RISC-V-based ESP32-P4 handheld integrates AMOLED display and LoRa

LILYGO has introduced the T-Display P4, a handheld development board built around Espressif’s ESP32-P4 application processor and a companion ESP32-C6 for wireless connectivity. The platform targets portable HMIs, sensor-equipped field devices, and edge systems that require a display, camera support, and multiple radios in a compact enclosure. Measuring about 63 × 109 × 22 mm, […]

Is the R Programming Language Surging in Popularity?

The R programming language “is sometimes frowned upon by ‘traditional’ software engineers,” says the CEO of software quality services vendor Tiobe, “due to its unconventional syntax and limited scalability for large production systems.” But he says it “continues to thrive at universities and in research-driven industries, and “for domain experts, it remains a powerful and elegant tool.”

Yet it’s now gaining more popularity as statistics and large-scale data visualization become important (a trend he also sees reflected in the rise of Wolfram/Mathematica). That’s according to December’s edition of his TIOBE Index, which attempts to rank the popularity of programming languages based on search-engine results for courses, third-party vendors, and skilled engineers. InfoWorld explains:

In the December 2025 index, published December 7, R ranks 10th with a 1.96% rating. R has cracked the Tiobe index’s top 10 before, such as in April 2020 and July 2020, but not in recent years. The rival Pypl Popularity of Programming Language Index, meanwhile, has R ranked fifth this month with a 5.84% share. “Programming language R is known for fitting statisticians and data scientists like a glove,” said Paul Jansen, CEO of software quality services vendor Tiobe, in a bulletin accompanying the December index…

Although data science rival Python has eclipsed R in terms of general adoption, Jansen said R has carved out a solid and enduring niche, excelling at rapid experimentation, statistical modeling, and exploratory data analysis. “We have seen many Tiobe index top 10 entrants rising and falling,” Jansen wrote. “It will be interesting to see whether R can maintain its current position.”

“Python remains ahead at 23.64%,” notes TechRepublic, “while the familiar chase group behind it holds steady for the moment. The real movement comes deeper in the list, where SQL edges upward, R rises to the top 10, and Delphi/Object Pascal slips away… SQLclimbs from tenth to eighth at 2.10%, adding a small +0.11% that’s enough to move it upward in a tightly packed section of the table. Perl holds ninth at 1.97%, strengthened by a +1.33% gain that extends its late-year resurgence.”

It’s interesting to see how TIOBE’s ranking compare with PYPL’s (which ranks languages based solely on how often language tutorials are searched on Google):

TIOBE PYPL

Python Python
C C/C++
C++ Objective-C
Java Java
C# R

JavaScript JavaScript
Visual Basic Swift
SQL C#
Perl PHP
R Rust

Despite their different methodologies, both lists put Python at #1, Java at #5, and JavaScript at #7.


Read more of this story at Slashdot.

TrixiePup64 11.2 Released For Debian-Based Puppy Linux With Wayland & X11 Options

For those with fond memories of the original Puppy Linux as a lightweight Linux distribution that used to run well back in the day on systems with less than 1GB of RAM, TrixiePup64 is out with a new release of this Puppy Linux based distribution with Debian GNU/Linux components. The new TrixiePup64 11.2 release is based on the latest Debian Trixie sources while continuing to offer separate builds for either X11 or Wayland usage…

Conill: Rethinking sudo with object capabilities

Ariadne Conill is
exploring
a capability-based approach to privilege escalation on Linux
systems.

Inspired by the object-capability model, I’ve been working on a
project named capsudo. Instead of
treating privilege escalation as a temporary change of identity,
capsudo reframes it as a mediated interaction with a service called
capsudod that holds specific authority, which may range
from full root privileges to a narrowly scoped set of capabilities
depending on how it is deployed.

