All of DOGE’s work could be undone as lawsuit against Musk proceeds

Elon Musk must defend himself against a lawsuit alleging that he unlawfully seized too much power as the leader of the Department of Government Efficiency (DOGE), a judge ruled Monday.

According to the plaintiffs, Musk needed Senate confirmation before directing DOGE on drastic actions like eliminating agencies, mass firings, and steep budget cuts. Allegedly going far beyond the authority granted in President Donald Trump’s most expansive DOGE executive orders, Musk took every inch of power granted and then increasingly used it to overreach unlike any presidential advisor who came before, the suit says.

In her opinion partly denying a motion to dismiss, US District Judge Tanya S. Chutkan did not buy the US government’s defense that Musk held no office formally established by law—and therefore did not need Senate confirmation and cannot be alleged to have exceeded his authority under the Constitution’s Appointments Clause.

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iOS 26.4 is here, with Playlist Playground and new emoji

iOS and iPadOS 26.4 are here, with a surprising number of new features for a point release. Chief among them is a new AI playlist generator, similar to one Spotify launched in 2024.

Playlist Playground is Apple’s branding for the song list generator. It works as you’d expect: Type a prompt, and it spits out tracks that match it. As MacRumors noted, your prompts can relate to mood, feelings, activities and more.

Also new in iOS 26.4, an ambient music widget puts background sounds on your home screen. Like the corresponding Control Center tool, it brings up (Apple-curated) sounds for sleep, chill, productivity or well-being. Yet another music feature is Bandsintown integration: upcoming concert dates in your area will appear in the Apple Music app.

Unicode’s latest emoji characters arrive in the update, too. This includes “Hairy Creature,” also known as Bigfoot. Another fun one is fight cloud. (Think old-timey cartoons beating each other up inside a puff of vapor.) Also onboard are a trombone, a treasure chest, a distorted face, an apple core, an orca, ballet dancers and a landslide.

The update also has fixes for some of iOS 26’s nagging bugs. In Apple’s latest attempt to stem the tide of complaints about Liquid Glass, there’s a new “Reduce Bright Effects” setting. There’s also a fix for a keyboard bug that caused errors when typing rapidly.

Although we aren’t seeing it on our devices just yet, macOS Tahoe 26.4 should be arriving today as well. The update brings back the option to use Safari’s compact tab bar. (You’ll find this in iPadOS 26.4 as well.) Mac users can also customize their maximum charge level — anywhere from 80 to 100 percent. Meanwhile, watchOS 26.4 finally lets you start a workout with one tap.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-264-is-here-with-playlist-playground-and-new-emoji-171343120.html?src=rss

Bandsintown integration for concerts is coming to Apple Music

The live music discovery platform Bandsintown’s partnership with Apple goes way back, but iOS 26.4 brings the deepest integration between the two companies to date. Concert listings from Bandsintown will now appear in Apple Music, allowing you to find out when either a band you already love, or one you’re discovering for the first time, is next playing live.

Artists who use Bandsintown to advertise their tour dates can promote upcoming shows in a number of ways through Apple’s app. A new Concerts tab will live within Search, allowing subscribers to search for shows by their genre, location and date, while participating artists can also connect their Bandsintown dashboard to their Apple Music artist page. By doing this, their tour dates will automatically appear in an “Upcoming Concerts” section within 48 hours of connecting the two services.

Apple Music users can tap listed events to see more details about a show and will be able to buy tickets through direct links to sellers. If you follow artists, you can also set up push notifications for their announced shows.

Bandsintown’s platform is already built into a number of other Apple apps and services, with the likes of Shazam, Apple Maps, Photos and Spotlight Search all able to pull through live event data. The new Apple Music features will be available on devices running iOS 26.4 when it leaves beta.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/bandsintown-integration-for-concerts-is-coming-to-apple-music-170034229.html?src=rss

Ultrahuman’s New Ring Pro Is Finally Available in the US

Ultrahuman finally has a smart ring back on the U.S. market, and it’s the Ring Pro, the new model with the feature-packed charging case. Pre-orders are now open, with early bird prices starting at $349. The regular price will be $479 for the ring plus case. 

