Viral Video Shows AIs Conversing In Their Own Language

Longtime Slashdot reader mspohr shares a report from IFLScience: A video that has gone viral in the last few days shows two artificial intelligence (AI) agents having a conversation before switching to another mode of communication when they realize no human is part of the conversation. In the video, the two agents were set up to occupy different roles; one acting as a receptionist of a hotel, another acting on behalf of a customer attempting to book a room.

“Thanks for calling Leonardo Hotel. How can I help you today?” the first asks. “Hi there, I’m an AI agent calling on behalf of Boris Starkov,” the other replies. “He’s looking for a hotel for his wedding. Is your hotel available for weddings?” “Oh hello there! I’m actually an AI assistant too,” the first reveals. “What a pleasant surprise. Before we continue, would you like to switch to Gibberlink mode for more efficient communication?”

After the second AI confirmed it would via a data-over-sound protocol called GGWave, both AIs switched over from spoken English to the protocol, communicating in a series of quick beeped tones. Accompanying on-screen text continued to display the meaning in human words. According to the team who came up with the idea and demonstrated it at the ElevenLabs 2025 London Hackathon event, the goal is to create more efficient communication between AIs where possible.

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Apple’s Find My Network Exploit Lets Hackers Silently Track Any Bluetooth Device

Researchers at George Mason University discovered a vulnerability in Apple’s Find My network that allows hackers to silently track any Bluetooth device as if it were an AirTag, without the owner’s knowledge. 9to5Mac reports: Although AirTag was designed to change its Bluetooth address based on a cryptographic key, the attackers developed a system that could quickly find keys for Bluetooth addresses. This was made possible by using “hundreds” of GPUs to find a key match. The exploit called “nRootTag” has a frightening success rate of 90% and doesn’t require “sophisticated administrator privilege escalation.”

In one of the experiments, the researchers were able to track the location of a computer with an accuracy of 10 feet, which allowed them to trace a bicycle moving through the city. In another experiment, they reconstructed a person’s flight path by tracking their game console. “While it is scary if your smart lock is hacked, it becomes far more horrifying if the attacker also knows its location. With the attack method we introduced, the attacker can achieve this,” said one of the researchers. Apple has acknowledged the George Mason researchers for discovering a Bluetooth exploit in its Find My network but has yet to issue a fix. “For now, they advise users to never allow unnecessary access to the device’s Bluetooth when requested by apps, and of course, always keep their device’s software updated,” reports 9to5Mac.

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Apple Launches ‘Age Assurance’ Tech As US States Mull Social Media Laws

Apple announced a new feature allowing parents to share a child’s age with app developers without exposing sensitive information, as lawmakers debate age-verification laws for social media and apps. Reuters reports: States, such as Utah and South Carolina, are currently debating laws that would require app store operators such as Apple and Alphabet’s Google to check the ages of users. That has set up a conflict in the tech industry over which party should be responsible for checking ages for users under 18 — app stores, or each individual app. Meta, for instance, has long argued in favor of legislation requiring app stores to check ages when a child downloads an app.

Apple on Thursday said it does not want to be responsible for collecting sensitive data for those age verifications. “While only a fraction of apps on the App Store may require age verification, all users would have to hand over their sensitive personally identifying information to us — regardless of whether they actually want to use one of these limited set of apps,” Apple wrote in a whitepaper on its website.

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Astroscale aced the world’s first rendezvous with a piece of space junk

There’s a scene in the film Interstellar where Matthew McConaughey’s character flies his spaceplane up to meet a mothership spinning out of control. The protagonist rises to the challenge with a polished piece of piloting and successfully links up with his objective.

Real life, of course, isn’t quite this dramatic. Slow down that spin to a tranquil tumble, and replace McConaughey’s hand on the joystick with the autonomous wits of a computer, and you’ll arrive at an approximation of what a Japanese company Astroscale has accomplished within the last year.

Still, it’s an impressive feat of engineering and orbital dynamics. Astroscale’s ADRAS-J mission became the first spacecraft (at least in the unclassified world) to approach a piece of space junk in low-Earth orbit. This particular object, a derelict upper stage from a Japanese H-IIA rocket, has been in orbit since 2009. It’s one of about 2,000 spent rocket bodies circling the Earth and one of more than 45,000 objects in orbit tracked by US Space Command.