‘Free Software Awards’ Winners Announced: Andy Wingo, Alx Sa, Govdirectory

This week the Free Software Foundation honored Andy Wingo, Alx Sa, and Govdirectory with this year’s annual Free Software Awards (given to community members and groups making
“significant” contributions to software freedom):

Andy Wingo is one of the co-maintainers of GNU Guile,
the official extension language of the GNU operating system and the
Scheme “backbone” of GNU
Guix. Upon receiving the award, he stated: “Since I learned
about free software, the vision of a world in which hackers freely
share and build on each others’ work has been a profound inspiration
to me, and I am humbled by this recognition of my small efforts in
the context of the Guile Scheme implementation. I thank my
co-maintainer, Ludovic Courtès, for his comradery over the years: we
are just building on the work of the past maintainers of Guile, and I
hope that we live long enough to congratulate its many future
maintainers.”

The 2024 Award for
Outstanding New Free
Software Contributor went to Alx Sa for work on the GNU
Image Manipulation Program (GIMP). When asked to comment, Alx
responded: “I am honored to receive this recognition! I started
contributing to the GNU Image Manipulation Program as a way to return
the favor because of all the cool things it’s allowed me to do.
Thanks to the help and mentorship of amazing people like Jehan Pagès,
Jacob Boerema, Liam Quin, and so many others, I hope I’ve been able
to help other people do some cool new things, too.”

Govdirectory was presented
with this year’s Award
for Projects of Social Benefit, given to a project or team
responsible for applying free software, or the ideas of the free
software movement, to intentionally and significantly benefit
society. Govdirectory provides a collaborative and fact-checked
listing of government addresses, phone numbers, websites, and social
media accounts, all of which can be viewed with free software and
under a free license, allowing people to always reach their
representatives in freedom…

The FSF plans to further highlight the Free Software Award winners
in a series of events scheduled for the new year to celebrate their
contributions to free software.


Read more of this story at Slashdot.

Applets Are Officially Going, But Java In the Browser Is Better Than Ever

“The entire java.applet package has been removed from JDK 26, which will release in March 2026,” notes Inside Java.

But long-time Slashdot reader AirHog links to this blog post reminding us that
“Applets Are Officially Gone, But Java In The Browser Is Better Than Ever.”

This brings to an official end the era of applets, which began in 1996. However, for years it has been possible to build modern, interactive web pages in Java without needing applets or plugins. TeaVM provides fast, performant, and lightweight tooling to transpile Java to run natively in the browser…

TeaVM, at its heart, transpiles Java code into JavaScript (or, these days, WASM). However, in order for Java code to be useful for web apps, much more is required, and TeaVM delivers. It includes a minifier, to shrink the generated code and obfuscate the intent, to complicate reverse-engineering. It has a tree-shaker to eliminate unused methods and classes, keeping your app download compact. It packages your code into a single file for easy distribution and inclusion in your HTML page. It also includes wrappers for all popular browser APIs, so you can invoke them from your Java code easily, with full IDE assistance and auto-correct.

The blog post also touts Flavour, an open-source
framework “for coding, packaging, and optimizing single-page apps implemented in Java… a full front-end toolkit with templates, routing, components, and more” to “build your modern single-page app using 100% Java.”


Read more of this story at Slashdot.

Startup Successfully Uses AI to Find New Geothermal Energy Reservoirs

A Utah-based startup announced last week it used AI to locate a 250-degree Fahrenheit geothermal reservoir, reports CNN. It’ll start producing electricity in three to five years, the company estimates — and at least one geologist believes AI could be an exciting “gamechanger” for the geothermal industry.

[Startup Zanskar Geothermal & Minerals] named it “Big Blind,” because this kind of site — which has no visual indication of its existence, no hot springs or geysers above ground, and no history of geothermal exploration — is known as a “blind” system. It’s the first industry-discovered blind site in more than three decades, said Carl Hoiland, co-founder and CEO of Zanskar. “The idea that geothermal is tapped out has been the narrative for decades,” but that’s far from the case, he told CNN. He believes there are many more hidden sites across the Western U.S.

