For all of the money and clout Meta has, it can’t stop the triennial emergence of a whistleblower revealing how awful its leadership is. Careless People, the tell-all memoir from former staffer Sarah Wynn-Williams is the latest, dishing plenty of dirt on the house of Zuckerberg. The book has shot to the top of The New York Times’ bestseller list despite Meta’s attempts to suppress it.
There’s plenty of scorn for Joel Kaplan, the former George W. Bush staffer and friend of Brett Kavanaugh, who has long been seen as the figure behind Facebook’s rightward pull. Kaplan is accused of blocking attempts to address the company’s role in the Myanmar genocide. The book suggests Kaplan didn’t know Taiwan was an island, and that he reportedly harassed Wynn-Williams.
What’s surprising, really, is how unsurprising many of the revelations are, from Zuckerberg’s venality to the company’s general indifference to the harms it creates. It’s not likely many of the claims here will make many people reconsider their relationship with the company and its products, either.
Fujifilm has been on a hot streak for a while, to the point it’s looking to flex its muscles with some absolutely wild specs. The company announced the GFX100RF medium format compact camera with, wait for it, a 102 megapixel sensor. It’s machined from a single block of aluminum, aping the aesthetic found on the company’s other X-series cameras. I can’t wait to see the hipsters who wanted something fancier than an X100 VI wasting this camera’s talents in the next few years.
Google has announced the already widely leaked Pixel 9a, its latest budget addition to the Pixel line. It ditches the Pixel’s famous camera bar in favor of a regular raised lens housing, but it has the same Tensor G4 chip as its pricier siblings. That will enable owners to harness some of the same AI smarts Google’s been selling on the flagship Pixels at a far lower price. Check out Sam Rutherford’s hands-on to see if your wallet might be tempted to crack open.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-a-closer-look-at-facebooks-leadership-114522686.html?src=rss
After a ton of leaks, Google officially announced the $499 Pixel 9a, which has the potential to be the new king of mid-range phones. It has dual cameras and access to Google’s AI features — in many ways, it’s everything the iPhone 16e should have been (especially its price). In this episode, Senior Writer Sam Rutherford joins us to discuss what’s great about the Pixel 9a, as well as its potential downsides compared to the Pixel 9.
Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Google’s announces the Pixel 9a – potentially the new midrange king – 1:15
Fujifilm’s GX100RF: a 102MP medium format camera (nice!) with only one F4 lens (boo!) – 21:31
Karissa Bell’s roundup of the craziest stuff from Facebook whistleblower Sarah Wynn-Williams’ book – 24:14
Donald Trump attempts to fire FTC’s two Democratic commissioners – 29:34
Amazon will send all Alexa recordings to the cloud, no more local processing – 32:52
Chinese EV maker BYD announces chargers that give 249 miles of range in 5 minutes – 39:10
Pebble founder introduces two new e-paper smartwatches – 46:47
Listener Mail: Trying to choose an OLED TV – 57:35
Around Engadget – 1:03:49
Working on – 1:09:56
Pop culture picks – 1:10:28
Credits
Hosts: Devindra Hardawar and Cherlynn Low Guest: Sam Rutherford Producer: Ben Ellman Music: Dale North and Terrence O’Brien
This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-googles-pixel-9a-is-ready-to-take-on-the-iphone-16e-113020014.html?src=rss
Welcome to Edition 7.36 of the Rocket Report! Well, after nine months, NASA astronauts Butch Wilmore and Suni Williams are finally back on Earth, safe and sound. This brings to conclusion one of the stranger and more dramatic human spaceflight stories in years. We’re glad they’re finally home, soon to be reunited with their families.
As always, we welcome reader submissions, and if you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.
Summary of 2024 launch activity. In its annual launch report, released earlier this month, Bryce Tech analyzed the 259 orbital launches conducted last year. Among the major trends the analysts found were: Nearly 60 percent of all launches were conducted by US providers, Commercial providers accounted for about 70 percent of launches, and Small satellites, primarily for communications, represented the majority of all spacecraft launched at 97 percent.
