How chemists turned bourbon waste into supercapacitors

Bourbon is a multi-billion-dollar market, but the American barrel-aged whiskey also produces a lot of wasted grain at distilleries. Chemists at the University of Kentucky developed a method to transform that stillage into electrodes and used those electrodes to build supercapacitors with energy storage capacity on par with existing commercial devices. They presented their work at a meeting of the American Chemical Society in  Atlanta, Georgia.

US distillers began making bourbon in the 18th century, particularly in Kentucky, but it really took off commercially, in terms of consumption and exports, after World War II. Legally, a whiskey can only be sold as bourbon if its mash is comprised of at least 51 percent corn, with any other cereal grain (usually rye and barley) making up the remainder.

The grain is ground up and mixed with water, and mash from a previous distillation is added to create a sour mash. The addition of yeast launches fermentation, after which the mash is distilled to a clear spirit called “white dog.” That spirit is poured into charred new oak barrels for aging of at least two years. It’s the caramelized sugars and vanillin in the charred wood that give bourbon its distinctive dark color and flavor. The barrels are never reused for bourbon, typically being recycled for making barrel-aged beer, wine, and even barbecue and hot sauces.

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NASA Halts Work On Gateway To Develop a Lunar Base

NASA is reportedly halting work on the lunar Gateway in favor of a more direct push to build a lunar base. The new plan would cost tens of billions over the next decade, though the change could face hurdles because Congress previously funded Gateway specifically. SpaceNews reports: “Starting today, we’re building humanity’s first deep space outpost,” said Carlos Garcia-Galan, program executive for NASA’s moon base effort. The lunar base will take place in three phases. Phase 1, running from 2026 to 2028, “is all about getting to the moon reliably,” he said. That includes a significant increase in the cadence of lander missions through the Commercial Lunar Payload Services and other programs. It will also focus on developing enabling technologies and getting “ground truth” for potential base locations at the lunar south pole.

Phase 2, from 2029 through 2031, starts building the base, he said. That would include building out communications, navigation, power and other infrastructure, developing larges CLPS cargo landers and supporting two crewed missions a year. Phase 3, beginning 2032, will enable “long distance and long duration human exploration” on the moon, he said, with routine logistics missions to the moon and uncrewed cargo return missions from the moon. Garcia-Galan said NASA foresees spending $10 billion each on Phases 1 and 2. Phase 3, lasting to at least 2036, would cost an additional $10 billion or more.

The base would leverage existing programs, although with some changes. NASA is planning to revamp the Lunar Terrain Vehicle program after concluding the current approach would take too long to get a crew-capable rover to the moon. “We were projecting a delivery on the lunar surface by 2030,” he said. The agency is instead issuing a draft request for proposals for simplified rovers that could be quicker and easier to develop but could be upgraded later. The base, though, would include some new capabilities and technologies. One example Garcia-Galan provided was MoonFall, a drone that would be able to hop from one location to another on the lunar surface. The drones will be “built on the legacy” of Ingenuity, the small Mars helicopter. “We’re going to take everything that we learned from Ingenuity’s systems, the avionics, all of that, to build this.”


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“The last straw”—RFK Jr.’s anti-vaccine ally angrily quits CDC panel after spat

One of the federal vaccine advisors hand-selected by anti-vaccine Health Secretary Robert F. Kennedy Jr. has angrily resigned from his position, complaining of “drama” amid a spat with a spokesperson. Robert Malone—a former researcher turned outspoken anti-vaccine activist and conspiracy theorist—confirmed he was stepping down Tuesday afternoon to CQ Roll Call, which first reported the news.

He told the outlet that his decision to quit came after a “miscommunication” about the fate of the Centers for Disease Control and Prevention’s Advisory Committee on Immunization Practices (ACIP). Kennedy had populated ACIP with anti-vaccine allies including Malone, who served as vice chair, after summarily firing all 17 experts on the panel last June. Last week, a federal judge temporarily blocked Kennedy’s ACIP appointments, including Malone. He also stayed the changes that its members had made to federal vaccine guidance, as well as the dramatic overhaul of the childhood vaccine schedule Kennedy made without them. The judge ruled all the moves were likely illegal.

On Thursday, Malone claimed on social media that the Department of Health and Human Services (HHS) had disbanded ACIP and planned to completely reconstitute it (again), without appealing the judge’s ruling or defending Kennedy’s ACIP picks from the judge’s claims that they were unqualified. But soon after, Malone retracted his claim, saying it was a miscommunication and that disbanding ACIP was merely one of the “options being considered.”

