The Phone app in macOS 26 is another baby step towards a cellular Mac

While it still remains more of a dream than an obvious stop on Apple’s product roadmap, the company’s updates in macOS Tahoe 26 offer new evidence that Apple could one day sell Macs with cellular connectivity. Sure, the biggest takeaway from WWDC 2025 will probably be the new Liquid Glass design language the company is sprinkling over all of its operating systems, but based on the addition of a Phone app to macOS, Apple’s laptops and phones are converging in more ways than one.

The new Phone app, which combines recent phone calls, favorite contacts and voicemails all in one interface, will offer the same features in both iOS and macOS. That’s a first for Apple’s desktop operating system, which has a FaceTime app, but otherwise primarily interacts with phone calls through Continuity features. Currently, iPhone calls can be relayed and answered on a Mac, and you can place calls from the FaceTime app, but it’s far from intuitive. That should change in macOS 26. The Phone app lets you make calls, listen to voicemails and even use new features like Hold Assist as easily as you would on an iPhone.

The photo-forward popup that appears when you receive a call on your Mac running macOS 26.
Apple

Every year Apple nudges its platforms together, like letting you access your iPhone from your desktop with iPhone Mirroring or use your iPhone as a webcam with Continuity Camera. But porting apps directly from the iPhone feels like a more significant step. On iPad, which is sold in Wi-Fi and Cellular configurations, adding the Phone app (as Apple is with iPadOS 26) makes sense. The iPhone and iPad share a lot of similarities from both a software and hardware perspective. The Mac does not — at least, not yet.

In December 2024, Bloomberg’s Mark Gurman reported that Apple was “investigating the idea of bringing cellular connectivity to the Mac.” Apple has been trying to move away from relying on Qualcomm’s cellular modems for years. The company bought Intel’s smartphone modem team in pursuit of that idea in 2019, and debuted the iPhone 16e, its first device with a custom Apple C1 modem, earlier this year. A cellular Mac seems like a perfect opportunity to put future versions of that modem, say a C2 or C3, to the test.

Even with better multitasking, there’s still plenty of tasks that are easier on a Mac than on an iPad. A cellular Mac could let you upload a professionally edited video out in the field, or communicate with your team without having to be tethered to a Wi-Fi hotspot. Both are possible on an iPad, but would feel more natural on a Mac.

Gurman suggests the company wouldn’t try to bring its custom modem to devices other than the iPhone until 2026 at the earliest, but Apple could be laying the groundwork from a software perspective right now. Macs already use Apple’s custom chips, and they’ll soon feature software that’s increasingly similar to the iPhone. All that’s missing is a modem that can connect to cellular networks.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-phone-app-in-macos-26-is-another-baby-step-towards-a-cellular-mac-220854738.html?src=rss

Mercedes’ next electric GLC rides great—we’ve driven the prototype

IMMENDINGEN, Germany—The Mercedes-Benz Testing and Technology Center in Immendingen, Germany, isn’t a top-secret facility because of its location. It’s top secret because of what happens on the 520 hectares of land. Its 62-kilometer track is where Mercedes engineers can develop and hone every new vehicle in conditions experienced all around the world. Experiencing those conditions in a prototype is why I was there on an annoyingly rainy day.

After receiving the tour in a new Mercedes-Benz S-Class, I settled into the driving seat of the all-new Mercedes-Benz GLC with EQ Technology—that’s the electric one. Being a prototype, it was still wearing camouflage, and the interior was covered in black fabric, so I couldn’t see everything. But I was assured that the ride, handling, and performance are all sorted. The infotainment software and interior details are still being finalized.

The upcoming GLC is slightly longer than its gasoline-powered counterpart to accommodate the 94.5 kWh battery pack. Mercedes is estimating 650 kilometers of range on the optimistic WLTP testing cycle. Based on some rough math, 330 miles on the EPA cycle seems about right.

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Warner Bros. Discovery Splits Streaming From Cable TV

Warner Bros Discovery will split into two separate publicly traded companies — one focused on its studios and streaming assets like HBO, DC Studios, and HBO Max, and the other on its declining cable networks including CNN and TNT Sports. The move, which unwinds the 2022 WarnerMedia-Discovery merger, is expected by mid-2026 and is “the latest unraveling of decades of media consolidation that created global conglomerates spanning content creation, distribution and in some cases, telecommunications,” reports Reuters. From the report: The new streaming-and-studios company will include Warner Bros, DC Studios and HBO Max – the crown jewels of WBD’s entertainment library. The networks unit, which will hold up to a 20% stake in its counterpart, will house CNN, TNT Sports and Bleacher Report. CEO David Zaslav will lead the streaming and studios unit, while CFO Gunnar Wiedenfels will head the networks unit. The separation will be structured as a tax-free transaction and is expected to be completed by mid-2026.

