We recently had the opportunity to attend Intel’s Tech Tour 2025 and dive deep into the company’s upcoming Panther Lake and Clearwater Forest CPU architectures. We also got the chance to tour Intel’s Ocotillo campus in Chandler, Arizona, which is the site of Fab 52 and Fab 62, where high-volume chip manufacturing using advanced…
Who among us hasn’t fantasized about escaping hell as a skateboarding demon made of glass? That’s the task laid out for you in the offbeat indie title Skate Story. Devolver, always up for creative and subversive risk-taking, announced on Thursday that the game will arrive on December 8.
Skate Story has you performing ollies, kickflips and grinds to swallow the moon and free yourself from the Devil and his minions. Do I understand developer Sam Eng’s metaphors? Nope. Does it look badass nonetheless? You bet. Just check out the trailer below, where the shattering of your glass body looks just as satisfying as nailing that tailslide.
The game was announced way back in 2020 and delayed multiple times. In 2023, Devolver even included it in its tongue-in-cheek Delayed showcase, where it proudly announced titles it was pushing back to 2024. Of course, it missed that window, too.
But with its first specific release date, it looks like you’ll finally have the chance to play it (on PC, Mac, Switch 2 or PS5) on December 8. And you can try the Skate Story demo on Steam right now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-story-finally-arrives-on-december-8-160911918.html?src=rss
Software vendors keen to monetize AI should tread cautiously, since they risk inflating costs for their customers without delivering any promised benefits such as reducing employee head count. From a report: The latest report from McKinsey & Company mulls what software-as-a-service (SaaS) vendors need to do to navigate the minefield of hype that surrounds AI and successfully fold such capabilities into their offerings. According to the consultancy, there are three main challenges it identifies as holding back broader growth in AI software monetization in the report.
One of these is simply the inability to show any savings that can be expected. Many software firms trumpet potential use cases for AI, but only 30 percent have published quantifiable return on investment from real customer deployments. Meanwhile, many customers see AI hiking IT costs without being able to offset these by slashing labor costs. The billions poured into developing AI models mean they don’t come cheap, and AI-enabling the entire customer service stack of a typical business could lead to a 60 to 80 percent price increase, McKinsey says, while quoting an HR executive at a Fortune 100 company griping: “All of these copilots are supposed to make work more efficient with fewer people, but my business leaders are also saying they can’t reduce head count yet.”
Another challenge is scaling up adoption after introduction, which the report blames on underinvestment in change management. It says that for every $1 spent on model development, firms should expect to have to spend $3 on change management, which means user training and performance monitoring. The third issue is a lack of predictable pricing, which means that customers find it hard to forecast how their AI costs will scale with usage because the pricing models are often complex and opaque.
Dylan Vandenstorme, of Team Flanders-Baloise, will line up at the UCI Gravel World Championships in the Netherlands this Sunday aboard an all-new prototype titanium gravel bike from legendary Belgian brand Eddy Merckx.
It shows the latest direction from the brand, which is known for doing things a little differently. Back in 2019, Oliver Naesen, of AG2R La Mondiale, rode an all-steel Eddy Merckx in the Tour de France. Until then, it was a material that hadn’t been seen in the Tour this century.
The Eddy Merckx Corsa line of bikes is due for a major update in 2026. It will see the brand continue making high-end steel and aluminium bikes, although this Corsa gravel prototype shows it is expanding into titanium. That’s a great choice for gravel bikes, thanks to titanium’s strength-to-weight ratio and longevity.
The legendary Eddy Merckx brand is moving into titanium for 2026. Belgain Cycling Factory
Titanium has been a proven material at the highest level, with Lotto riding titanium GT Edge bikes in 1999 and Robbie McEwen taking the green jersey in 2002 aboard a titanium Litespeed.
However, it was perhaps Magnus Bäckstedt’s 2004 win at Paris-Roubaix aboard a custom titanium Bianchi that signalled a heyday for this wonder metal.
Merckx claims the new prototype gravel bike combines the durability, corrosion and fatigue resistance of titanium with a “refined blend of vintage allure and contemporary flair”. This titanium prototype has a tyre clearance of 47mm. It also features a SRAM Universal Derailleur Hanger and internal cable routing.
