How weak passwords and other failings led to catastrophic breach of Ascension

Last week, a prominent US senator called on the Federal Trade Commission to investigate Microsoft for cybersecurity negligence over the role it played last year in health giant Ascension’s ransomware breach, which caused life-threatening disruptions at 140 hospitals and put the medical records of 5.6 million patients into the hands of the attackers. Lost in the focus on Microsoft was something as, or more, urgent: never-before-revealed details that now invite scrutiny of Ascension’s own security failings.

In a letter sent last week to FTC Chairman Andrew Ferguson, Sen. Ron Wyden (D-Ore.) said an investigation by his office determined that the hack began in February 2024 with the infection of a contractor’s laptop after they downloaded malware from a link returned by Microsoft’s Bing search engine. The attackers then pivoted from the contractor device to Ascension’s most valuable network asset: the Windows Active Directory, a tool administrators use to create and delete user accounts and manage system privileges to them. Obtaining control of the Active Directory is tantamount to obtaining a master key that will open any door in a restricted building.

Wyden blasted Microsoft for its continued support of its three-decades-old implementation of the Kerberos authentication protocol that uses an insecure cipher and, as the senator noted, exposes customers to precisely the type of breach Ascension suffered. Although modern versions of Active Directory by default will use a more secure authentication mechanism, it will by default fall back to the weaker one in the event a device on the network—including one that has been infected with malware—sends an authentication request that uses it. That enabled the attackers to perform Kerberoasting, a form of attack that Wyden said the attackers used to pivot from the contractor laptop directly to the crown jewel of Ascension’s network security.

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Right-wing political violence is more frequent, deadly than left-wing violence

After the Sept. 10, 2025, assassination of conservative political activist Charlie Kirk, President Donald Trump claimed that radical leftist groups foment political violence in the US, and “they should be put in jail.”

“The radical left causes tremendous violence,” he said, asserting that “they seem to do it in a bigger way” than groups on the right.

Top presidential adviser Stephen Miller also weighed in after Kirk’s killing, saying that left-wing political organizations constitute “a vast domestic terror movement.”

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These Powerbeats Pro Earbuds Are 60% Off Right Now

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If you’re looking for in-ear earbuds with superior sound quality, long-lasting battery life, and a secure fit, the Beats Powerbeats Pro wireless earbuds are a reliable option, especially for those who are fans of Beats headphones.  Right now, you can get an open-box pair for just $100 on Woot, a 60% discount.

The Powerbeats Pro feature over-ear hooks that have a secure fit and are ideal for vigorous workouts and sports, with users praising how stable they remain during movement. Compatible with the Apple ecosystem, they’re easy to pair with iOS and allow for fast device switching. They also have a strong battery life, offering nine hours of playback for the buds alone. With the included charging case, they last up to 24 hours. Volume can be controlled on the earbuds via physical buttons, as can controls that let you control and skip tracks. The IPX4 rating makes them suitable for rainy days and sweaty workouts. 

The headphones feature an intense bass-heavy punch and bright highs for a sculpted sound signature, notes this PCMag review. This is mostly a pro, but it may make some tracks like orchestral music sound overly boosted—and you can’t tweak EQ on the companion app. And despite their powerful audio performance, they don’t feature Active Noise Cancellation. Still, they’re widely regarded as some of the best premium earbuds, and with their combination of sound, battery life, Apple compatibility, and a secure fit for fitness lovers, the Beats Powerbeats Pro wireless earbuds are a good deal at just $100. 

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Apple’s First OLED MacBook Tipped For A Touchscreen Display And It’s About Time

Apple's First OLED MacBook Tipped For A Touchscreen Display And It's About Time
Apple’s strategic stubbornness to avoid slapping a touchscreen display on its MacBook laptops is coming to an end, and not a moment too soon. At least, that’s the word from Apple analyst Ming-Chi Kuo, who has a positive (though not spotless) track record when it comes to these sort of things. In a post on X, Kuo said Apple is planning on releasing

Flick Shot Rogues is the rare turn-based game that my brain is gelling with

Try as I might, turn-based strategy games don’t usually do it for me. That’s one reason I haven’t yet dipped into Clair Obscur: Expedition 33, many people’s favorite of the year so far. I’d almost always rather be playing a more action-based game. 

But after trying the demo for Flick Shot Rogues on a whim during the most recent Steam Next Fest, the game hasn’t been far from my thoughts. The debut title from Butter By The Fish, a three-person studio in Germany, arrived on Steam this week. Despite the likes of Hollow Knight: Silksong tugging at my attention, I keep turning back to this pirate-themed, turn-based roguelite.

It’s a bit like Subbuteo but with crabs, monkeys and lasers. Each level features several enemies on red discs that you have to take out by flicking your character toward them. One hero causes damage when you clatter into enemies, and another will smash every foe within a certain radius after they stop moving. My favorite, the Froggomancer, collects frogs and uses them to attack goons that they slide by or end up next to.

You can take a couple of characters into each run (and swap to the other one before your turn) and equip each with a relic. These include fire damage, lightning attacks and sticky bombs. Many of these have chain effects, so you can use them to attack multiple bad guys in one turn. Since this is a roguelite, you’ll upgrade your abilities as you go. After the first couple of stages, each level has at least one enemy or boss with a yellow disc. Once you take those out, you beat that wave or level.

There are no prizes for guessing that putting together a strong build is a big part of this game. In one run, I tripled up on a trinket that gave me a 50 percent attack boost (so 150 percent extra damage) when I had full shields, making the first shot of each round all the more important.

Flick Shot Rogues echoes one of my favorite games of 2023, Subpar Pool. I played quite a bit of snooker and pool growing up, and I always enjoyed figuring out the angle and power of my shot — executing it successfully was an entirely different matter. Being able to replicate that here is one reason why I’m digging this game so much.

You can see where your character will end up after hitting a wall or enemy to help you better plan your turn. So, for once in a video game, I’m slowing down and taking more time to actually consider the consequences of my actions before doing anything.

The tactility of slamming my character’s disc into enemies and causing a killer chain reaction helps make Flick Shot Rogues feel more active and engaging to me than many other turn-based games I’ve tried. Each runs can take up to an hour or so, but they don’t feel anything like that long.

