“It’s not actually you”: Teens cope while adults debate harms of fake nudes

Teens increasingly traumatized by deepfake nudes clearly understand that the AI-generated images are harmful.

And apparently so do many of their tormentors, who typically use free or cheap “nudify” apps or web tools to “undress” innocuous pics of victims, then pass the fake nudes around school or to people they know online. A surprising recent Thorn survey suggests there’s growing consensus among young people under 20 that making and sharing fake nudes is obviously abusive.

That’s a little bit of “good news” on the deepfake nudes front, Thorn’s director of research, Melissa Stroebel, told Ars. Last year, The New York Times declared that teens are now confronting an “epidemic” of fake nudes in middle and high schools that are completely unprepared to support or in some cases even acknowledge victims.

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‘Clair Obscur: Expedition 33’ preview: Stunning visuals, innovative combat, prime melodrama

I’ve been wondering why everyone seems so hyped on Clair Obscur: Expedition 33. It’s the debut game from Sandfall Interactive, an independent French studio with fewer than 30 employees, and it’s attracted massive partnerships in video games and film over the past five years. Expedition 33 has a high-profile cast of voice actors, including Andy Serkis, Charlie Cox, Shala Nyx and Jennifer English. It received an Epic MegaGrant in 2022, it was picked up by Pacific Drive publisher Kepler Interactive in 2023, and it was a tentpole of Xbox’s first showcase of 2025. Even though the game isn’t out until April, Story Kitchen has already signed on to turn it into a live-action film.  

At the very least, it’s seemed like an easy game to fall in love with.

After playing just over three hours of Expedition 33, I understand all of it — the hype, the quick love and the quiet excitement generated by the game’s writing, acting, world and mechanics. Expedition 33 is innovative and absolutely stunning.

Expedition 33 feels like a prestige drama set in a surreal, slightly gothic 3D landscape. Tonally it’s drenched in melodrama, and visually it’s reminiscent of Game of Thrones, but with Belle Époque stylings and mountains of diabolical magic. The realm of Lumière has been consumed by a powerful being called the Paintress — she paints a new number on the tower each year and all people of that age instantly die. She’s been counting down for more than half a century, killing the oldest citizens first, and she’s just painted the number 33. The people of Lumière send out annual expeditions to stop the Paintress, but so far, they’ve all been met with death. The heroes of expedition 33 have one year to live.

When we meet Gustave in the preview, things aren’t going well for expedition 33. His party has been ambushed by a mysterious white-haired man — someone so old that he shouldn’t be able to exist in this world — and Gustave is alone. Gustave has a magical robot arm and a very French moustache, and he sets off through lush forests and dark, wet caves to track down other survivors. He does find some, but only after he nearly kills himself in despair. Lune, a strong-willed and scholarly mage, appears just in time to save Gustave from himself, and together they meet up with Maelle, Gustave’s introverted but powerful foster sister.

Clair Obscur: Expedition 33
Sandfall Interactive

Your party supports six playable characters in the full game, but the preview focuses on these three. The prestige-drama vibes stem from their interactions, and particularly their personality clashes. In one cutscene, Lune and Gustave find themselves sitting around a campfire on a starry night, screaming at each other about the ethics of utilitarianism. Between tirades, Gustave screams, “Fuck the mission!”

Eventually their intensity subsides and the conversation returns to a tentatively amicable space. At the end of the scene, the shot pans to Lune, who smirks and says, “Fuck the mission? Really?”

Gustave sheepishly responds, “Sorry.” And suddenly, I’m deeply invested in the relationship between Lune and Gustave, but also Maelle and all of the friends they’ve come to save. It doesn’t hurt that these cutscenes are truly gorgeous, with realistic skin textures and dirt smudges in close-up shots, and beautiful performances by all actors. 

From cutscenes to combat, Expedition 33 is radiant.

Clair Obscur: Expedition 33
Sandfall Interactive

Environments in the preview grow more surreal as Gustave, Lune and Maelle travel closer to the Paintress, who’s hidden herself across deep seas and expansive land masses. They travel through raw areas shattered by magic, boulders hovering in mid-air and ornate buildings haphazardly embedded in odd places, broken and inhospitable. Anthropomorphized rock enemies roam the lands and there are bits of chroma — currency, essentially — to find, and some upgrades hidden off the linear path. We’re not talking Avowed levels of shinies, but a minimal sense of curiosity is definitely rewarded.