I love the look of the prototype, although I’d like to see the tyre clearance pushed out beyond 50mm to take advantage of the new wave of larger tyres for gravel.
The Corsa prototype is made using tubing from Italian specialist Columbus. The Hyperion titanium tubing, which launched in 2024, is a 3Al-2.5v grade 9 material that’s cold drawn into butted tubing.
Columbus claims the process and material used for its tubes leads to a strength of 200[kNm]/kg. When compared to standard titanium tubing, which is rated to 156[kNm]/kg, it means a 22% increase in ultimate tensile strength (UTS).
Compared to aluminium, it’s a 40% increase, and 15-20% lighter than Columbus’ high-grade steel tubing, with a density 40% lower than traditional steel, which should mean a more compliant frame over rough terrain, making it a great choice for gravel.
Hyperion is the lightest titanium tubeset Columbus has ever produced.
Custom build
The Kinesis Tripster ATR is an excellent all-road/gravel bike. Kai Eves / Ourmedia
The bike put together for Vanderstorme certainly has some very personal touches.
The drivetrain sees the latest wireless Shimano XT rear derailleur matched to a Dura-Ace crankset running a single Wolf Tooth 50-tooth chainring.
Wolf Tooth also provides plenty of matching blue anodised parts, with the headset, seat collar, bolts and thru-axles all coordinated.
FFWD provides the latest version of its gravel-specific Drift wheelset, and these are wrapped with Vittoria’s Terreno tyres here in Dry spec, although that could change, of course, if the weather takes a turn for the worse this weekend.
Titanium is coming
Eddy Merckx has announced that new bikes made from titanium are coming next year and I can’t wait to see what it has in store with these new models.
I’ve been a long-time fan of titanium and still own both a Kinesis ATR and a custom Lynskey. Perhaps the next gravel bike on my wishlist could be a metal Merckx.
The how-to website iFixit posted a teardown of Meta’s new Ray-Ban Display augmented reality glasses and came away impressed by the tech but wary of repairability. As a matter of fact, one of the techs said in the accompanying video that it’s “very clear that the first iterations of these smartglasses are going to be unrepairable.”
This repairability issue is relatively unsurprising, given this is a newish technology. The website says there are several factors that contribute to the problem, noting that users would have to split the arms and frame in half to do something as simple as replacing a battery and Meta doesn’t provide any way to do that. “Any repairs here are going to need specialized skills and specialized tools,” the tech concluded. This also applies to the speakers, as they are soldered in.
The same goes when looking to replace the lenses, as they are specially-made and would be difficult to source. However, iFixit did come away impressed with the glassmaking skills used to manufacture these lenses.
The lenses use a reflective geometric waveguide system that bounce light to the wearer’s eyes at specific angles using partially reflective mirrors. This not only creates an augmented reality experience but helps prevent other people from getting a glimpse of the screen when staring at you.
iFixit
There’s a mini-projector in the right arm, which would also be difficult to repair. This liquid crystal on silicon (LCoS) device creates a 600×600-pixel grid image that should be free from artifacts and won’t flash the tell-tale “eye glow” at onlookers. Again, this is due to the lenses, as they differ from older diffractive systems.
All of this advanced tech adds up and iFixit thinks Meta may be selling these glasses at a loss, as those lenses are particularly expensive to manufacture. Despite this, the website urges Meta to prioritize “replaceable batteries, modular arms and swappable lenses” in the future.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/ifixit-calls-metas-ray-ban-display-glasses-unrepairable-but-praises-the-tech-154820301.html?src=rss
Sudden increases in the size of Fedora’s initramfs
files have prompted the project to fast-track a proposal to increase
the default size of the /boot partition for new installs of
Fedora 43 and later. The project has also walked back a few
changes that have contributed to larger initramfs files, but the
ever-increasing size of firmware means that the need for more room is
unavoidable. The Fedora Engineering Steering Council (FESCo) has
approved a last-minute change
just before the final freeze for Fedora 43 to increase the
default size of the /boot partition from 1GB to 2GB; this
will leave plenty of space for kernels and initramfs images if a user
is installing from scratch, but it is of no help for users upgrading
from Fedora 42.