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Hong Kong Police Can Demand Passwords Under New National Security Rules

An anonymous reader quotes a report from the BBC: Hong Kong police can now demand phone or computer passwords from those who are suspected of breaching the wide-ranging National Security Law (NSL). Those who refuse could face up to a year in jail and a fine of up to $12,700, and individuals who provide “false or misleading information” could face up to three years in jail. It comes as part of new amendments to a bylaw under the NSL that the government gazetted on Monday.

The NSL was introduced in Hong Kong in 2020, in wake of massive pro-democracy protests the year before. Authorities say the laws, which target acts like terrorism and secession, are necessary for stability — but critics say they are tools to quash dissent. The new amendments also give customs officials the power to seize items that they deem to “have seditious intention.”

Monday’s amendments ensure that “activities endangering national security can be effectively prevented, suppressed and punished, and at the same time the lawful rights and interests of individuals and organizations are adequately protected,” Hong Kong authorities said on Monday. Changes to the bylaw was announced by the city’s leader, John Lee, bypassing the city’s legislative council. The NSL also allows for some trials to be heard behind closed doors.


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Artist Upcycles Thrift Store Print Into Jurassic Park

This is a video of artist Tyler Nathan Turnbull overpainting a framed print found at a thrift store with elements from the original Jurassic Park. The result? “Don’t say it.” IT BELONGS IN A MUSEUM. “You said it.” I couldn’t not, I’m sorry. “Are you though?” Only eight times in my entire life, and this certainly wasn’t one of them.

Prints of the upcycle available through Tyler’s website HERE through 4/5.

Meta is letting creators fill their Reels with shopping links

It’s about to get a lot easier for creators on Facebook and Instagram to push products to their followers. Meta will now allow creators to include clickable shopping links for products directly in their Reels.

Brand partnerships and affiliate links, in which creators earn a portion of sales generated by their recommendations, are central to how creators earn money from Facebook and Instagram. But Meta has limited the ways in which they can direct their followers off-platform. As a result, creators often rely on third-party “link in bio” services for managing links to the stuff they endorse.

Now, Meta says it will allow eligible creators to link to up to 30 distinct products in a single Reel. the feature will be available on both Instagram and Facebook, though Facebook creators are limited to tagging products from marketplace partners like Amazon. 

The change could be a boon for lifestyle creators and others who rely on their followers regularly buying the stuff they recommend. It brings Meta’s apps up to par with TikTok and YouTube Shorts, both of which have had affiliate shopping features for years. It will also make shopping content a lot harder to ignore, which could risk alienating some people if creators go overboard.

For Meta, the change will give it new insight into what its users are buying. A Meta spokesperson says the company isn’t taking a cut from creators’ sales via these links for now, though it’s probably safe to assume the company will use the data gleaned from them to bolster its ad business. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-letting-creators-fill-their-reels-with-shopping-links-232406681.html?src=rss

Wine 11 Rewrites How Linux Runs Windows Games At the Kernel Level

Linux gamers are seeing massive performance gains with Wine’s new NTSYNC support, “which is a feature that has been years in the making and rewrites how Wine handles one of the most performance-sensitive operations in modern gaming,” reports XDA Developers. Not every game will see a night-and-day difference, but for the games that do benefit from these changes, “the improvements range from noticeable to absurd.” Combined with improvements to Wayland, graphics, and compatibility, as well as a major WoW64 architecture overhaul, the release looks less like an incremental update and more like one of Wine’s most important upgrades in years. From the report: The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina’s Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too. Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

The games that benefit most from NTSYNC are the ones that were struggling before, such as titles with heavy multi-threaded workloads where the synchronization overhead was a genuine bottleneck. For those games, the difference is night and day. And unlike fsync, NTSYNC is in the mainline kernel, meaning you don’t need any custom patches or out-of-tree modules for it work. Any distro shipping kernel 6.14 or later, which at this point includes Fedora 42, Ubuntu 25.04, and more recent releases, will support it. Valve has already added the NTSYNC kernel driver to SteamOS 3.7.20 beta, loading the module by default, and an unofficial Proton fork, Proton GE, already has it enabled. When Valve’s official Proton rebases on Wine 11, every Steam Deck owner gets this for free.

All of this is what makes NTSYNC such a big deal, as it’s not simply a run-of-the-mill performance patch. Instead, it’s something much bigger: this is the first time Wine’s synchronization has been correct at the kernel level, implemented in the mainline Linux kernel, and available to everyone without jumping through hoops.