“We’ve continued to analyze how our industry is evolving,” Zaslav told investors. “The right path forward became increasingly clear … to separate global networks and streaming and studios into two independent, publicly traded companies.” Most of the company’s debt would be held by the global networks company. WBD had gross debt of $38 billion as of March. The company said it secured a $17.5 billion bridge loan from J.P. Morgan that it would use to restructure its debt.


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Apple tiptoes with modest AI updates while rivals race ahead

On Monday, Apple announced a series of incremental Apple Intelligence updates at its annual Worldwide Developers Conference, focusing on practical features like live phone call translation and visual search rather than the ambitious race for AI breakthroughs that rivals have been promoting.

Notably absent was any concrete update on the much-needed “more personalized” Siri that Apple first announced at last year’s WWDC but has yet to demo publicly or provide specifics about. (Siri still feels woefully outdated after using ChatGPT’s Advanced Voice Mode, for example.)

In our WWDC keynote preview from last week, we pointed out that Apple has faced intense pressure to deliver on AI after overpromising features it wasn’t ready to launch—a controversy that led to an executive reshuffle of those handling Apple’s AI efforts.

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Anti-vaccine advocate RFK Jr. fires entire CDC panel of vaccine advisors

Anti-vaccine advocate and current US health secretary Robert F. Kennedy Jr. has taken the extraordinary action of firing all 17 vaccine experts on a federal committee that advises the Centers for Disease Control and Prevention on immunization practices.

In an opinion piece published Monday in the Wall Street Journal, Kennedy announced that he had cleared out the committee, accusing them of being “plagued with persistent conflicts of interest” and a group that has “become little more than a rubber stamp for any vaccine.”

“Without removing the current members, the current Trump administration would not have been able to appoint a majority of new members until 2028,” Kennedy added.

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Xbox’s First Gaming Handheld Feels Like a Missed Opportunity

Nintendo did it. Sony did it. Even Sega did it. And now, Microsoft finally has launched its own dedicated handheld gaming device…kind of.

Revealed yesterday during the summer Xbox Games Showcase, the Asus ROG Xbox Ally is closer to a Steam Deck than a PSP or Nintendo Switch. Essentially, it’s a spin on Asus’ existing handheld gaming PC, the ROG Ally, but with Xbox style grips, an Xbox button, and a sleeker approach to Windows that skips most of the guff and takes you right to a game launcher (where you’ll find all your various game stores, including Steam and Epic) that you can navigate entirely with your controller.

In other words, it isn’t a portable Xbox, it’s a handheld gaming PC with Xbox branding.

A better Windows-based gaming experience, for a price

Even if that might be disappointing to Xbox diehards, on the surface, it’s at least potentially great news—maybe even everything PC gamers have been asking Windows-based gaming handhelds to do for a while, as that operating system as it currently exists is no fun to navigate with a controller-based device. And loading right into the Xbox app isn’t only more immediate; Microsoft says the handheld will actually skip loading certain parts of Windows, which could make the OS more lightweight and actually boost performance. Finally, systems running Microsoft’s OS could potentially compete with the likes of the Steam Deck, especially because Microsoft says the new Xbox handheld gaming PC experience is coming soon to other devices, including some are already on the market.

And yet, Microsoft doesn’t have to compete with just the Steam Deck anymore. Notably, this announcement came on the weekend after the Nintendo Switch 2 launched, and it’s hard not to see it as at least a little out-of-date.

Also, the ROG Xbox Ally is ugly. While official dimensions aren’t out yet, it also appears to be a little thick, and on the heavier side.Pricing hasn’t been revealed yet either, but based on the specs Microsoft offered up, and the existing ROG Ally pricing, we can probably expect the two models of this thing (the ROG Xbox Ally and ROG Xbox Ally X) to come in at around $600 and $1,000, respectively.

ROG Xbox Ally and ROG Xbox Ally X

Credit: Michelle Ehrhardt

That might sound reasonable to hardcore gamers, but next to the sleek, Apple-eqsue, $450 Nintendo Switch 2, or even the $400 Steam Deck, it’s a big ask, and puts me in mind of other pricey Steam Deck competitors we’ve seen before. Especially because, according to an interview Asus consumer vice president Shawn Yen had with Game File, Microsoft says the new device will target between 720p and 900p to 1080p (depending on your model), which is roughly equivalent to what’s on the Steam Deck now. Games might run at a slightly higher frame rate, but this won’t be a total game changer. Casual players might not even notice a difference.

In short, it’s a more iterative change, which is unfortunate for a debut handheld. There are benefits to a more usable Windows-based gaming handheld—notably, the Steam Deck can’t run games with anti-cheat, plus the Xbox experience is supposed to make it quicker to run games that aren’t from Steam than they’ll run on the Steam Deck (which can also run games from other launchers, but only after jumping through a few hoops). But the Steam Deck has always been my go-to handheld gaming PC recommendation for a reason: it’s affordable, simple to use, and has good-enough performance. The ROG Xbox Ally seems poised to take the mantle of simplicity, but I’m skeptical that the performance bumps (it will use a newer processor than the Steam Deck) will be enough to justify the cost.