When exploring, you can swap among party members without breaking stride, and Lune emerged as my clear favorite. Instead of running, Lune speed-hovers a few inches above the ground, and embodying her is like soaring through a dream. Running (or hovering really fast) feels great in the game, and so does the grapple system that flings you across gaps and up buildings. There are also climbable handholds and ropes of light that act as elevators, and all of it works a treat.

The game’s dreamlike feeling only crystallizes in Flying Waters, a region that looks and behaves as if it’s at the bottom of the ocean — bubbles, shipwrecks, whales and all — but without a drop of water to be found. You breathe, walk, run and jump as normal here, but there are schools of fish swimming through the air and the waterline is visible high above you. It’s wonderfully trippy.

I could spend the rest of this preview just gushing about Expedition 33’s fabulous environments, characters and enemies, or its top-notch writing, music and graphics — but let’s talk combat.

Clair Obscur: Expedition 33
Sandfall Interactive

Expedition 33 is a turn-based game with clear JRPG influences, but it adds a twist to the traditional battle system: quick-time prompts. Your party members have the ability to use an item, deploy a specific skill, or plain-old attack, plus they have a Free Aim move that can snipe enemy weak points before a full strike. There are elemental weapons to equip and upgrade, and each character runs on a distinct battle mechanic. Gustave has an overcharge system that powers up his robot arm for a special move, Lune uses elemental stains to stack specific damage, and Maelle switches among three fencing stances. Balancing healing, buffs, defensive moves and attacks is a delicate dance in Expedition 33, and the preview really started to sing once I had all three members nicely leveled up, kitted out and slinging various types of elemental damage.

Unlike traditional turn-based play, there are real-time prompts embedded in your skill attacks, and executing these delivers bonus damage and effects. The Final Fantasy series has toyed with this idea to mixed success, but in Expedition 33 it’s a critical, finely tuned system, and I love the tension it creates. Quick-time elements infuse the familiar turn-based loop with a twitchy kind of clarity, adding a few extra dopamine hits to the classic press-and-wait rhythm. Each QTE prompt is tricky without being punishing, and it’s not just offensive moves that get the real-time treatment. Dodging, parrying and jumping are essential skills in Expedition 33, and these mechanics demand your attention with every enemy turn.

In short, no, you won’t be able to set the controller down during combat in Expedition 33. And, yes, I’m totally here for it.

Clair Obscur: Expedition 33
Sandfall Interactive

Maybe it’s because each character strikes a dramatic pose whenever it’s their turn, but combat has a distinct Persona flair (and this is a great thing in my book). Meanwhile, the game’s soundtrack has echoes of Nier: Automata and Tetris: Effect, and altogether, even boss battles can be a bit of an emotional experience.

In the interest of keeping this preview under 3,000 words, I’m not going to get into the specifics of upgrade trees and resource types, but I will say that I found these systems to be purposeful and responsive. I was pleased with how often my party leveled up, there were ample traits to tweak for each character, and the effects of my stat manipulation were immediately apparent in combat. Rest assured, Expedition 33 is an RPG.

Though this is just based on a preview, Expedition 33 seems incredibly polished. Not only does it play seamlessly on a macro level, but it also gets the smallest details right, including voice-acted memories, haptic feedback that kicks in when a grapple point is in range, an opaque text box that’s both readable and seamlessly integrated into every scene, and the ability to put a rose in Gustave’s hair, even in cutscenes. The entire preview is impressive.

Clair Obscur: Expedition 33
Sandfall Interactive

That said, I wonder whether Expedition 33 is too impressive, technically speaking. I played the preview at a stable 1080p/60 on a gaming PC with an RTX 4070 Super, and I didn’t encounter any issues, but locking to 60 fps at 1440p was beyond my setup. This feels like a game that’s going to break a lot of hearts and PC parts. And it’s not just PC — I’m curious to see how Expedition 33 will run on any console that isn’t a PlayStation 5 Pro.