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Final analysis of 2025 Iberian blackout: Policies left Spain at risk

Roughly a year ago, Spain and Portugal went dark when the electrical grid of the entire Iberian Peninsula failed. While the grid operators did a heroic job of restarting the grid quickly, there were obvious questions about what had led to the blackout in the first place. A preliminary report suggested that a combination of grid-level voltage oscillations and early disconnections was the main factor.

Over the weekend, the European grid coordinator, ENTSO-e, released its final, detailed report on the event. While it’s largely consistent with the preliminary conclusions, the report provides much more detail about what went wrong and, more significantly, offers a clear picture of how the Iberian grid operators could make changes to prevent a similar event in the future.

Oscillations

The expert committee that prepared the report had access to a wealth of data, including status logs from most of the major hardware on the Spanish and Portuguese grid, often recorded with sub-second precision. There’s also data from the two major interchanges between the Spanish grid and those in France and Morocco. The group even obtained data from two manufacturers of the small inverters used for rooftop solar about the performance of their hardware on the day in question.

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Jury rules against Meta, orders $375 million fine in major child safety trial

A jury in New Mexico has found Meta liable for violating the state’s consumer protection laws in a high-profile civil trial over child exploitation and other safety issues. One day after closing arguments in the weeks-long trial concluded, the jury ruled against Meta on every count and ordered the company to pay $375 million. 

The case was brought by New Mexico’s attorney general in 2023 and centered around allegations that Meta knew its platform put children at risk of exploitation and mental health harms and failed to put safety measures in place. In the end, the jury ruled that Meta was liable for both counts of violating New Mexico’s consumer protection laws for misleading people in the state about the safety of its services. It imposed a penalty of $375 million, the maximum amount under the law based on the number of violations. 

During the trial, jurors were shown numerous internal documents throughout Meta’s history. These included the results of research into mental health issues facing teens, and email exchanges in which Meta executives discussed safety problems like sextortion, self harm content and grooming. Prosecutors argued that these documents showed Meta knew children were experiencing harms on its apps, despite public statements that it prioritized safety. 

In a statement, Meta spokesperson Andy Stone said the company would appeal the verdict. “We respectfully disagree with the verdict and will appeal. We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content,” he said. “We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”

The verdict isn’t the end of New Mexico’s case against Meta. The state will argue that Meta is a “public nuisance” at a bench trial (a trial with a judge and no jury) that’s expected to begin in May. In a statement, Attorney General Raul Torrez called the verdict a “historic victory” for families affected by Meta’s safety lapses.“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough.”

The New Mexico trial has been closely watched as it’s among the first of many cases against Meta over child safety issues. A jury is currently deliberating in a separate trial in Los Angeles over social media addiction. A coalition of dozens of other states have also brought a lawsuit against the company for harming teens.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-orders-375-million-fine-in-major-child-safety-trial-224215209.html?src=rss

Newly purchased Vizio TVs now require Walmart accounts to use smart features

Prospective Vizio TV buyers should know there’s a good chance the set won’t work properly without a Walmart account. In an attempt to better serve advertisers, Walmart, which bought Vizio in December 2024, announced this week that select newly purchased Vizio TVs now require a Walmart account for setup and accessing smart TV features.

Since 2024, Vizio TVs have required a Vizio account, which a Vizio OS website says is necessary for accessing “exclusive offers, subscription management, and tailored support.” Accounts are also central to Vizio’s business, which is largely driven by ads and tracking tied to its OS.

A Walmart spokesperson confirmed to Ars Technica that Walmart accounts will be mandatory on “select new Vizio OS TVs” for owners to complete onboarding and to use smart TV features. The representative added:

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Google’s Android Automotive Is Moving From the Dashboard To the ‘Brain’ of the Car

Google is expanding Android Automotive from the infotainment screen into the broader non-safety “brain” of software-defined vehicles. With its new Android Automotive OS for Software-Defined Vehicles, the in-car experience will feel “much more cohesive and the latest features will reach your driveway faster,” Matt Crowley, Android Automotive’s group product manager, writes in a blog post. “From a truly integrated voice experience to proactive maintenance reminders, your car will become a true extension of your digital life,” Crowley adds. The Verge reports: With its new software, Google is promising faster over-the-air software updates, better voice assistants, and more proactive vehicle maintenance alerts. Non-driving functions like climate control, lighting, and seating adjustment would fall under Android’s control. And the system would move beyond basic infotainment to create a unified ecosystem for features like remote cabin conditioning, digital key management, and personalized driver profiles.

For automakers, the new system promises less expensive software development costs and an opportunity to focus on what matters most to them: branding. By providing the “foundational code and a common language for their software,” Google says automakers will be free to design cool experiences for their customers. Google says its already working with companies like Renault Group and Qualcomm to bring its new software-defined vehicle version of Android Automotive to more cars. A variety of automakers already use regular Android Automotive, like Volvo, Polestar, General Motors, Nissan, and Honda.


