Walmart CEO Issues Wake-Up Call: ‘AI Is Going to Change Literally Every Job’

It’s the world’s largest companies by revenue. But Walmart’s executives have a blunt message, reports the Wall Street Journal: “Artificial intelligence will wipe out jobs and reshape its workforce.”

“It’s very clear that AI is going to change literally every job,” Chief Executive Doug McMillon said this week in one of the most pointed assessments to date from a big-company CEO on AI’s likely impact on employment… “Maybe there’s a job in the world that AI won’t change, but I haven’t thought of it.”

Inside Walmart, top executives have started to examine AI’s implications for its workforce in nearly every high-level planning meeting. Company leaders say they are tracking which job types decrease, increase and stay steady to gauge where additional training and preparation can help workers. “Our goal is to create the opportunity for everybody to make it to the other side,” McMillon said. For now, Walmart executives say the transformation means the size of its global workforce will stay roughly flat even as its revenue climbs. It plans to maintain its head count of around 2.1 million global workers over the next three years, but the mix of those jobs will change significantly, said Donna Morris, Walmart’s chief people officer. What the composition will look like remains murky… Already Walmart has built chat bots, which it calls “agents,” for customers, suppliers and workers. It is also tracking an expanding share of its supply chain and product trends with AI…

Some changes are already rippling across the workforce. In recent years Walmart has automated many of its warehouses with the help of AI-related technology, triggering some job cuts, executives said. Walmart is also looking to automate some back-of-store tasks. New roles have been established, too. Walmart, for example, created an “agent builder” position last month — an employee who builds AI tools to help merchants. It expects to add people in areas like home delivery or in high-touch customer positions, such as its bakeries. The company has also added more in-store maintenance technicians and truck drivers in recent years.
The article also a comment made by Ford Motor Chief Executive Jim Farley earlier this summer. “Artificial intelligence is going to replace literally half of all white-collar workers in the U.S.”


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Scientists Develop ‘Glue Gun’ That 3D Prints Bone Grafts Directly Onto Fractures

“Researchers have modified a standard glue gun to 3D print a bone-like material directly onto fractures,” reports LiveScience, “paving the way for its use in operating rooms.”

The device, which has so far been tested in rabbits, would be particularly useful for fixing irregularly shaped fractures during surgery, the researchers say.

“To my knowledge, there are virtually no previous examples of applying the technology directly as a bone substitute,” study co-author Jung Seung Lee, a biomedical engineer at Sungkyunkwan University in South Korea, told Live Science in an email. “This makes the approach quite unique and sets it apart from conventional methods….”

“Further studies in larger animal models are needed before the technology can be used on humans,” the article points out.

Thanks to long-time Slashdot reader fahrbot-bot for sharing the article.


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Escalation in Akira Campaign Targeting SonicWall VPNs, Deploying Ransomware, With Malicious Logins

Friday the security researchers at Arctic Wolf Labs wrote:

In late July 2025, Arctic Wolf Labs began observing a surge of intrusions involving suspicious SonicWall SSL VPN activity. Malicious logins were followed within minutes by port scanning, Impacket SMB activity, and rapid deployment of Akira ransomware. Victims spanned across multiple sectors and organization sizes, suggesting opportunistic mass exploitation.

This campaign has recently escalated, with new infrastructure linked to it observed as late as September 20, 2025.

More from Cybersecurity News:

SonicWall has linked these malicious logins to CVE-2024-40766, an improper access control vulnerability disclosed in 2024. The working theory is that threat actors harvested credentials from devices that were previously vulnerable and are now using them in this campaign, even if the devices have since been patched. This explains why fully patched devices have been compromised, a fact that initially led to speculation about a potential zero-day exploit.

Once inside a network, the attackers operate with remarkable speed. The time from initial access to ransomware deployment, known as “dwell time,” is often measured in hours, with some intrusions taking as little as 55 minutes, Arctic Wolf said. This extremely short window for response makes early detection critical.

