop is one of the largest independent games studios in sub-Saharan Africa, with about 30 developers working on Relooted right now. Its previous game, the globular platformer Semblance, was the first African-developed IP to ever come to a Nintendo console, hitting the Switch in 2018. In order to get Semblance on the Switch, Nyamakop co-founder Ben Myres had to bootstrap his way around the world, buying one-way tickets and finding new partners on the fly in a daisy chain of game festival appearances. Here’s how Myres explained it to Engadget at E3 2018:

“The entry curve into being an indie game developer in South Africa is like a cliff face. Because you don’t have the contacts, the platform holders like Xbox, Sony. You don’t have reps that live in your country. The press that matter are all here. There isn’t a big enough market locally to sell to, so you have to make works to sell to the West, which means you have to go to Western shows and you have to meet Western press. So basically, if you’re not traveling a ton, you’re not going to be able to make it.”

Nyamakop has grown significantly since 2018, and Relooted is an unabashedly African game built by a majority-POC team, Myres and Ncube said in 2024.

“There is the thing about making games for Africans — we say that a lot,” Ncube told GamesIndustry.biz. “We say that should be a thing, we should make games for Africans because we’re playing games that were made in the West. But will people even play those games, if you make them? And then if you make games targeting people … even if you were to make one that’s really good, there’s no guarantee that you’ll have a lot of people playing it. So I think there’s some level of confusion, I can say, in terms of unexplored aspects of the African games market.”

Relooted is in development for Steam, the Epic Games Store and Xbox Series X/S, and while it doesn’t yet have a firm release date, it’s available to wishlist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rescue-african-artifacts-from-colonizers-museums-in-the-heist-game-relooted-000035161.html?src=rss

Bask in the grotesque pixel-art beauty of Neverway

Neverway already looks, sounds and feels like it’s going to be something special — in a grim, grotesque and hellishly depressed kind of way. (Side note: That could be a nice tagline, no? It’s grim! It’s grotesque! It’s hellishly depressed! It’s… Neverway! OK, I’ll stop.)

Neverway is a life-sim RPG starring Fiona, a young woman who quits her dead-end job to live on a remote island farm for a while, where she ends up becoming the immortal herald of a dead god. Fiona has to fight through nightmare realms and battle repulsive horrors, while also tending her land and maintaining relationships with townsfolk. She’s able to meet and date more than 10 distinct characters, and forming friendship bonds unlocks combat abilities. The game features farming and fishing mechanics, and there’s also a crafting system for secondary tools like the hookshot, which supplements Fiona’s primary weapon, a sword.

Neverway comes from Coldblood Inc., an independent Vancouver studio founded by Brazilian-Canadian developers Pedro Medeiros and Isadora Sophia. Medeiros is the pixel artist behind Towerfall and Celeste, two stunning indie games, and Sophia is an ex-senior software engineer at Microsoft and the creator of the open-source Murder Engine, which powers Neverway. The game also features music by Disasterpiece, the composer behind Fez and the top-tier horror film It Follows, with sound design by Martin Kvale of NokNok Audio. OuterSloth, the indie game fund established by Among Us creators InnerSloth, is providing financial backing for Neverway, and Coldblood Inc. is self-publishing it.

Though Neverway was officially announced one month ago during the Triple-i Initiative showcase, it still made a splash as part of the Day of the Devs event tied to Summer Game Fest 2025 this week. Neverway is heading to PC at an undetermined future time, and it’s available to wishlist on Steam now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/bask-in-the-grotesque-pixel-art-beauty-of-neverway-000046814.html?src=rss

Please, Watch the Artwork is a puzzle game with eerie paintings and a sad clown

Fusing light psychological horror with the quiet melancholy of American Realist painter Edward Hopper, developer Thomas Waterzooi is following up his puzzle games Please, Touch the Artwork and Please, Touch the Artwork 2 by having you just watch the artwork instead. Please, Watch the Artwork is an upcoming spot-the-difference game featured during Day of the Devs that tasks you with observing a museum of living paintings and tracking down a sad clown that may be harshing the other paintings’ vibe.

In the game, you’ll observe living versions of classic Edward Hopper paintings, like Nighthawks or Automat, and look for inconsistencies, like a character behaving strangely or objects being out of place — what one could describe as sad clown interference. You’ll then click on the offending area and it’ll be repainted, restoring the living painting to its normal gloomy self. 

Please, Watch the Artwork riffs on popular horror titles like I’m On Observation Duty, Five Nights At Freddy’s and dozens of other similar games on Steam that make you look at fake CCTV footage of a garages and office buildings. Waterzooi’s game just takes a slightly classier approach. The combination of classic art and eclectic puzzle mechanics has paid off well in the past, too: Please, Touch the Artwork was nominated for numerous awards, including an Apple Design Award.

Please, Watch the Artwork will be available on iOS and Android for $4.99 and on Steam for macOS, Windows and Linux devices for $7.99. Waterzooi’s Day of the Dev’s presentation didn’t include an exact release date for the game, but he did suggest that it will be out around Halloween.