Nvidia CEO Jensen Huang on Thursday walked back comments he made in January, when he cast doubt on whether useful quantum computers would hit the market in the next 15 years. From a report: At Nvidia’s “Quantum Day” event, part of the company’s annual GTC Conference, Huang admitted that his comments came out wrong. “This is the first event in history where a company CEO invites all of the guests to explain why he was wrong,” Huang said.
In January, Huang sent quantum computing stocks reeling when he said 15 years was “on the early side” in considering how long it would be before the technology would be useful. He said at the time that 20 years was a timeframe that “a whole bunch of us would believe.” In his opening comments on Thursday, Huang drew comparisons between pre-revenue quantum companies and Nvidia’s early days. He said it took over 20 years for Nvidia to build out its software and hardware business.
He also expressed surprise that his comments were able to move markets, and joked he didn’t know that certain quantum computing companies were publicly traded. “How could a quantum computer company be public?” Huang said.
If you think about it, Severance‘s “innies” — the people trapped in an endless cycle of office work — should genuinely hate their “outies” — their other halves who exist everywhere else. While outies are free to live a seemingly carefree existence, unburdened by the labor, boredom and indignities of office life, innies have no escape. Every time they enter the elevator at the end of their shifts, which triggers the switch to their outie persona, innies just blink and return to the sterile hallways of nefarious biotechnology firm Lumon Industries. There are no weekends or holidays, there isn’t even time to sleep.
Spoilers ahead for Severance season 2. No spoilers for the finale, “Cold Harbor.”
Severance‘s first season arrived as we were all reeling from the initial onslaught of the COVID pandemic and many of us were dealing with our own work-life balance issues. It introduced the show’s core concept — that Lumon pioneered the ability to completely separate work and life experiences — and it made the terms “innie” and “outie” a new cultural shorthand. But the debut season also leaned heavily on the outie perspective, sometimes to a fault. In its second season, Severance became even stronger by focusing more on the innie perspective. Do they deserve whole lives, or just the labor their outies don’t want to deal with? Are they allowed to fall in love? Are they even real people?
Apple
These are all concepts the show previously touched on, but the innie experience became all the more tragic as season two went on. We watched as Adam Scott’s Mark S. wrestled with the dueling desires to rescue Lumon’s wellness counselor, Ms. Casey, who was revealed to be his outie’s supposedly dead wife, and also nurture a budding romance with fellow innie Hellie R. (Britt Lower). John Turturro’s Irving B. spent the entire season nursing a broken heart, after the innie he fell in love with disappeared. And Zach Cherry’s Dylan G. ended up falling in love with his outie’s wife (Merritt Wever), who saw the best aspects of her floundering husband through his innie.
Innies owe their lives to their outies, but lead a tortured existence that basically just makes everything easier for outies. Season two made it clear that the process of severance, which involves a brain injection that splits the innie and outie personas, essentially creates an adult child who only exists to work. Innies have no understanding of science, history or the greater world beyond what Lumon tells them. And naturally, the company’s messaging to innies is purely focused on efficiency, output and the cult-like adoration of its founder, Kier Eagan. (It’s as if Apple based its entire internal culture on worshipping Steve Jobs as a god, complete with archaic rituals and holy texts.)
Apple
While we spent less time with outies in this season, the show still had a sharper take on their side of the severed experience. There’s a funny nod to the “return to office” phenomenon, where Tramell Tillman’s Milchick practically had to beg the outies to come back to Lumon, following their innie revolt at the end of season one. In our world, RTO is mostly a phenomenon where executives are eager to witness their employees toiling away, rather than allowing them to potentially slack off while working at home.