I do wish the game did a better job of communicating the enemies’ next moves and how their attacks work. It’s not clear to me, for instance, when a yellow-disc enemy is about to teleport to the other side of a level. You’ll often get an indicator of what your foes are about to do, but not every time. That makes it a little more difficult to decide whether to attack, make a defensive move or reposition for a better angle on my next turn.

But still, I keep coming back for more. Launching a barrage of fire-inducing frogs after squeezing through a narrow gap on a bank shot is pretty fun. I’m looking forward to finding out what other characters, relics and enhancements can do.

This article originally appeared on Engadget at https://www.engadget.com/gaming/flick-shot-rogues-is-the-rare-turn-based-game-that-my-brain-is-gelling-with-133020834.html?src=rss

Meta Unveiled Their New Oakley Vanguard Smart Glasses

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Along with display-style glasses, Meta’s 2025 line of smart spectacles includes a new version of Oakley Meta glasses. Called Vanguard, these shield-style smart glasses will cost $499 and go on sale Oct. 21.

Vanguards feature a wrap-around frame and a 12MP camera that shoots 3K video from a center-mounted camera that can be operated hands-free. According to Meta, Vanguard glasses have a battery life of up to nine hours of daily use, improved audio, and (of course) integration with Meta’s AI.

At the company’s Meta Connect 2025 keynote, the company also announced partnerships with Garmin and Strava. Garmin users will be able to sync their glasses with Garmin devices to track progress and get performance summaries through the Meta AI app. Strava users will be able to share activities from their glasses and access their workout history. Both devices will allow activity data—distance traveled, pace, heart-rate, and more—to be overlaid on video.

NVIDIA To Invest $5 Billion In Intel To Co-Develop Data Center And PC Chips

NVIDIA To Invest $5 Billion In Intel To Co-Develop Data Center And PC Chips
Big things are happening at Intel these days, as CEO Lip-Bu Tan looks to transform the chip maker’s business model after stumbling a bit in the past few years. The newest development—and one we didn’t see coming—is that NVIDIA is investing $5 billion in Intel’s common stock at a purchase price of $23.28 per share, which suggests a high level

Meta Officially Unveiled Its Rumored Display-Style Ray-Ban Smart Glasses

At the company’s Meta Connect 2025 event yesterday, CEO Mark Zuckerberg officially unveiled its long-rumored and recently leaked display-focused smart glasses. Meta Ray-Ban Display glasses will cost $799 and go on sale on Sept. 30.

The next generation of Meta smart glasses will feature a full-color, monocular, 600 × 600 pixel HUD in one of the lenses that will only be visible to the user. Display smart glasses will also include improved versions of the audio, video, and AI capabilities of non-display Meta glasses.

Meta Ray-Ban Display

Credit: Meta

Meta Ray-Ban Display glasses will be controlled through a wearable device dubbed the “Meta Neural Band,” which allows users to “type” on any surface to send messages as well as control other aspects of the display and smart glasses through small muscle movements.

According to Zuckerberg, users will be able to “silently control their glasses with barely perceptible movements.” An example from the keynote: turning up the volume on music by mimicking the motion of turning a dial. The wristband will have 18 hours of battery life and is IPX7, so it can be fully immersed in water up to one meter.

At the keynote, Zuckerberg showed off texting on the Display glasses, and touted that video calls through WhatsApp would be available on the new glasses (although, notably, the demo didn’t actually work at the event).

Meta Ray-Ban Display glasses will feature a 12MP camera with 3X zoom, and the addition of a display screen gives users a viewfinder and the ability to see pictures and videos you take before you send them or save them.

Gen Z Leads Biggest Drop In FICO Scores Since Financial Crisis

An anonymous reader quotes a report from Bloomberg: Gen Z borrowers took the biggest hit of any age group this year, helping pull overall credit scores lower in the worst year for US consumer credit quality since the global financial crisis roiled the world’s economy. The average FICO score slipped to 715 in April from 717 a year earlier, marking the second consecutive year-over-year drop, according to a report released Tuesday by Fair Isaac Corp. The average score dropped three points to 687 in 2009.

Gen Z borrowers saw the largest drop, not only this year, but of any age group since 2020, with their average score falling three points to 676, the Montana-based creator of the FICO credit score said. FICO scores are a measure of consumer credit risk and are frequently used by US banks to assess whether to provide loans. The scores typically range from 300 to 850. The credit scoring agency attributed the recent overall drop to higher rates of utilization and delinquency, including the resumption of reporting student loan delinquencies — a category that hit a record high of 3.1% of the entire scorable population. […] While the overall average score dropped, the median FICO score continued to rise to 745 from 744 a year ago, indicating that a large drop in scores at the low end dragged down the average.


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No Nissan Ariya for model-year 2026 as automaker cancels imports

Last week we drove the new Nissan Leaf, an inexpensive compact electric vehicle. Now equipped with things like active battery thermal management, the new Leaf is actually Nissan’s second modern EV, after the debut a couple of years ago of the Ariya SUV. But if you want an Ariya, you ought to hurry—the model has been cut from Nissan USA’s offerings for model-year 2026, according to a report in Automotive News.

According to a letter sent by Nissan to its dealers, obtained by the trade publication, “This decision enables the company to reallocate resources and optimize its EV portfolio as the automotive landscape continues to evolve.” Whether the Ariya returns for MY27 is unclear and probably depends both on the state of the US EV market by then as well as Nissan’s own finances.

The blame? The 15 percent import tariff levied by President Trump, which is one straw too many for the financially beleaguered automaker, as the Ariya is built in Japan at Nissan’s Tochigi plant and must be shipped across the ocean to fulfill US orders.

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NVIDIA’s Great Wall: Is China’s Monopoly Charge a Legal Move or a Power Play?

In the global race for technological supremacy, no company casts a longer shadow than NVIDIA. Its GPUs have become the undisputed engine of the AI revolution, transforming the company from a high-end gaming chipmaker into a geopolitical linchpin. But with great power comes great scrutiny, and NVIDIA now finds itself in the crosshairs of its largest and most determined rival. China’s recent charge that NVIDIA is an illegal monopoly is far more than a simple antitrust filing; it is a calculated move in the ongoing U.S.-China tech war, with profound implications for the entire semiconductor industry.

