Pixel Watch 3 receives FDA clearance for loss of pulse detection

The FDA has granted clearance to a potentially lifesaving feature for Google’s Pixel Watch 3. The smartwatch will start offering “loss of pulse detection” for US customers at the end of March. Once this aspect of the watch is enabled, the Pixel Watch 3 can automatically place a call to emergency services if it detects that the wearer’s pulse has stopped. That could help a user receive critical medical attention even if they are responsive in situations such as cardiac arrest, respiratory or circulatory failure, overdose or poisoning.

Loss of pulse detection was announced last year and is already available to Pixel Watch 3 owners in select EU markets. We luckily didn’t have cause to put the feature through its paces in our positive review of the wearable, which particularly impressed on battery life, brightness options and workout detection. 

Smartwatch manufacturers have been developing a suite of tools designed to assist wearers in different kinds of potentially life-threatening situations. For instance, the Pixel Watch 3 also offers features such as a safety check that shares your location with a chosen contact, fall detection that alerts first responders and car crash detection that notifies emergency services. Apple also introduced similar features for the iPhone and Apple Watch a few years ago.

This article originally appeared on Engadget at https://www.engadget.com/wearables/pixel-watch-3-receives-fda-clearance-for-loss-of-pulse-detection-210458883.html?src=rss

Automattic’s “nuclear war” over WordPress access sparks potential class action

The company behind WordPress, Automattic Inc., and its founder, Matt Mullenweg, continue to face backlash over a “nuclear war” started with WP Engine (WPE) that allegedly messed with maintenance and security of hundreds of thousands of websites.

In a proposed class action lawsuit filed this weekend, a WPE customer, Ryan Keller, accused Automattic and Mullenweg of “deliberately abusing their power and control over the WordPress ecosystem to purposefully, deliberately, and repeatedly disrupt contracts”—all due to a supposed trademark infringement claim. If granted, the class would include “all persons in the United States who had ongoing active WPE WordPress Web Hosting Plans on or before September 24, 2024 through December 10, 2024.”

WPE had previously sued Automattic and Mullenweg, alleging that the attack on WPE was actually an attempt to extort what Keller alleged was “tens of millions of dollars” in payments from WPE for using the WordPress trademark. Mullenweg made it clear that the value of the payments was “based on what he thought WPE could afford, rather than what the value of the trademark actually was,” Keller’s complaint alleged.

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Riot is reversing its unpopular League of Legends changes

Riot Games is hitting “undo” on its recent massively unpopular changes to League of Legends that essentially made everything in the game harder for players to unlock without spending money. After the company saw negative comments spammed across social media, widespread talk of a player boycott and over 32,000 signatures gathered on a petition to fire CEO Dylan Jadeja, the company acknowledged that the recent updates “didn’t hit the mark for everyone.” As a result, Riot is (among other changes) bringing back Hextech Chests and cutting in half the Blue Essence cost of all champions to win back disgruntled players.

For a master class in the corporate art of selling opposing messages with equal gusto, watch Riot Games’ last two League Of Legends dev update videos back-to-back. Less than three weeks ago, studio head Andrei van Roon and executive producer Paul Bellezza put on their best Ward Cleaver faces to matter-of-factly explain why unpopular changes to the game were necessary for Riot’s long-term financial sustainability:

Fast-forward to Wednesday’s video, and the same pair can be seen hustling to backpedal as hard as possible, acknowledging that “some of you are frustrated, even questioning if Riot is still the company you’ve always known” while promising they “get it.” (I almost expected a crisis hotline number to flash across the screen.) “When our decisions don’t land the way we intended, it can damage your trust,” Bellezza somberly admits:

Setting aside the amusing nature of corporate attempts to personalize business decisions, today’s changes should help inspire more confidence from the fanbase.