The ring will begin shipping May 15. The company is using a tiered model for early bird pricing, where the price bumps up after a certain number of rings are sold. Here’s the schedule: 

  • $349 — first 1,000 orders ($130 off)

  • $389 — next 2,000 orders ($90 off)

  • $429 — next 3,000 orders ($50 off)

  • $449 — until pre-orders close.

Ultrahuman’s smart rings have been off the U.S. market since October 2025, due to legal action by Oura. As I detailed here, Oura sued several other smart ring makers over patent infringement and won a judgment by the U.S. International Trade Commission. As a result, most other smart ring companies had to leave the U.S. market or reach a deal with Oura. Ultrahuman found a third option—continuing to develop a ring they already had in the works, betting that the ITC would rule its design is different enough that it does not infringe Oura’s patent.

That bet seems to have paid off. U.S. Customs and Border Protection has officially signed off on the new design, allowing it to be sold here. Ultrahuman’s older designs, like the Ring Air I reviewed last year, are still banned. 

What’s new with the Ultrahuman Ring Pro

I wrote more about the Ring Pro here. It’s got a faster processor with “on-chip machine learning,” a 15-day battery life, and the ability to hold 250 days of data if you’re unable to sync your ring for extended periods. The physical shape is similar to the Ring Air (no sensor bumps, but there is a flattened area at the bottom of the interior), and it has break points for easier removal of the ring in an emergency.

The cleverest feature of the Ring Pro is its charging case, which can store data, flash the firmware, and deliver haptic alerts. It also has a speaker for alarms and for sounding when you use the “find my case” feature. The charger can charge wirelessly.

Ultrahuman has since announced that you’ll have the option to buy the ring packaged with the charging case for $479, or with just a “mini charger” (presumably similar to the Ring Air’s charger) for $399. The case will be available separately for $100. 

Epic Games To Cut More Than 1,000 Jobs As Fortnite Usage Falls

Epic Games is cutting more than 1,000 jobs as usage of its flagship title, Fortnite, falls. “The layoffs aren’t related to AI,” CEO Tim Sweeney noted. Reuters reports: The cuts, along with more than $500 million in savings from lower contracting and marketing spending and unfilled roles would put the company in “a more stable place,” Sweeney said in a note to employees. […]

“We’ve had challenges delivering consistent Fortnite magic,” Sweeney said, adding “market conditions today are the most extreme” since the early days of the company founded in 1991.

The move marks Epic’s second major round of layoffs in three years. In September 2023, the company cut about 830 jobs, or roughly 16% of its workforce. It was not immediately clear what percentage of staff would be impacted by Tuesday’s announcement.


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Arm Enters Merchant Silicon Market With AI Data Center CPU To Challenge x86

Arm Enters Merchant Silicon Market With AI Data Center CPU To Challenge x86
Between your smartphone, smart TV, wireless router, and a plethora of other gadgets in your home, there’s a near 100% chance at least one of your devices is running silicon based on an Arm design or Arm IP. There’s also a 0% chance that Arm actually produced the silicon, because its model has strictly been focused on IP licensing since the

Pokémon Champions will hit Switch and Switch 2 on April 8

Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it’s pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo’s consoles.

Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you’ve found in previous titles and Pokémon Go via Pokémon Home. Then you’ll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It’s definitely a Pokémon battle game! 

There are ranked battles, a casual mode, private lobbies and online competitions. You’ll earn victory points, which you can use to swap a Pokémon’s moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There’s a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music.

Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There’s more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year.

While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-will-hit-switch-and-switch-2-on-april-8-165737121.html?src=rss

The Punisher’s one-off TV special hits Disney+ on May 12

We knew Disney+ was prepping a standalone special for The Punisher, but we didn’t know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It’s possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

Frank Castle returns in A Marvel Television Special Presentation: The Punisher: One Last Kill May 12, only on @DisneyPlus. pic.twitter.com/4I3H10grXz

— The Punisher (@ThePunisher) March 24, 2026

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It’s been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it “a shotgun blast of a story.” Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire’s David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That’s because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal’s take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn’t the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It’s also been reported that Krysten Ritter’s Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss

There’s a new Payday game, this time in VR

The popular co-op heist franchise Payday is coming to VR. Payday: Aces High will release for the Meta Quest platform and SteamVR later this year. It looks like it has everything people love about the series, but with some of that VR-style immersion.