We also get a sense of what outies lose by giving up their work life to their innies. When Dylan G.’s outie, Dylan George, is turned down for a basic job outside of Lumon, he learns he can’t count his innie’s work time, since he didn’t actually experience it. (In some ways it feels reminiscent of what we could lose by outsourcing work to AI tools.) Severance isn’t just a trap for the innies stuck in Lumon’s offices, their outies will also have a tough time landing a job anywhere else. The only choice is to stay loyal to Lumon, and its dear founder Kier, until you retire. Or die.
According to Dan Erickson, the creator and showrunner of Severance, this season was partially inspired by the recent Hollywood writer’s strike. “We were all talking to our guilds and having conversations about workers rights and what we owe our employers and what we should reasonably expect back in return… And how much of ourselves and our lives and our energy we should be willing to give up for the sake of a job,” he said in an interview on episode 252 of the Engadget Podcast.
Apple
While much of the second season was written before the strike, “consciously or unconsciously, I think that the tone of that, of those conversations made their way into the story,” Erickson said. “And certainly I think that they’ll be on people’s minds as they’re watching the show. Because at the end of the day… it is a show about the rights of workers and what they deserve as human beings.”
As I watched this season of Severance, and processed the events of its explosive finale, I couldn’t help but be reminded of Kazuo Ishiguro’s heartbreaking novel Never Let Me Go. It’s set in a strict boarding school where students are raised to serve one specific purpose, and their own lives are devalued in the process. But they still love, learn and dream. They have hopes and desires. Every innie should be so lucky.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/severance-season-two-review-innie-rights-and-humanity-made-for-a-stronger-show-100003400.html?src=rss
Bloober Team is taking its horror game cred into a new direction with the launch of publisher Broken Mirror Games. This “co-development label” is collaborating with Rock Square Thunder, an indie outfit founded by ex-Bloober devs, for a new open-world survival horror game called I Hate This Place. It’s scheduled for release in the final quarter of 2025 on PC, PlayStation, Xbox Series S/X and Nintendo Switch.
The source material for this adaptation is a comic book series of the same title from Skybound Entertainment by writer Kyle Starks and artist Artyom Topilin. Fittingly, the game has kept a hand-drawn style for its tale of protagonist Elena, who has accidentally unleashed a nightmarish force and now has to fight for her life by using her wits and finding shelter before the sun sets.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bloober-team-launches-horror-publishing-label-with-debut-game-i-hate-this-place-220032691.html?src=rss
There’s something really exciting about FBC: Firebreak, Remedy’s take on cooperative, online first-person shooters. I’ve been trying to pinpoint a specific wow factor since attending the game’s developer-led demonstration last week, but I’ve concluded it’s a combination of multiple cool features blended perfectly together. FBC: Firebreak is set in the sterile headquarters of the Federal Bureau of Control and it features Remedy’s trademark dark surrealism, but it’s also infused with a healthy dose of silliness and mechanical depth. The result feels like a modern Left 4 Dead in the best possible way, just with Hiss instead of zombies and three players instead of four.
Left 3 Dead, anyone?
FBC: Firebreak takes place six years after the end of Control. The Oldest House, which used to be the seat of power for the FBC, has been sealed with the Hiss inside, and it’s now time to eradicate the invasion and lift the lockdown. The agency is sending in the Firebreak team, a unit composed of government volunteers with no extra combat training and little hope of making it out alive. As a member of Firebreak, you’re handed some special equipment, patted on the back and locked inside the headquarters with the Hiss and every unfortunate employee it’s infested. Good luck.
The game is broken down by Jobs, which are essentially custom-built missions in specific regions of The Oldest House. All Jobs have three zones, but otherwise each one has a unique objective, crisis, and environment. After selecting a Job, you get to customize your run by setting the Threat Level and Clearance Level — Threat Level determines combat difficulty and the number of rewards up for grabs, while Clearance Level sets the number of zones you have to clear and the type of rewards.
“I will say we do have more than three clearance levels, and you get into some pretty interesting stuff later, such as corrupted items that appear during the job,” game director Mike Kayatta said.