“Threat actors in the present campaign successfully authenticated against accounts with the one-time password (OTP) MFA feature enabled…” notes Artic Wolf Labs:

The threats described in this campaign demand early detection and a rapid response to avoid catastrophic impact to organizations. To facilitate this process, we recommend monitoring for VPN logins originating from untrusted hosting infrastructure. Equally important is ensuring visibility into internal networks, since lateral movement and ransomware encryption can occur within hours or even minutes of initial access. Monitoring for anomalous SMB activity indicative of Impacket use provides an additional early detection opportunity.
When firewalls are confirmed to be running firmware versions vulnerable to credential access or full configuration export, patching alone is not enough. In such situations, credentials must be reset wherever possible, including MFA-related secrets that might otherwise be thought of as secure, and Active Directory credentials with VPN access. These considerations are best practices that apply regardless of which firewall products are in use.
Thanks to Slashdot reader Mirnotoriety for suggesting this story.


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Bundler’s Lead Maintainer Asserts Trademark in Ongoing Struggle with Ruby Central

After the nonprofit Ruby Central removed all RubyGems’ maintainers from its GitHub repository, André Arko — who helped build Bundler — wrote a new blog post on Thursday “detailing Bundler’s relationship with Ruby Central,” according to this update from The New Stack.

“In the last few weeks, Ruby Central has suddenly asserted that they alone own Bundler,” he wrote. “That simply isn’t true. In order to defend the reputation of the team of maintainers who have given so much time and energy to the project, I have registered my existing trademark on the Bundler project.”

He adds that trademarks do not affect copyright, which stays with the original contributors unchanged. “Trademarks only impact one thing: Who is allowed say that what they make is named ‘Bundler,'” he wrote. “Ruby Central is welcome to the code, just like everyone else. They are not welcome to the project name that the Bundler maintainers have painstakingly created over the last 15 years.”

He is, however, not seeking the trademark for himself, noting that the “idea of Bundler belongs to the Ruby community.” “Once there is a Ruby organization that is accountable to the maintainers, and accountable to the community, with openly and democratically elected board members, I commit to transfer my trademark to that organization,” he said. “I will not license the trademark, and will instead transfer ownership entirely. Bundler should belong to the community, and I want to make sure that is true for as long as Bundler exists.”

The blog It’s FOSS also has an update on Spinel, the new worker-owned collective founded by Arko, Samuel Giddins [who Giddins led RubyGems security efforts], and Kasper Timm Hansen (who served served on the Rails core team from 2016 to 2022 and was one of its top contributors):

These guys aren’t newcomers but some of the architects behind Ruby’s foundational infrastructure. Their flagship offering is rv [“the Ruby swiss army knife”], a tool that aims to replace the fragmented Ruby tooling ecosystem. It promises to [in the future] handle everything from rvm, rbenv, chruby, bundler, rubygems, and others — all at once while redefining how Ruby development tools should work… Spinel operates on retainer agreements with companies needing Ruby expertise instead of depending on sponsors who can withdraw support or demand control. This model maintains independence while ensuring sustainability for the maintainers.

The Register had reported Thursday:

Spinel’s ‘rv’ project aims to supplant elements of RubyGems and Bundler with a more modular, version-aware manager. Some in the Ruby community have already accused core Rails figures of positioning Spinel as a threat. For example, Rafael FranÃa of Shopify commented that admins of the new project should not be trusted to avoid “sabotaging rubygems or bundler.”


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Microsoft Warns Of XCSSET MacOS Malware That Is Now More Dangerous Than Ever

Microsoft Warns Of XCSSET MacOS Malware That Is Now More Dangerous Than Ever
Like technology and life at large, even familiar malware continues to evolve—to wit, Microsoft warns that MacOS malware XCSSET has undergone another major evolution since earlier this year, bringing key changes to its “browser targeting, clipboard hijacking, and persistence mechanisms.” It now has an additional persistence mechanism through

These Qualcomm Snapdragon X2 Elite Mini PCs Look Like Wafer Thin Coasters

These Qualcomm Snapdragon X2 Elite Mini PCs Look Like Wafer Thin Coasters
At the Qualcomm Snapdragon Summit 2025 in Maui, Hawaii, we had the opportunity to check out Snapdragon’s new X2 Elite platform and see it in various form factors. Previously, we focused on the raw power of these PCs and especially how they performed in a laptop form factor. A standard Snapdragon X2 Elite laptop PC connected to a 3840×1080

What to read this weekend: Moonflow and Everything Dead & Dying

These are some recently released titles we think are worth adding to your reading list. Get lost in Bitter Karella’s splatterpunk, cosmic fever dream, Moonflow, and the new zombie apocalypse comic, Everything Dead & Dying.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-moonflow-and-everything-dead–dying-191722871.html?src=rss

Did Microsoft Hide Key Data Flow Information In Plain Sight?