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What People Are Getting Wrong This Week: Teleportation

This week, people are wrong about teleportation. A common science fiction trope, teleportation is the transfer of matter or energy from one point to another without traversing the physical space between them. Widely repeated claims of teleportation have been cropping up since at least 1583, when occultist John Dee supposedly vanished from his home in England and reappeared at the same moment in Prague. The most recent report comes from Gregg Phillips, who was appointed to lead FEMA’s office of response and recovery in December.

On a January episode of the Onward podcast, Phillips said, “I was with my boys one time, and I was telling them I was gonna go to Waffle House…this was in Georgia, and I end up at a Waffle House like 50 miles away from where I was… they said: ‘That’s not possible, you just left here a moment ago.’ But it was possible. It was real.”

Teleportation is fairly common to Phillips. He recounted another instance where he and his car were teleported 40 miles into a ditch near a Baptist Church. “Teleporting is no fun,” Phillips concluded. Phillips, sadly, doesn’t control the teleportation, or he could use it in his work.

Some explanations for people claiming they’ve teleported

There are a number of possible explanation for Phillips’ story that aren’t “he’s nuts” or “he’s lying.” About 10% of people report having had an out-of-body experience, the sensation that one’s consciousness has separated from their physical body. According to research published in The British Medical Journal, OBEs are often linked to a glitch in the temporo-parietal junction (TPJ), the part of the brain that integrates sensory information to orient you in space. If the TPJ is disrupted—by exhaustion, stress, or biological causes like epilepsy or migraines—a sensory “misfire” can result, where you no longer feel moored to the physical space your body occupies. It’s not teleportation, but it might feel like teleportation if it happens to you.

There might be a less esoteric explanation for Phillips’ teleportation: “highway hypnosis.” Just about everyone can relate to your mind “checking out” while you’re doing something repetitive; on a long car trip, you suddenly realize you’ve covered 50 miles with no memory of it. “Snapping out of it” can feel like you’ve teleported, as you’re suddenly in a new place without conscious memory of how you arrived there, and could account for the fact that Phillips’ car seems to teleport with him.

Another possible cause: microsleep, a sudden temporary episode of sleep or drowsiness where an individual fails to respond to sensory input and becomes unconscious. Drowsy driving accounts for over 600 fatalities annually in the U.S., and could explain ending up in a ditch in front of a Baptist church with no memory of how he ended up there.

OK, but what if it was teleportation?

None of that takes all of Phillips’ story into account though. He says he left his house then suddenly was 50 miles away, much to the surprise of his family who confirmed that he “just left here a moment ago.” So was it teleportation?

No one can prove a negative, but, like historical claimants John Dee, Gil Perez, Heraldo Vidal, and every other person who has ever said they teleported, there were no reliable witnesses to Phillips’ improbable journeys. No one saw him blink out of existence and no one saw him appear at the Waffle House. There’s no other evidence either, so I feel confident saying that Mr. Phillips is extremely unlikely to have teleported, but let’s explore the possibility.

The one (kind of) exception: quantum teleportation

Teleportation is possible in the quantum world. In the realm of tiny things—atoms, electrons, photons, etc.—the laws of classical physics don’t work. Light can be a particle and a wave, theoretical cats can be alive and dead, and the cause and effect we take for granted are a roll of the dice. It’s a mess, but a mess that allows a limited kind of teleportation.

Quantum teleportation is a method of instantly transmitting information using two “entangled” particles. Measuring one particle immediately determines the state of its partner no matter where it is in space—could be a million miles away, the particle does not care. But there’s a catch: You have to read the result. The data needed to complete the transfer has to be sent via a normal signal, like a radio wave or a fiber-optic cable. Since those signals are capped at the speed of light like everything else, it’s not instant from our point of view.

Scientists have successfully teleported single photon states over distance, but it doesn’t work at a larger scale for a number of reasons. First, there’s the logistics. Here’s how Columbia University theoretical physicist Brian Greene described the problem of teleporting a person from New York to Los Angeles to Science Times:

“We’d have to have a huge number of these entangled particles to bring a human being, and have the human being be co-mingled with this collection of particles that are entangled with the ones in L.A…It’s the huge number problem that gets in the way of doing it.”

The word “huge” isn’t big enough: there are roughly 7 octillion atoms currently calling themselves “Gregg Phillips.” Monitoring the quantum state of each of them would require more computing power than has ever existed on Earth. For context, the best modern science has done is teleporting a single photon state to a satellite over 870 miles away. You can’t scale that up to a 200-pound man.