But, that’s a consideration for review time. The final preview for Expedition 33 illuminates why Sandfall Interactive has received so much pre-launch attention and support. Expedition 33 is composed of beautiful contradictions: It’s a JRPG but it comes from a Western studio. It’s a fantasy RPG built outside the restrictions of Dungeons & Dragons rulesets. It’s an indie game that looks, sounds and feels AAA. Most of all, Expedition 33 is refreshing.

Expedition 33 is due to hit PC, PlayStation 5 and Xbox Series X/S on April 24.

This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-preview-stunning-visuals-innovative-combat-prime-melodrama-140052194.html?src=rss

China May Be Ready To Use Nuclear Fusion for Power by 2050

China aims to commercialize nuclear fusion technology for use in emissions-free power generation by 2050, according to the countryâ(TM)s state-owned atomic company. From a report: China National Nuclear Corp., which runs an experimental device dubbed the ‘artificial sun,’ could start commercial operation of its first power generation project about five years after a demonstration phase starting around 2045, it said in a media briefing on Friday.

The Asian nation has recently stepped up its ambitions in achieving nuclear fusion, a process by which the sun and other stars generate energy and that is considered a near-infinite form of clean energy. It is notoriously difficult to carry out in a sustained and usable manner and only a handful of countries like the US, Russia and South Korea have managed to crack the basics.

Read more of this story at Slashdot.

Firefly’s picture-perfect Moon landing shows the way for lunar exploration

Firefly Aerospace became the first commercial company to make a picture-perfect landing on the Moon early Sunday, touching down on an ancient basaltic plain, named Mare Crisium, to fulfill a $101 million contract with NASA.

The lunar lander, called Blue Ghost, settled onto the Moon’s surface at 2:34 am CST (3:34 am EST; 08:34 UTC). A few dozen engineers in Firefly’s mission control room monitored real-time data streaming down from a quarter-million miles away.

“Y’all stuck the landing, we’re on the Moon!” announced Will Coogan, the lander’s chief engineer, to the Firefly team gathered in Leander, Texas, a suburb north of Austin. Down the street, at a middle-of-the-night event for Firefly employees, their families, and VIPs, the crowd erupted in applause and toasted champagne.

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The best iPad cases for 2025

Your new iPad is sleek, powerful and ready to tackle everything from binge-watching to serious productivity — but without the right protection, it’s also one drop away from disaster. One of the most important iPad accessories is a solid case. Whether you want something rugged to handle everyday wear and tear, a slim case that keeps things lightweight or a keyboard cover to turn your tablet into a mini laptop, there are plenty of options to suit your needs.

Some cases go beyond basic protection, offering adjustable stands for better viewing angles, built-in storage for your Apple Pencil or even added durability for clumsy moments. We’ve rounded up the best iPad accessories to keep your new iPad safe and functional.

It’s almost always a good idea to keep your iPad in a case so it’s protected against hazards and accidents. The best iPads are expensive — even the most affordable model will set you back nearly $300 — so you’ll want to safeguard your gear as much as possible.

All iPad covers are cases, but not all iPad cases are covers — yes, it’s a bit confusing, but allow us to explain. Most iPad covers are cases that surround the back of your tablet and have a flap that covers the screen, so it provides protection for the body as well as its display. Plenty of iPad cases also have screen covers, but you don’t have to get one with that feature. Instead, you could just get a case that hugs the back of the tablet and nothing else. Those accessories will be marginally thinner and lighter than their cover-toting counterparts, and give your iPad a more svelte profile.

How often you charge your iPad will depend on how often you use it. Most iPads will last at least a regular work day with frequent usage, which is one of the reasons why many have opted to use their iPads as laptop replacements. But with heavy usage, like constant video streaming or gaming, will come more rapid battery drain. A good rule of thumb is to charge your iPad when you go to sleep each night, that way you’ll have a topped-up device waiting for you in the morning.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-ipad-cases-to-protect-your-tablet-130033533.html?src=rss

‘Why Can’t We Screenshot Frames From DRM-Protected Video on Apple Devices?’