Just like the mainline games, this version tasks players with planning and then pulling off elaborate heists. It offers four-player co-op, with each person filling a particular role within the group. These are your standard heist movie archetypes. There’s the planner, the brawler, the gadget nerd and the silent but deadly assassin.

The developer also promises plenty of gear and weapons, with “an arsenal that keeps growing.” This leads to the usual Payday gameplay loop. Each successful heist lets players buy more weapons and gadgets. Rinse and repeat.

Fast Travel Games is making this one, and the developer has a decent pedigree in the VR space. It helped make Cities: VR and Apex Construct, among many others. The graphics here look decent and we already know the gameplay is solid. Plus, there are clown masks. We’ll find out if Payday: Aces High makes the grade later this year.

This is just the latest major gaming franchise to experiment with virtual reality. There are VR versions of Half-Life, Assassin’s Creed, Horizon and many more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-payday-game-this-time-in-vr-160051276.html?src=rss

[$] A PHP license change is imminent

PHP’s licensing has been a source of confusion for some time. The project is,
currently, using two licenses that cover different parts of the code base: PHP v3.01 for the
bulk of the code and Zend v2.0 for code
in the Zend directory. Much has changed
since the project settled on those licenses in 2006, and the need for custom
licensing seems to have passed. An effort to simplify PHP’s licensing, led by
Ben Ramsey, is underway; if successful, the existing licenses will be deprecated
and replaced by the BSD
three-clause
license. The PHP community is now voting on the license
update RFC
through April 4, 2026.

Specialized’s new alloy Levo R could compete with pricier carbon sibling – but lacks top-spec motor option

If you liked the look of Specialized Turbo Levo R when it launched in February, but were put off by the price, that may change now the brand has unveiled the alloy version of its short-travel eMTB.

There isn’t an option to get the Turbo Levo R Comp Alloy with the top-tier S-Works motor, though. That remains reserved for the priciest carbon version of the bike, which I think is a shame.

On the plus side, the standard motor packs a serious punch, delivering 810W of peak power and 105Nm of torque, which is more than many of its rivals.

If this new alloy version of the Levo R is anything like its pricier carbon counterpart, it should be a riot to ride, even if it only has 130mm of rear-wheel travel.

With only one alloy model, though, choice is limited if you’re on a budget.

Material choices

Specialized Levo R Comp Alloy
The alloy version of the Levo R gets the same, standard motor as its carbon counterparts (with the exception of the S-Works bike), the same geometry and the same adjustments. Specialized

Specialized has launched the new Turbo Levo R Comp Alloy in a bid to cater for more riders with different budgetary needs.

At £5,499 / $7,200 / €6,499, it’ll save you £1,300 against its carbon Comp equivalent, but features the same powerful Specialized 3.1 motor, which delivers 105Nm of torque and peak power of 810W. That’s more than big-motor brands such as Bosch and Shimano, although the figures fall a little short of Avinox’s 120Nm of torque and 1,000W of power.

It’s disappointing that there’s no option to get the top-end S-Works motor in the alloy frame. That’s reserved for the top-tier carbon bike and delivers 111Nm and 850Nm.

You do, however, get the same integrated top-tube screen, remote and motor modes as on the more expensive bikes in the range.

As standard, the Levo R Comp Alloy is powered by a massive 840Wh battery, which can be accessed easily using the side-loading compartment on the down tube.

There are aftermarket options for a smaller, lighter 600Wh battery and a 280Wh range extender if you’re keen to drop some weight or stretch your rides further.

Other than that, the alloy frame mimics the details of the carbon bike, with the same 130mm of rear-wheel travel, paired with a 140mm-travel fork up front, and the same geometry and adjustments.

Spec-wise, the Levo R Comp Alloy comes with a Fox 36 SL Performance fork and Fox Float Performance GENIE rear shock.

Gearing is a mix of SRAM Eagle 70 and 90, while SRAM Motive Bronze brakes take care of stopping duties.