Geothermal energy is a potential gamechanger. It offers the tantalizing prospect of a huge source of clean energy to meet burgeoning demand. It’s near limitless, produces scarcely any climate pollution, and is constantly available, unlike wind and solar, which are cheap but rely on the sun shining and the wind blowing. The problem, however, has been how to find and scale it. It requires a specific geology: underground reservoirs of hot water or steam, along with porous rocks that allow the water to move through them, heat up, and be brought to the surface where it can power turbines… The AI models Zanskar uses are fed information on where blind systems already exist. This data is plentiful as, over the last century and more, humans have accidentally stumbled on many around the world while drilling for other resources such as oil and gas.

The models then scour huge amounts of data — everything from rock composition to magnetic fields — to find patterns that point to the existence of geothermal reserves. AI models have “gotten really good over the last 10 years at being able to pull those types of signals out of noise,” Hoiland said…

Zanskar’s discovery “is very significant,” said James Faulds, a professor of geosciences at Nevada Bureau of Mines and Geology…. Estimates suggest over three-quarters of US geothermal resources are blind, Faulds told CNN. “Refining methods to find such systems has the potential to unleash many tens and perhaps hundreds of gigawatts in the western US alone,” he said… Big Blind is the company’s first blind site discovery, but it’s the third site it has drilled and hit commercial resources. “We expect dozens, to eventually hundreds, of new sites to be coming to market,” Hoiland said…. Hoiland says Zanskar’s work shows conventional geothermal still has huge untapped potential.

Thanks to long-time Slashdot reader schwit1 for sharing the article.


Read more of this story at Slashdot.

Firefox Survey Finds Only 16% Feel In Control of Their Privacy Choices Online

Choosing your browser “is one of the most important digital decisions you can make, shaping how you experience the web, protect your data, and express yourself online,” says the Firefox blog. They’ve urged readers to “take a stand for independence and control in your digital life.”

But they also recently polled 8,000 adults in France, Germany, the UK and the U.S. on “how they navigate choice and control both online and offline” (attending in-person events in Chicago, Berlin, LA, and Munich, San Diego, Stuttgart):

The survey, conducted by research agency YouGov, showcases a tension between people’s desire to have control over their data and digital privacy, and the reality of the internet today — a reality defined by Big Tech platforms that make it difficult for people to exercise meaningful choice online:
— Only 16% feel in control of their privacy choices (highest in Germany at 21%)

— 24% feel it’s “too late” because Big Tech already has too much control or knows too much about them. And 36% said the feeling of Big Tech companies knowing too much about them is frustrating — highest among respondents in the U.S. (43%) and the UK (40%)

— Practices respondents said frustrated them were Big Tech using their data to train AI without their permission (38%) and tracking their data without asking (47%; highest in U.S. — 55% and lowest in France — 39%)
And from our existing research on browser choice, we know more about how defaults that are hard to change and confusing settings can bury alternatives, limiting people’s ability to choose for themselves — the real problem that fuels these dynamics.

Taken together our new and existing insights could also explain why, when asked which actions feel like the strongest expressions of their independence online, choosing not to share their data (44%) was among the top three responses in each country (46% in the UK; 45% in the U.S.; 44% in France; 39% in Germany)… We also see a powerful signal in how people think about choosing the communities and platforms they join — for 29% of respondents, this was one of their top three expressions of independence online.

“For Firefox, community has always been at the heart of what we do,” says their VP of Global Marketing, “and we’ll keep fighting to put real choice and control back in people’s hands so the web once again feels like it belongs to the communities that shape it.”

At TwitchCon in San Diego Firefox even launched a satirical new online card game with a privacy theme called Data War.


Read more of this story at Slashdot.

A AAA game for the Alien franchise is back in the works

If Alien: Romulus reawakened your appetite for the iconic sci-fi franchise, the good news is that a promising video game could be on the way. According to an Insider Gaming report, a new game for the Alien franchise is back in development. The report’s sources mentioned that the single-player game will be set in a “decaying space station” as an arcade survival horror that can be compared to “Shadow of [the] Tomb Raider with Xenomorphs.”

It’s not the first time we heard about this Alien game, which was first reported on in 2022 under the codename “Marathon.” According to Insider Gaming, the game has cycled through several developers, but more recently landed with Eidos Montreal, which developed Shadow of the Tomb Raider and is currently working on the upcoming Fable reboot. The report added that the game’s development budget was increased to less than $75 million, up from the initial $30 million budget from a few years ago.