If you didn’t already know, the vast orbital constellation that is Elon Musk’s Starlink satellites has been providing a spectacular, if concerning, daily light show as an increasing number of them fall back to Earth. Experts estimate that one to two of the SpaceX-operated satellites are de-orbiting and burning up in the atmosphere every single
As the 7-pound Razer Blade 18 sat on my desk, its all-black unibody case and enormous 18-inch screen towering before me like the monolith from 2001, I couldn’t help but think, “Who the hell needs such a big-ass computer?” I’m sure they’re out there — the gamers with deep pockets and little regard for portability, the video editors who demand as much screen space as possible. But on the whole, the market for the Blade 18 is pretty small, especially whenRazer’s Blade 14 and16 strike a far better balance of price, performance and weight.
What the Razer Blade 18 promises, if you choose to accept its gargantuan proportions, is unbridled power and screen real estate. It’s running Intel’s new Core Ultra 9 275HX processor, a 24-core beast with a maximum speed of 5.4GHz. Its 18-inch screen can reach up to 240Hz at slightly over 4K (3,840 by 2,400 pixels) and 440Hz when downscaled to 1080p+ (1,920 by 1,200). And of course, you can equip it with NVIDIA’s fastest mobile GPU, the GeForce RTX 5090. Given everything under the hood, it’s honestly impressive it weighs just seven pounds, alongside a 2.1-pound power adapter. (In comparison, the similarly premium 18-inch Alienware Area 51 comes in at 9.5 pounds with a 2.2-pound power adapter.)
When we last reviewed theRazer Blade 18a few years ago, my colleague Sam Rutherford bristled at the laptop’s size, battery life and high cost (which could reach upwards of $5,000 when fully decked out). All of those points are absolutely fair, but this time around it’s easier to see what Razer is trying to do with the Blade 18: It’s simply doing the most for the people who demand it. And it’s doing so with the excellent build quality we’ve come to expect from Razer (albeit with a high $2,799 starting price).
If you’re still trying to wrap your head around why an 18-inch laptop even exists, the Razer Blade 18 isn’t for you. And honestly, the concept isn’t even that farfetched. Given the move towards thinner display bezels and other refinements, laptop makers have been able to squeeze in larger screens inside of their typical case sizes. The Razer Blade 16 was a bit heavier than the Blade 15 when it launched, but now Razer has slimmed its case down considerably. The Blade 18 similarly serves as an upgrade to the old Blade 17 — and what an upgrade it is.
Razer Blade 18 from the side, viewing a few ports.
Devindra Hardawar for Engadget
My review unit, which was equipped with that new Intel chip, an RTX 5090, 64GB of RAM and a 4TB SSD tackled Cyberpunk 2077 with all of its settings cranked without a sweat. At its native resolution, which again is a bit higher than 4K, it reached 131 fps with 4X frame generation (which uses DLSS 4’s upscaling to interpolate additional frames). That’s roughly half as fast as the desktop RTX 5090 running in 4K with the same settings — but don’t forget, that GPU alone typically runs between $2,000 to $3,000 these days. Razer charges an additional $1,400 to upgrade the Blade 18 from an RTX 5070 Ti to the 5090. (And for the record, the total cost for our fully decked out testing unit was $4,599.)
Beyond frame rates, Cyberpunk 2077 simply looked great on the Blade 18’s 240Hz IPS LED display. It’s not as bright as the MiniLED screens Razer offers on the Blade 16, and it doesn’t offer the insane contrast levels of an OLED screen, but it does the job well. For the price, though, it would have been nice to see more modern screen technology. Like the Blade 16, the 18 also offers a dual-mode display, which is how it reaches those higher 440Hz refresh rates in 1080p+.
Razer Blade 18 rear case
Devindra Hardawar for Engadget
It worked as advertised in Overwatch 2, where I played several matches well above 300fps with high quality settings. The additional visible frames are particularly helpful during fast-paced moments, where you may have the blink of an eye to take out an opponent before they headshot you.
I had no doubt the Blade 18 would be fast, but I also noticed that it felt genuinely more immersive than the Blade 16 because of its more expansive display. As I leaned in during Cyberpunk 2077, Halo Infinite and Overwatch sessions, it almost felt like I was in front of a desktop setup. That’s ultimately what you’re paying for with this machine. When I opened up audio files in Audacity, I also noticed that the additional screen space simply made it easier to sift through my timelines.