Not really a handheld Xbox

The result? An Xbox handheld that won’t be the go-to portable gaming experience for Xbox fans, but rather an Xbox skin on top of a boutique option, ideal for only the most dedicated of fans. That’s not the worst thing in the world, but a missed opportunity, especially when compared to the shiny new Switch 2.

Speaking of, I’ve been playing with the Switch 2 over the weekend, and this thing is sleek. My full review is still forthcoming, but in summary, it’s thin, light, looks a heck of a lot better than the Xbox handheld, runs like a dream, and is still cheaper than the forthcoming Xbox device. Sure, it’s limited in ways a full PC isn’t, but that also makes it more approachable. The Switch 2 feels like a peek at the future of mainstream handheld gaming, while Xbox’s handheld feels more like a stopgap. (Though I’d still recommend the Steam Deck to most handheld PC gamers, and the Switch 2 to any console fans looking for a new handheld.)

Maybe I’m expecting too much. It’s a lot, thinking that Xbox might be able to compete with Nintendo on its first handheld attempt. But the company’s “This is an Xbox” campaign has also been adamant on pushing its cloud streaming and Game Pass experiences over its hardware, and a sleeker, more affordable Xbox handheld could have been a great compliment to that, and helped it carve out a niche as a Steam Deck-alike for people coming from console gaming, or the handheld for Switch gamers who want something a bit more hardcore. Instead, it seems like a nice upgrade for people who were already sold on the idea of the ROG Ally, and nobody else.

Apple Lets Developers Tap Into Its Offline AI Models

An anonymous reader quotes a report from TechCrunch: Apple is launching what it calls the Foundation Models framework, which the company says will let developers tap into its AI models in an offline, on-device fashion. Onstage at WWDC 2025 on Monday, Apple VP of software engineering Craig Federighi said that the Foundation Models framework will let apps use on-device AI models created by Apple to drive experiences. These models ship as a part of Apple Intelligence, Apple’s family of models that power a number of iOS features and capabilities.

“For example, if you’re getting ready for an exam, an app like Kahoot can create a personalized quiz from your notes to make studying more engaging,” Federighi said. “And because it happens using on-device models, this happens without cloud API costs [] We couldn’t be more excited about how developers can build on Apple intelligence to bring you new experiences that are smart, available when you’re offline, and that protect your privacy.”

In a blog post, Apple says that the Foundation Models framework has native support for Swift, Apple’s programming language for building apps for its various platforms. The company claims developers can access Apple Intelligence models with as few as three lines of code. Guided generation, tool calling, and more are all built into the Foundation Models framework, according to Apple. Automattic is already using the framework in its Day One journaling app, Apple says, while mapping app AllTrails is tapping the framework to recommend different hiking routes.


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All the iOS 26 Features Apple Barely Mentioned at WWDC 2025

iOS gains so many new features with each version update that it’s impractical to condense everything into a single keynote. While the big iOS 26 features, including ones that Apple borrowed from others, got all the attention, I think some of the most exciting features were buried during the WWDC 2025 keynote. Apple briefly showed a slide containing all these hidden features, and I’ve compiled them here:

36 hidden iOS 26 features

A bento style screenshot of all the hidden features of iOS 26 that Apple briefly mentioned during the WWDC 2025 keynote.

Credit: Apple

The above slide is all we have to go on for these features. Some of them are obvious from the title alone, but others aren’t so clear. I’ve tried to add context wherever I can, but there is some speculation necessary here until we know more about iOS 26:

  1. Custom snooze length for alarms: If you want to snooze for more or less than the standard nine minutes, this feature could be really useful.

  2. AirPods Automatic Switching with CarPlay: Automatic switching lets you quickly connect your AirPods to the Apple device you’re actively using. It looks like Apple is extending it to CarPlay, too.

  3. Enhance Dialogue: This feature should mean Apple Podcasts can boost vocals in podcasts and suppress background noises. All of the best podcast apps must have this feature.

  4. Use Focus to silence SIM: It looks like iOS 26 will let you use Focuses to silence one SIM, which is great for those who use two numbers on their iPhone.

  5. Communication requests: Screen Time could be getting support for requests to use messaging apps. This may allow parents to better regulate who their children are talking to.

  6. ‘Add Contact’ button in groups: This could make it easy to add people to your contacts from a group in the Messages app.

  7. Rich entry layout: The Journal app is getting a better layout for starting a new entry, but we don’t quite know what that is yet.