While it’s easy to dismiss this as political posturing, it’s crucial to analyze the move on its merits, understand who stands to gain and assess the very real pressure building against the world’s most important technology company.

The Facts Behind the Accusation

From a purely objective antitrust standpoint, China’s case is not without merit. The core of any monopoly charge rests on market dominance and anti-competitive behavior, and on the surface, NVIDIA checks several boxes. Globally, NVIDIA controls an estimated 80-95% of the AI accelerator market. This staggering market share gives it immense pricing power, allowing it to command premium prices for its highly sought after H100 and B-series GPUs.

However, the most potent weapon in NVIDIA’s arsenal isn’t just its hardware, but its software ecosystem: CUDA. CUDA is the proprietary software platform that allows developers to unlock the full potential of NVIDIA’s GPUs for general-purpose computing. Over the past 15 years, an entire generation of AI researchers and developers has been trained on CUDA. This has created a deep and powerful “moat” around NVIDIA’s business, making it incredibly difficult and expensive for customers to switch to a competitor’s hardware, which would require rewriting years of code. This vendor lock-in is a classic hallmark that attracts the attention of antitrust regulators worldwide.

Ironically, U.S. export controls have further complicated the situation. By restricting the sale of top-tier AI chips to China, Washington forced NVIDIA to create less powerful, China-specific variants like the H200. This has had the unintended consequence of cornering the permissible Chinese market, potentially strengthening NVIDIA’s monopoly within that specific segment and giving Chinese regulators a clear target.

The Beneficiaries of a Bruised NVIDIA

The charge against NVIDIA is a strategic move designed to create opportunities for others. The primary beneficiaries are, of course, China’s domestic technology champions. The Chinese government is pouring billions into achieving semiconductor self-sufficiency, and a legally constrained NVIDIA would provide the breathing room needed for local players like Huawei (with its Ascend AI chips), Biren Technology and Moore Threads to capture the massive domestic market. For Beijing, this isn’t just about fostering competition; it’s a matter of national security.

Outside of China, NVIDIA’s rivals are watching with keen interest.  With its increasingly competitive Instinct MI-series AI accelerators, AMD stands to gain the most. Any chink in NVIDIA’s CUDA armor or any forced licensing of its technology could dramatically accelerate AMD’s market penetration. Similarly, Intel, with its Gaudi line of AI chips, would welcome any development that levels the playing field. Even NVIDIA’s own customers—the large cloud providers like Amazon, Google and Microsoft who are developing their own custom AI silicon—would benefit from a reduction in NVIDIA’s market power.

Will the Antitrust Charges Go Global?

China’s move will almost certainly have a ripple effect. The European Union, with its aggressive stance on reining in Big Tech through regulations like the Digital Markets Act (DMA), is a likely next mover. The EU has a long history of pursuing antitrust cases against dominant U.S. tech firms, and NVIDIA’s market share and the CUDA ecosystem present a textbook case for investigation.

The United States is the wild card. While the current FTC and DOJ have shown a renewed interest in antitrust enforcement, NVIDIA is also a U.S. national champion at the heart of America’s AI leadership. It’s difficult to imagine Washington taking any action that would seriously undermine its own standard-bearer in the global tech race against China. A U.S. investigation is possible, but significant penalties that would hamstring NVIDIA’s global competitiveness seem unlikely.

NVIDIA’s Dilemma and China’s End Game

Is there anything NVIDIA could have done to avoid this? Likely not. The company is caught in an inescapable geopolitical vise. Open-sourcing CUDA years ago might have fostered more goodwill, but it would have also sacrificed its single greatest competitive advantage. Complying with U.S. export controls was a legal necessity, even though it angered Beijing. NVIDIA is attempting to serve two masters who are fundamentally at odds.

The pressure from China is immense and multifaceted, combining regulatory threats with a state-sponsored push for domestic alternatives. The ultimate goal is clear: to achieve technological parity with the West in critical areas like AI. The question on everyone’s mind is when. While China has made impressive strides, closing the gap with NVIDIA is a monumental task. The consensus among many analysts is that while Chinese firms may reach hardware parity for specific AI tasks by the late 2020s (around 2028-2030), replicating the depth, maturity and broad adoption of the CUDA software ecosystem will take significantly longer.

Wrapping Up

China’s monopoly charge against NVIDIA is a hybrid weapon—part legitimate antitrust concern, part strategic lever in a broader geopolitical conflict. While the facts of NVIDIA’s market dominance are undeniable, the timing and motivation behind the charge are deeply rooted in China’s ambition for technological self-reliance. The move will undoubtedly benefit NVIDIA’s competitors, both in and out of China, and likely presages similar regulatory scrutiny from the EU. Trapped between the directives of Washington and the demands of Beijing, NVIDIA must navigate these treacherous waters with extreme care. This legal battle is more than just a corporate dispute; it’s a defining skirmish in the war for the future of technology.

This Ad-Free Kindle Paperwhite Is on Sale for $127 Right Now

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If you’ve been waiting for a Kindle that holds more than just a handful of books, the Kindle Paperwhite Signature Edition is worth a closer look, especially at today’s price. This like-new version with 32GB of storage is selling for $126.99 on Amazon (its lowest price yet, according to price-trackers). For context, a brand-new unit currently lists at $199.99, so you’re saving a solid $73 while still getting a device that’s been tested, cleaned, and restored directly by Amazon. Every refurbished model goes through a diagnostic check, secure data wipe, and part replacement if needed, so you’re not rolling the dice on performance.

Its 7-inch glare-free display runs at 300 pixels per inch, making text sharp and easy to read, while the adjustable warm light takes the strain out of late-night sessions. This version also comes ad-free, which longtime Kindle owners know is a big quality-of-life upgrade, and with 32GB of storage, you won’t have to worry about deleting books to make space—there’s room for a huge library, plus heavier stuff like graphic novels and audiobooks (though, you’ll need Bluetooth headphones for Audible playback, since there’s no headphone jack). As for battery life, it stretches into months rather than days, and charging is flexible: Plug it in with USB-C, or just set it on a wireless charging dock and forget about it. 