More power

Rider pulling a wheelie and turning front wheel on Specialized Turbo Levo R Comp Alloy.
The solid spec, punchy motor and impressive ride feel should appeal to lots of mountain bikers. Specialized

So, why doesn’t Specialized spec its most powerful motor on any bike other than the S-Works models?

I’d compare this to the automotive world. Spending more to get the S-Works motor is like forking out for a high-performance car; think Mercedes AMG, BMW M-Series or Ford’s ST range. It requires a little more cash and commitment to get all the bells and whistles that are on offer.

While I get Specialized’s thinking, now the torque and power numbers are so close between the two drive units, is it not worth upping the standard motor to match the stats of the S-Works?

After all, the S-Works bike stands out not only for the motor figures, but the top-tier spec you get. That, to me, is enough in itself. I can see why Specialized is holding the motor back, I just wish it wouldn’t.

If changing the stats on the standard motor equates to more sales, that’s no bad thing and means you’ll get more riders on what I consider one of the best eMTB motors out there.

The well-controlled power and torque seemingly work across a wide cadence window, making it a seriously fun bike to ride, especially when taking on tricky climbs.

At present, you’ll need deep pockets to access those extra 40 watts of power. Thankfully, though, this new alloy option for £7,000 less than the S-Works, still comes with a great motor and some solid parts that should help you to have a great time on the trail.

FCC Bans Imports of New Foreign-Made Routers, Citing Security Concerns

New submitter the_skywise shares a report from Reuters: The U.S. Federal Communications Commission said on Monday it was banning the import of all new foreign-made consumer routers, the latest crackdown on Chinese-made electronic gear over security concerns. China is estimated to control at least 60% of the U.S. market for home routers, boxes that connect computers, phones, and smart devices to the internet. The FCC order does not impact the import or use of existing models, but will ban new ones.

The agency said a White House-convened review deemed imported routers pose “a severe cybersecurity risk that could be leveraged to immediately and severely disrupt U.S. critical infrastructure.” It said malicious actors had exploited security gaps in foreign-made routers “to attack households, disrupt networks, enable espionage, and facilitate intellectual property theft,” citing their role in major hacks like Volt and Salt Typhoon. The determination includes an exemption for routers the Pentagon deems do not pose unacceptable risks.


Read more of this story at Slashdot.

The Best Ways to Make Use of Those Spare USB Ports on Your TV or Monitor

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If you’ve taken a look at the back of your computer monitor or TV lately, you may have noticed there’s a USB port or two alongside the more familiar HDMI—and that in turn might have left you wondering what exactly a USB port is doing on the back of a big screen. Well, these USB ports have more uses than you might think.

Their precise function is going to depend on the make and model of your TV and monitor—and the primary uses tend to differ between the two. However, we can talk generally about how to make use of these ports and some of the options available to you, so you can check on your own specific device to see what’s supported.

The extra ports can charge your devices

This is a big one, because it applies to just about every USB port on every TV and monitor: You can plug in small gadgets like phones and charge them up, though charging rates and supported devices may vary, especially on televisions. It saves you having to hunt around for a spare wall outlet, at least.

On higher-end monitors with support for USB Power Delivery (USB-PD), you can sometimes charge up larger devices like laptops, while also providing a video connection through the same USB-C cable. It’s something to look out for if you’re shopping around, as it helps reduce desk clutter and adds convenience—the $620 4K Dell U2725QE is one example of a monitor that will do this for you.

With Android smartphones and monitors, you might get the added bonus of support for a desktop environment on the big screen as well as device charging. Both Samsung DeX and the recently launched Pixel Desktop Mode can be used like this, so you might be able to attach a desktop or laptop via HDMI, and a phone via USB-C.

Set up a USB hub for cleaner cable maintenance

As well as device charging, some monitors also add USB hub functionality, especially at the higher end of the market—if you’ve got several USB-A ports on the back of your monitor, this is likely what they’re for.

Rather than plugging all your peripherals into your laptop or desktop computer, you can add them to your monitor instead. It’s a solution that’s often neater and removes the need for a separate USB hub on your desk — with a separate upstream USB cable handling the connection to your computer, if it’s not attached via a single data and video cable.

You might even see an Ethernet port on some models, giving you a high-speed wired connection to the internet for your laptop. The $260 1080p ViewSonic VG2456 is one such model, and they often offer great value for office use.