An anonymous reader shared this report from Computer Weekly:

Policing data hosted in Microsoft’s hyperscale cloud infrastructure could be processed in more than 100 countries, but the tech giant is obfuscating this information from its customers, Computer Weekly can reveal. According to documents released by the Scottish Police Authority (SPA) under freedom of information (FoI) rules, Microsoft refused to hand over crucial information about its international data flows to the SPA and Police Scotland when asked…

The tech giant also refused to disclose its own risk assessments into the transfer of UK policing data to other jurisdictions, including China and others deemed “hostile” in the DPIA documents. This means Police Scotland and the SPA — which are jointly rolling out Office 365 — are unable to satisfy the law enforcement-specific data protection rules laid out in Part Three of the Data Protection Act 2018 (DPA18), which places strict limits on the transfer of policing data outside the UK. The same documents also contain an admission from Microsoft — given while simultaneously refusing to divulge key information about data flows — that it is unable to guarantee the sovereignty of policing data held and processed within its O365 infrastructure. This echoes the statements senior Microsoft representatives made to the French senate in June 2025, in which they admitted the company cannot guarantee the sovereignty of European data stored and processed in its services generally.

The revelation that Microsoft may access customer data from more than 100 countries is a result of the correspondence previously disclosed under Freedom of Information and reported on by Computer Weekly… All in all, an analysis of Microsoft’s distributed documentation — conducted by independent security consultant Owen Sayers and shared with Computer Weekly — suggests that Microsoft personnel or contractors can remotely access the data from 105 different countries, using 148 different sub-processors. Despite technically being public, Sayers highlighted how this information is not transparently laid out for Microsoft customers, and is distributed across different documents contained in non-indexed webpages…. “[A]ny normal amount of due diligence — even if it is conducted by skilled persons will likely fail to see the full scope of offshoring in play,” he said…

Microsoft did not contest the accuracy of the remote access location figures cited by Computer Weekly in this story.


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Only ‘two percent’ of Escape from Tarkov players may get to see its best ending

Escape from Tarkov players may finally get the chance to escape from the fictional war-torn city in northwest Russia, but it won’t be easy. During a live Q&A at Tokyo Game Show, Nikita Buyanov, the game’s director, told the audience that there will be four endings that players can achieve, which will be determined by the playthrough’s completion and progression. Buyanov added that the “best ending” will be “really hard” and “not everyone will escape from Tarkov.”

“I think it will be something around two percent of all of the player base,” Buyanov said of how many players the team expects to reach the toughest ending. “It will be really challenging, and you can treat it as an achievement of your life to finally escape from Tarkov.”

After being in beta for more than eight years, Escape from Tarkov is scheduled for a 1.0 release, along with its debut on Steam. Even after the November release, Buyanov said that the team still has a ton of content planned for the game’s future over the next five years. Much of the new content is still being kept under wraps, as is whether or not the developer plans to do another wipe before the official release that would reset player progression.

Buyanov said during the Q&A that there will be seasonal characters subject to typical wipes, along with a permanent main character that can retain progress indefinitely. As for whether the current state of the game will see another wipe before the November release, Buyanov posted on X that a decision hasn’t been made yet but that the team is leaning towards “probably no wipe.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/only-two-percent-of-escape-from-tarkov-players-may-get-to-see-its-best-ending-174416980.html?src=rss

Hugging Face Researchers Warn AI-Generated Video Consumes Much More Power Than Expected

“Researchers have found that the carbon footprint of generative AI-based tools that can turn text prompts into images and videos is far worse than we previously thought,” writes Futurism:

As detailed in a new paper, researchers from the open-source AI platform Hugging Face found that the energy demands of text-to-video generators quadruple when the length of a generated video doubles — indicating that the power required for increasingly sophisticated generations doesn’t scale linearly. For instance, a six-second AI video clip consumes four times as much energy as a three-second clip.