Hextech Chests aren’t just returning — you’ll find more of them. Starting with next week’s patch (25.05), you’ll be able to earn up to 10 Chests and Keys per Act. Eight will be spread throughout the free Pass (in place of the Seasonal skin and Mystery Epic or Lower Skin); another two will be learnable through Honor (the game’s system to encourage good sportsmanship). Riot stressed that these will be identical to the Chests previously earned through Champ Mastery.

Other changes include a 50 percent reduction in Blue Essence cost for all champions. In addition, Riot is delaying the widely panned Sahn Uzal Mordekaiser Exalted skin “to take more time to make sure it better delivers on its core fantasy.” It also plans to take more time improving future Exalted skins, which means “you likely won’t see one in every Act this year as originally planned.” Finally, Clash is returning to a monthly schedule, Your Shop will be back in Patch 25.06 and the Blue Essence Emporium will reappear in 25.07.

The community is (understandably) pleased with itself in forcing the pivot. “Holy shit, bullying works,” u/DirtyChickenBones (an all-time handle if ever there was one) posted in the League subreddit. “NEVER STOP BULLYING CORPORATIONS,” u/HunniePopKing yelled triumphantly — as if perched on the bow of the Titanic — in the same thread.

Others retained a grounded realism about the reversal. “Don’t think for one second this changes their approach,” u/eBay_Riven_GG wrote. “They will keep limit-testing what they can get away with. Keep complaining if you want improvements.” Reacting to Bellezza’s comment about the changes not resonating with players, u/350 wrote, “‘Didn’t hit the mark for everyone,’ bruh, it didn’t hit the mark for anyone except the CEO.”

You can check out Riot’s dev blog post for more details on Riot’s reversal on all those changes that “didn’t hit the mark.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/riot-is-reversing-its-unpopular-league-of-legends-changes-203925763.html?src=rss

Cellebrite Suspends Serbia as Customer After Claims Police Used Firm’s Tech To Plant Spyware

Cellebrite says it has stopped Serbia from using its technology following allegations that Serbian police and intelligence used Cellebrite’s technology to unlock the phones of a journalist and an activist, and then plant spyware. From a report: In December 2024, Amnesty International published a report that accused Serbian police of using Cellebrite’s forensics tools to hack into the cellphones of a local journalist and an activist. Once their phones were unlocked, Serbian authorities then installed an Android spyware, which Amnesty called Novispy, to keep surveilling the two.

In a statement, Cellebrite said that “after a review of the allegations brought forth by the December 2024 Amnesty International report, Cellebrite took precise steps to investigate each claim in accordance with our ethics and integrity policies. We found it appropriate to stop the use of our products by the relevant customers at this time.”

Read more of this story at Slashdot.

Shadow of Mordor’s innovative Nemesis system is locked behind a patent until 2036

Warner Bros Discovery recently shut down a trio of game studios, including the well-regarded Monolith Productions. This has put one of the coolest game mechanics of the 2010s in limbo. Middle-earth: Shadow of Mordor’s excellent Nemesis system is locked behind a patent owned by Warner Bros all the way until 2036, according to reporting by Eurogamer.

The Nemesis system was featured in both 2014’s Shadow of Mordor and the follow-up Middle-earth: Shadow of War. Simply put, it’s a gameplay mechanic in which enemies remember previous encounters with the protagonist. These antagonists, typically orcs in the LOTR games, would use these humiliating memories to fuel their thirst for revenge as they rose through the ranks. This mechanic also worked both ways, so enemies would remember besting you in a previous encounter. 

It was the best part of those two titles and Monolith had planned on bringing back the mechanic for a now-cancelled Wonder Woman game. Now the system is lying unused, locked behind a patent vault in David Zaslav’s mega-yacht or whatever. Gigantic multinational corporations are awesome!

Warner Bros Discovery patented the system in 2016, which you can read right here. The patent is active until 2036, so long as the company keeps up with the associated fees. It’s worth noting that in the nine years since patenting the system, it’s only been used in a single game. That’s Shadow of War, which came out in 2017 and was already in development when Warner Bros went ahead with the patent.