Apple users noticed a change in 2023, “when streaming platforms like Netflix, HBO Max, Amazon Prime, and the Criterion Channel imposed a quiet embargo on the screenshot,” noted the film blog Screen Slate:

At first, there were workarounds: users could continue to screenshot by using the browser Brave or by downloading extensions or third-party tools like Fireshot. But gradually, the digital-rights-management tech adapted and became more sophisticated. Today, it is nearly impossible to take a screenshot from the most popular streaming services, at least not on a Macintosh computer. The shift occurred without remark or notice to subscribers, and there’s no clear explanation as to why or what spurred the change…

For PC users, this story takes a different, and happier, turn. With the use of Snipping Tool — a utility exclusive to Microsoft Windows, users are free to screen grab content from all streaming platforms. This seems like a pointed oversight, a choice on the part of streamers to exclude Mac users (though they make up a tiny fraction of the market) because of their assumed cultural class.
“I’m not entirely sure what the technical answer to this is,” tech blogger John Gruber wrote this weekend, “but on MacOS, it seemingly involves the GPU and video decoding hardware…”

These DRM blackouts on Apple devices (you can’t capture screenshots from DRM video on iPhones or iPads either) are enabled through the deep integration between the OS and the hardware, thus enabling the blackouts to be imposed at the hardware level. And I don’t think the streaming services opt into this screenshot prohibition other than by “protecting” their video with DRM in the first place. If a video is DRM-protected, you can’t screenshot it; if it’s not, you can.

On the Mac, it used to be the case that DRM video was blacked-out from screen capture in Safari, but not in Chrome (or the dozens of various Chromium-derived browsers). But at some point a few years back, you stopped being able to capture screenshots from DRM videos in Chrome, too — by default. But in Chrome’s Settings page, under System, if you disable “Use graphics acceleration when available” and relaunch Chrome, boom, you can screenshot everything in a Chrome window, including DRM video…

What I don’t understand is why Apple bothered supporting this in the first place for hardware-accelerated video (which is all video on iOS platforms — there is no workaround like using Chrome with hardware acceleration disabled on iPhone or iPad). No one is going to create bootleg copies of DRM-protected video one screenshotted still frame at a time — and even if they tried, they’d be capturing only the images, not the sound. And it’s not like this “feature” in MacOS and iOS has put an end to bootlegging DRM-protected video content.
Gruber’s conclusion? “This ‘feature’ accomplishes nothing of value for anyone, including the streaming services, but imposes a massive (and for most people, confusing and frustrating) hindrance on honest people simply trying to easily capture high-quality (as opposed to, say, using their damn phone to take a photograph of their reflective laptop display) screenshots of the shows and movies they’re watching.”

Read more of this story at Slashdot.

AI versus the brain and the race for general intelligence

There’s no question that AI systems have accomplished some impressive feats, mastering games, writing text, and generating convincing images and video. That’s gotten some people talking about the possibility that we’re on the cusp of AGI, or artificial general intelligence. While some of this is marketing fanfare, enough people in the field are taking the idea seriously that it warrants a closer look.

Many arguments come down to the question of how AGI is defined, which people in the field can’t seem to agree upon. This contributes to estimates of its advent that range from “it’s practically here” to “we’ll never achieve it.” Given that range, it’s impossible to provide any sort of informed perspective on how close we are.

But we do have an existing example of AGI without the “A”—the intelligence provided by the animal brain, particularly the human one. And one thing is clear: The systems being touted as evidence that AGI is just around the corner do not work at all like the brain does. That may not be a fatal flaw, or even a flaw at all. It’s entirely possible that there’s more than one way to reach intelligence, depending on how it’s defined. But at least some of the differences are likely to be functionally significant, and the fact that AI is taking a very different route from the one working example we have is likely to be meaningful.

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The 2026 Mercedes-Benz CLA is good enough to make a believer out of EV skeptics

Mercedes-Benz’s EV efforts aren’t exactly burning up the sales charts. Models like the EQS and EQE haven’t convinced the brand’s demanding clientele that batteries are the future, forcing the company to scale back its electric ambitions.

Scale back, but not abandon. Benz is about to launch a new generation of EVs relying on technology derived from the epically efficient EQXX. The first is the new CLA. It’s coming soon, and after getting some time behind the wheel of a prototype vehicle undergoing final testing in the snowy wilds of Sweden, I’m convinced this could be the car to change Mercedes’ electrified fortunes.

And, for anyone who isn’t convinced, there’ll be a hybrid version too.

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Can TrapC Fix C and C++ Memory Safety Issues?