Insider Gaming‘s report noted that the game is still in “early development,” but could feature Ripley 8, the human-Xenomorph hybrid that was first seen in Alien Resurrection. The game’s details and release date are still subject to change, but Insider Gaming‘s sources said the game is “in a good place at this point” and is expected to release in 2028 on all platforms. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-aaa-game-for-the-alien-franchise-is-back-in-the-works-204401214.html?src=rss

No, AMD Probably Isn’t Targeting Intel PowerVia Engineering Talent

No, AMD Probably Isn't Targeting Intel PowerVia Engineering Talent
AMD’s business is growing rapidly, and that means it needs more employees. The company is hiring for many positions on its website, and this is a frequent area of interest for leaksmen trying to find interesting info about the company’s future plans. Unfortunately, one such fellow spotted something of mild interest and tried to make it into

Half-Life 3 is rumored to be a Steam Machine launch title and could arrive in spring 2026

Half-Life fans are nothing if not patient. For the diehard fans out there, the latest test of patience comes from Insider Gaming Weekly‘s podcast, which claimed that the third installment in the Half-Life franchise is set to release with the launch of the Steam Machine sometime in spring 2026.

“The window I was specifically told was spring 2026 for the Steam Machine, for the Frame, for the Controller, for Half-Life 3,” Mike Straw, one of the hosts of the Insider Gaming Weekly podcast and senior editor at Insider Gaming, said. “At the end of the day, the game is real.”

Straw added that all the previous dates for an announcement of the next Half-Life game have passed, but that his sources “are still adamant this is a game that will be a launch title with the Steam Machine.” However, being tied to Valve’s latest hardware release could be an issue since Straw noted that the explosive jump in RAM pricing is causing considerable concern for the Steam Machine’s pricing announcement.

“There is a concern, however, they haven’t made a decision on price, which is kind of holding back the announcement of anything else,” Straw said. “There’s no doubt in my mind Valve is still trying to make decisions because of what’s going on on the component side.”

While optimistic devotees were hoping for some teasers during The Game Awards, Valve hasn’t officially said anything. However, there’s still a lot of hope, especially considering Valve updated Half-Life 2 for its 20th anniversary, and previous rumors hinted at a game that’s still in development but is playable from beginning to end. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/half-life-3-is-rumored-to-be-a-steam-machine-launch-title-and-could-arrive-in-spring-2026-193029413.html?src=rss

Google Translate Turns Your Earbuds Into A Real-Time Interpreter

Google Translate Turns Your Earbuds Into A Real-Time Interpreter
In Star Trek, it took until the year 2151 for a functional universal translator to come into existence, but Google is leveraging Gemini to accelerate that timeline. The company is offering real-time speech-to-speech translation via Google Translate, using your existing phone’s audio hardware. It’s hard not to be critical of generative AI and

Disney Hits Google With Cease & Desist Claiming AI Copyright On A Massive Scale

Disney Hits Google With Cease & Desist Claiming AI Copyright On A Massive Scale
This past week Disney inked a $1 billion deal with OpenAI to become a content licensing partner for the Sora AI video generation platform, then immediately went on the legal offensive against Google. As with prior cease and desists sent to Meta, Character.AI, NBC, Warner Bros., and others, Disney’s cease and desist relates to AI tools being

The World’s Electric Car Sales Have Spiked 21% So Far in 2025

Electrek reports:

EV and battery supply chain research specialists Benchmark Mineral Intelligence reports that 2.0 million electric vehicles were sold globally in November 2025, bringing global EV sales to 18.5 million units year-to-date. That’s a 21% increase compared to the same period in 2024.