“These findings highlight both the structural inefficiency of current video diffusion pipelines and the urgent need for efficiency-oriented design,” the researchers concluded in their paper… Fortunately, there are ways to slim down those demands, including intelligent caching, the reusing of existing AI generations, and “pruning,” meaning the sifting out of inefficient examples from training datasets.

The Hugging Face researchers gave their paper a cheeky title. “Video Killed the Energy Budget: Characterizing the Latency and Power Regimes of Open Text-to-Video Mode.”


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BYD’s All-Electric Hypercar Hits 308 MPH, Becomes Fastest Car in Production

Electric powertrains allow for “crazy fast acceleration figures,” reports Car and Driver, as well as “huge power numbers.” And now a Chinese luxury electric car brand owned by BYD Auto “just hit a top speed of 308.4 mph, making it not only the fastest electric car on the planet, but the fastest car. Period.”

Engadget reports that the U9 Xtreme “is packed with four motors that produce just under 3,000 horsepower. The electric hypercar also runs on one of the world’s first 1,200V platforms, which offers better performance and efficiency, along with some weight reduction.” And Car and Driver adds that “Other changes to achieve the speed include dropping the wheel size from 21 to 20 inches, narrowing the front track, and adding wider, semi-slick track tires at the front of the car.”

One small caveat that doesn’t lessen the impressiveness of the feat is that while the U9 Xtreme does classify as a production model, it barely does. That’s because BYD is planning to limit production of the top-speed version of the U9 to no more than 30 units.

The car hit its “facemelting” top speed during a livestream at Germany’s Automotive Testing Papenburg, reports Engadget.

Thanks to long-time Slashdot reader hackingbear for sharing the news.


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Pixel Buds Pro 2 get Adaptive Audio, gesture controls and more in latest update

Google first teased some enticing upgrades for its Pixel Buds Pro 2 during the Made by Google event in August. More than a month later, Google is finally rolling out the update that makes its wireless earbuds earn the Pro label.

The Pixel Buds Pro 2 now get an Adaptive Audio feature in the Active Noise Control section of the Pixel Buds app. This ANC mode automatically adjusts the volume depending on your surrounding environment, balancing between hearing your music or podcasts and the world around you. If you want to drown out the outside world a little more, the Pixel Buds Pro 2 now also have the Loud Noise Protection feature, which can detect and reduce any sudden loud noises, like a passing ambulance siren or construction work. While these two features are already found in Apple’s AirPods Pro 3, they’re a welcome addition to the more affordable Pixel Buds Pro 2.

For anyone who frequently uses Gemini Live, you’ll notice that the AI assistant will be able to hear you better in noisy environments thanks to advanced audio processing that prioritizes your voice and eliminates background noise. For a truly hands-free experience, the update even adds gesture controls that let Pixel Buds Pro 2 users nod their head to answer a call or start dictation for a text reply and shake their head to decline a call or dismiss a text. Google is rolling out its 4.467 update to its users gradually, which takes about 10 minutes to download and another 10 minutes to install.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/pixel-buds-pro-2-get-adaptive-audio-gesture-controls-and-more-in-latest-update-155116813.html?src=rss

NASA’s New Mission Will Try to Map the Heliosphere After Voyager’s Exit

The heliosphere “plays a major role in why life is possible on our planet,” reports CNN, “and how it perhaps once existed on others such as Mars.” (Basically solar winds create “a constant flow of charged particles” that form “an enormous bubble that protects the planets in our solar system from cosmic radiation permeating the Milky Way”.)