What, exactly, is Gregg Phillips?

That’s the logistical problem. There’s a larger conceptual/philosophical question to teleportation. In quantum teleportation, the original particle is destroyed to complete the transfer. The quantum state is read, transmitted, and reconstructed elsewhere, but the source is gone. So who (or what) really arrives at the Waffle House?

A Fema spokesperson responded to the controversy to CNN, saying, “This is so silly it’s barely worth acknowledging,” but the question of who is actually running FEMA’s disaster response is not silly, because if Gregg Phillips really did teleport, whatever is currently running FEMA’s disaster response is not Gregg Phillips. A collection of atoms that look and talk like Gregg Phillips appeared at a Waffle House, while actual Gregg Phillips blinked out of existence back on the highway.

Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director

Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg‘s Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says.

Dark Outlaw Games had yet to announce what it was working on, but considering Blundell’s experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4.

Engadget has contacted Sony for more information about the fate of Dark Outlaw Games. We’ll update this article if we hear back.

The studio’s shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023.

That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios’ Helldivers 2; Bungie’s Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn’t given up on producing online multiplayer games, but it’s not hard to characterize its attempt to expand into the space as a disaster.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-reportedly-shutting-down-dark-outlaw-games-run-by-former-call-of-duty-director-215634410.html?src=rss

Baltimore sues xAI over Grok deepfakes

Grok has already taken extensive heat after the AI chatbot’s image generation tool was used to create an estimated 3 million sexualized images over 11 days, including 23,000 of minors, according to the Center for Countering Digital Hate. Regulators around the world have limited access or launched investigations into the platform’s potentially illegal and nonconsensual image generation. The US government hasn’t made any moves against xAI or its platform at the federal level, but today, the city of Baltimore began a municipal lawsuit against the company. 

The lawsuit takes a different tactic, arguing that Elon Musk’s businesses violated the city’s Consumer Protection Ordinance. This complaint, as reported by The Guardian, said that xAI marketed Grok as an all-purpose AI assistant without disclosing the risks and exposure to harm of using both Grok and the X social network. 

“Baltimore’s consumer protection laws exist to safeguard residents from exactly this kind of emerging harm,” City Solicitor Ebony M. Thompson said. “When companies introduce powerful technologies without adequate guardrails, the City has both the authority and the obligation to act. We are stepping in now to protect our residents, hold these companies accountable, and prevent these harms from becoming further entrenched as this technology continues to evolve.”

The other notable action against Grok within the US stemmed from a potential class action filed by three teenagers who alleged that photos of them were used to create child sexual abuse material.

This article originally appeared on Engadget at https://www.engadget.com/ai/baltimore-sues-xai-over-grok-deepfakes-214135922.html?src=rss

Mozilla dev’s “Stack Overflow for agents” targets a key weakness in coding AI

Mozilla developer Peter Wilson has taken to the Mozilla.ai blog to announce cq, which he describes as “Stack Overflow for agents.” The nascent project hints at something genuinely useful, but it will have to address security, data poisoning, and accuracy to achieve significant adoption.

It’s meant to solve a couple of problems. First, coding agents often use outdated information when making decisions, like attempting deprecated API calls. This stems from training cutoffs and the lack of reliable, structured access to up-to-date runtime context. They sometimes use techniques like RAG (Retrieval Augmented Generation) to get updated knowledge, but they don’t always do that when they need to—”unknown unknowns,” as the saying goes—and it’s never comprehensive when they do.

Second, multiple agents often have to find ways around the same barriers, but there’s no knowledge sharing after said training cutoff point. That means hundreds or thousands of individual agents end up using expensive tokens and consuming energy to solve already-solved problems all the time. Ideally, one would solve an issue once, and the others would draw from that experience.

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OpenAI announces plans to shut down its Sora video generator

OpenAI is preparing to shut down Sora, the video generation app that drew widespread attention when it launched in late 2024.

OpenAI announced the move in a social media post Tuesday just after a Wall Street Journal story broke the news. The company said it will have more to share soon on “timelines for the app and API and details on preserving your work.”

“To everyone who created with Sora, shared it, and built community around it: thank you,” OpenAI wrote. “What you made with Sora mattered, and we know this news is disappointing.”

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OpenAI Just Killed Sora

It’s the end of an (albeit short) era: OpenAI is reportedly shutting down Sora, the company’s once-viral AI video generation app. The Wall Street Journal was the first to break the story, and reports that the company is shuttering the app as part of a grander plan to streamline OpenAI ahead of a potential IPO (initial public offering) later this year.