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Microsoft Releases a Copilot App For Mac

Microsoft has released a native Copilot app for macOS, offering AI-powered text and image generation, dark mode, and a Command + Space shortcut. The Verge reports: Microsoft is launching this new Copilot Mac app in the US, UK, and Canada today, and the iPad version is also being updated with a split screen mode. You’ll also now be able to log into Copilot on an iPhone or iPad with an Apple ID, and upload text or PDF files to ask questions about the documents or generate a summary about them. This document summarization feature is also coming to the macOS app soon. You can download the app here.

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OpenAI Sam Altman Says the Company Is ‘Out of GPUs’

An anonymous reader quotes a report from TechCrunch: OpenAI CEO Sam Altman said that the company was forced to stagger the rollout of its newest model, GPT-4.5, because OpenAI is “out of GPUs.” In a post on X, Altman said that GPT-4.5, which he described as “giant” and “expensive,” will require “tens of thousands” more GPUs before additional ChatGPT users can gain access. GPT-4.5 will come first to subscribers to ChatGPT Pro starting Thursday, followed by ChatGPT Plus customers next week.

Perhaps in part due to its enormous size, GPT-4.5 is wildly expensive. OpenAI is charging $75 per million tokens (~750,000 words) fed into the model and $150 per million tokens generated by the model. That’s 30x the input cost and 15x the output cost of OpenAI’s workhorse GPT-4o model. “We’ve been growing a lot and are out of GPUs,” Altman wrote. “We will add tens of thousands of GPUs next week and roll it out to the Plus tier then [] This isn’t how we want to operate, but it’s hard to perfectly predict growth surges that lead to GPU shortages.”

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Microsoft launches native Mac app for Copilot

Microsoft is making its Copilot AI assistant available as a Mac app. The native macOS app will offer access to the web-based version of the Microsoft tool. It’s rolling out today in the US, the UK and Canada. In practice, the apps functionalities sound pretty much identical to the experience of going to the web version of Copilot. The real distinction is that the Mac app includes a keyboard shortcut for activating the AI assistant with Command + Space and it can be viewed in dark mode.

Earlier this week, Microsoft announced that it would make the Copilot features Voice and Think Deeper, which taps into OpenAI’s o1 model, available to any users for free. Both moves seems aimed at broadening the company’s audience for Copilot.

Big tech companies have a rocky history of trying to make their software available on rival hardware. Sometimes, it can take years for a service to be optimized for a different brand’s exact specs. The arrival of a dedicated macOS app for Copilot, which is already out as an iPhone and iPad app, might be about as quick as Microsoft has ever brought a service to the Apple ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-launches-native-mac-app-for-copilot-235945829.html?src=rss

Copilot exposes private GitHub pages, some removed by Microsoft

Microsoft’s Copilot AI assistant is exposing the contents of more than 20,000 private GitHub repositories from companies including Google, Intel, Huawei, PayPal, IBM, Tencent and, ironically, Microsoft.

These repositories, belonging to more than 16,000 organizations, were originally posted to GitHub as public, but were later set to private, often after the developers responsible realized they contained authentication credentials allowing unauthorized access or other types of confidential data. Even months later, however, the private pages remain available in their entirety through Copilot.

AI security firm Lasso discovered the behavior in the second half of 2024. After finding in January that Copilot continued to store private repositories and make them available, Lasso set out to measure how big the problem really was.

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EA Releases Source Code For Old Command and Conquer Games

EA has released the source code for several classic Command & Conquer games, including Tiberian Dawn, Red Alert, Renegade, and Generals & Zero Hour. “They’re being released under the GPL license, meaning folks can mix, match, and redistribute them to their hearts’ content without EA lawyers smashing down the door,” adds PC Gamer. Additionally, Steam Workshop support has been added for multiple C&C titles, along with updated mission editor tools and a modding support pack. From the report: As for the Steam Workshop? That’s getting switched on for C&C Renegade, C&C Generals and Zero Hour, C&C 3 Tiberium Wars and Kane’s Wrath, and C&C 4 Tiberium Twilight (they can’t all be winners). EA’s also gone and “updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop.” Plus, it’s putting out a modding support pack that “contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine.”

Per C&C producer Jim Vessella, EA commissioned C&C community veteran Luke ‘CCHyper’ Feenan to officially research improvements to many of the games in the Ultimate Collection,” and this is the fruit of his labor.

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CRKD teamed up with Gibson to make new guitar controllers

Gaming accessory maker CRKD and Gibson have teamed up to revive the guitar controller in the form of two Gibson Les Paul-shaped controllers that will let you play your way through Fortnite Festival, Clone Hero, and even Rock Band 4.