  8. Events in Photos: It looks like iOS 26 will add support for events in the Photos app.

  9. Lens cleaning hint: If your iPhone or iPad’s camera lens is dirty, iOS 26’s Camera app will ask you to clean it.

  10. Specify spelling with Dictation: A neat way to reduce typos when you’re using Dictation to type.

  11. Auto-Categorize: Reminders will be able to automatically sort your to-dos.

  12. Manage AutoFill credit cards in Wallet: It appears that Apple is moving stored credit card data to the Wallet app.

  13. Safety Check while blocking a contact: Safety Check removes other people’s access to shared iPhone data, such as your location. Apple seems to be adding Safety Check prompts when you block a contact as another way to ensure your safety.

  14. Photo previews: Messages is gaining the ability to show image previews on your iPhone, though it’s not clear exactly how that compares to the current system.

  15. Relevant video thumbnails in search results: Based on this description, it looks like search results in Photos may now include specific parts of a video that are relevant to the search term.

  16. Arabic Calculator: The calculator app is getting a new mode.

  17. Braille Access: A braille note taker is coming to your iPhone.

  18. AirPods pause media when asleep: Your AirPods can detect when you’ve dozed off and pause media accordingly. This detection likely ties to Apple Watch.

  19. Easier controller pairing: Apple’s making it easy to pair gaming controllers with your iPhone and iPad.

  20. Suggested reminders: iOS 26 might suggest reminders based on your iPhone activity.

  21. Select partial text in a bubble: In iOS 18, the Messages app lets you copy an entire text you’ve sent or received, but it doesn’t allow you to select a part of the message. That’s about to change with iOS 26.

  22. More playback speeds: Apple Podcasts in iOS 18 supports playback speeds from 0.75x to 2x. It’s going to get more speed options in iOS 26, though we don’t know which or how many yet.

  23. Multiscript keyboard for Arabic/English: For easier switching between the two languages.

  24. New Monogram styles: The Phone app now supports more Monogram options.

  25. Natural language search: It might be easier to search in Messages. Natural language could let you narrow down searches even if you don’t remember the correct search operators.

  26. Adaptive power: Your iPhone will make small changes, such as lowering brightness, to improve battery life.

  27. Password history: Apple Passwords will remember older passwords used with any login item.

  28. Accessibility Reader: This makes it easy to read small text in any app.

  29. Estimated time to charge: This tells you how long you need to wait until your iPhone’s battery is fully charged.

  30. See your entries on a map: The Journal app will save location metadata to help you find entries by location.

  31. Export Notes to Markdown: Apple Notes is gaining support for Markdown exports. 

  32. Create multiple journals: The Journal app will now let you create more than one journal.

  33. Screen sharing and SharePlay on a phone call: It looks like these features are no longer exclusive to FaceTime calls. 

  34. Create reminders from Action button: The Action button gets yet another useful action.

  35. Block list in Settings: This appears to be an improvement to the way blocked contacts are handled.

  36. New incident report types in Maps: When you want to report an incident in Apple Maps, you’ll find more report types in the app in iOS 26.

Why That USB-C Cable Isn’t Charging Your Device Quickly Enough

When USB-C first arrived, it seemed like we had finally achieved the digital dream of one, universal plug that could do everything. The reality, however, is much more annoying. While everything from your laptop to tablet to phone can connect to the same cable or charger, they can get very different results, depending on which charger or cable you’re using. Worse yet, it’s not always clear why.

This issue stems from two major problems. The first are cables that conform to different USB specifications, without necessarily being labeled as such. And the second is charging blocks that provide different levels of power, more often with at least some kind of label, but less clarity on what those labels mean.

There’s a decent chance that you’ve encountered this problem without even realizing it. A friend of mine, for example, had an external portable monitor that connected to her laptop solely via a USB-C cable—a specific cable she called the “magic cable.” She called it this because, for reasons she couldn’t figure out, any other cable would simply not work. Those other cables were useful for charging a phone or connecting a peripheral, but not for this portable monitor. 

If you’ve found yourself in a similar situation, here’s what makes those cables so magic.

Why not all USB-C cables are created equal

To demonstrate the main issue here, what do you imagine when I say “USB-C”? If you pictured a squat little oval connector, you’re right! If you pictured that oval connected to a cable, however, well that’s a bit of a different story. Technically—and for this explanation, we’re gonna have to get pretty technical—”USB-C” refers only to the port and connector type itself.

Beyond that, USB specifications are used to denote minimum data transfer speeds and power supplied. This can get complicated, but the important part for charging purposes is a cable or charger’s Power Delivery rating. 

Power Delivery (often written as USB-PD) is a subset of USB specifications that allows a cable to provide enough power to charge your devices. “Enough” is a pretty relative term, though. Every USB port provides a little bit of power—that’s why your wired mouse or keyboard turn on when you plug them in, after all—but when it comes to charging devices like your smartphone or tablet, the electricity demands get higher.