OpenAI CEO Sam Altman addressed the news first with company staff on Tuesday, the Wall Street Journal says. It seems the move goes beyond just shutting down the Sora app itself: In addition to axing a developer-version of Sora, Altman reportedly told staff that OpenAI would not incorporate its AI video models in other company products going forward, including ChatGPT.

Sora’s official X account posted to confirm the news:


This Tweet is currently unavailable. It might be loading or has been removed.

The brief history of Sora

OpenAI only launched Sora in October of last year, and in that short period of time, the app helped propel AI-generated slop across social media feeds, including Instagram, TikTok, and YouTube. Sora is far from the only tool people use to make to AI video content, but it offered an easy solution for generating hyper-realistic short-form video content. If you encountered AI versions of the types of videos you tend to scroll past on social media, chances are it came from Sora.

Sora also made it possible to generate “Cameos,” or make videos with the likeness of real people. The company was adamant its privacy and security policies were significant enough to ensure it wouldn’t be used for ill, but the potential for deepfakes was so great, it seemed like a pandora’s box waiting to be opened.

Still, Sora gained some legitimacy in the eyes of traditional media, too: In a perplexing move, Disney partnered with OpenAI to let users generate videos featuring over 200 Disney characters. You might assume OpenAI paid for that integration, but on the contrary, Disney made an equity investment of $1 billion into the company. (That is not a typo.) But with Sora’s sunsetting, Disney officially exited the deal on Tuesday.

Is this the end of AI videos for OpenAI?

This announcement has implications beyond Sora the app. If OpenAI largely abandons AI video generation in general, it will be exiting a tight race amongst competition from companies like Google (Veo) and ByteDance (Seedance). The Sora app uses OpenAI’s Sora video model, which the company announced two years ago. Back then, OpenAI’s concept video scared the bejeezus out of me; since then, the AI video market has only exploded. While Sora might’ve been the go-to for short-form nonsense, there’s plenty of other AI slop across the internet being made with other tools—some of which is getting extremely difficult to discern from reality.

OpenAI seems to have a difference focus going forward. The company previously announced a new “super app” that combines its web browser (Atlas), ChatGPT, and Codex coding app into one program. I guess Sora didn’t fit into that equation.

(Disclosure: Lifehacker’s parent company, Ziff Davis, filed a lawsuit against OpenAI in April 2025, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

OpenAI is shutting down its Sora video generation app

OpenAI is shutting down its Sora video generation app. “We’re saying goodbye to Sora,” the company wrote in a X post published Tuesday afternoon. For now, OpenAI has yet to say when the app and its related API service would become unavailable. Instead, promising to share those details at a later date.   

“We’ve decided to discontinue Sora in the consumer app and API. As we focus and compute demand grows, the Sora research team continues to focus on world simulation research to advance robotics that will help people solve real-world, physical tasks,” an OpenAI spokesperson told Engadget.  

We’re saying goodbye to Sora. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing.

We’ll share more soon, including timelines for the app and API and details on…

— Sora (@soraofficialapp) March 24, 2026

While today’s news might come as a surprise for some, there were warning signs Sora was heading in this direction since the start of the year. While Sora hit the top of the US App Store charts shortly after its debut, interest in the platform appears to have quickly fizzled out thereafter. At the start of 2026, data from analytics firm Appfigures suggested the app was seeing successive month-over-month declines in both new installs and user spending. In December alone, a time of year when most apps typically flourish, Sora reportedly saw a 32 percent decline in new downloads from November. 

The shutdown also aligns with OpenAI’s recent shift in strategy. Since the release of GPT-5.2, the company’s “code red” response to Google’s Gemini 3 Pro model, OpenAI has tried to court professionals like coders and data analysts with systems that excel in those domains, seeing enterprise customers as a route toward profitability. However, today’s shutdown does appear to come with an additional cost for OpenAI. According to The Hollywood Reporter, Disney is exiting the deal it signed with the AI lab at the end of last year, and won’t, as a result, invest $1 billion into it.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-shutting-down-its-sora-video-generation-app-211023358.html?src=rss

Electronic Frontier Foundation to swap leaders as AI, ICE fights escalate

Back in 2022 when Cindy Cohn, the executive director of a US digital rights nonprofit called the Electronic Frontier Foundation, started writing her memoir, Privacy’s Defender, she worried that people would think she was an “old fuddy duddy” still sounding alarms about government spying online.

As one of EFF’s first litigators and then its longtime leader, Cohn witnessed firsthand how government surveillance became one of the earliest concerns for civil rights advocates when the Internet became mainstream in the 1990s. Since then, attention has pivoted away from caring about government’s Internet abuses to focusing much more on Big Tech harms, she said.