Remedy Entertainment
Before the match begins, each player gets to select one of three Crisis Kits, loadouts designed with specific playstyles in mind. Crisis Kits come with a tool and an item each. The Jump Kit is based around electricity and it has the Electro-Kinectic Charge Impactor, a portable jackhammer kind of device with a conductive metal plate on the end, capable of slamming into enemies or propelling yourself into the air. It also has the BOOMbox, which plays music to attract enemies before exploding. The Fix Kit gives you a big wrench that’s able to repair machinery and stagger Hiss, and it also includes a turret that you have to smack with the wrench to assemble. The Splash Kit is for all the water signs out there — it features the Crank-Operated Fluidic Injector, an industrial water cannon that can extinguish fires and soak enemies so they’re primed for extra damage, plus a Humidifier, which sprays healing water in a wide area.
“A good way to look at all of this is that you’re going to kind of combine the threat level and the clearance level and the type of job you want to play to sort of create your own load, your own experience, exactly the session that you’re looking for with whatever group you’re playing with that night,” Kayatta said.
Members of the Firebreak squad have their own Research Perks, or upgrade slots. You purchase Perks with currency earned during Jobs, and stacking upgrades of the same type strengthens their effect. Equipping three Perks of the same type lends that ability to nearby teammates as well.
Remedy Entertainment
“For example, one perk might give you the feature that each missed bullet has a chance to return to your clip, or the ability to extinguish yourself by jumping up and down, which is how that of course works,” community manager Julius Fondem said. “If you equip just one perk, you get its effect. Simple, straightforward. If you equip two of the same type, you get a stronger version of that perk. And if you equip three of the same perk type, you can actually share its effect with your nearby crewmates. As you increase your kit proficiency, you’ll increase the slots you have to play with, giving you the opportunity to play with a lot of different builds and strategies.”
Killing Hiss is all fine and dandy, but collecting currency is a major goal of each run in FBC: Firebreak, too. Currency is used to purchase new gear and cosmetics as well as Perks. Regardless of whether you actually escape a Job alive, you’re rewarded with XP and proficiencies for the gear you used. You can only earn currency by finding it in the environment and successfully escaping with it (and your life).
“Ultimately, Firebreak is about efficiency,” Fondem said. “You can’t fail objectives, but the longer you spend doing them, the more and more Hiss will show up to stop you, increasing the chance that your crew dies on the job. That means the longer you spend exploring for currency, the more risk you’re inviting and the harder it will eventually become to make it back to headquarters in one piece.”
Speaking of currency — Remedy promises it won’t charge for critical content post-launch.
“We want to keep all of our players united, which means that all playable post-launch content, such as Jobs, will be free for everyone who has the game,” Fondem said. “We’ll support the game by offering paid cosmetic content as well.”
The Job that Remedy showed off in the media briefing (and featured in today’s Future Games Show Spring Showcase) was Paper Chase, a mission filled with flying yellow sticky notes, sticky-note monsters, and one hulking sticky-note titan as the final boss. It’s set in a classic FBC office space, concrete walls and blood-orange carpet, and players have to eradicate the rogue, multiplying sticky notes as well as the rushing Hiss. Little squares of paper swirl through the air and cling to the player’s face, covering the screen at times, amid explosions, flickering lights and showers of bullets. At one point, a player places a piggy bank in their melee weapon and smashes it on the Hiss, screaming, “Stand back, piggy’s coming out!” It activates an AOE wind effect on nearby enemies. There are environmental factors to mess with and a range of weapons to deploy — shotguns, machine guns, rifles, pistols, water cannons, turrets, grenades, electrified impact devices, boomboxes — and overall, Paper Chase seems like a damn good time.
Remedy Entertainment
It’s taken plenty of iteration to get to this point. And as it turns out, FBC: Firebreak isn’t limited to three players just to differentiate itself from a slightly similar 16-year-old game with a four in its title.