When it comes to direct benchmarks, the Core Ultra 9 chip isn’t much better than Intel’s 13th-gen hardware in single-threaded tasks, and it’s sometimes best by AMD’s latest batch of hardware. Intel has made significant progress in multi-threaded tests like Geekbench 6, though, and that sort of performance makes the Blade 18 ideal for tasks like video rendering and complex games.
The Blade 18 also ran remarkably cool: During a 3DMark stress test, which involved running one demo 20 times in a row, the CPU stayed at 70 degrees Celsius most of the time, with occasional spikes to 85C. During the CPU-heavy Cinebench tests, Intel’s chip jumped to 80C on average with some jumps to 90C. The GPU, meanwhile, held a steady 70C and never wavered during 3DMark benchmarks. The fans sure can get loud, though, as you’d expect for a system that’s relatively thin and needs to pump out a ton of heat.
Razer Blade 18 power, Ethernet, USB 2 and USB-C ports.
Razer has been building sturdy and attractive gaming laptops for well over a decade now, so it’s not a huge surprise that the Blade 18 feels incredibly solid and premium. Its keyboard has a great depth to it that feels just as good playing shooters as it does while typing, and its trackpad is wonderfully smooth and accurate. (It does get a bit overzealous when detecting multi-touch gestures, though.) Port-wise, the Blade 18 also packs in everything you’d want, including three USB Type-A 3.2 connections, one Thunderbolt 5 USB-C port, a Thunderbolt 4 USB-C port, 2.5Gb Ethernet and a full-sized SD card slot.
Personally, if I had to choose between Razer’s current lineup, I’d go with the Blade 16 so that I could actually carry it around and occasionally use it as a productivity machine. Not so with the Blade 18 — its short two hour and 17 minute battery life (in PCMark 10’s battery benchmark) means you’ll always need to lug around its beefy power adapter. After an hour of writing this review, its battery life also dropped from fully charged to 38 percent. But really, nobody is buying this thing just to deal with spreadsheets and emails. You want ultimate power and an enormous screen? Then battery life will suffer.
A transparent window along the bottom of the Razer Blade 18
Devindra Hardawar for Engadget
To paraphrase The Lord of the Rings, one does not simply choose to live with an 18-inch gaming laptop — not without considering all of the conveniences you’re leaving behind. For the sickos who would dare tread that path, the Blade 18 is a solidly built powerhouse that weighs significantly less than rivals like the 18-inch Alienware Area 51. Just be prepared to pay Razer’s high price to own one.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razer-blade-18-2025-review-an-18-inch-gaming-laptop-that-does-the-most-153000136.html?src=rss
Ubuntu
25.10, “Questing Quokka”, has been released. This release includes
Linux 6.17, GNOME 49, GCC 15, Python 3.13.7,
Rust 1.85, and more. This release also features Rust-based
implementations of sudo and coreutils; LWN covered the switch to the
Rust-based tools in March. The 25.10 version of Ubuntu flavors
Edubuntu, Kubuntu, Lubuntu, Ubuntu Budgie, Ubuntu Cinnamon, Ubuntu
Kylin, Ubuntu MATE, Ubuntu Studio, and Xubuntu have also
been released.
An anonymous reader shares a report: China’s giant solar parks aren’t just changing the power mix — they may be changing the ground beneath them. Fresh field data point to cooler soils, extra moisture, and pockets of greening, though lasting ecological shifts will hinge on design and long-term care.
[…] A team studying one of the largest photovoltaic parks in China, the Gonghe project in the Talatan Desert, found a striking difference between what was happening under the panels and what lay just beyond. They used a detailed framework measuring dozens of indicators — everything from soil chemistry to microbial life — and discovered that the micro-environment beneath the panels was noticeably healthier. The reasons track with physics: shade cools the surface and slows evaporation, letting scarce soil moisture linger longer; field experiments in western China report measurable soil-moisture gains beneath shaded arrays.