“TrapC, a fork of the C language, is being developed as a potential solution for memory safety issues that have hindered the C and C++ languages,” reports InfoWorld.
But also being developed is a compiler named trapc “intended to be implemented as a cybersecurity compiler for C and C++ code, said developer Robin Rowe…”

Due by the end of this year, trapc will be a free, open source compiler similar to Clang… Rowe said. TrapC has pointers that are memory-safe, addressing the memory safety issue with the two languages. With TrapC, developers write in C or C++ and compile in TrapC, for memory safety…
Rowe presented TrapC at an ISO C meeting this week. Developers can download a TrapC whitepaper and offer Rowe feedback. According to the whitepaper, TrapC’s memory management is automatic and cannot leak memory. Pointers are lifetime-managed, not garbage-collected. Also, TrapC reuses a few code safety features from C++, notably member functions, constructors, destructors, and the new keyword.

“TrapC Memory Safe Pointers will not buffer overrun and will not segfault,” Rowe told the ISO C Committee standards body meeting, according to the Register. “When C code is compiled using a TrapC compiler, all pointers become Memory Safe Pointers and are checked.”

In short, TrapC “is a programming language forked from C, with changes to make it LangSec and Memory Safe,” according to that white paper. “To accomplish that, TrapC seeks to eliminate all Undefined Behavior in the C programming language…”

“The startup TRASEC and the non-profit Fountain Abode have a TrapC compiler in development, called trapc,” the whitepaper adds, and their mission is “to enable recompiling legacy C code into executables that are safe by design and secure by default, without needing much code refactoring… The TRASEC trapc cybersecurity compiler with AI code reasoning is expected to release as free open source software sometime in 2025.”

In November the Register offered some background on the origins of TrapC…

Read more of this story at Slashdot.

The best midrange smartphones for 2025

A great phone doesn’t need to cost a fortune. In 2025, features once exclusive to high-end devices – big batteries, multi-camera arrays, high refresh rate displays and more – have trickled down to more affordable models. Sure, you’ll still need to buy a flagship smartphone to get the best camera or fastest processor, but you don’t need to compromise nearly as much anymore if you’re looking for a great handset at a reasonable price. If you have less than $600 to spend, let us help you figure out what features to prioritize when trying to find the best midrange smartphone.

While the term frequently appears in articles and videos, there isn’t an agreed-upon definition for “midrange” beyond a phone that isn’t a flagship or an entry-level option. Most of our recommendations cost between $400 and $600 — any less and you should expect significant compromises. If you have more to spend, you might as well consider flagships like the Apple iPhone 16 and the Samsung Galaxy S25.

Buying a new device can be intimidating, but a few questions can help guide you through the process. First: what platform do you want to use? If the answer is iOS, that narrows your options down to exactly one phone. (Thankfully, it’s great.) And if you’re an Android fan, there’s no shortage of compelling options. Both platforms have their strengths, so you shouldn’t rule either out.

Of course, also consider how much you’re comfortable spending. Even increasing your budget by $100 more can get you a dramatically better product. Moreover, manufacturers tend to support their more expensive devices for longer. It’s worth buying something toward the top limit of what you can afford.

Having an idea of your priorities will help inform your budget. Do you want a long battery life or fast charging? Do you value speedy performance above all else? Or would you like the best possible cameras? While they continue to improve every year, even the best midrange smartphones still demand some compromises, and knowing what’s important to you will make choosing one easier.

Every year, the line between midrange and flagship phones blurs as more upmarket features and specs trickle down to more affordable models. When Engadget first published this guide in 2020, it was tricky to find a $500 phone with waterproofing and 5G. In 2025, the biggest thing you might miss out on is wireless charging – and even then, that’s becoming less true.

One thing your new phone probably won’t come with is a power adapter; many companies have stopped including chargers with all of their smartphones. Performance has improved in recent years, but can still be hit or miss as most midrange phones use slower processors that can struggle with multitasking. Thankfully, their cameras have improved dramatically, and you can typically expect at least a dual-lens system on most midrange smartphones below $600.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-midrange-smartphone-183006463.html?src=rss

Blender-Rendered Movie ‘Flow’ Wins Oscar for Best Animated Feature, Beating Pixar

It’s a feature-length film “rendered on a free and open-source software platform called Blender,” reports Reuters. And it just won the Oscar for best animated feature film, beating movies from major studios like Disney/Pixar and Dreamworks.