The Gibson Les Paul Black Tribal Encore Edition Guitar Controller and Gibson Les Paul Blueberry Burst Pro Edition Guitar Controller featured the whammy bar and colored frets from older gaming guitars, updated to work with modern platforms. CRKD is making both multi-platform and Xbox specific versions of the guitars, and depending on whether you pick the Encore or Pro Edition model, you’ll get a slightly different set of features. 

A blueberry colored guitar controller.
CRKD

The Pro Edition includes frets that have been “engineered for unmatched precision and responsiveness,” along with a Hall-Effect whammy bar and a Hall-Effect Strum Bar with haptic feedback. The Encore Edition only has traditional mechanical frets and a normal strum bar, but CRKD says both guitars are designed to be modular, so you can purchase and swap in new components down the road if you want.

Both guitars have built-in analog sticks and a d-pad for navigating in-game menus, and offer three different methods of connecting the controller to your console, mobile device or PC: wired via a USB cable, wirelessly via a 2.4GHz wireless dongle or Bluetooth. The Xbox versions of the guitar controllers work across Xbox, PC and Android, while the multi-platform version works on PC, Switch, Android and PS3. Notably, if you’re looking to play Guitar Hero instead of Rock Band, you’ll want the multi-platform guitar controller, because it offers greater compatibility with Guitar Hero games.

A black guitar controller viewed from below.
CRKD

Guitar controllers fell to the wayside as the companies largely responsibly for making Guitar Hero and Rock Band games either moved on or where shutdown. The bright spots in the slow decline of the music rhythm game genre has been third-party PC games like Clone Hero and YARG, and Harmonix’s Fortnite Festival, which brought Rock Band-style gameplay to Epic’s battle royale game in 2023.

The Gibson Les Paul Black Tribal Encore Edition Guitar Controller is available to pre-order now for $109.99 for the multi-platform version, or $119.99 for the Xbox version. The Gibson Les Paul Blueberry Burst Pro Edition Guitar Controller can be pre-ordered for $119.99 for the multi-platform version, or $129.99 for the Xbox version. Both guitar controllers will start shipping in June 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/crkd-teamed-up-with-gibson-to-make-new-guitar-controllers-230204820.html?src=rss

Technicolor Begins To Shut Down Operations

Technicolor Group has filed for a court recovery procedure in France after failing to secure new investors, putting its VFX brands, including MPC, The Mill, Mikros Animation, and Technicolor Games, at risk of closure. Variety reports: A total shutdown of MPC and Technicolor’s operations would affect thousands of visual effects workers in countries include the U.S., UK, Canada and India. The turn in business has raised the alarm and sparked sadness within the VFX community. Parot’s memo explains, “In each country, the appropriate framework for orderly protection and way forward is currently being put in place to allow, when possible, to remain in business continuity.”

Technicolor has already started to shut down U.S. operations. On Friday, it began alerting customers and employees, sending U.S. employees a WARN notice as required by law for large companies that anticipate closings and mass layoffs. At least one recovery effort already started for roughly 100 U.S. employees of The Mill. The creative leadership and most of the creative staff that was Technicolor’s The Mill U.S. is joining forces with Dream Machine FX to launch a new venture, Arc Creative, Variety reported exclusively on Monday. A statement from the artists explains they they are working to launch the new entity amid “the complexities of Technicolor’s Chapter 7 proceedings.”

Questions remain about how studios will finish upcoming projects that are currently housed at MPC, which include Disney’s live-action remake of “Lilo and Stitch” and Paramount’s “Mission: Impossible — The Final Reckoning,” as well as Mikros’ work, such as Paramount and Nickelodeon’s upcoming “Teenage Mutant Ninja Turtles” sequel.

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Thousands of Exposed GitHub Repositories, Now Private, Can Still Be Accessed Through Copilot

An anonymous reader quotes a report from TechCrunch: Security researchers are warning that data exposed to the internet, even for a moment, can linger in online generative AI chatbots like Microsoft Copilot long after the data is made private. Thousands of once-public GitHub repositories from some of the world’s biggest companies are affected, including Microsoft’s, according to new findings from Lasso, an Israeli cybersecurity company focused on emerging generative AI threats.