This article originally appeared on Engadget at https://www.engadget.com/gaming/please-watch-the-artwork-is-a-puzzle-game-with-eerie-paintings-and-a-sad-clown-000022744.html?src=rss

RGG’s Project Century is now called Stranger Than Heaven

Ryu Ga Gotoku Studio first teased “Project Century” in 2024, and at Summer Game Fest it debuted a new trailer revealing the game’s full name: Stranger Than Heaven. The game clearly draws on the bareknuckle brawling of the Yakuza series, but this time is set in the jazzy Japan of 1943.

It’s hard to get a full sense of the story from the trailer alone, but similar to RGG’s previous games, it looks like Stranger Than Heaven will feature an open-world full of enemies to whoop and narrative choices that’ll be as determined by who you punch as who you help. If the player character Mako Taito isn’t a private eye, he does appear to be investigating something.

RGG’s released a Like a Dragon spin-off, Like a Dragon: Pirate Yakuza in Hawaii earlier this year. Before that, it’s last major entry in the melodramatic crime saga was Like a Dragon Infinite Wealth in 2024. Besides the gameplay similarities, it’s not clear if Stranger Than Heaven is set in the same world as RGG’s other open-world action RPGs. At the very least, it does seem incredibly stylish, though.

Stranger Than Heaven is still in-development and doesn’t currently have a release date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rggs-project-century-is-now-called-stranger-than-heaven-232848763.html?src=rss

Escape Academy 2: Back 2 School is an open-world puzzle game spanning the whole campus

If you’ve ever dreamed of being a student at a school built entirely out of escape rooms and silly puns, Coin Crew has the game just for you. Escape Academy 2: Back 2 School is heading to PC in 2026, and it’s available now to wishlist on Steam. It’s the sequel to Escape Academy, which is one of our absolute favorite puzzle games in recent years, particularly when played as a couch co-op experience.

Escape Academy 2 expands the campus into an open world, allowing players to explore and uncover secrets between classes, ramping up the student role-playing vibe. Coin Crew also drew inspiration from games like Animal Well and The Legend of Zelda series, which incorporate riddles and mysteries into the standard exploration gameplay loop, creating a free-roaming puzzle flow.

The original Escape Academy attracted more than 4 million players, and the sequel appears to be even bigger and radder. There’s no release date for now, but Coin Crew is looking for playtesters through its Discord channel. The Escape Academy series is published by iam8bit, and the sequel was revealed during the Day of the Devs showcase tied to Summer Game Fest 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/escape-academy-2-back-2-school-is-an-open-world-puzzle-game-spanning-the-whole-campus-000055295.html?src=rss

Resident Evil Requiem announced at Summer Game Fest 2025

While many of us soldier on with the remakes and VR takes on the Resident Evil story, Capcom is prepping the next chapter of the story: Resident Evil Requiem. The sequel was fully revealed as part of Summer Game Fest Live, kicking off a week(ish) of gaming announcements and release dates.

Intercutting the starting moments of REs of the past, Capcom did a fake-out, teasing that we’d have to wait a little longer to see Resident Evil Requiem — it turns out they only meant a 30-minute wait.

The teaser trailer raised more questions than answers, teasing locations from previous games, like Raccoon City — and its ruined police department. It appears the game will follow Grace Ashcroft, as she tries unveil grim mysteries and, er, gets kidnapped. She’s the daughter of Alyssa Ashcroft — a Resident Evil character that I do not remember at all. 

Capcom confirmed a year ago that veteran director Koshi Nakanishi will lead what is definitely not the ninth chapter of Resident Evil. (If you don’t count Code Veronica, who even are you?) Nakanishi was involved in the development of Resident Evil Revelations and Resident Evil 7: Biohazard, among other Resident Evil titles. 

Resident Evil 9 is set to launch on February 27, 2026, but a demo will be playable in August at Gamescom, so book your tickets for Cologne, Germany.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-announced-at-summer-game-fest-2025-231136129.html?src=rss

What To Expect From Apple’s WWDC

Apple’s Worldwide Developers Conference 25 (WWDC) kicks off next week, June 9th, showcasing the company’s latest software and new technologies. That includes the next version of iOS, which is rumored to have the most significant design overhaul since the introduction of iOS 7. Here’s an overview of what to expect:
Major Software Redesigns
Apple plans to shift its operating system naming to reflect the release year, moving from sequential numbers to year-based identifiers. Consequently, the upcoming releases will be labeled as iOS 26, macOS 26, watchOS 26, etc., streamlining the versioning across platforms.

iOS 26 is anticipated to feature a glossy, glass-like interface inspired by visionOS, incorporating translucent elements and rounded buttons. This design language is expected to extend across iPadOS, macOS, watchOS, and tvOS, promoting a cohesive user experience across devices. Core applications like Phone, Safari, and Camera are slated for significant redesigns, too. For instance, Safari may introduce a translucent, “glassy” address bar, aligning with the new visual aesthetics.