In January Blender.org called Flow “the manifestation of Blender’s mission, where a small, independent team with a limited budget is able to create a story that moves audiences worldwide, and achieve recognition with over 60 awards, including a Golden Globe for Best Animation and two Oscar nominations.” The entire project cost just $3.7 million, reports NPR — though writer/director Gints Zilbalodis tells Blender.org that it took about five and a half years.

“I think a certain level of naivety is necessary when starting a project,” Zilbalodis tells Blender. “If I had known how difficult it would be, I might never have started. But because I didn’t fully grasp the challenges ahead, I just dove in and figured things out along the way…”

Zilbalodis: [A]fter making a few shorts, I realized that I’m not good at drawing, and I switched to 3D because I could model things, and move the camera… After finishing my first feature Away, I decided to switch to Blender [from Maya] in 2019, mainly because of EEVEE… It took a while to learn some of the stuff, but it was actually pretty straightforward. Many of the animators in Flow took less than a week to switch to Blender…

I’ve never worked in a big studio, so I don’t really know exactly how they operate. But I think that if you’re working on a smaller indie-scale project, you shouldn’t try to copy what big studios do. Instead, you should develop a workflow that best suits you and your smaller team.
You can get a glimpse of their animation style in Flow’s official trailer.

NPR says that ultimately Flow’s images “possess a kinetic elegance. They have the alluring immersiveness of a video game…”

Read more of this story at Slashdot.

Linux’s Marketshare Drops in Monthly Steam Survey

What’s Linux’s marketshare on Steam? The Steam Survey numbers tell this story:

11/24: 2.03%
12/24: 2.29%
01/25: 2.06%
02:25: 1.45%

“The February numbers show a staggering 0.61% drop to Linux use…” reports Phoronix. But they attribute this to an sampling error:
According to the survey, it shows 50% of Steam users using the Simplified Chinese language pack [a 20% increase from the month before]. In prior months where there has been drops to Linux use, it’s been correlated to wild swings in the Chinese use on Steam. This looks to be another such month.
Of the Linux specific data, SteamOS continues to prove most popular for that Valve distribution powering the Steam Deck [at 34.67%, with Arch Linux coming in second at 9.7%].
AMD CPUs power around 70% of the Linux gaming systems thanks to the Steam Deck APU and AMD Ryzen being quite popular with Linux enthusiasts.

Read more of this story at Slashdot.

Lenovo Teases Solar-Powered and Foldable-Screen Laptops in Latest Concepts

Lenovo demonstrated “a laptop with a foldable screen and one that can get extra battery life from solar power,” reports CNBC, emphasizing that “These laptops are just concepts, meaning they are not commercially available.”
But “Lenovo, the world’s biggest PC maker, has a history of showing off imaginative concepts with some becoming reality, so it’s worth keeping an eye on what the Chinese technology giant is up to…”
The latest concepts were unveiled at the Mobile World Congress trade show in Barcelona… When fully unfolded, the screen is an 18-inch display [on the Lenovo ThinkBook ‘flip’ concept]… The screen can then be folded in half horizontally to create two screens — one on the front and one on the back. The entire display can be folded down flat so the laptop turns into a tablet-like device.

Lenovo also showed off a Yoga Solar PC concept, reports Gizmodo, calling it “relatively thin and light” despite a solar panel in its lid with “a supposed 24% solar conversion rate”:

Lenovo claims they achieved this by maneuvering the gridlines you usually find on a solar panel behind the solar cells, offering more real estate for energy absorption… Lenovo’s software showed the power accumulation at around 7 V when facing away from the sunlight and 12 V when facing toward it. It could get more when getting direct sunlight. Despite the presence of the solar panel, the laptop still weighs a little more than 2.6 pounds, which isn’t out of the realm of what to expect from most modern laptops.

We should note that the panel isn’t generating the required power to run the PC continuously. Lenovo claimed that 20 minutes of direct sunlight will transform into about one hour of video playback battery life. Depending on the CPU and battery, that could be 1/20 of the laptop’s battery life.