While the Signature Edition doesn’t reinvent the Kindle experience, as noted in this PCMag review, the wireless charging, IPX8 water resistance, and bumped-up storage make it the most complete version of Amazon’s e-reader lineup. That doesn’t mean it’s the best choice for everyone. For casual readers, the standard Paperwhite might be plenty. But for anyone who reads daily and wants the perks of more storage, wireless charging, and no ads, this refurbished Signature Edition at its lowest price yet is a strong deal. If you’re still weighing your options, Lifehacker has a guide on which Kindle is best for you, or you can check out a comparison between the Kindle Colorsoft and Kindle Paperwhite if you’re curious about how it stacks up against newer color-screen models.


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Nothing’s Ear 3 buds have a walkie-talkie style ‘super mic’

Nothing has unveiled its latest premium earbuds, the Ear 3 ($179), which look ready to pair tastefully with its newest Phone 3. The company has refined its headphone series with an aluminum finish (in places) across both the buds and the case.

Also housed inside the case is the Ear 3’s new standout feature/gimmick: the Super Mic. It’s like a walkie-talkie for your wireless headphones, pitched as a noise-banishing mic option — but I’ll get to that later.

A slightly revamped design apparently gives the Ear 3 20 percent more signal sensitivity for less audio dropout, something that the company’s buds have occasionally been guilty of in the past. The design revamp should also mean the buds fit better. There’s a “more natural” stem angle, according to Nothing, and internal venting to reduce in-ear pressure.

Nothing Ear 3
Image by Mat Smith for Engadget

The case is a similar blend of recycled aluminum and plastic, but made with a new nano-injection process that fuses together the metal and plastic parts. That means there’s no glue, which normally means a win for repairability. However, you can wrench off glue. Fused-together plastic and aluminum will probably be far more challenging. Alongside the USB-C charger, there’s the grill of the aforementioned Super Mic, small enough to be confused for a 3mm headphone jack. Another nice design touch is a lanyard loop on the opposite side of the ports. Companies like lanyards now.

What is a Super Mic? It’s a second pair of mics that live inside the charging case. The premise is that — thanks to beamforming tech and the ability to be positioned just like a traditional handheld mic — the Super Mic is better able to block out everything that isn’t your voice. The process feels like you’re still talking on earbuds, but with a walkie-talkie from the distant future. That distant future doesn’t have full software support, however. Supported in-app calls include Zoom, Teams, Google Meet, WhatsApp and WeChat.

However, voice recordings are a little different. There is support for native voice memos on both Android and iOS, as well as in Blackmagic’s third-party video app. But if you like sending voice notes in Messages, WhatsApp and the like, you’re out of luck. Nothing told me that it couldn’t force the Super Mic to override the default mic inputs on smartphones. Likewise, you can’t use it as a remote mic for video recording either — unless you use the Blackmagic app.

In use, the Super Mic makes calls and voice notes sound clearer. That was the verdict from both my own iOS Voice Memos and a handful of calls I made with friends and family, switching between just the Ear 3 bud mics and the Super Mic. I was surprised that listeners didn’t detect any significant reduction in environmental noise when I made calls in a coffee shop, but conversation partners said I sounded clearer. What I liked was being able to talk at a lower volume and still be picked up by the Super Mic — a notable difference from the buds.

Nothing Ear 3
Image by Mat Smith for Engadget

There are upgrades within the buds themselves, too. Each has three directional mics and a bone conduction VPU (voice pickup unit) to improve how well it can pick up speech. We’ve seen countless bone conduction headphones and headsets over the years, but Nothing’s implementation is a little subtler. The benefit of bone-conducted signals is that they’re less likely to be affected by wind and other noises. Nothing says its noise cancellation tech can reduce external noise by over 25 dB.

However, while listening to them over the last few days, the Ear 3 doesn’t seem to isolate sound well enough from noise. I’d often hear an environmental hiss while using the ANC. Compared to recent buds I’ve tested like the Pixel Buds Pro 2 and AirPods Pro 2, the noise cancellation seems a little weak. Priced at $179, the Ear 3 aren’t as keenly priced as its predecessors (Ear 2 launched at $149, while the Ear Stick was $99), which means expectations are higher.

Nothing has improved the sound of the Ear 3, thanks to the redesign of the 12mm dynamic driver and other adjustments. I noticed far more prominent bass tones compared to the Ear 2, while trebles sounded richer and less whistly. You can also use Nothing X companion app to tweak the equalizers for your preferred listening experience.

Nothing Ear 3
Image by Mat Smith for Engadget

That’s not the only software hook. Nothing has integrated a handful of AI features, but these require a recent Nothing phone to be used. Essential Space — the company’s take on pulling together voice notes, reminders, screenshots and more — can be directly connected to the Super Mic. Outside of call apps, you can press and hold to record voice notes, which will sync and be transcribed automatically. (There’s also ChatGPT functionality built in; by double-pinching, you can make requests to OpenAI’s chatbot.)

The Ear 3 lasts longer than its predecessor, too. On Nothing’s Ear 2, you could expect around four hours of listening with ANC, with the case adding 22.5 hours of listening. On the upgraded model, Nothing estimates you’ll get roughly 5.5 hours of ANC listening, and then a further 22 hours from the case. With a five-minute charge, Nothing claims the buds will last up to an hour of audio (without ANC).

The Ear 3 will launch in both white and black colors on September 25 for $179, and preorders are open now on Nothing’s site and retail partners.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/nothing-ear-3-buds-price-release-date-impressions-123006913.html?src=rss

Nvidia To Invest $5 Billion in Intel

Nvidia has agreed to invest $5 billion in its struggling rival Intel [non-paywalled source] as part of a deal to develop new chips for PCs and data centres, the latest reordering of the tech industry spurred by AI. From a report: The deal comes a month after the US government agreed to take a 10 per cent stake in Intel, as Donald Trump’s administration looks to secure the future of American chip manufacturing.