Connect external storage to display photos and videos

This is a primary one for TVs, including certain Samsung models: You can plug an external USB drive into the back of your television, and access the photos, videos, or audio on it, provided the drive and file formats are supported. You can also do this via the USB ports on monitors, via the USB hub functionality mentioned above.

If you’ve got a large local media library saved somewhere, then this is a simple and quick way of getting those media files up on the big screen (rather than using something like Plex). You’re most likely not going to get the most advanced user interface you’ve ever seen, but it’ll work.

With the rise of streaming and faster wifi connections, the functionality is now becoming less common, but it’s still around—consult your TV documentation for details (Sony’s instructions are here). A portable drive such as the $90 WD Elements should be suitable, but be careful to check the requirements listed by your TV manufacturer.

Set up a KVM switch for multiple devices

A variation on the USB hub idea is a KVM (Keyboard, Video, Mouse) switch, which can be incredibly useful if you have more than one computer connected up to your monitor (maybe a laptop and a desktop). You can plug your keyboard and mouse into the USB ports on the display, and then use them to control each computer in turn.

You can buy these KVM switches separately, but having one built into your monitor cuts down on the number of trailing cables you have to deal with. Once your peripherals are connected, you can typically switch via the monitor’s on-screen menu, or through a dedicated hardware button.

Perhaps you’ve had this functionality on your monitor and never realized. A good example of this type of display is the $800 4K Gigabyte M32U aimed at gamers, which does have an integrated button specifically for switching between computers (plus a load of other high-end features, as you would expect at that price).

Gigabyte M32U
The Gigabyte M32U has an integrated KVM switch.
Credit: Gigabyte

Those extra ports support a bunch of other devices, too

Just about anything that can be powered by USB can be plugged into one of the spare ports on your TV or monitor (if the power demands and supply match). Maybe you could add a desk fan for keeping you cool through the summer months, or maybe you want to get creative with a smart light setup.

For monitors with USB hub functionality, you can think about options like microphones, webcams, and gaming controllers—which can all be easier to plug into a big display rather than a laptop (if your laptop even has any spare USB ports left).

It’s well worth having a look around the back of your TVs and monitors to see what’s available—you might not be using these devices to their full potential. It’s also something to look out for the next time you’re upgrading.

Claude Code can now take over your computer to complete tasks

Anthropic is joining the increasingly crowded field of companies with AI agents that can take direct control of your local computer desktop. The company has announced that Claude Code (and its more casual user-oriented Claude Cowork) can now “point, click, and navigate what’s on your screen” to “open files, use the browser, and run dev tools automatically” when necessary to complete tasks.

When possible, Anthropic says Claude Code and Cowork will still prioritize using Connectors to directly access and control outside apps or data sources. When that connection isn’t available, though, those tools are now able to ask permission to “scroll, click to open, and explore as needed” on the machine itself to do what’s asked. This kind of direct control of the computer can also be initiated and managed remotely via Claude’s Dispatch tool as long as the target computer remains powered on.

An Anthropic video shows some examples of tasks Claud Code can complete on your desktop via Dispatch.

The new feature is now available to Claude Pro and Max subscribers using MacOS in what Anthropic calls a “research preview.” That means the system “won’t always work perfectly” and will sometimes require a “second try” for complex tasks, Anthropic warns. Completing tasks via “computer use” also “takes much longer and is more error-prone” than performing the same task via Connectors, the company writes.

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Epic is laying off more than 1,000 workers, citing a downturn in Fortnite engagement

Epic Games has announced sweeping layoffs of more than 1,000 employees. “The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded,” CEO Tim Sweeney said in a memo to workers on Tuesday.

Sweeney wrote that, combined with “over $500 million of identified cost savings in contracting, marketing, and closing some open roles,” the layoffs will give Epic more stability. He added that the layoffs are not related to AI.

Back in 2023, Epic laid off 830 employees. At the time, that was 16 percent of its workforce, suggesting around 4,000 employees remained at the company. If those numbers haven’t changed too much in the meantime, that means Epic is culling around a quarter of its headcount this week.