“The reason why we did three-player squads, really, it was like an organic quirk of the development,” Kayatta said. “We actually started testing with four players. I think it just didn’t feel quite as good. It was a little harder to understand where people were. That’s something that’s, like, not required but definitely helpful in this game. And it just felt like, with all of the chaos and all of the fun systems going off, three just felt right over time. So that’s it. And yeah, you can play solo or duo.”
FBC: Firebreak is due out this summer, and it’s heading to PlayStation 5, Xbox Series X/S and PC via Steam and Epic Games Store, plus it’ll be available day-one on Game Pass and PlayStation Plus. It’ll support cross-play. Remedy is aiming for a “lower-minimum” PC spec requirement and optimizing the game for Steam Deck. Still, FBC: Firebreak will ship with full ray-tracing support, DLSS 4 with Multi Frame Generation and NVIDIA Reflex capabilities.
This article originally appeared on Engadget at https://www.engadget.com/gaming/fbc-firebreak-first-look-left-4-dead-but-with-remedys-silly-surreal-touch-214657219.html?src=rss
The Federal Communications Commission is making it easier for telcos to turn off old copper phone and DSL networks with four changes that relax requirements related to copper shutoffs. FCC Chairman Brendan Carr—who is also pushing a “Delete, Delete, Delete” initiative to get rid of as many rules as possible—said in an announcement today that agency rules have prevented providers from upgrading to faster networks.
“Outdated FCC rules have left Americans sitting in the slow lane for far too long,” Carr said. “Those FCC rules have forced providers to pour resources into maintaining aging and expensive copper line networks instead of investing in the modern, high-speed infrastructure that Americans want and deserve.”
The key question for people using old copper service is whether they will ever get a big upgrade to fiber lines for phone and Internet access or if they’ll have to make do with wireless replacements that vary greatly in quality and speed. As we previously reported, AT&T is aiming to eliminate copper phone and DSL lines from its 21-state wireline network but will not deploy fiber in the more sparsely populated half of that territory.
Each turn means picking two from maybe a dozen different possible action cards. Each of those cards has two options (plus a “default”), and each of those cards is played out against multiple other actions by your enemies and companions. And that’s just the game itself—actually getting the game set up and getting your fellow gamers to agree on semi-regular appointments is a whole other crusade against tough odds.
When you’re zoomed in, and especially in interior spaces, you can easily see Frosthaven‘s hex-based board game roots
Credit:
Arc Games
Treacherous terrain is a big part of the strategy, whether using it for power-ups or kiting enemies into bad spots.
Credit:
Arc Games
Summons and spell-casting add another layer of complexity onto the game’s meaty combat.
Credit:
Arc Games
Your outpost provides you with boons, quests, and other higher-level management options.
Credit:
Arc Games
Like Gloomhaven before it, Frosthaven is getting a PC game, which should make exploring a baddie-infested tundra easier to set up and potentially easier to do multiplayer. A closed beta test begins March 27, with sign-ups at the game’s website. The game will launch into early access during 2025, with more than 35 quests across the first two acts available, with over 130 quests planned in total. It will have single-player and up to four-player multiplayer, with players able to pick up their teammates’ characters if there’s a momentary dropout.
Console makers and game developers like Microsoft, Nintendo and Electronic Arts have created a new initiative, managed by the Entertainment Software Association (ESA), that aims to make it easier to know what accessibility features games have.
The new Accessible Games Initiative has defined a set of 24 accessibility tags that will appear in participating game storefronts and product pages so players can know what features a game has before they buy it. The tags have easy to understand definitions and cover a range of accessibility features games offer, like subtitles, input remapping for controls, text-to-speech and speech-to-text in chat and narrated menus. All of the tags and definitions are available to view on the Accessible Games Initiative’s website. The ESA also says it will provide developers with criteria for the tags so they can develop accessibility features with them in mind.