NASA says the heliosphere’s boundary is three times the distance between Earth and Pluto. (After leaving the heliosphere NASA’s Voyager probes collected key data about the heliosphere.) But now there’s a new mission to investigate “how that solar wind interacts with interstellar space at the boundary of the heliosphere,” CNN reports — called the Interstellar Mapping and Acceleration Probe (or IMAP):

The spacecraft’s 10 instruments will also fill gaps in the existing map of the heliosphere, pieced together from data collected by previous missions, and help further explain how the heliosphere largely shields our solar system from damaging cosmic rays, the most highly energetic particles in the universe. Along with two other space weather missions that lifted off aboard the same rocket on Wednesday, IMAP will help scientists better predict when solar storms unleashed by the sun could affect our planet. When aimed at Earth, harsh radiation from the storms, also known as space weather, can pose risks to astronauts on the International Space Station as well as interfere with communications, the electric power grid, navigation, and radio and satellite operations.

“This next set of missions is the ultimate cosmic carpool,” said Dr. Joe Westlake, director of NASA’s Heliophysics Division, during a news conference on Sunday. “They will provide unprecedented insight into space weather. Every human on Earth, as well as nearly every system involved in space exploration and human needs, is affected by space weather….” The IBEX, or Interstellar Boundary Explorer, satellite has been mapping the heliosphere since launching in 2008. But IMAP can explore and map the boundaries of the heliosphere like never before because it has instruments with faster imaging that are capable of 30 times higher resolution. Once it reaches an orbit about 1 million miles (1.6 million kilometers) from Earth in about three months, IMAP will also capture observations of the solar wind in real time and measure particles that travel from the sun, study the heliosphere’s boundary between 6 billion and 9 billion miles (9.7 billion to 14.5 billion kilometers) away, and even collect data from interstellar space.
Also launching was the SWFO-L1 mission, which CNN says is “intended to act as a solar storm detector, providing early warnings to protect astronauts in low-Earth orbit and satellites that provide critical communications on Earth. It’s a tool that will be even more necessary as astronauts venture farther into deep space.”

NASA streamed the launch live on YouTube.


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Walmart Gaming PC Weekend Blowout: Deals On RTX 50 Rigs As Low As $749

Walmart Gaming PC Weekend Blowout: Deals On RTX 50 Rigs As Low As $749
There is still time to score a deal on a new gaming PC or laptop as part of Walmart’s GeForce Week sales event, which lasts one more day (at the time of this writing). We’ve already highlighted some bargains on graphics cards, including a factory-overclocked GeForce RTX 5090 priced at NVIDIA’s baseline MSRP ($1,999), and now we’re turning

Pentagon Can Call DJI a Chinese Military Company, Court Rules

DJI has lost its lawsuit against the U.S. Department of Defense, failing to remove its designation as a Chinese Military Company. US District Court Judge Paul Friedman ruled the Pentagon has broad discretion to make such designations, finding sufficient evidence that DJI qualifies as a “military-civil fusion contributor” based on its recognition by China’s National Development and Reform Commission as a National Enterprise Technology Center. The designation provides DJI substantial government benefits including cash subsidies, special financial support and tax benefits.

The judge rejected several of the DoD’s other claims for insufficient evidence and noted the department confused two different Chinese industrial zones when attempting to prove DJI’s factories were in state-sponsored areas. DJI faces a total import ban on new products this December and US customs has already stopped many consumer drone shipments. The company says it is evaluating legal options.


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ASUS Discovers Root Cause Of ROG Gaming Laptop Stuttering, Fix Inbound

ASUS Discovers Root Cause Of ROG Gaming Laptop Stuttering, Fix Inbound
Relief is coming for owners of certain models ASUS ROG laptops that have been experiencing stutters and performance issues. After investigating reports of issues that popped up on Reddit and other parts of the web, ASUS issued an update on X saying it was able to determine the culprit and is releasing firmware updates to resolve the situation.

The

EA reportedly plans to go private with help from Silver Lake and Saudi Arabia

Electronic Arts is close to reaching a $50 billion deal that will turn it into a privately held company, according to The Wall Street Journal. The video game company filed for an IPO way back in 1990 and has been public ever since, but now a group of investors are in talks with the company to take it private. Those investors reportedly include private equity firm Silver Lake, Saudi Arabia’s Public Investment Fund (PIF) and Jared Kushner’s Affinity Partners, whose largest source of funding is also Saudi’s PIF. 