Simple shade from panel rows can create a gentler microclimate at ground level, cutting wind stress and helping fragile seedlings establish. In other desert locations like Gansu and the Gobi, year-round field data tell a similar story. Soil temperatures beneath arrays tend to be cooler during the day and a bit warmer at night than surrounding ground, with humidity patterns shifting in tandem — conditions that can make harsh surfaces more habitable when paired with basic land care. Even small shifts like these can help re-establish vegetation — if combined with erosion control and water management. These aren’t wildflowers blooming overnight, but they are signs that utility-scale solar can double as a modest micro-restorer.
Canonical published today the Ubuntu 25.10 (Questing Quokka) release, the latest stable version of their popular GNU/Linux distribution, featuring up-to-date components and new features.
Stargazers, here’s a new one to add to your October view list. Two newly discovered comets, both sporting vibrant green hues, are set to grace the night sky, AND if the conditions are right, there’s also a rare naked-eye opportunity to view the comets alongside the peak of the Orionid meteor shower at the end of the month.
The Browser Company’s AI-powered browser is now available to download for all macOS users. Dia started rolling out to private beta testers in June, following its initial reveal at the end of last year, but if you’re a Mac user you can download it here if you want to try it. Note that you need a Mac with an M1 chip or later running macOS 14 or later.
AI is being baked into a lot of web browsers right now, but with Dia it’s at the heart of everything you do. It allows you to interact with The Browser Company’s chatbot within every tab you have open, where it’s able to search the web, compare websites and answer questions about the content displayed on the page you have open. It features an in-line copy editor too, and can summarise text without requiring you to copy-paste it into a separate field. It’ll also happily talk you out of an expensive purchase, if prompted.
The Browser Company previously worked on the popular Arc browser, but shifted its focus entirely to Dia back in May, after CEO Josh Miller said the former “lacked cohesion, in both its core features and value.” Miller said Arc was “too different” for widespread adoption, but committed to providing future security updates for the people who were on board (many of whom were effusive in their praise).
The Browser Company was recently acquired by Atlassian in a deal worth around $610 million, which should be finalized by the end of 2025. As part of the agreement, the former was allowed to continue operating independently while it worked on Dia, and wrote in a blog post published at the time that the acquisition would help it roll out its new AI browser more aggressively. At the time of writing, there’s no word on plans for a Windows launch. But given Arc eventually made its way to Windows, chances are it’ll happen sooner or later.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-browser-companys-dia-is-now-available-on-mac-no-invite-needed-150240626.html?src=rss
A whole bunch of Apple products are still discounted a day after Amazon’s two-day Prime Big Deal Days event concluded. We’re not sure if Amazon or Apple (or both) didn’t get the memo, but whatever the case, we’re not telling them. Instead, we’ll pass along some of the better bargains that are still on tap, in case you missed out on this week’s
An anonymous reader shares a report: A website set up by an unknown Dane over the course of one weekend in August is giving a massive headache to those trying to pass a European bill aimed at stopping child sexual abuse material from spreading online.
The website, called Fight Chat Control, was set up by Joachim, a 30-year-old software engineer living in Aalborg, Denmark. He made it after learning of a new attempt to approve a European Union proposal to fight child sexual abuse material (CSAM) — a bill seen by privacy activists as breaking encryption and leading to mass surveillance.
The site lets visitors compile a mass email warning about the bill and send it to national government officials, members of the European Parliament and others with ease. Since launching, it has broken the inboxes of MEPs and caused a stir in Brussels’ corridors of power. “We are getting hundreds per day about it,” said Evin Incir, a Swedish Socialists and Democrats MEP, of the email deluge.
Nintendo has cleared up the biggest mystery since Arthur Conan Doyle’s last Sherlock Holmes story by revealing what the two animated shorts it released this week were all about. The company says these are the first short films from Nintendo Pictures, which it bought in 2022 (the production house was previously called Dynamo Pictures).
“We hope you enjoyed the two ‘Close to You’ videos released on October 7 and 8. The second video is available on Nintendo Today!, a free app available on your smart device,” the company said in a post on X. “These are the first short films created by Nintendo Pictures Co., Ltd. Nintendo Pictures will continue to explore new creative possibilities through video content.”
The post implies that, at least for now, the company doesn’t plan to release the second short outside of its Nintendo Today! app. It seems that Nintendo didn’t make the films to promote a new Pikmin game either — though one is probably coming after Pikmin 4 quickly became the best-selling entry in the series.