However, the pair’s announcement makes no reference to Nvidia using Intel’s foundry to produce its chips. Intel, which has struggled to gain a foothold in the booming AI server market, lost its crown as the world’s most valuable chipmaker to Nvidia in 2020. On Thursday Jensen Huang, Nvidia’s chief executive, hailed a “historic collaboration” and “a fusion of two world-class platforms,” combining its graphics processing units, which dominate the market for AI infrastructure, with Intel’s general-purpose chips. Further reading: Intel Weighed $20 Billion Nvidia Takeover in 2005.


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NVIDIA throws Intel a $5 billion lifeline to build PC and data center CPUs

NVIDIA has today announced it will invest $5 billion in Intel as part of a new collaboration between the two companies. In a statement, NVIDIA said it would work with its ailing rival to “jointly develop multiple generations of custom data center and PC products.” The partnership will focus on “seamlessly integrating” NVIDIA’s class-leading GPUs and AI chips with Intel’s ailing x86 CPUs. Some of that work will be based on harnessing NVLink, NVIDIA’s existing system to marry-up x86 CPUs with its own silicon in big data center setups. And Intel will also be tasked with building “NVIDIA-custom x86 CPUs” for integration with the latter company’s AI products.

More interestingly for consumers, however, is the news Intel will “build” what’s being described as “x86 system-on-chips (SOCs) that integrate NVIDIA RTX GPU chiplets.” The quote says these “RTX SOXs will power a wide range of PCs that demand integration of world-class CPUs and GPUs.” Now, it’s not clear if this means the end of Intel’s in-house graphics silicon, or if they’ll be built in Intel’s own foundries. But the consequences of such a move could be wide-ranging if the focus is on broadening access to NVIDIA’s high-end GPU technology. 

The statement includes personal remarks from both NVIDIA CEO Jensen Huang, who says the deal “tightly couples” Intel’s x86 CPUs with NVIDIA’s AI technology. Intel CEO Lip-Bu Tan, meanwhile, says the deal will combine its CPU know-how, its “process technology, manufacturing and advanced packaging capabilities” with NVIDIA’s. If we take that at face value, it could be that NVIDIA has opted to use Intel’s foundry — chip manufacturing for third parties — business to build some of its own silicon. But given Intel has struggled to find customers for that business, and the repeated failure of its ability to build its own chips, we’ll be interested in seeing how this all shakes out. Especially if NVIDIA, for far less than the cost of buying Intel outright, has essentially turned its former rival into a sales front for its own tech. 

Intel’s leadership space in the chip world has been eroded over the last two decades as momentum shifted toward its rivals. It developed, and then passed on, the EUV manufacturing technology that enables the chips found in most smartphones and GPUs. It was given the opportunity to invest and collaborate with OpenAI back in 2017, but passed on that and therefore missed its shot with the AI Boom. And, of course, its own engineering momentum slowed as it became harder to make faster chips with its older processes while TSMC, who went all-in on EUV, scored a galaxy of blue chip clients like Apple, Qualcomm and NVIDIA. Intel then fired then-CEO Pat Gelsinger at the end of 2024, who was widely known as the only figure who would have been able to pull Intel back from the brink. Meanwhile, rivals like Qualcomm and ARM began circling in the hope of buying some or all of the company. 

And while Intel has seen its previously-healthy revenues fall, NVIDIA has seen record profits on the back of the AI boom. 

This article originally appeared on Engadget at https://www.engadget.com/computing/nvidia-throws-intel-a-5-billion-lifeline-to-build-pc-and-data-center-cpus-122030186.html?src=rss

Uber will (once again) test delivering food by drone this year

Uber Eats is testing out drone deliveries yet again, this time in partnership with Flytrex. To note, Flytrex is one of the drone operators behind Walmart’s drone deliveries and already delivers food in some parts of the US. It’s one of the four providers that received authorization by the FAA for Beyond Visual Line of Sight (BVLOS) operations, in which pilots can’t see the aircraft they’re controlling directly. The partnership, the companies said, will enable Uber Eats customers to receive orders within minutes while reducing road congestion. They’re planning to launch their drone delivery service for pilot markets in the US by the end of the year. 

As part of their partnership, Uber is also making an investment in Flytrex, giving it the resources needed to be able to accelerate the deployment of its drone technology in the US. “Autonomous technology is transforming mobility and delivery faster than ever before” said Sarfraz Maredia, the President of Autonomous Mobility and Delivery at Uber. “With Flytrex, we’re entering the next chapter — bringing the speed and sustainability of drone delivery to the Uber Eats platform, at scale, for the first time.”

It sounds like Uber is expecting this pilot testing program to have a much wider reach that its previous attempt. Way back in 2018, Uber CEO Dara Khosrowshahi talked about the possibility of starting a drone-based food delivery service by 2021. Uber, under a product called Uber Elevate, then made a few test deliveries in partnership with McDonald’s in 2020, but the service didn’t get a wide release. The company also unveiled its own unmanned aerial system capable of vertical take-off and landing that was designed to carry meals for two people, but it’s unclear what happened to that particular project.

This article originally appeared on Engadget at https://www.engadget.com/apps/uber-will-once-again-test-delivering-food-by-drone-this-year-120017602.html?src=rss

iPhone 17 review: Closer to Pro

For years, the “regular” iPhone received hand-me-downs from the Pro models. This was less so with the iPhone 16 and 16 Plus, but the trickle-down philosophy was still there to a degree. For 2025 and the iPhone 17 ($799) is no longer the compromise that the base model used to be. Apple finally blessed it with a 120Hz display and this year’s most exciting camera feature, Center Stage.

While it may seem like Apple is no longer forcing iPhone users to compromise, or at least not to the degree it used to, there’s still one big thing to consider. With the introduction of the iPhone Air, the company has shaken up the screen sizes across the iPhone 17 lineup. Instead of the previous 6.1-inch iPhone and 6.7-inch Plus model, Apple is splitting the difference with the iPhone 17’s 6.3-inch screen. That also aligns it size-wise with the iPhone 17 Pro, while the Air sits in the middle of the series at 6.5 inches.

I guess I’m a big-phone guy now, because it’s been a rough week transitioning from the 16 Plus to the iPhone 17. At times I feel like my phone is a toy, and at others it’s like I stepped back in time. I don’t particularly like either sensation.