While AI is not expected to be the main focus due to Siri’s current readiness, some AI-related updates are rumored. The Shortcuts app may gain “Apple Intelligence,” enabling users to create shortcuts using natural language. It’s also possible that Gemini will be offered as an option for AI functionalities on the iPhone, similar to ChatGPT.

Other App and Feature Updates
The lock screen might display charging estimates, indicating how long it will take for the phone to fully charge. There’s a rumor about bringing live translation features to AirPods. The Messages app could receive automatic translations and call support; the Music app might introduce full-screen animated lock screen art; and Apple Notes may get markdown support. Users may also only need to log into a captive Wi-Fi portal once, and all their devices will automatically be logged in.

Significant updates are expected for Apple Home. There’s speculation about the potential announcement of a “HomePad” with a screen, Apple’s competitor to devices like the Nest Hub Mini. A new dedicated Apple gaming app is also anticipated to replace Game Center.

If you’re expecting new hardware, don’t hold your breath. The event is expected to focus primarily on software developments. It may even see discontinued support for several older Intel-based Macs in macOS 26, including models like the 2018 MacBook Pro and the 2019 iMac, as Apple continues its transition towards exclusive support for Apple Silicon devices.

Sources:
Apple WWDC 2025 Rumors and Predictions! (Waveform)
WWDC 2025 Overview (MacRumors)
WWDC 2025: What to expect from this year’s conference (TechCrunch)
What to expect from Apple’s Worldwide Developers Conference next week (Ars Technica)
Apple’s WWDC 2025: How to Watch and What to Expect (Wired)


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Snap & Grab is No Goblin’s campy, photography-based heist game

Photography games can be hyper-realistic simulations of the real thing or a vehicle for ogling cute creatures, but No Goblin’s Snap & Grab is forging a different path by treating photography as a key ingredient in a good heist. The upcoming game as part of the Day of the Devs showcase at Summer Game Fest 2025, ahead of its launch in 2026.

Based on the trailer, Snap & Grab can be broken into two distinct parts. There’s the snapping, where you’ll play as a professional photographer grooving through (high-fashion) high society, taking pictures of things you want to steal. And the grabbing, where you’ll lay out those photos in a workflow of sorts for your team of thieves to follow during a heist. Some of the things you’ll photograph might be obstacles or parts of the environment you can manipulate in your favor and it looks like more than a few could just be cute pictures of dogs.

Like No Goblin’s other games, 100ft Robot Golf and Roundabout, over-the-top, silly theming is the name of the game. In the case of Snap & Grab, that’s a sort of cartoon-y 80’s aesthetic — think Miami Vice by way of Johnny Bravo and you’ll be in the ballpark of the hair and shoulder pads No Goblin is playing with.

Luckily, you won’t have to wait long to see the game for yourself. No Goblin says Snap & Grab is coming to PC, PS5 and Xbox Series X / S in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/snap-grab-is-no-goblins-campy-photography-based-heist-game-000024233.html?src=rss

The dev behind TMNT: Shredder’s Revenge is making a Scott Pilgrim beat-em-up

Tribute Games, the developer behind the fantastic Teenage Mutant Ninja Turtles: Shredder’s Revenge, is back with its take on another comic book IP. Scott Pilgrim EX is a beat-em-up coming to PC and consoles in 2026.

This looks like a real evolution of its work with those pizza-loving turtles. There’s a large map to explore with plenty of secrets, seven playable characters and, most importantly for Pilgrim fans, a brand-new story. Vegans, robots and demons have taken over Toronto! This seems only nominally better than ex-boyfriends.

The developer promises “countless creative combos” and all kinds of quests “across space and time.” The graphics and soundtrack are both absolutely soaked in retro goodness.

If the idea of a sidescrolling Scott Pilgrim beat-em-up seems eerily familiar to you, it’s not the Mandela Effect. Scott Pilgrim vs. the World: The Game was first released all the way back in 2010.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-dev-behind-tmnt-shredders-revenge-is-making-a-scott-pilgrim-beat-em-up-223721054.html?src=rss

Blighted is a trippy Metroidvania from the team behind Guacamelee!

Drinkbox Studios is back with a new title called Blighted, a 3D Metroidvania that promises to take the concept of generational memory to some bizarre and compelling new places. It will have a solo or co-op story that sees players fighting their way through a world full of monsters and secrets as they attempt to control the blight that corrupts them. And maybe eat some brains. The game was announced during the Summer Game Fest kickoff stream.

The team describes Blighted as a “psychedelic western nightmare,” which is pretty much exactly what I love to see from Drinkbox Studios. This company is probably best known for the excellent 2D platformers Guacamelee! and Guacamelee! 2, but don’t sleep on the surreal dungeon-crawler Severed either. Drinkbox games have a powerful sense of place and clever action mechanics, so I’m very curious to see how they’ll bring those sensibilities into this genre.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blighted-is-a-trippy-metroidvania-from-the-team-behind-guacamelee-000030687.html?src=rss