The new tags are designed to co-exist with existing accessibility information on product pages, but some companies may choose to focus exclusively on the new “cross-industry” standard. For example, Microsoft plans to “replace existing Xbox Game Accessibility Feature tags with their equivalent Accessible Games Initiative tags” to avoid duplication, while keeping its own tags that aren’t in the initiative’s list.
The idea for the Accessible Games Initiative “was first developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment and Ubisoft,” according to the ESA, and new companies have joined in time for launch, like “Amazon Games, Riot Games, Square Enix and Warner Bros. Games.”
Offering some kind of standardized way to know what accessibility features a game has is desperately needed. While developers have gotten better at offering accessibility features in their games by default, players interested in a specific feature have mostly had to rely on third-party resources like Can I Play That? to figure out how well they’ve been interpreted and implemented. These tags should start to fix that.
The only open question is when they’ll be adopted. The ESA told The Verge that “the timeline for implementation of the tags is company-dependent,” meaning there could be a wait ahead for players hoping to take advantage of the Accessible Games Initiative’s work.
This article originally appeared on Engadget at https://www.engadget.com/gaming/game-companies-will-standardize-accessibility-labels-on-storefronts-and-product-pages-211335539.html?src=rss
Google is introducing an AI-powered update to Gmail search that prioritizes “most relevant” results based on recency, frequent contacts, and most-clicked emails. The feature aims to help users more efficiently locate specific messages in crowded inboxes. The update is rolling out globally to personal Google accounts, with business accounts to follow at an unspecified date. Users will have the option to toggle between the new AI-powered “most relevant” search and the traditional reverse chronological “most recent” view.
Max’s April slate includes anticipated new seasons of several original series. First up is the fourth installment of Max Original comedy Hacks starring Jean Smart as an aging comedian and Hannah Einbinder as her young writer trying to get their late night show up and running. Two episodes will premiere on April 10, with additional episodes dropping weekly until the season finale on May 29.
Next is the sophomore season of HBO Original post-apocalyptic drama The Last of Us (April 13), based on the video game franchise of the same name. This season picks up five years after the events of the season one—Pedro Pascal and Bella Ramsey will return as Joel and Ellie, with Kaitlyn Dever appearing as Abby. New episodes of the Primetime Emmy-winning show will be released weekly, also streaming in American Sign Language (ASL).
On the film side, Max will be streaming A24’s Y2K (April 4), a disaster comedy set on New Year’s Eve 1999, and Babygirl (April 25), the thriller starring Nicole Kidman as a CEO having an affair with her intern (played by Harris Dickinson).
Max subscribers will also get a variety of live sports, including NHL and NBA regular season and playoff games as well as early season MLB matchups.
Welcome to “Cookbook of the Week.” This is a series where I highlight cookbooks that are unique, easy to use, or just special to me. While finding a particular recipe online serves a quick purpose, flipping through a truly excellent cookbook has a magic all its own.
I love cookbooks that combine comfort food with a smattering of unfamiliar recipes that make me think, “Ooh, I wonder what that’s like.” This mingling of brand-new dishes with ones that stir a bit of nostalgia is usually a hit for me. This week, I chose Salt, Sugar, MSG to feature for my cookbook of the week. Not only does it tick those boxes above for this Asian-American kid, but this book is also a reliable resource for those dinners when you’re in the mood for a little bit of everything.
About the book
Salt, Sugar, MSG is hot off the presses—it was published on March 18—and comes from chef Calvin Eng along with Phoebe Melnick. It may be Eng’s cookbook debut, but if you’ve ever tried his food at Win Son or Bonnie’s, you know that he is no flash-in-the-pan recipe developer. He’s been charming New Yorkers with interesting and bold flavors for some time—and there are many great examples of exactly that in Salt, Sugar, MSG.
As you might guess from the title, this cookbook is not MSG-free. Quite the opposite actually: You’ll find MSG popping up here, there, and in unexpected places—kind of like how MSG and other glutamates naturally pop up in a lot of our food. Eng uses MSG like any other seasoning in this cookbook, because that’s exactly what it is: A cheap, easy, and harmless solution to boosting umami in your dishes, like Fuyu Cacio e Pepe Mein and MSG Caramel.