Why using the right charger matters

Power Delivery was a feature added to the USB specifications so that manufacturers can’t denote just how much power a particular charger can supply. This is usually measured in watts (or W). For example, a laptop might come with a 100W power supply, while a smartphone might only require a 20W charger for fast charging.

That also brings us to another complicating factor: fast charging. Technically, if you plug a lower-wattage charger into a higher-power device, it can still charge off of it; it just might take a long time. A 5W charger might power up your phone overnight, while a 20W charger will fill its battery over an hour or two.

For devices like laptops or tablets, the amount of power you consume just by using your device can actually exceed how much power a slow-charging cable can provide. This is why my friend’s portable monitor needed a specific cable. Powering on a bright screen takes quite a bit of power, and the non-magic cables were likely only designed for things like plugging in a mouse or charging headphones. If the device you’ve plugged in demands more power than the cable or charging block can provide, it will either continue to drain the battery (though perhaps a bit slower), or shut off entirely.

If you’re plugging a cable into a standalone charging block, that’s another important piece of the puzzle. Charging blocks that connect to a wall outlet don’t always provide the maximum amount of power to the cables plugged into them. Some blocks that have multiple outlets might even provide different levels of power to different plugs.

It’s important to make sure that whatever you’re using to charge your devices, you make sure that every step in the chain is up to the task. The power outlet in your home provides enough power (we’d hope), but beyond that, the charging block, the cable, and even the device itself all need to support the amount of power delivery you need.

So, how do you find the right charging cable?

The most annoying part about all of this is that between the standards agency that manages USB specifications, and manufacturers trying to distinguish their own products, labeling USB cables has become a nightmare. To put it in perspective, cables that are capable of transferring up to 5Gbps have, over the last decade or so, been referred to as USB 3.0, USB 3.1 Gen 1, and USB 3.2 Gen 1. These labels all, somehow, refer to basically the same thing.

So, forget all of that. If all you’re concerned with is how fast you charge your gadgets, there are two main things you should look for:

  • What charger came with the device? This is the easiest one. If a charger or cable came with your device, that’s the one that will probably charge it the fastest. If you use a slower cable, the device will slow down to match it, and if you use a faster one, the device won’t charge faster than it’s programmed to do.

  • What is the wattage of the charger? If you’re buying third-party, many manufacturers will list the maximum wattage of their products. This is usually a bit more common for charging blocks than cables themselves, but in general, higher is better. Your phone absolutely does not need a 100W charger, but your laptop might. And, as mentioned before, your devices will default to the slowest element in the chain.

In some cases, you can find a label on a charger that lists how much power it supplies, like “100W,” though if it’s not printed directly on a device, you can look up its model online. Another handy trick, if a cable doesn’t have a label but you know what device it came with, is to look up the product itself. If, say, your smartphone says it requires a 20W charger for fast charging, then it’s safe to assume that any cables it came with support at least that much.

What happens if you use the “wrong” charger?

The good news is, in the vast majority of cases, you won’t damage your devices if you use the wrong charger on them. A 100W charger can still fast charge your phone even if it doesn’t use its full capacity. Even a too-slow charger will provide power; it just might take a while. In fact, if you had a smartphone before companies started advertising “fast charging,” that’s basically what was happening.

The only major way things can go wrong is if you try to use your device to do something that takes more power than the charger can provide. Gaming laptops are particularly susceptible to this. Even high-powered 100W USB-C chargers can’t always provide enough energy to offset the demand from AAA games that run your GPU hot. Incidentally, this is why gaming laptops are one of the few devices that still come with a giant honking charging brick.

Even in that case, you’re not likely to damage your device, but it will rely on whatever battery power it has to keep going. It will drain more slowly, since it’s trying to draw power from both the battery and the wall at once, but if you’re doing anything too demanding, it will eventually die.

When it comes to peripherals—like my friend’s portable monitor—that don’t have their own batteries, however, they simply won’t turn on. If you’re plugging in a device that needs power via USB, but it won’t turn on, there’s a good chance you’re either using a cable that’s not rated to transfer enough power, or the device you’re plugging it into isn’t able to give it enough.

Apple Unveils a Dedicated Games App

At WWDC 2025, Apple announced a new dedicated Games app coming to Mac, iPhone, and iPad with features like leaderboards, matchmaking, and integration with Apple Arcade. Engadget’s Jessica Conditt describes it as “a revamp of Game Center” that behaves “more like a modern gaming hub, a la Xbox or GOG Galaxy.” From the report: You can see what your friends are playing and challenge them to specific feats in certain titles. The library tab will include every game you’ve ever downloaded from the App Store, allowing you to booth them up right there. On Mac, a Games app overlay makes communication tools, audio controls, Bluetooth connections and live battery levels accessible at any time.


Read more of this story at Slashdot.