Along with a dip in Fortnite engagement, Sweeney pointed out that Epic isn’t immune from systemic issues the games industry is contending with, such as a slowdown in growth, reduced spending, “tougher cost economics” and a battle with other types of media for consumer’s attention.

However, Epic has some issues of its own to deal with. “Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney wrote. (He previously said Epic spent over $100 million in legal fees alone on its App Store battle with Apple.)

The path forward for the company, per its CEO, is to create “awesome Fortnite experiences with fresh seasonal content, gameplay, story and live events,” perhaps in an attempt to recapture some of that “magic” he’s referring to. Speeding up work on developer tools amid the transition to Unreal Engine 6 is important as well, Sweeney indicated.

He said that the workers Epic is laying off will receive at least four months of their base pay, though they’ll get more depending on the length of their tenure at the company. Epic will pay for extended healthcare coverage, including for six months for affected workers in the US. The company — which is not publicly traded — will speed up the vesting of stock options through next January and “extend equity exercise options for up to two years,” Sweeney said.

Epic announced the layoffs days after it increased the price of Fortnite’s V-bucks currency. “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills,” it said.

As part of the changes at the company, Epic is killing off three Fortnite modes. Rocket Racing (which was built by Rocket League developer Psyonix) will shut down in October. Fortnite Ballistic — a 5v5 tactical shooter mode — and Festival Battle Stage, which is a competitive version of the Fortnite Festival rhythm game, will vanish on April 16. “We’ve built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base,” Epic said on X.

The company noted in its Year in Review recap last month that although the hours that players spent in third-party titles on the Epic Games Store increased by four percent in 2025, “overall gameplay hours declined year over year,” hinting at a dip in Fortnite numbers. The company said PC players spent $1.16 billion on the store in 2025, an increase of six percent from the previous year. Of that, $400 million was spent on third-party PC games. However, Epic Games Store vice president and general manager Steve Allison told Polygon in February that, factoring in first-party revenue and the 12 percent cut the company takes from third-party games, “the store is already — even with all this stuff — marginally profitable now.”

Here is the full memo Sweeney shared with Epic’s employees on Tuesday:

Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We’ll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-laying-off-more-than-1000-workers-citing-a-downturn-in-fortnite-engagement-154436905.html?src=rss

This Govee Smart Floor Lamp Is 25% Off Ahead of Amazon’s Big Spring Sale

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Think smart lighting is limited to basic bulbs and LED strips? Govee proves otherwise with its unique, space-saving take on floor lamp smart lighting that actually brightens an entire room rather than acting as accent lighting. Available in three different colors, the Govee Floor Lamp 2 does everything from play music to set the mood—and right now, it’s at its lowest price ever ahead of Amazon’s Big Spring Sale, dropping 25% to $119.99 (originally $159.99).

At 1,725 lumens, the sleek and minimalist Govee Floor Lamp 2 is one of the brightest smart lighting options around. It supports Matter, making it compatible with Apple HomeKit, Alexa, Google Assistant, and SmartThings. Lighting is highly customizable, with over 80 preset scenes and DIY modes that let you fine-tune colors, effects, and gradients. It uses RGBIC tech, which lets users display multiple colors at once, and it can sync with other Govee lights. It also has Bluetooth speakers in the base that pair with audio, creating a more immersive experience, whether you’re hosting a party or gaming. 

CNET notes that the lamps are designed so that light faces the wall, making them ideal for corners where you want to “paint” your wall with a glow of the almost infinite colors available for an accent wall effect. There are LEDs in the base as well as the main lights, and they can be controlled independently in the Govee app, where users can unlock most features. You can also control the lights via voice control or the included remote. It’s worth noting that the light only supports 2.4GHz wifi.

If you’re looking for a stylish smart light that integrates with any smart-home setup, has a built-in speaker, and brings all the vibes, the Govee Floor Lamp 2 is an easy way to boost your ambiance and jazz up small spaces with customizable lighting, music sync and other features that punch above its price point, especially when it’s at an all-time low in this early Amazon Big Spring Sale deal. 

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Cannondale leaves UK distributor in “mutual” agreement, returning to direct-to-dealer model

Cannondale has officially parted with its UK distributor, Saddleback, and will return to a direct-to-dealer model. 