Putting my screen size preferences aside, the iPhone 17 remains the best iPhone for most people. Since Apple brought its best new features to this regular model this year, you don’t have to feel like you’re waiting for the exciting tools from the Air or Pro to make it to a more affordable iPhone model in 12 months. The upgraded display and new front camera are certainly the highlights, but the iPhone 17 remains a solidly built device with dependable all-day battery life and capable performance.

Finally, a 120Hz display

A big change on the iPhone 17 is the 6.3-inch ProMotion 120Hz display. Not only is it slightly bigger than the 6.1-inch iPhone 16, but it finally refreshes faster now. The higher refresh rate was one of the last remaining items Apple had yet to bring down from its Pro models, and this one makes a big difference to the overall experience. Swiping around iOS 26 feels a lot smoother. Apps like Instagram and Safari where I previously encountered some jitters now move effortlessly. When it’s time to venture outside, you’ll be glad that Apple boosted the peak brightness to 3,000 nits — a 1,000-nit increase from the iPhone 16. It’s a welcome upgrade for the times you need to use your phone in direct sunlight.

The company also equipped the iPhone 17 with an always-on display, which is useful for updates at a glance if you’ve missed a notification. And of course, Dynamic Island is still there, providing ongoing info for progress on things like live sports, music playback, navigation, ride sharing and more.

You won’t really notice the display upgrade until you start using the phone, so a quick glance won’t reveal any obvious hardware changes. Unless you do a side-by-side with the iPhone 16 and 16 Plus, where the size variation will be apparent, you won’t detect any difference. Flip over to the back though and there’s an almost entirely new color palette. Black and white remain, but Lavender, Sage and Mist Blue have replaced last year’s Ultramarine, Teal and Pink options. I prefer this year’s hues, as they aren’t as pastel-y as the 2024 lineup, and that Sage green looks really sharp in person.

Venture back to the front and there’s another important update that isn’t visible. Apple upgraded the scratch resistance with Ceramic Shield 2, which the company says provides three times better protection than on the iPhone 16. I needed to keep my iPhone 17 pristine for photos during my review, so I haven’t put it in situations with the potential for injury just yet. My mischievous cocker spaniel did get a hold of it for a few minutes, but there are no visible teeth marks or scratches from that harrowing (for me) incident.

Camera updates take Center Stage

The iPhone 17 still features two rear cameras, but the ultra-wide has been upgraded.
Billy Steele for Engadget

For many, camera performance is the most essential aspect of an iPhone, and this year’s model got a significant upgrade there. The biggest change is the new 18MP Center Stage front camera that replaces the 12MP TrueDepth camera. This new version has a square sensor that enables the iPhone 17 to automatically switch from portrait to landscape when more people enter the frame for a selfie.

After using Center Stage for about a week, it’s easily the best new camera feature Apple has released in years. I can concede that the addition of macro mode and Photographic Styles in previous iPhones were also excellent, but Center Stage feels like magic. I’m not even a big selfie taker, but when I do need to snap one on a family outing, this 41 year old no longer feels like a Boomer holding his phone sideways. The adjustments happen quickly so you’re not left waiting, and if you don’t like it, you can disable the auto rotation, auto zoom or both.

Center Stage also works with video calls to keep you in the frame. This is particularly helpful if you’re walking or otherwise moving around while trying to have a chat. It does take a second for the system to make its adjustment after you move from the center of the frame, but it’s smooth and won’t be a distraction to anyone on the call.

Another update to the front-facing camera is a new Dual Capture mode. This simultaneously records footage with the front and rear cameras for things like reaction videos. As the parent of two kids in youth sports, I can see the utility for things like championship games, or even milestone moments at school. I think a lot of people will also film themselves singing along at concerts, but I’m not one of them.

The front camera has been upgraded with a square sensor for Apple's Center Stage feature.
Billy Steele for Engadget

The only issue I have with Dual Capture is that it’s a challenge to keep both the action and yourself in frame. You can’t look in two places at once, so if you want to maintain a centered reaction shot or ongoing commentary, you’ll have to figure out a way to juggle the shots. I’ve yet to master it myself and you’ll likely struggle if you prefer your selfie clips shot from a downward angle.

The front-facing camera isn’t the only photography-centric upgrade on the iPhone 17. Around back, there are now two 48MP Fusion cameras. On the iPhone 16, only the main was a Fusion camera while the ultra-wide has a 12MP sensor. You’ll get the same 0.5x, 1x and 2x zoom options as before, automatic macro mode, True Tone flash and the rest of the handy features from the iPhone 16 — like Portrait Lighting. If you’re into Apple’s Photographic Styles, there’s a new one called Bright that enhances skin tones and makes the rest of the image more vibrant. My colleague Cherlynn Low compared it to the now-retired Oslo filter on Instagram, and I think that’s an apt comparison.

By default, the main camera delivers shots in 24MP resolution for a balance of detail and brightness. In general, the photos I took with the iPhone 17 appeared to be slightly sharper than those I captured with my iPhone 16 Plus, especially in details like texture (as evidenced by the photos of pumpkins and my dog Biscuit). There isn’t a huge leap in rear camera performance here, but I noticed a slight improvement.

In lower-light settings, like in my pictures under the awning of my local produce stand and inside a local bar, colors remained accurate and crisp. Macro images were just as sharp and detailed as before, judging from my close-up of a sunflower which you can see here. Night time pics still produce accurate colors, especially when rendering the warmth or coolness of street lights, and those elements aren’t lacking in clarity either. Swap your camera settings to 48MP and you’ll notice enhanced detail in images that contain landscapes, as one example. Just keep in mind that those max-res photos are limited to 1x zoom and any Night mode or flash shots will always be saved at 12MP.

Besides the fact that it uses the non-Pro A19 processor, the cameras are the main area the iPhone 17 lags behind the 17 Pro and 17 Pro Max. They have a third camera around back — a 48MP Fusion telephoto — that’s equipped with 3D sensor-shift optical image stabilization. That three-camera array also provides additional zoom options at 4x and 8x. They also unlock ProRAW for stills and both ProRes and ProRes Raw for video, and come with a four-microphone setup for “studio-quality” audio capture. If you desire the pinnacle of Apple’s photographic prowess (currently, anyway), the iPhone 17 Pro starts at $1,099 — $300 more than the iPhone 17.