Europe was the clear growth leader in November, while North America continued to lag following the expiration of US EV tax credits. China, meanwhile, remains the world’s largest EV market by a wide margin. Europe’s EV market jumped 36% year-over-year in November 2025, with BEV sales up 35% and plug-in hybrid (PHEV) sales rising 39%. That brings Europe’s total EV sales to 3.8 million units for the year so far, up 33% compared to January-November 2024… In North America, EV sales in the US did tick up month-over-month in November, following a sharp October drop after federal tax credits expired on September 30, 2025. Brands including Kia (up 30%), Hyundai (up 20%), Honda (up 11%), and Subaru (232 Solterra sales versus just 13 the month before) all saw gains, but overall volumes remain below levels when the federal tax credit was still available… [North America shows a -1% drop in EV sales from January to November 2025 vs. January to November 2024]

Year-to-date, EV sales in China are up 19%, with 11.6 million units sold. One of the biggest headlines out of China is exports. BYD reported a record 131,935 EV exports in November, blowing past its previous high of around 90,000 units set in June. BYD sales in Europe have jumped more than fourfold this year to around 200,000 vehicles, doubled in Southeast Asia, and climbed by more than 50% in South America…

“Overall, EV demand remains resilient, supported by expanding model ranges and sustained policy incentives worldwide,” said Rho Motion data manager Charles Lester.
Beyond China, Europe, and North America, the rest of the world saw a 48% spike in EV sales in 2025 vs the same 11 months in 2024, representing 1.5 million EVs sold.

“The takeaway: EV demand continues to grow worldwide,” the article adds, “but policy support — or the lack thereof — is increasingly shaping where this growth shows up.”


Read more of this story at Slashdot.

iOS 26.2 is here with another Liquid Glass tweak, new Podcasts features and more

Apple has released iOS 26.2, bringing a number of new convenience features and security updates. The update includes auto-generated chapters for episodes in the Podcasts app, the option to make AirDrop more secure using verification codes, alarms for Reminders and more. It also introduces new controls for how Liquid Glass appears on the Lock Screen, adding a slider to adjust the transparency level. The drop also includes updates for iPadOS, macOS, watchOS, visionOS and tvOS.

What’s new in iOS 26.2 and iPadOS 26.2

It’s not exactly a major update feature-wise, but iOS and iPadOS 26.2 bring a bunch of quality of life improvements to apps including Apple Music, Podcasts and Games. In Apple Music, you’ll now see your Favorite Songs playlist in the Top Picks section, and lyrics will be available offline for songs you’ve downloaded. In addition to automatically generated chapters, Podcasts will display links to any other podcasts mentioned in the episode you’re listening to. And, Games is getting in-game score banners, along with filters for the library to make it easier to find titles based on category and other descriptors. Apple says it also improved support for Backbone and Razer controllers.

With iOS 26.2, Apple made Safety Alerts for natural disasters and other emergencies more detailed, and they’ll now come with maps of affected areas and other useful information. For iPad users, Apple has added drag-and-drop gestures for its new windowing system to make multitasking smoother. The update for iPhones and iPads also addresses several potential security issues, including vulnerabilities in WebKit that Apple says “may have been exploited in an extremely sophisticated attack against specific targeted individuals on versions of iOS before iOS 26.” So, if you’re not yet running the latest OS on your iPhone and iPad, it’s a good time to update. 

OS updates for the rest of the family

Beyond the iPhone and iPad, macOS Tahoe 26.2 introduces Edge Light for Mac, which turns your display into a ring light for video calls. For the Apple Watch, 26.2 fixes an issue with stuck songs in the Music app, and adds some new controls for the Sleep app. The tvOS update brings the option to add profiles even for people who don’t have an Apple Account, and new restriction options for kid profiles. With visionOS 26.2, Travel Mode now has settings for cars and buses, and you’ll now be able to use spatial accessories including “Logitech Muse in Notes, Freeform, and any PencilKit-enabled app” to create hand-drawn content with the Apple Vision Pro.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-262-is-here-with-another-liquid-glass-tweak-new-podcasts-features-and-more-181020133.html?src=rss

CRKD’s Nitro Deck 2 works for both the Nintendo Switch and Switch 2

Even though Nintendo made some serious upgrades with the Joy-Con 2, you still might end up ditching them for CRKD’s Nitro Deck 2. After winning over Nintendo Switch owners with its first Nitro Deck, CRKD followed it up with an improved design that works for both the original Switch and the Switch 2.