CNBC had slightly different statistics for the laptop’s battery life. “Lenovo said that the solar panels can absorb even ambient light in a person’s surroundings to give a user an extra hour of laptop use at the end of an eight-hour work day…”

Read more of this story at Slashdot.

Trump Names Cryptocurrencies for ‘Digital Asset Stockpile’ in Social Media Post

Despite a January announcement that America would explore the idea of a national digital asset stockpile, the exact cryptocurrecies weren’t specified. Today on social media the president posted that it would include bitcoin, ether, XRP, Solana’s SOL token and Cardano’s ADA, reports CNBC — prompting a Sunday rally in cryptocurrencies trading.

XRP surged 33% after the announcement while the token tied to Solana jumped 22%. Cardano’s coin soared more than 60%. Bitcoin rose 10% to $94,425.29, after dipping to a three-month low under $80,000 on Friday. Ether, which has suffered some of the biggest losses in crypto year-to-date, gained 12%… This is the first time Trump has specified his support for a crypto “reserve” versus a “stockpile.” While the former assumes actively buying crypto in regular installments, a stockpile would simply not sell any of the crypto currently held by the U.S. government.

“The total cryptocurrency market has risen about 10%,” reports Reuters, “or more than $300 billion, in the hours since Trump’s announcement, according to CoinGecko, a cryptocurrency data and analysis company.”

“A U.S. Crypto Reserve will elevate this critical industry…” the president posted, promising to “make sure the U.S. is the Crypto Capital of the World,” reports The Hill:
His announcement comes just after the White House announced it would be welcoming cryptocurrency industry professionals on March 7 in a first-of-its-kind summit… It’s unclear what exactly Trump’s crypto reserve would look like, and while he previously dismissed crypto as a scam, he’s embraced the industry throughout his most recent campaign.

Read more of this story at Slashdot.

Lenovo is updating its ThinkPad lineup with new chips and form factors at MWC 2025

Lenovo is showing business laptops lovers some attention by announcing several new ThinkPads at Mobile World Congress 2025, including a new form factor for the T-series line, and updated internals across the business laptop lineup.

The ThinkPad T14s 2-in-1 is by far the most interesting of the bunch, with a new convertible body that’s similar to Lenovo’s Yoga laptops, and supports the magnetic Yoga Pen stylus. The laptop comes with up to a 14-inch, 400-nit WUXGA touch display, and inside, you can get up to a Intel Core Ultra 7 H or U 200 series chip, 64GB of LPDDR5x RAM and 1TB of storage. If you’re looking for an option without a 360-degree hinge, the ThinkPad T14s Gen 6 and ThinkPad T14 Gen 6 will also now come with either Intel Core Ultra or AMD Ryzen AI Pro chips, up to 32GB of RAM and up to 2TB of storage.

The lightweight ThinkPad X13 Gen 6.
Lenovo

Lenovo describes the new ThinkPad X13 Gen 6 as “one of the lightest ThinkPad designs ever,” at only 2.05 lbs, but that light weight doesn’t mean the laptop misses out on the latest internals. The X13 Gen 6 comes with either a Intel Core Ultra or AMD Ryzen AI Pro chip, up to 64GB of LPDDR5x RAM and your choice of a 41Wh or 54.7Wh battery. The new ThinkPad can also support Wi-Fi 7 and an optional 5G connection, if you want to take it on the go. 

Chip updates round out the remaining ThinkPads, with the ThinkPad E14 Gen 7 and E16 Gen 3 gaining support for up to an Intel Core Ultra 7 U or H 200 series chip and up to 64GB of DDR5 RAM, while the ThinkPad T16 Gen 4 is caps out at 32GB of RAM.

Lenovo is making the majority of its new ThinkPads available this summer, with the ThinkPad T14s 2-in-1, ThinkPad T14s Gen 6 and ThinkPad X13 Gen 6 arriving in June 2025 for $1,719, $1,674 and $1,139, respectively. The ThinkPad T14 Gen 6 and ThinkPad T16 Gen 4 are launching a little earlier in May for $1,359 and $1,623. And rounding things out, the ThinkPad E14 Gen 7 and E16 Gen 3 are coming in “Q2 2025” for $849 and $859.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovo-is-updating-its-thinkpad-lineup-with-new-chips-and-form-factors-at-mwc-2025-230055977.html?src=rss