Performance

Some parts of iOS 26 will feel familiar, others are jarringly new.
Billy Steele for Engadget

While Apple equipped the iPhone 17 with its latest A19 chip, there’s still a six-core CPU and five-core GPU — same as the iPhone 16. The difference here is that the GPU now has Neural Accelerators on each core, which Apple says will boost peak computing power for AI tasks. Unless you’re coming from an older iPhone, you probably won’t notice too much of an improvement year-to-year. Apple explains that the CPU performance in the iPhone 17 is up to 50 percent faster than the iPhone 13, but that phone is from four years ago — basically an eternity. Obviously, you’d expect to see a major uptick in speed when comparing the flashy new model to such an aging device.

That said, the iPhone 17 speedily handled any task I threw at it. During my everyday use, I didn’t encounter a single time the phone stuttered or struggled to complete the job. The only time I had to wait for anything was for Apple Intelligence and ChatGPT to generate my latest prompt or make a Genmoji in Image Playground (I don’t recommend asking for “a hot dog thunderstorm,” by the way). What’s more, I never noticed the iPhone 17 getting warm when using these AI tools on their own, but it did start to heat up when I simultaneously started multitasking (playing music, etc.). The iPhone 17 never got more than noticeably warm to the touch, though.

I’m not an avid mobile gamer, but I did play some Destiny: Rising (a recommendation from the Engadget staff) on the iPhone 17 for my due diligence. The combination of the A19 chip and the 120Hz display provided silky smooth action for the first-person shooter, even in chaotic skirmishes. Plus, the iPhone 17 didn’t get hot during my gaming sessions, despite not having the vapor chamber that the Pros do. This probably led me to play a lot longer than I should at times, since the device never got warm enough to remind me of how much time had passed. The iPhone 17 Pro, Pro Max and Air all have the more powerful A19 Pro chip, but the regular iPhone this year is a capable mobile gaming device too.

The arrival of iOS 26

My colleague Mat Smith covered all the new features of iOS 26 in detail, so I’ll refer you to his guide for the nitty gritty on the update. I will offer some quick thoughts on the new software overall, starting with Liquid Glass. After a week with the latest design, I’m still not a fan. In some areas the refresh is useful: I particularly like the changes to CarPlay, the phone app and Messages. I’m also starting to get onboard with the tweaks to the Camera app. But for every one update that’s helpful, I find five more I hate. I don’t like the new menu in Apple Music that sometimes requires an extra tap to reveal the options, which is one of my biggest annoyances.

I do love the combination of the iPhone 17’s always-on display and iOS 26’s Priority Notifications. It’s immensely helpful to glance over at my phone and see if there’s anything I need to address immediately. This pairing is also handy when it shows me things when I might’ve missed a notification as it first popped up. It’s only been a week, so I’m likely to find other elements I can put to good use as I spend more time with the new OS. And since iOS 26 is a bigger visual overhaul than Apple’s typical annual refresh, the iPhone 17 feels like even more of an upgrade.

Since I’ve also been using the AirPods Pro 3 for the last several days, two features I’ve tested a lot are the earbuds’ heart-rate tracking and Live Translation. It’s nice to not have to postpone a workout if my Apple Watch is charging, since I now know the AirPods Pro 3 will track my movement and properly credit my Activity Rings. I also can’t wait to travel abroad with Live Translation, since the tests I’ve conducted at home have already produced surprisingly helpful results.

Battery life

The front camera may look familiar, but it has been majorly updated.
Billy Steele for Engadget

Once again, Apple promises “all day” battery life on the iPhone 17. Of course, the company doesn’t quantify that phrase, other than a commitment to 30 hours of video playback or 27 hours of streaming time. My colleague Sam Rutherford got nearly 25 hours while streaming a video as a comparison for his review of the iPhone Air. During a day of what I’d consider “regular” use — checking email, responding to Slack messages, listening to music, calls, texting, scrolling Instagram and watching a few episodes of The Bear — I still had 16 percent battery left by bed time. That’s after a day that started at 7AM and ended at 12AM, and I had the always-on display active the entire time.

Apple slightly increased the MagSafe wireless charging wattage on the iPhone 17. It’s now up to 25W (with a 30W adapter), which matches the iPhone 16 Plus, and is a 3W increase from the iPhone 16. If you don’t mind cables, you can expect to recharge to 50 percent in 20 minutes with a 40W (or higher) adapter and to get halfway with a 30W charging accessory in half an hour. That charging-to-50-percent time on the iPhone 17 is faster than what you get on the 16 and 16 Plus by 10 and 15 minutes respectively.

The competition

If you’re looking for a non-Apple alternative, Google’s Pixel 10 is your best bet. It has improved performance compared to its predecessor along with an upgraded telephoto camera with 5x zoom. There’s support for Google’s take on MagSafe (Pixelsnap) and the Gemini-powered Magic Cue feature is surprisingly handy. Plus, the Pixel 10 starts at $799, just like the iPhone 17.

Samsung’s latest entry-level flagship, the Galaxy S25, is less of an obvious choice. Since the series has long been a rival of Apple’s iPhone, it merits inclusion here. The S25’s display and cameras haven’t been upgraded over the S24’s, but it has a powerful new processor and excellent battery life. Gemini works better on the S25 than it did in the past and there’s the solid build quality that Samsung always offers at this price range. Speaking of cost, the S25 also costs the same as the iPhone 17.

Wrap-up

With the most significant update in years, the iPhone 17 is an easy choice for an upgrade for most people. Even if you’re coming from the iPhone 16, you’ll reap the benefits of the overhauled display and improved cameras. I don’t say any of that lightly as I’m not a person who recommends getting a new phone every year. Most of the time, there simply aren’t compelling enough changes to warrant it. That’s not the case this year, and if you’re coming from an iPhone that’s a few years old, you’ll likely feel as if you’ve stepped into the future.