But then Donald Trump’s second term started, launching aggressive Immigration and Customs Enforcement (ICE) operations nationwide that depended on abusing tech to support its goals of mass deportation. Railing against ICE raids, communities have quickly mobilized to defend online privacy, even banding together across political divides to tear down Flock cameras that can aid in arrests. Maybe even more concerning, as the Department of Homeland Security (DHS) has increasingly sought to unmask ICE critics on social media—and largely failed—EFF has filed and backed lawsuits fighting to protect Americans’ rights to track ICE activity and share information anonymously online.

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10 Hacks Every Nvidia GPU Gamer Should Know

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Nvidia might be courting controversy with its recent DLSS 5 tech, but the company’s GPUs are still pretty powerful devices for running your games. If you have an RTX card in your desktop or laptop, you might be able to get even better performance out of it than you’re already seeing. Here are some of my favorite hacks to optimize your Nvidia GPU. 

Enable DLSS to boost your frame rates (or disable to save on performance)

Nvidia’s Deep Learning Super Sampling (or DLSS) is actually a suite of features collectively aimed at improving the resolution and frame rate of your games. Some of this involves rendering lower-resolution frames and using machine learning to upscale them, while the more recent DLSS 4 and 4.5 models can generate intermediate frames between traditionally rendered ones. In most cases, this means a smoother frame rate, at a lower computational cost.

Of course, DLSS doesn’t come at zero computational cost, and that trade-off might not be worth it for you. Competitive online games or fast-paced action shooters often benefit from smoother frame rates, but some games are perfectly fine at 60 fps or so. In some games, you can turn off DLSS specifically, or you might find a more simplified toggle between Performance and Quality modes. It’s worth experimenting with these settings to see whether your prefer higher visual fidelity, or smoother frame rates.

I should also briefly discuss DLSS 5, which isn’t currently available, but is expected to arrive on newer Nvidia GPUs later in 2026. This is the first version of DLSS demoed that substantially alters the content of what appears on screen. Nvidia insists that developers are in control of how it makes games look, though many developers aren’t exactly thrilled about it. When DLSS 5 eventually drops, you might want to explore disabling it just to see whether it affects the aesthetics of the game, on top of any performance changes.

Use DLAA for anti-aliasing in games you don’t use DLSS with

Nvidia’s Deep Learning Anti-Aliasing (or DLAA) is in a similar family to DLSS features, but comes at the problem from the opposite angle. Anti-aliasing is a cornerstone bit of graphical technology that helps prevent the “stair-stepping” effect that can occur when rendering angled or curved lines. Where DLSS renders lower-resolution images and upscales them, DLAA takes full-resolution frames and uses machine learning to clean them up to produce smoother lines, without as much of a computational lift.

In general, DLAA and DLSS are mutually exclusive. If you have DLSS enabled, you can’t use DLAA and vice versa. There are other anti-aliasing methods you might find buried in your game’s settings, and most of the older ones don’t rely on machine learning. But this is one area where using machine learning techniques can provide a tangible benefit without altering the creative design of your games.

Disable ray-tracing to increase your frame rates

Another of Nvidia’s marquee features, real-time ray tracing, is an incredibly powerful tool to get photorealistic lighting and shadows. This is the same method that CGI workflows have been using for decades in movies to get realistic images, but it requires so much processing power that it’s only become feasible for games in recent years.

That massive computational cost also means that, unless you’re running a game on exceptionally overpowered hardware, you’ll probably notice a frame rate drop in exchange for reflective puddles. Again, this will come down to personal preference, but if you’re finding that you’re struggling to get smooth motion in your games, consider turning off any ray tracing features in your game’s settings.

Tune your GPU to prioritize either performance or battery life

Overclocking your GPU is a common way to get a little performance boost, but if done the wrong way, it can potentially damage your hardware. So, Nvidia offers an official way to do it that’s designed to minimize that risk. In the official Nvidia app, head to the System tab, and enable “Automatic Tuning.” This will let you get some extra speed out of your GPU, while still staying within your graphics card’s warranty.

However, you might also want to consider under-clocking your GPU. For this, you’ll need third-party tools like MSI’s Afterburner. Rather than running your GPU faster than its default, you can set it to run slightly slower. Why on earth would you want to do that, though? Well, in many cases, you often won’t notice much of a difference in performance from a GPU that’s running 5% slower. But for that trade-off, you can make your system run quieter and, on a gaming laptop, get longer battery life.