Every WWDC should end with a song composed of app reviews

Partway through WWDC 2025, I started tracking every time I heard the word “delightful.” I might have missed a few, but there were at least eight times when some exec was insisting to me that an element of the upcoming iOS 26, macOS Tahoe and Apple’s other platforms merited the adjective. And maybe some people truly do feel unfettered joy about UI design, but that’s the sort of attitude in these events that makes me roll my eyes.

Apple always tries very hard to inject levity and personality into its keynotes. Most of the time, that winds up leaning on cringe from Craig Federighi, who seems quite affable about being the punchline. Sometimes I smirk a little, but again, more often than not, it’s another eye-roll. That was the case this year, as Apple bludgeoned us with a tie-in for its upcoming F1 movie, which already leans pretty hard on product placement.

Then there’s the developer devotion. Yes, Apple needs devs to use its tools and programs. Yes, the company can and should give them some kudos. But sometimes, the adulation that I’ve heard heaped on the WWDC audience in the past is so cheesy, so over-eager that it flies way past sincerity and into schlock.

Just as I was ready to turn off the stream, the curtain rose on a grand piano. And to my surprise, the final three minutes of a full band performing real reviews of apps became the actual highlight of WWDC for me.

This isn’t an original idea. Reviews, good and bad, are well-mined fodder for comedians and social media content. Jimmy Fallon, James Corden and others have made musical gags a staple of recent late night talk shows. But the way Apple decided to do it this year was, in a word, delightful.

Each review was heartfelt or dopey or both; see “saved my marriage” for Citymapper and “If this doesn’t win best app of the year, I’ll eat my shoe” for Lost in Play. It took the essential internet wisdom of “don’t read the comments” and turned it into gold. This silly little song managed to do everything Apple wants to do at WWDC in a really amusing package. It’s the dev props, it’s the splashy production, it’s legit entertainment.

For anyone who, like me, was actually humming the tune even after the stream ended, the video is up as a standalone on YouTube and was performed by soul/R&B singer Allen Stone. And to whatever producer came up with this idea: you have my utmost appreciation. Six out of five stars indeed.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/every-wwdc-should-end-with-a-song-composed-of-app-reviews-202052217.html?src=rss

China Shuts Down AI Tools During Nationwide College Exams

According to Bloomberg, several major Chinese AI companies, including Alibaba, ByteDance, and Tencent, have temporarily disabled certain chatbot features during the gaokao college entrance exams to prevent cheating. “Popular AI apps, including Alibaba’s Qwen and ByteDance’s Doubao, have stopped picture recognition features from responding to questions about test papers, while Tencent’s Yuanbao, Moonshot’s Kimi have suspended photo-recognition services entirely during exam hours,” adds The Verge. From the report: The rigorous multi-day “gaokao” exams are sat by more than 13.3 million Chinese students between June 7-10th, each fighting to secure one of the limited spots at universities across the country. Students are already banned from using devices like phones and laptops during the hours-long tests, so the disabling of AI chatbots serves as an additional safety net to prevent cheating during exam season.

When asked to explain the suspension, Bloomberg reports the Yuanbao and Kimi chatbots responded that functions had been disabled “to ensure the fairness of the college entrance examinations.” Similarly, the DeepSeek AI tool that went viral earlier this year is also blocking its service during specific hours “to ensure fairness in the college entrance examination,”according to The Guardian. The Guardian notes that the news is being driven by students on the Chinese social media platform Weibo. “The gaokao entrance exam incites fierce competition as it’s the only means to secure a college placement in China, driving concerns that students may try to improve their chances with AI tools,” notes The Verge.


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Flying A Giant, 33-Foot Boeing 777X Model Airplane

In damn that’s huge but still much smaller than the real thing news, this is a video of Youtuber Ramy RC flying an absolutely massive model airplane version of a Boeing 777X. The incredibly realistic replica measures 10 meters (33-feet) long and has tons of features of the actual plane. From the footage and sound of it flying you’d swear it was the real thing. But what’s its payload capacity? Asking for a guy who wants to catch the next flight to the corner store for a Slim Jim and some lotto scratchers.

iPadOS 26 Basically Turns Your iPad Into a MacBook

Finally, at WWDC 2025, Apple has done what I’ve been asking for for years. In addition to Liquid Glass, iPadOS 26 finally gives the iPad a proper, Mac-style window management system. You can now have multiple windows on the same screen, complete with a menu bar! And there are more features, like the Preview app, background tasks, a better Files app, and more.

A real windowing system for the iPad

iPad windows

Credit: Apple

A real window management system is coming to the iPad, and it has nothing to do with the more limited Stage Manager feature. By default, apps on iPad will still be full screen. But now, they’ll have a grab-handle on the side that lets you resize the window down to a smaller size, then move that window around the screen. Revealing your screen will bring up the dock, and you can have multiple windows on screen at once. You can even open any app you had previously opened, and it will resume its latest state, with the exact same size and position on the screen. Just like on Mac!