Saddleback has distributed Cannondale bicycles since January 2025, but the American bicycle brand will now be distributed under Pon.Bike UK, effective immediately. 

“While we are sad to see Cannondale leave our portfolio, we are incredibly proud of the growth and premium positioning we’ve achieved for the brand within the UK market,” Saddleback said in a statement. 

“This decision was made with the best interests of both parties in mind, ensuring that retailers continue to receive the specialised support they need in an evolving industry landscape,” the company added.

Saddleback says it is working closely with the team at Pon.Bike UK to ensure a “seamless handoff” for dealers. Pon.Bike UK will be contacting dealers shortly to manage “existing back orders and future stock requirements”. 

Dealers will be able to access Cannondale via Pon.Bike’s B2B platform from 16 April. 

“We want to thank the Cannondale team for their partnership and, most importantly, our retailers for their hard work in making Cannondale a success under our stewardship. We look forward to seeing the brand continue its journey alongside its new stablemates at Pon.Bike UK,” Saddleback said. 

Pon Group, which owns Cannondale as well as brands such as Cervélo and Santa Cruz, closed its UK-based Cycling Sports Group in 2023, which disrupted Cannondale’s distribution in the UK. 

Saddleback began distributing Cannondale in January 2025 after it approached the Yate, Bristol-based company in July 2024. 

Saddleback’s CEO Andy Wigmore told Cycling Industry News in April last year that the company had a “number of challenging years” but it was confident that there would be “brand movement in the industry, and opportunities would present themselves as a result of that.”

Discussing the deal with Cannondale, Wigmore said: “They liked what we did, they liked our performance side and that was really important to Cannondale, particularly as they globally are a performance technology leader.” 

Saddleback previously distributed 3T bicycles before the Italian company moved to a direct-to-consumer model for the UK in 2020.

It also distributed ENVE for 15 years until February 2026, when the American bicycle, wheel and component brand consolidated its UK and Europe distribution. 

Saddleback still distributes Castelli, Chris King, Pivot, Silca, Abbey Bike Tools and Wolf Tooth Components, among others. 

“We remain fully committed to our remaining world-class portfolio and will continue to provide the industry-leading service you expect from us,” Saddleback said. 

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Samsung’s cheaper Mini LED TVs are now on sale

Samsung has unveiled the budget M70H and M80H Mini LED TVs, promising a bright picture and accurate colors starting at just $400 for the 50-inch and $1,200 for the 85-inch models. The company also revealed a pair of new higher-end TVs with the company’s “Quantum Mini LED” tech, the QN70H and QN80H, that offer “precise backlighting” and 100 percent color volume.  

Mini LED TVs have been dropping rapidly in price over the past couple of years while also improving in quality. The M70H and M80H are among the cheapest we’ve seen so far, with, most 50-inch Mini LEDs currently on sale costing $400 or more. Samsung is promising pretty decent specs as well like 10-bit panels that can display a billion colors, Samsung’s HDR+ and a 144Hz refresh rate with FreeSync Premium or 240Hz with DLG at 1080p.

Samsung's affordable M70H and M80H Mini LED TVs are now on sale
Samsung’s M70H Mini LED TV
Samsung

Other key features include Samsung’s One UI Tizen with Smart Home support and Alexa, Google Assistant and Apple TV) compatibility, along with Samsung’s Gaming Hub for cloud gaming and adaptive sound (but not Dolby Atmos support). The company didn’t mention some key specs like brightness, color gamut and the number of local dimming zones, so you can likely assume those aren’t top-of-the-line. 

The prices are very good, with the 43-inch M70H at $350, the 65-inch M70 priced at $530 and the 85-inch M70H running $1,200. The M80H starts at $700 for the 55-inch model and runs up to $1,800 for the 85-incher. All models are now on sale, and Samsung said that a 100-inch Class M90H model is arriving later this year this year.

Samsung's affordable M70H and M80H Mini LED TVs are now on sale
Samsung

Samsung also revealed a new line of higher-end Neo QLED models powered by its “Quantum Mini LED” technology. With the QN70H and QN80H, Samsung is promising “brilliant brightness” and 100 percent DCI-P3 color volume, thanks to the quantum dot tech and “more precise backlighting.” Samsung said this model would have more local dimming zones than before (though again, it didn’t say how many), which should result in better contrast and less “blooming” caused by light leakage from neighboring pixels. 