Pick up a monitor that supports G-Sync

Most gaming-focused monitors (and many that aren’t) support Nvidia’s G-Sync, but if you haven’t double-checked yours, it’s worth looking into. G-Sync is Nvidia’s version of variable refresh rate (or VRR) tech that reduces screen-tearing. This is an effect that can happen when the number of frames being rendered by your GPU don’t perfectly sync up with the frame rate of your display. Tools like G-Sync allow your GPU to vary the number of frames sent to your monitor each second, to avoid accidentally sending half-frames.

There are plenty of great G-Sync compatible monitors out there, from budget-friendly models like this one from LG, to some higher-end models like this one from Alienware. You can usually find G-Sync listed among the top-line specs for monitors while shopping, but if you’re not sure about your current display, find its model number and search for its specs online. If your monitor doesn’t officially support G-Sync, but does support AMD’s competing FreeSync, it’s sometimes possible to still get G-Sync working for you too.

Enable G-Sync Pulsar for even better motion clarity

This one is much more rare, but if you have one of a handful of compatible monitors, then Nvidia’s newer G-Sync Pulsar feature can get you even better motion clarity. This new tech pulses the backlight on a supported monitor at a variable frequency to render motion more clearly. Nvidia claims it’s the equivalent of, effectively, a 1,000Hz refresh rate.

That’s a bit of a bold claim, and at a certain point it might be impossible for the human eye to tell the difference anyway. That said, if you have a monitor that supports it, you may as well turn the feature on to maximize the motion clarity in your games.

Enable Reflex to reduce input latency

When you’re playing a competitive online game, there are a lot of steps between when you click a button, and when the game registers what you’ve done. And that delay can mean the difference between clicking heads and getting your own head clicked. That’s where Nvidia’s Reflex tech can help. 

This feature tightens the pipeline between your mouse clicks, your GPU, and your CPU, shaving milliseconds off your input latency. That might not sound like a lot, but it can make a difference. Most online games operate on a tick rate (meaning how often per second the game’s state is updated) of around 60-64Hz. That means the game is checking your position, aim, and inputs every 15-17 milliseconds or so. If your input latency is over 20ms, that can mean you’re essentially missing a “turn” or two in the game, just waiting for your input to register. Reflex can shave that down.

You’ll find the option in the input setting for most games under “Nvidia Reflex Low Latency.” Here, you can choose between “Off,” “On,” or “On + Boost” (though usually you can just go for “On + Boost” unless you’re facing some niche technical problem).

Enable Video Super Resolution for better streaming video

We tend to think of GPUs as mostly being aimed at gaming graphics, but regular old streaming video can benefit from some of Nvidia’s special features too. For example, RTX Video Super Resolution (or VSR) can upscale video from sites like YouTube, Netflix, or Twitch. To turn it on, head to your Nvidia Control Panel or the Nvidia app and look for “Super Resolution” under the Video tab in Settings.

This feature is particularly useful when you’re watching older or lower-resolution video, particularly 720p or lower. For higher-resolution, 1080p streaming video and up, you might not notice much of a difference, because those videos are already pretty high quality, but it can be a nice boost for lower-quality stuff. Keep in mind the usual caveats with machine learning-powered upscaling, though. It’s never perfect, and if you want to avoid artifacts or get the most accurate source image, you might want to disable this feature instead. But it’s a good hack for bumping the sharpness of lower-resolution media.

Use the Broadcast app to improve your streaming setup

If you stream online, or even if you just spend a lot of time in Zoom meetings, the Nvidia Broadcast app can potentially help clean up your audio and video feeds. In one of the better use-cases for machine learning, this app has a suite of tools that can help eliminate background noise your microphone picks up, cut out the background from your webcam, or clean up your video.

Some of the app’s features are a bit more, let’s say, ambitious than just cleaning things up, though. The “Eye Contact” feature, for example, will artificially make you appear as though you’re looking directly into the camera, even when you’re not. That can be more off-putting than helpful, so maybe don’t turn that particular feature on.

Update your drivers to make sure your games run smoothly

When it comes to solving technical problems, updating your drivers is right up there with “turn it off and on again.” Even if nothing is broken, though, it’s a good idea to check for new drivers any time you download a new game, or one of your favorites gets a big update.

Often, after a major game gets a new release or update, the Nvidia app will have updated drivers specifically tailored for it. These usually include bug fixes for specific games, as well as updates to the DLSS models that are trained on individual titles. Around the time of writing, for example, Nvidia is touting updates for Crimson Desert and the PC release of Death Stranding 2. If you haven’t checked for driver updates in a while, especially if you’re trying to play something new, make sure to hit that check for update button.