And yes, real window management means also means the iPad is getting Mac-style traffic-light buttons for closing, minimizing, and making apps full screen. When you hover on these buttons with the new, smaller cursor pointer, they will automatically expand.

Just like the Mac, there’s also a tiling feature, where you can simply grab and flick a window to the left or the right to dock it to either side. Additionally, you can swipe up to open the Home Screen and then open any app you want. Yes, again, very much like on Mac.

The Mac features don’t stop here. Apple is also bringing in Mac-style Expose. If you swipe up and hold, all your windows will spread out in one single view, making it easier to switch between them.

The menu bar is here

iPad menu bar.

Credit: Apple

Apple is also adding a Menu bar to the iPad, finally putting an end to all the hidden gestures and menus. It’ll pop up when you take your cursor to the top of the screen. It’s arranged to be similar to the Mac’s Menu bar, and will show all your app’s features and options in one place, with keyboard shortcuts, too. This will be a great option for complex apps.

Upgraded files management

Apple Files app

Credit: Apple

The iPad Files app is finally getting the upgrade it deserves. There’s a new List view with a lot more detail for each file and folder. Even the folder icon customization feature from Mac is coming to the iPad.

Plus, the Files app now lets you choose a Default app for each file type. Folders can be added to the Dock for easier access. And just like on the Mac, tapping on your Folders will make them fan out to show all the files inside them.

Preview comes to the iPad

Preview app for iPad.

Credit: Apple

Preview is a dedicated app for viewing, annotating, highlighting, and filling in PDFs. Plus it works for images, too, just like on the Mac.

Not just limited to the iPad Pro

All iPads that support iPadOS 26 will get access to the windowing system, including the new standard iPad and the iPad mini.

According to Apple, the new features in iPadOS 26 will be available for iPad Pro (M4), iPad Pro 12.9-inch (3rd generation and later), iPad Pro 11-inch (1st generation and later), iPad Air (M2 and later), iPad Air (3rd generation and later), iPad (A16), iPad (8th generation and later), iPad mini (A17 Pro), and iPad mini (5th generation and later).

How to try iPadOS 26 now with the developer beta

If you want to try out iPadOS 26 before the official release, the only way to go about at the moment is using the Developer beta. Know, though, that the Public beta, which will roll out sometime in July, is a more stable option, and is probably best for most people. The Developer beta might be buggy and could be prone to crashing.

If you want to try it out regardless, first sign up for an Apple Developer account (it’s free, though you’ll need to use two-factor authentication). Next, go to Settings > General > Software Update and then tap the new Beta Updates option. Here, switch to iPadOS 26 Developer Beta. Now, go Back, wait for the Beta update to show up, and tap Update Now.

Second New Glenn launch slips toward fall as program leadership departs

A few weeks ago, the chief executive of Blue Origin, Dave Limp, convened an all-hands meeting for the more than 12,000 employees at the company. Among the most critical items he discussed was the launch rate for the New Glenn rocket and how the company would fall significantly short of its goal for this year.

Before 2025 began, Limp had set expectations alongside Blue Origin founder Jeff Bezos: New Glenn would launch eight times this year.

However, since the rocket’s mostly successful debut in January, five months have passed. At one point the company targeted “late spring” for the second launch of the rocket. However, on Monday, Limp acknowledged on social media that the rocket’s next flight will now no longer take place until at least August 15. Although he did not say so, this may well be the only other New Glenn launch this year.

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iOS and iPadOS 26 will run on most things that support iOS and iPadOS 18

Every year, Apple releases new versions of iOS and iPadOS, and most years those updates also end support for a handful of devices that are too old or too slow or otherwise incapable of running the new software.

Though this year’s macOS 26 Tahoe release was unkind to Intel Macs, the iOS 26 and iPadOS 26 releases are more generous, dropping support for just two iPhone models and a single iPad. The iOS 26 update won’t run on 2018’s iPhone XR or XS, and iPadOS 26 won’t run on 2019’s 7th-generation iPad. Any other device that can currently run iOS or iPadOS 18 will be able to upgrade to the new versions and pick up the new Liquid Glass look, among other features.

Everything that runs iOS 26.


Credit:

Apple

Everything that runs iPadOS 26.


Credit:

Apple

Apple never provides explicit reasoning for why it drops the devices it drops, though they can usually be explained by some combination of age and technical capability. The 7th-gen iPad, for example, was still using a 2017-vintage Apple A10X chip despite being introduced a number of years later.

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All the Features Apple ‘Borrowed’ for iOS 26 and MacOS 26

Apple announced a number of new features today during WWDC, and some of them might seem familiar—probably because you’ve seen them elsewhere before. It’s a particularly bad day for the team at Raycast, a widely popular Spotlight replacement that Mac power users know well. A number of that application’s best features—from an AI integration to searching menu bar items to triggering custom actions inside applications—are now offered in Spotlight as of this fall’s macOS 26.