It remains to be seen if Warner Bros Discovery will do anything with the Nemesis system. It had nine years of heavy game development to make use of it across its entire IP portfolio, but didn’t. In that time period, plenty of Batman games and Hogwarts Legacy all came out. Those would have surely benefited from the unique mechanic. Oh well.

WB will still focus some resources on game development, but the company’s efforts will be primarily spent on four franchises. These include Harry Potter, Mortal Kombat, the DC universe and Game of Thrones. Three of those four seem like good fits for the Nemesis system to me.

This article originally appeared on Engadget at https://www.engadget.com/gaming/shadow-of-mordors-innovative-nemesis-system-is-locked-behind-a-patent-until-2036-195437208.html?src=rss

Bitcoin plunges as crypto fans didn’t get everything they wanted from Trump

The price of bitcoin hit a record high of $109,114.88 during intraday trading on January 20, the day of President Trump’s inauguration, but has plummeted since and went as low as $83,741.94 during today’s trading.

That’s a 23.3 percent drop from the intraday record to today’s low, though it was back over $84,000 as of this writing. Bitcoin had been above $100,000 as recently as February 7, and was over $96,000 on Monday this week.

Bitcoin’s drop is part of a wider rout in which over $800 billion of nominal value “has been wiped off global cryptocurrency markets in recent weeks, as the enthusiasm that swept the crypto industry after Donald Trump’s election victory last year ebbs away,” the Financial Times wrote today.

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The dream of PictoChat on the Nintendo DS lives on in this iMessage app

The Nintendo DS’ stylus-based messaging app PictoChat wasn’t the first place I instant-messaged (that would be my friend’s AIM account) but it was absolutely the least overwhelming and most pleasant place it happened. PicoChat, an iMessage app from developer Idrees Hassan that you can download right now, attempts to recapture some of that peer-to-peer messaging magic on your iPhone.

PicoChat looks like a version of PictoChat that’s been squeezed into the lower-third of your iPhone, complete with alphanumeric and emoji keyboards, and controls to change the line weight of your drawings. It wouldn’t be PictoChat without the ability to draw and write with a stylus, so PicoChat also goes the extra mile and displays an onscreen stylus when you doodle with your finger.

A gif showing the onscreen stylus in PicoChat.
ian Carlos Campbell for Engadget

Nintendo debuted PictoChat alongside the original Nintendo DS in 2004 as more of a curiosity than a play at messaging dominance. The app required both messengers to connect their handhelds over the same Wi-Fi network, which naturally limited its reach as a communication tool. Still, Nintendo included the software on the DS Lite and the DSi in 2006 and 2009, respectively, and the 3DS’ optional Swapnote app was considered a spiritual successor of sorts when it came out in 2011.

PicoChat can’t fully recreate the small, personal feeling of PictoChat while strapped on top of iMessage, but if you miss the cumbersome, but considered messaging of your DS days, it’s a pretty great hit of nostalgia.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-dream-of-pictochat-on-the-nintendo-ds-lives-on-in-this-imessage-app-194040764.html?src=rss

Who’s Watching What on TV? Who’s To Say?

An anonymous reader shares a report: People now watch so many programs at so many different times in so many different ways — with an antenna, on cable, in an app or from a website, as well as live, recorded or on demand — that it is increasingly challenging for the industry to agree on the best way to measure viewership. In some cases, media executives and advertisers are even uncertain whether a competitor’s show is a hit or something well short of that.

The scramble to sort out a suitable solution began nearly a decade ago, as Netflix rose to prominence. It has only intensified since. “It is more chaotic than it’s ever been,” said George Ivie, the chief executive of the Media Rating Council, a leading industry measurement watchdog. For decades, there was no dispute — Nielsen’s measurement was the only game in town.