The shorts are both very cute. It was clever of Nintendo to make a version where you could see the Pikmin and one where they were invisible (save for one of the creatures scurrying underneath a tot’s crib in the background).
To date, Nintendo Pictures has functioned largely as a division that supports games its parent company makes and publishes, by helping with things like animation, art, design and cinematics. It’s also worked with external studios, as it carried out motion capture work for Death Standing 2.
Nintendo teamed up with Universal Pictures and Illumination to make the Mario movies (and potentially a Donkey Kong spinoff), and Sony Pictures to produce the live-action The Legend of Zelda film. On this evidence, though, Nintendo appears to have the chops to make movies primarily in-house, a step it may well be considering as it continues to expand into areas of entertainment beyond games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-pikmin-shorts-were-about-showing-off-its-animation-studios-chops-143009750.html?src=rss
Following years of speculation, seemingly solid details are emerging about Apple’s first foray into the foldable smartphone arena, i.e. the tentatively named iPhone 18 Fold. Expected to launch in late 2026, the latest rumors suggest a sophisticated, hybrid frame design incorporating both titanium and aluminum, which are intended to help balance
A few days ago, an inscrutable interstellar interloper made its closest approach to Mars, where a fleet of international spacecraft seek to unravel the red planet’s ancient mysteries.
Several of the probes encircling Mars took a break from their usual activities and turned their cameras toward space to catch a glimpse of an object named 3I/ATLAS, a rogue comet that arrived in our Solar System from interstellar space and is now barreling toward perihelion—its closest approach to the Sun—at the end of this month.
This is the third interstellar object astronomers have detected within our Solar System, following 1I/ʻOumuamua and 2I/Borisov discovered in 2017 and 2019. Scientists think interstellar objects routinely transit among the planets, but telescopes have only recently had the ability to find one. For example, the telescope that discovered Oumuamua only came online in 2010.
The US National Highway Traffic Safety Administration (NHTSA) has opened a probe into 2.88 million Tesla electric vehicles currently equipped with the company’s “Full Self-Driving” (FSD) system. As first reported by Reuters, the NHTSA has received more than 50 reports of traffic-safety violations as well as numerous crashes.
The agency, which oversees the nation’s motor vehicle safety standards, said that Tesla’s FSD software has “induced vehicle behavior that violated traffic safety laws,” with vehicles reportedly running red lights and driving against the flow of traffic.
Among the reports the agency has received, six of them allege that a Tesla vehicle with FSD engaged “approached an intersection with a red traffic signal, continued to travel into the intersection against the red light and was subsequently involved in a crash with other motor vehicles in the intersection.” The probe will begin as a preliminary evaluation, after which the NHTSA could issue a recall if it believes the vehicles pose a great enough risk to public safety.
The agency has conducted numerous investigations into the EV maker this year alone. At the start of the year, it opened an investigation into Tesla’s Smart Summon and Actual Smart Summon features, which allow owners to remotely retrieve their vehicles from a parking spot. Just a few weeks ago, it announced an investigation into the 2021 Model Y over its door handles and whether they risk trapping passengers inside the vehicle. This is also not the first time the agency has looked into the safety of Tesla’s driver assist features.
Tesla releases its own vehicle safety reports highlighting that accidents per million miles driven are far less common when its FSD technology is engaged than when it is not. However, the company has also fought to have more specific crash data involving FSD kept from public release, citing confidentiality.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nhtsa-launches-probe-into-teslas-full-self-driving-tech-141102274.html?src=rss
Van Rysel has revealed the RCR and D500 smart trainers – two new models that look set to challenge the big names in indoor cycling.
Following the naming convention of its WorldTour-proven road bike, the RCR Pro, the RCR smart trainer is a new high-end model with a spec sheet that competes with rivals such as the Wahoo Kickr V6 and Tacx Neo 3M.
As we’ve come to expect of the French brand (which is owned by Decathlon), both trainers are priced competitively – at £749.99 / €798.99 for the RCR and £349.99 / €399.99 for the D500.
Buried in its spec, the RCR also has one standout feature that every smart trainer on the market ought to have, but few do – an Ethernet port.
While that trainer featured impressive ride feel and specs for its relatively low price, it suffered some issues with data accuracy and lacked a few quality-of-life features present on its competitors (such as Race Mode, network connectivity and sensor bridging).