I went into this review expecting to be eager to return to my iPhone 16 Plus when I was through testing. And while I do prefer the larger device after using it for a year, the updates Apple has amassed on the iPhone 17 — especially the Center Stage camera — have appeased that desire… for now. I don’t have much use for the performance boosts that the iPhone 17 Pro or Pro Max provide, and I can’t justify splurging just for a bigger display. So, I can confidently say that even though there’s one less option in the regular iPhone lineup than there was a year ago, the iPhone 17 is still the best iPhone for most of us.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-review-closer-to-pro-110055511.html?src=rss

Everything Meta announced at Connect 2025: Second-gen Ray-Ban Meta, Oakley Meta Vanguard and Meta Ray-Ban Display

At Meta Connect 2025’s kickoff event, Mark Zuckerberg unveiled a trio of new smart eyewear, including its first model with augmented reality. Meta’s boss also announced the second generation Ray-Ban Meta, as well as a pair of Oakley-branded sunglasses designed for athletes. In addition, Zuckerberg launched Horizon TV, a new entertainment hub for the Quest headsets, which will give you easy access to Disney+, Prime Video and other streaming services in virtual reality. Here’s everything you might have missed.

Ray-Ban Meta “Gen 2”

A pair of sunglasses with the Ray-Ban logo.
Meta

The second-gen Ray-Ban Meta glasses come with improved battery life that the company says can now last up to eight hours with “typical use.” Even their accompanying charging case provides an additional 48 hours of juice, compared to the previous version’s 32 hours. The model is equipped with a 12-megapixel camera that can capture videos in 3K Ultra HD, with up to 60 frames per second and HDR support, as well as 32GB of storage. This fall, Meta will also roll out updates that will bring hyperlapse and slow-motion video capture to all its glasses, including this one. The Gen 2 Ray-Ban Meta glasses are now available with the same three base frames as their predecessor, namely Wayfarer, Skyler and Headliner, and will cost you at least $379. 

Read more: Meta unveils its second-gen Ray-Ban smart glasses at Connect

Oakley Meta Vanguard

A pair of glasses with yellow reflective lenses.
Meta

Unlike the original Oakley Meta glasses, the Vanguard was clearly designed to cater to athletes. It features the wraparound frames Oakley is known for, with reflective swappable lens in different colors. Due to how it curves around the face, Meta placed its 12-megapixel camera in the center of the frames so that helmets and hats don’t ruin your shots. The camera on this model has a wider 122-degree angle lens and adjustable video stabilization so that you can still take videos while moving. Meta told us that the device’s battery was optimized for a wider range of temperatures, as well, allowing it to hold up better in harsh environments. In addition to the better battery life, the Vanguard also has louder onboard speakers and will come with integrations for Strava and Garmin. The Oakley Meta Vanguard glasses are now available for preorder for $499 and will be officially available on October 21. 

Read more: Oakley Meta Vanguard are the smart glasses athletes might actually want

Meta Ray-Ban Display

A pair of glasses and a wristband.
Meta

The Meta Ray-Ban Display is the company’s first pair of AR glasses. Its lenses function as translucent heads-up displays (HUD) that can show you texts, AI prompts, turn-by-turn pedestrian navigation and video calls. The dedicated EMG wristband it’s paired with will allow you to interact with the HUD’s interface and will even give you the ability to type out responses. Video calling didn’t work properly during its on-stage demo, but Zuckerberg was able to play a song on Spotify, demonstrate a real-time subtitle feature that could be a huge help for those with hearing impairments, as well as capture and view images. The Meta Ray-Ban Display will be available through a limited number of brick-and-mortar stores, including Best Buy, LensCrafters, Ray-Ban and Verizon, since you’ll have to be fitted for the wristband. You’ll be able to get it for $799 starting on September 30 in the US and starting early next year in Canada, France, Italy and the United Kingdom. 

Read more: Meta Ray-Ban Display glasses offer an AR display for $799

Meta Horizon TV

A screen with The Boys on it.
Meta

Near the end of the Meta Connect keynote, Zuckerberg announced a new entertainment hub for Quest headsets. Called Horizon TV, it’s a unified interface for the streaming services available on the device, including Prime Video and Peacock. The Meta CEO also revealed that Disney+ is coming to Quest headsets. 

Read more: Meta Horizon TV is an entertainment hub for VR headsets

This article originally appeared on Engadget at https://www.engadget.com/wearables/everything-meta-announced-at-connect-2025-second-gen-ray-ban-meta-oakley-meta-vanguard-and-meta-ray-ban-display-100007120.html?src=rss

LimeWire Acquires Fyre Festival Brand

LimeWire, once notorious for fueling online piracy, has acquired the rights to the infamously disastrous Fyre Festival brand. “LimeWire Acquires Fyre Festival Brand — What Could Possibly Go Wrong?” the company titled its news release.

LimeWire said it would “unveil a reimagined vision for Fyre — one that expands beyond the digital realm and taps into real-world experiences, community, and surprise.” No additional details were announced about the relaunch.

“Fyre became a symbol of hype gone wrong, but it also made history,” LimeWire CEO Julian Zehetmayr said. “We’re not bringing the festival back — we’re bringing the brand and the meme back to life. This time with real experiences, and without the cheese sandwiches.”


Read more of this story at Slashdot.

Color-Changing Organogel Stretches 46 Times Its Size and Self-Heals

alternative_right shares a report from Phys.org: Scientists from Taiwan have developed a new material that can stretch up to 4,600% of its original length before breaking. Even if it does break, gently pressing the pieces together at room temperature allows it to heal, fully restoring its shape and stretchability within 10 minutes.

The sticky and stretchy polyurethane (PU) organogels were designed by combining covalently linked cellulose nanocrystals (CNCs) and modified mechanically interlocked molecules (MIMs) that act as artificial molecular muscles. The muscles make the gel sensitive to external forces such as stretching or heat, where its color changes from orange to blue based on whether the material is at rest or stimulated. Thanks to these unique properties, the gels hold great promise for next-generation technologies — from flexible electronic skins and soft robots to anti-counterfeiting solutions. The findings have been published in the journal Advanced Functional Materials.


Read more of this story at Slashdot.