But Apple didn’t just grab ideas from people building useful applications for their own ecosystem. They also tasked their world-class engineering and design teams to copy features from competing products built by other tech behemoths. There’s the call-screening feature and hold-assist features, both of which have been offered on Google’s Pixel phones for years. There’s the live translation feature, already available on Samsung Galaxy Phones. And there’s the circle to search feature, which is already available on Android. Apple’s unique vision and attention to detail made it possible to offer these features years after they were available elsewhere.

The Messages app will now mirror the backgrounds and polling features from Whatsapp and Telegram, allowing you to put pictures behind your conversations in yet another place. Only Apple could deliver this kind of seamless experience (with the possible exception of the other applications that offered them years ago, of course).

A screenshot showing a messages conversation with a background, innovatively.

Credit: Apple

Steve Jobs himself once said, “Good artists copy; great artists steal”—a saying that he may have borrowed from Pablo Picaso (at the very least, the sentiment dates back to the 1800s). I supposed it’s true that imitation is the sincerest form of flattery, and these features are good ones—plus, some amount of copying, tweaking, and reinventing of ideas is inevitable in this space.

Apple Just Announced Two New AirPods Features No One Saw Coming

Although AirPods were just a side attraction at the WWDC 2025 keynote, Apple announced a couple of features that make the headphones a lot more useful. The company announced that you can now use your AirPods as a camera remote, and that AirPods will soon be getting “studio-quality” audio recording. These features are coming to the AirPods Pro 2, AirPods 4, and the AirPods 4 with active noise cancellation.

Using your AirPods as a camera remote

The camera remote feature is exactly what the name suggests—a way to control your phone camera from a distance. Apple is planning to let you use your AirPods as a shutter button for your iPhone or iPad. Once this feature releases alongside iOS 26 this Fall, you’ll be able to use the button in the AirPods’ stem to take photos, or start and stop video recordings. Apple says that you can press and hold the AirPods stem to take photos or toggle video recordings (depending on what mode your camera app is in). This could be great for taking group photos, creating TikTok videos, or for captures that require you to place your iPhone or iPad at an awkward angle. Apple said this feature will also be coming to third-party camera apps, too.

Studio quality recording for AirPods

During the keynote, Apple also revealed that studio-quality recording is coming to the same three AirPods models. The company said an upcoming firmware update will allow creators to record “studio-quality vocals” using their AirPods, and Voice Isolation is also being improved to further enhance voice quality. Apple is pitching the AirPods as a quality mic for podcasters, singers, and content creators, although I’ll remain skeptical of its abilities until I see this feature in action. 

The improved AirPods mic quality will work with your iPhone, iPad, and Mac, and it’ll support both Apple’s own and third-party apps. Apple promises more natural voice texture and quality across iPhone calls, FaceTime, and CallKit-enabled apps. The company attributed this to the H2 chip on the AirPods, beamforming microphones, and computational audio. 

Prepping for Starship, SpaceX is about to demolish one of ULA’s launch pads

The US Air Force is moving closer to authorizing SpaceX to move into one of the largest launch pads at Cape Canaveral Space Force Station in Florida, with plans to use the facility for up to 76 launches of the company’s Starship rocket each year.

A draft Environmental Impact Statement (EIS) released this week by the Department of the Air Force, which includes the Space Force, found SpaceX’s planned use of Space Launch Complex 37 (SLC-37) at Cape Canaveral would have no significant negative impacts to local environmental, historical, social, and cultural interests. The Air Force also found SpaceX’s plans at SLC-37 will have no significant impact on the company’s competitors in the launch industry.

The Defense Department is leading the environmental review and approval process for SpaceX to take over the launch site, which the Space Force previously leased to United Launch Alliance, one of SpaceX’s chief rivals in the US launch industry. ULA launched its final Delta IV Heavy rocket from SLC-37 in April 2024, a couple of months after the military announced SpaceX was interested in using the launch pad.

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Apple Finally Brings Mac-like Windowing and Menu Bar To iPad

Apple unveiled iPadOS 26 at its Worldwide Developer Conference on Monday, introducing what appears to be the most significant productivity overhaul in the tablet operating system’s history. The update brings dynamically resizable windows that users can drag by their corners, a menu bar accessible through swipe gestures or cursor movement, and Expose for viewing all open windows in a tiled array.

The new windowing system allows users to seamlessly close, minimize, resize, and tile app windows while maintaining the iPad’s touch-first interface. When users reopen apps, windows return to their last position and size. The menu bar, a longtime Mac staple, provides access to familiar commands like File, Edit, and View through either touch or trackpad controls.

Apple is also enhancing the Files app with resizable columns and collapsible folders, while bringing the Preview app to iPad for the first time with PDF editing capabilities and Apple Pencil support. The update introduces Background Tasks for computationally intensive processes and new audio features including Voice Isolation and Local capture for video calls.


Read more of this story at Slashdot.