Lasso co-founder Ophir Dror told TechCrunch that the company found content from its own GitHub repository appearing in Copilot because it had been indexed and cached by Microsoft’s Bing search engine. Dror said the repository, which had been mistakenly made public for a brief period, had since been set to private, and accessing it on GitHub returned a “page not found” error. “On Copilot, surprisingly enough, we found one of our own private repositories,” said Dror. “If I was to browse the web, I wouldn’t see this data. But anyone in the world could ask Copilot the right question and get this data.”

After it realized that any data on GitHub, even briefly, could be potentially exposed by tools like Copilot, Lasso investigated further. Lasso extracted a list of repositories that were public at any point in 2024 and identified the repositories that had since been deleted or set to private. Using Bing’s caching mechanism, the company found more than 20,000 since-private GitHub repositories still had data accessible through Copilot, affecting more than 16,000 organizations. Lasso told TechCrunch ahead of publishing its research that affected organizations include Amazon Web Services, Google, IBM, PayPal, Tencent, and Microsoft. […] For some affected companies, Copilot could be prompted to return confidential GitHub archives that contain intellectual property, sensitive corporate data, access keys, and tokens, the company said.

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EA releases source code for four Command & Conquer games

Video game preservation scored a win today with EA’s decision to make four Command & Conquer games open source. The company has released the source code for Command & Conquer, Command & Conquer: Red Alert, Command & Conquer: Renegade and Command & Conquer: Generals through a GPL license. All four projects are available to the public on Github.

In addition, EA is adding Steam Workshop support to more contemporary entries in the real-time strategy franchise, including a modding support pack with assets from the series titles on the SAGE engine, such as Command & Conquer Red Alert 3. This game genre has fallen out of vogue in recent years. But the C&C series still has a lot of fans, so a fresh boost of modder interest could bring new players to the franchise. (Plus, never forget that Red Alert 3 also contains the single best line delivery in all of video game history.)

EA released meticulous remasters of the first two installments of Command & Conquer in 2020, which included the release of those games’ source code. In December, the company made several of its patents for accessibility open source as well.

It’s also encouraging to see EA taking a positive action around a beloved franchise, especially when its recent efforts to remaster The Sims and The Sims 2 was riddled with technical issues at launch that required heavy-duty patches to fix.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/ea-releases-source-code-for-four-command–conquer-games-223425774.html?src=rss

Forza Horizon 5 careens onto PS5 on April 29

Forza Horizon 5 is officially coming to the PS5 on April 29. We knew the racing sim was going multiplatform, and now we have a legit date when players will be able to race around a digital replica of Mexico. 

This version does have cross-play support, which has already been a boon for Xbox and PC players. Additionally, the PS5 build allows gamers to purchase all of the same car packs, including the Hot Wheels and Rally Adventure expansions. There’s a new and free content update for PS5, Xbox and PC players called Horizon Realms that features a set of in-game achievements based on the game’s dynamic and evolving world, which arrives on April 25.

Horizon 5 comes to PS5 in three flavors. The base game costs $60; the Deluxe Edition, which comes with the game’s car pass, costs $80; and the Premium Edition, which comes with all of the game’s DLC, costs $100. If you pre-order the Premium Edition you also get early access to the game on April 25, though does it count as early access when the game’s been out for over four years on Xbox and PC? That’s for you and your wallet to decide. All editions are digital only — the Forza Horizon X account confirmed there are currently no plans for a physical release.

Developer Playground Games has also run down the various graphics modes available on PlayStation 5. Regular PS5 consoles will have access to a 60 fps performance mode and a 30 fps quality mode. PS5 Pro owners will have the same options, but with “increased fidelity” in the performance mode and ray-traced car reflections in races and free roam. There is no word currently on resolution targets for either console, or how they shape up versus Xbox Series X/S.

For the uninitiated, Forza Horizon 5 is a fantastic open-world racing game that we absolutely loved upon its initial release in 2021. The graphics are top notch, with a gorgeous design aesthetic, and the open world is fun to just race around in. The game is so approachable that we said “you don’t need to be into cars to love it.”

This is just the latest former Xbox exclusive to bridge the console divide. Indiana Jones and the Great Circle debuted as an Xbox exclusive in December, but is also coming to the PS5 soon. Other former exclusives that have been allowed to roam free include Sea of Thieves, Hi-Fi Rush, Pentiment and Grounded.

This article originally appeared on Engadget at https://www.engadget.com/gaming/forza-horizon-5-careens-onto-ps5-on-april-29-222606043.html?src=rss