It’s worth noting that EA’s shares are already tied to major financial organizations, even though it’s publicly traded, with Saudi’s PIF owning almost 10 percent of the company. As Reuters notes, analysts believe Saudi is interested in buying out EA due to its annual release of popular sports titles, including Madden and NHL, which makes for predictable earnings. 

Saudi has made several major investments in the video gaming industry overall as part of its efforts to prepare for a post-oil economy. In addition to its investment in EA, it also purchased stakes in Take-Two Interactive, Activision Blizzard, Nintendo and the Embracer Group. In March, Pokémon Go maker Niantic sold its gaming division to a Saudi-owned company, as well. Unlike PIF and Kushner’s Affinity Partners, Silver Lake doesn’t have a huge stake in EA at the moment and doesn’t have notable gaming investments other than its stake in Unity. 

Bloomberg and The Financial Times report that the company could announce the buyout as soon as next week, but details could change since nothing has been finalized yet. If the $50 billion deal does push through, it’ll become the biggest leveraged buyout of all time. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-reportedly-plans-to-go-private-with-help-from-silver-lake-and-saudi-arabia-123011751.html?src=rss

How to set your PS5 as your home console

Setting your PlayStation 5 as your primary console ensures other users on that system can access your digital games and PlayStation Plus benefits. This includes offline access to your library and shared access for other local profiles on the same device.

This guide explains how to enable Console Sharing and Offline Play on your PS5, along with tips to manage your account and avoid common issues. After all, sharing is caring, and this can be a great way for your squad at home to experience a stack of games at no extra cost, while claiming all the trophies (and the glory) for their own profiles.

What Console Sharing and Offline Play do

Console Sharing and Offline Play is the PS5 equivalent of designating a “primary” console. When enabled on your PlayStation 5, it provides the following perks:

  • Any local user on that console can play games from your library.

  • Any local user can access your PlayStation Plus subscription benefits, including online multiplayer and game catalog access.

  • Local users can also play your digital games without an internet connection.

This feature is tied to your PlayStation Network (PSN) account and can only be active on one PS5 console at a time. Therefore, if you sign into a new console and activate this setting, it will be disabled on the previous system.

Before you begin

To set your PS5 as your home console, you need:

  • An active PlayStation Network account

  • A stable internet connection is required to enable the feature initially

  • Physical access to the console where you want to activate Console Sharing

You should also confirm that your account is the one used to purchase digital games or subscribe to PlayStation Plus. This ensures shared access will work correctly.

Step-by-step: How to set your PS5 as your home console

Follow these instructions to enable Console Sharing and Offline Play:

Sign in with your main account

  • Turn on your PlayStation 5 and log in to the PSN account that owns the games and subscription.

Go to Settings

  • From the Home screen, select the gear icon in the top-right corner to open the Settings menu.

Select Users and Accounts

  • Scroll down and open the “Users and Accounts” section.

Navigate to Other

  • In the left sidebar, scroll to and select “Other.”

Open Console Sharing and Offline Play

  • Choose the option labeled “Console Sharing and Offline Play.” This section controls access to your games and services.

Enable the feature

  • If the feature is currently disabled, select “Enable.” You will see a confirmation message that this PS5 is now your active console for sharing and offline access.

Once enabled, other user profiles on the console will be able to launch your digital games and use PlayStation Plus features. You will also retain access to your library even when disconnected from the internet.

How to check or disable Console Sharing

You can return to the same settings page to check if Console Sharing is active. If you see “Disable” as the available option, the feature is currently turned on for that console.

If you want to remove access or switch primary status to another console, select “Disable” to turn off Console Sharing on your current system. Then, repeat the setup steps on your new console.

Important limitations and rules

There are a few restrictions you should keep in mind:

  • Only one active console: You can only enable Console Sharing and Offline Play on one PS5 per account. Activating it on a second system will automatically deactivate it on the first. For example, if you enable it on your console at home and then go to a friend’s place and activate it on their PS5, it will deactivate the feature on your home console.