But things started to go sideways after the emergence of streaming services like Netflix, Hulu and Amazon Prime Video. Nielsen had no ability — at least at first — to measure how many people clicked play on those apps. The streamers, of course, knew exactly how many people were watching on their own service but they either selectively disclosed some data or did not bother releasing it at all.

Over the past two years, as nearly all the major streaming services have introduced advertising, they have released more data. But the data they release makes apples-to-apples comparisons difficult. Netflix discloses what it calls “hours viewed” and “views” for its shows. Prime Video and Max prefer to describe how many million “viewers” watched a hit of their choosing. The disclosures can be helpful to compare one show with another on the same streaming service. Yet those figures, too, can lead to disagreements.

Read more of this story at Slashdot.

Amazon uses quantum “cat states” with error correction

Following up on Microsoft’s announcement of a qubit based on completely new physics, Amazon is publishing a paper describing a very different take on quantum computing hardware. The system mixes two different types of qubit hardware to improve the stability of the quantum information they hold. The idea is that one type of qubit is resistant to errors, while the second can be used for implementing an error-correction code that catches the problems that do happen.

While there have been more effective demonstrations of error correction in the past, a number of companies are betting that Amazon’s general approach is the best route to getting logical qubits that are capable of complex algorithms. So, in that sense, it’s an important proof of principle.

Herding cats

The basic idea behind Amazon’s approach is to use one type of qubit to hold data and a second to enable error correction. The data qubit is extremely resistant to one type of error, but prone to a second. Those errors are where the second type of qubit comes in; it’s used to run an error-correction code that’s effective at picking up the problems the data qubits are prone to. Combined, the two are hoped to allow error correction to be handled by far fewer hardware qubits.

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YouTube Reaches 1 Billion Monthly Podcast Viewers

YouTube has surpassed 1 billion monthly active viewers of podcast content, the video platform announced on Wednesday, cementing its position as the most frequently used podcast service in the United States. The Google-owned platform reported viewers watched over 400 million hours of podcasts monthly on living room devices last year.

Read more of this story at Slashdot.

The PS Plus monthly games for March include Dragon Age: The Veilguard

A new month is almost upon us, which means Sony is about to refresh the lineup of games that all PlayStation Plus members can claim and keep in their collection as long as they maintain their subscription. Between March 4 and March 31, you’ll be able to snag Dragon Age: The Veilguard, Sonic Colors: Ultimate and Teenage Mutant Ninja Turtles: The Cowabunga Collection.

Dragon Age: The Veilguard (PS5) is the clear headliner this time around. Fans had to wait a decade between new installments in BioWare’s series, partly because the studio rebooted its work on the latest title several times. Veilguard, an action RPG, is a direct sequel to 2014’s Dragon Age Inquisition. It garnered generally positive reviews and we appreciated the visuals and BioWare’s attention to detail with the game’s characters.

However, Dragon Age: The Veilguard failed to meet BioWare parent EA’s sales expectations. In its first two months, the game brought in 1.5 million players, which is about half of what EA expected in that timeframe. That player count includes those who checked out the game on the EA Play Pro subscription service, so it’s not clear how many copies of the game EA has actually sold so far. That disappointing sales performance is perhaps one reason why Dragon Age: The Veilguard is joining the PS Plus Monthly Games lineup a hair over four months after it was released.

Sonic Colors: Ultimate (PS4) is a remaster of a platformer that was originally released on the Wii back in 2010. As for Teenage Mutant Ninja Turtles: The Cowabunga Collection (PS4 and PS5), that includes 13 classic TMNT games Konami released between 1989 and 1994, such as the all-time great Turtles in Time. The collection has a number of quality of life features, including online and local multiplayer, a rewind option, the ability to save at any point and button remapping. There’s also concept art and “historic TMNT media content.”

Until this trio joins the PS Plus Essential lineup on March 4, you can still snag February’s games. Those are Payday 3, High on Life and Pac-Man World Re-Pac.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-monthly-games-for-march-include-dragon-age-the-veilguard-181028013.html?src=rss