The new RCR trainer, though, promises +/- 1 per cent accuracy, with no calibration required, compared to +/- 2 per cent on the D900, as well as a higher maximum power of 2,800 watts.
The RCR is Van Rysel’s new flagship smart trainer. Van Rysel
The flywheel weight isn’t specified, but Van Rysel says the RCR can simulate gradients of up to 27 per cent, if you’re that way inclined.
It also features a motor that can drive the flywheel on descents for a more realistic simulation of riding downhill.
The RCR features both Bluetooth and ANT+ connectivity, but lacks Wi-Fi – something that has become almost ubiquitous on the latest mid-level to high-end smart trainers.
The RCR features a claimed accuracy rating of +/- 1 per cent and a maximum power of 2,800 watts. Van Rysel
In place of Wi-Fi, though, it features a simple Ethernet port, which enables it to be hard-wired into your local network or connected directly to whatever smart device you’re using.
This, Van Rysel says, ensures “ultra-responsive, latency-free training that’s ideal for competition”.
This is a breath of fresh air compared to brands such as Wahoo and Tacx, which feature proprietary ports that require riders to purchase additional ‘dongles’ for their trainers should they wish to use a wired connection.
No proprietary ports here – the Van Rysel RCR features Ethernet and USB-C ports. Van Rysel
It also features a USB-C port that can be used to charge smart devices while you ride.
Good job Van Rysel.
Beyond this, the RCR trainer features folding legs and a handle to make it easier to stow away between uses. It costs £749.99 / €798.99.
This includes a Zwift Cog and Click V2 set, which makes the trainer ‘Zwift Ready’ and unlocks virtual shifting on the popular indoor cycling app, as well as compatibility with “almost any 8- to 12-speed bike”.
Both the RCR and D500 ship with a Zwift Cog installed and a set of Zwift Click V2 shifters. Van Rysel
Van Rysel RCR smart trainer specification
Model: Van Rysel RCR
Price: £749.99 / €798.99
Maximum power: 2,800 watts
Maximum gradient: 27 per cent
Claimed power accuracy: +/- 1 per cent
Claimed noise level: 56dB at 25kph (measured at 1.5m)
Connectivity: Bluetooth, ANT+, Ethernet
D500
The D500 is a mid-range smart trainer. Van Rysel
The D500, meanwhile, also looks like an exciting prospect.
Priced at £349.99 / €399.99 (also including the Zwift Cog and Click V2 bundle), the D500 replaces the existing ‘Interactive Turbo Trainer D500’, which was part of Van Rysel’s 2024 smart trainer range.
In contrast to that outgoing model, the new D500 features a Wahoo Kickr Core-inspired design akin to Van Rysel’s excellent budget trainer – the D100.
It features a 1,500W maximum power ceiling, can simulate gradients of up to 15 per cent and has a claimed power accuracy rating of +/- 2.5 per cent.
The D500 features 1,500W maximum power and is claimed to be accurate to +/- 2.5 per cent. Van Rysel The D500 doesn’t offer Wi-Fi connectivity or an Ethernet port, but is cheaper than the competition. Van Rysel
Assuming it performs as claimed, those specs should be plenty for all but the most powerful cyclists to enjoy the full range of joy indoor cycling can offer (or not, if you’d prefer your indoor training to be boring).
Unlike the Wahoo Kickr Core 2, JetBlack Victory and Elite Rivo, the Van Rysel D500 lacks Wi-Fi connectivity, and only features Bluetooth and ANT+.
It does, however, undercut all three of those trainers on price, by £50 to £150 (depending on the model in question).
The D500 sadly lacks the Ethernet port featured on the RCR trainer, and it remains to be seen whether it offers Race Mode over Bluetooth, as some smart trainers do.
The D500 slots in above the budget D100 in Van Rysel’s smart trainer range. Van Rysel
Van Rysel D500 smart trainer specification
Model: Van Rysel D500
Price: £349.99 / €399.99
Maximum power: 1,500 watts
Maximum gradient: 15 per cent
Claimed power accuracy: +/- 2.5 per cent
Claimed noise levels: 56dB at 25kph (measured at 1.5m)