  • No remote deactivation option: Unlike previous console generations, you cannot deactivate this feature from a web browser. You must do it manually from the console or activate a new one.

  • Game sharing applies locally only: Console Sharing only applies to users on the same PS5. It does not let others on different consoles access your content, even if they are signed into your account elsewhere.

Network issues may affect access: While offline play is supported, some Digital Rights Management-protected (DRM) content may occasionally require a revalidation online. DRM is a form of access control technology that limits the copying, distribution and use of digital media to authorized users. So with this in mind, it’s a good idea to launch games at least once while connected to the internet after downloading.

Common scenarios

Sharing games with family

If multiple people use the same PS5, enabling Console Sharing allows each user to access the same game library without needing to purchase extra copies. Each person can have their own profile and saves while still playing the same titles, nipping any gaming-related arguments in the bud before they happen.

Playing offline

If your internet connection is unreliable or you plan to use your PS5 in a location without internet access, enabling this feature ensures your downloaded games and PS Plus benefits remain accessible.

Upgrading or replacing your console

If you purchase a new PS5 or switch devices, you will need to re-enable Console Sharing on the new console. However, make sure to disable this feature on the old system before selling or giving it away. If you forget to do this, it will remain active on your old console until you enable it on the new one.

What happens if you don’t enable Console Sharing

If Console Sharing is turned off:

  • Only the account that purchased the games will be able to launch them.

  • Other users on the same console will be blocked from opening digital games tied to your account.

  • PlayStation Plus features like online play and game catalog access will not be shared.

  • You may lose access to your games when offline.

Enabling Console Sharing ensures uninterrupted access for all users and prevents unexpected restrictions, especially during outages or while gaming away from home. It only takes a few minutes to set up, but it can save you plenty of headaches.

Setting your PS5 as your home console by enabling Console Sharing and Offline Play ensures that you and other users on the same system can access your digital library and PlayStation Plus features. It’s a one-time process that helps avoid re-downloads, account switching, or unnecessary duplicate purchases. While only one PS5 can be linked at a time, switching is easy through the system settings.

As long as you remember it only applies to one console at a time, Console Sharing and Offline Play can make your PS5 experience smoother for both you and anyone else using it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-set-your-ps5-as-your-home-console-120059735.html?src=rss

The current war on science, and who’s behind it

We’re about a quarter of the way through the 21st century.

Summers across the global north are now defined by flash floods, droughts, heat waves, uncontainable wildfires, and intensifying named storms, exactly as predicted by Exxon scientists back in the 1970s. The United States secretary of health and human services advocates against using the most effective tool we have to fight the infectious diseases that have ravaged humanity for millennia. People are eagerly lapping up the misinformation spewed and disseminated by AI chatbots, which are only just getting started.

It is against this backdrop that a climate scientist and a vaccine developer teamed up to write Science Under Siege. It is about as grim as you’d expect.

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Why LA Comic Con thought making an AI-powered Stan Lee hologram was a good idea

Late last week, The Hollywood Reporter ran a story about an “AI Stan Lee hologram” that would be appearing at the LA Comic Con this weekend. Nearly seven years after the famous Marvel Comics creator’s death at the age of 95, fans will be able to pay $15 to $20 this weekend to chat with a life-sized, AI-powered avatar of Lee in an enclosed booth at the show.

The instant response from many fans and media outlets to the idea was not kind, to say the least. A writer for TheGamer called the very idea “demonic” and said we need to “kill it with fire before it’s too late.” The AV Club urged its readers not to pay to see “the anguished digital ghost of a beloved comic book creator, repurposed as a trap for chumps!” Reactions on a popular Reddit thread ranged from calling it “incredibly disrespectful” and “in bad taste” to “ghoulish” and “so fucked up,” with very little that was more receptive to the concept.

But Chris DeMoulin, the CEO of the parent company behind LA Comic Con, urged critics to come see the AI-powered hologram for themselves before rushing to judgment. “We’re not afraid of people seeing it and we’re not afraid of criticism,” he told Ars. “I’m just a fan of informed criticism, and I think most of what’s been out there so far has not really been informed.”

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