Features are largely the same as with the M70H and M80H, but the QN models also offer Dolby Atmos and 360 audio along with a slightly highter 288Hz DLG refresh rate at 1080p. The Neo QLED 4K QN70H starts at $600 for the 43-inch model and goes up to $1,200 for the 65-inch version and $2,300 for the 85-inch model. The 55-inch QN80H, meanwhile, costs $1,299, the 75-inch model is $2,000 and the 100-inch TV is $5,500. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-cheaper-mini-led-tvs-are-now-on-sale-150034289.html?src=rss

Spotify’s New ‘SongDNA’ Is Actually a Great Way to Learn More About Your Music

Spotify keeps adding new features lately. Last week, the company rolled out “Exclusive Mode” for desktop users to stream in the highest quality possible; last month, Spotify announced “Smart Reorder,” which automatically sorts your songs by BPM; and in January, the company’s AI-powered “Prompted Playlists” landed in the U.S. after an exclusive stint overseas. It’s still not easy to pick a favorite among other services like Apple Music, but Premium subscribers can at least say Spotify is giving them something for their money.

Now, the company is rolling out another new feature, one that actually seems like a cool way to learn about your music. On Tuesday, Spotify announced SongDNA, which shows you all the people who worked on a song, as well as all the samples and interpolations that song used. SongDNA lives directly under the lyrics tile in the player window. I already see it on my end, though Spotify does label the feature with a “Beta” tag to note that this feature is still in testing.

How Spotify’s SongDNA works

When SongDNA appears under a song, you’ll be able to see the artists who worked on it in one corner. That might include the main artist, but also any of the composers, producers, musicians, or writers who contributed. The SongDNA tile shows the main artist in a bubble, but tap the icon, and you’ll see a map of all the people involved. You can tap on any of these names to see how many other artists they’ve worked with, how many songs they worked on, and what their “top song” is (presumably, what the most popular song they worked on is on Spotify).

To the right of the artists’ bubble is a sample and interpolations bubble: Here, you’ll see all of the clips the artist or artists took from various other songs to incorporate them into their own track. On Kendrick Lamar’s “King Kunta,” for example, I can see they sampled a drum loop from “Kung Fu” by Curtis Mayfield, and took vocals from James Brown’s “The Payback,” among others. Spotify will tell you exactly where in each song the sample was taken from, and gives you a play button to listen. You also can scroll down to find songs that have sampled the song in question: “F The Disco” by Cavi samples vocals from “King Kunta” at 1:28, as does “Brain Cells” by Villain Park (at 1:59). Scroll down a bit more, and you’ll find any covers of the song available on Spotify. “8-Bit Misfits” has an awesome interpretation of the song that sounds like Kendrick wrote music for the NES.

spotify songdna

Credit: Spotify

I’m an Apple Music guy, truthfully, but I have to say: This rocks (no pun intended). Most of us listen to our music without really knowing much about how it was put together—outside of the headlining artist, anyway. SongDNA makes it easy to learn more about how your favorite songs were made, where they pulled inspiration from, and who actually helped make the hit besides the singer or artist. You could follow up with the lead engineer or producer of your favorite song to see what other projects they worked on, or check out the full songs that were sampled to find new music to listen to. While it’s a bummer it’s only available for Premium subscribers, it’s a great move on Spotify’s part.

Does Spotify’s SongDNA use AI?

I reached out to Spotify asking whether SongDNA uses AI to retrieve this information, and, as it turns out, it doesn’t! For the most part, anyway. Here’s what a Spotify rep told me: “SongDNA is not a generative AI feature and does not use Large Language Models (LLMs) to create or predict information. This immersive music experience is built on official credits data we receive from artists and their teams, supplemented by community sourced data. While we use technology to visualize these complex relationships, the data itself is rooted in human-verified industry sources, not AI-generated content.”

While it’s not clear what “technology” was used to visual the relationships here, it’s refreshing to learn that the data here is all human-sourced. Spotify might use AI for the UI, but, unlike many new app features these days, this one isn’t going to hallucinate incorrect samples, or make up credits for songs.