Not only does the actual food benefit from the addition of monosodium glutamate, but I appreciate him using MSG in the title. It normalizes an ingredient and an entire community that once heavily suffered from the complete bullshit toxic myth of “Chinese restaurant syndrome.” Chef Eng has even teamed up with Ajinomoto to help dispel the myths surrounding MSG. If you’re just stretching your MSG wings, this cookbook offers plenty of opportunities for you to start getting your reps in.
A great cookbook for mix-and-match pairings
Throughout the book, in the headnotes and in chapter introductions, you’ll read anecdotes from Calvin Eng’s childhood and his current shopping habits in Chinatown. His stories about the smell of warm soy milk and shopping for vegetables reminded me of grocery shopping with my mom at our local Asian market in New Jersey. One of my favorite parts of that shopping trip was (and still is) the fresh bakery section.
Everything in that area of the store had been freshly made that morning, and we’d pick up a little bit of everything. We’d grab congee, pork buns, soy milk, hot noodle dishes, vegetable stir fries, and armfuls of scallion pork floss buns. At home, my mom would unpack everything and we’d all snack and basically chow down on this kitchen table banquet. Salt, Sugar, MSG welcomes this mix-and-match style of eating.
Many of the dishes in this book are satisfying as single snacks or parts of a greater meal. Somehow, they all seem like they’d pair well with each other. If you picked three recipes out of this book blindfolded, you’d likely have a well matched meal. To test that theory, I just did exactly that and here’s the menu I came up with: the Lemon Cola Chicken Wings, Perfect Pot of Steamed Rice, and Shrimp and Pork Wonton Soup. See? You need some vegetables? Same technique in the vegetable chapter—Hot Salad (romaine lettuce with a sweet and salty soy sauce dressing). Done.
While other cookbooks might give you a single recipe that includes the meat, veg, and carbs all together, Salt, Sugar, MSG gives you space to formulate the perfect meal for what you’re craving. This style of eating reflects how you might order at a dim sum restaurant or banquet hall—a plate of greens, a dish of steamed prawns or roast pork, steamed egg custard, and some rice. It’s actually a great cookbook for small appetites (just make a few plates for snacking) as well as for big family meals.
The dish I made this week
Credit: Allie Chanthorn Reinmann
I did my own version of mix and match for lunch this week with the Piggies in Scallion Milk Bread Blankets and Yeun Yeung (milk tea with coffee). I don’t much care for the average American hot dog on a bun, but dammit, if you change that bun to milk bread and add scallions, it’s a whole different ball game for me.
The milk tea recipe, as simple as it is, was the first thing I decided on. It asks for orange pekoe tea, so I grabbed the Twinings Ceylon at my Shoprite and set up my boiling water, evaporated milk, and condensed milk. I was a little nervous that it would be too sweet (sometimes Thai iced tea overwhelms me) but it was perfectly creamy and sweet with a welcome bitter edge. I saved the rest for the morning so I could make the Bonus Recipe Yuen Yeung, which is just the addition of black coffee.
The piggies were fantastic. I should have made all 12 like the recipe told me, but I turned the other half of the bread dough into a large milk bread loaf. (I was such a fool.) The milk bread recipe starts with a simple tangzhong (roux) which helps keep the bread dough soft and spongy. The sugar, egg, and butter enrich the dough and give the finished bun that perfect balance of richness along with the salt and umami from the hot dogs. Scallion hot dog buns and milk tea coffee—my new favorite lunch.
Where to buy it
Salt, Sugar, MSG is available as a hardcover, or as an e-book for a reasonable price. Since it’s brand new, you will definitely be seeing this one at the big box book shops and likely even at the local independent bookstores. Even if you don’t see it on their shelves, ask to see if they can order it to their location.