To refine the original design, CRKD added several upgrades to the Nitro Deck 2 based on community feedback. The new-and-improved accessory features the company’s CaptiStick Technology, which prevents stick drift and isn’t affected by magnetic interference like other Hall effect joysticks. CRKD also offset the right thumbstick and contoured the outer shell for a more ergonomic feel. The Nitro Deck 2 is keeping the swappable stick top feature, but CRKD added the ability to swap out the D-Pad for even more customizability. At the back of the Nitro Deck 2, CRKD managed to squeeze in extra L2 and R2 shoulder buttons alongside the programmable back buttons, which were first seen with the predecessor.

The Nitro Deck 2 comes with upgraded thumbsticks that won't ever fall victim to stick drift.
CRKD

Even if you don’t own a Switch 2 yet, the Nitro Deck 2 features a new retractable locking mechanism that can be adjusted to fit both the original Switch and Switch OLED. The Nitro Deck 2 supports a low-latency wired mode thanks to an included adapter, but you can also connect the devices through Bluetooth. Thanks to its wireless connection, the Nitro Deck 2 even works as a controller with PC, mobile or smart TVs.

The Nitro Deck 2 will release in white and smoke black, starting at $99.99. That’s a $30 increase from the original Nitro Deck’s price tag when it debuted in 2023. CRKD will also offer a carrying case for $39.99 and additional D-Pad and Stick Top packs for $19.99. Nitro Deck 2 is currently available for preorders on CRKD’s website and is expected to start shipping in spring 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/crkds-nitro-deck-2-works-for-both-the-nintendo-switch-and-switch-2-173920127.html?src=rss

How a 23-Year-Old in 1975 Built the World’s First Handheld Digital Camera

In 1975, 23-year-old electrical engineer Steve Sasson joined Kodak. And in a new interview with the BBC, he remembers that he’d found the whole photographic process “really annoying…. I wanted to build a camera with no moving parts. Now that was just to annoy the mechanical engineers…”

“You take your picture, you have to wait a long time, you have to fiddle with these chemicals. Well, you know, I was raised on Star Trek, and all the good ideas come from Star Trek. So I said what if we could just do it all electronically…?”

Researchers at Bell Labs in the US had, in 1969, created a type of integrated circuit called a charge-coupled device (CCD). An electric charge could be stored on a metal-oxide semiconductor (MOS), and could be passed from one MOS to another. Its creators believed one of its applications might one day be used as part of an imaging device — though they hadn’t worked out how that might happen. The CCD, nevertheless, was quickly developed. By 1974, the US microchip company Fairchild Semiconductors had built the first commercial CCD, measuring just 100 x 100 pixels — the tiny electronic samples taken of an original image. The new device’s ability to capture an image was only theoretical — no-one had, as yet, tried to take an image and display it. (NASA, it turned out, was also looking at this technology, but not for consumer cameras….)

The CCD circuit responded to light but could only form an image if Sasson was somehow able to attach a lens to it. He could then convert the light into digital information — a blizzard of 1s and 0s — but there was just one problem: money. “I had no money to build this thing. Nobody told me to build it, and I certainly couldn’t demand any money for it,” he says. “I basically stole all the parts, I was in Kodak and the apparatus division, which had a lot of parts. I stole the optical assembly from an XL movie camera downstairs in a used parts bin. I was just walking by, you see it, and you take it, you know.” He was also able to source an analogue to digital converter from a $12 (about £5 in 1974) digital voltmeter, rather than spending hundreds on the part. I could manage to get all these parts without anybody really noticing,” he says….

The bulky device needed a way to store the information the CCD was capturing, so Sasson used an audio cassette deck. But he also needed a way to view the image once it was saved on the magnetic tape. “We had to build a playback unit,” Sasson says. “And, again, nobody asked me to do that either. So all I got to do is the reverse of what I did with the camera, and then I have to turn that digital pattern into an NTSC television signal.” NTSC (National Television System Committee) was the conversion standard used by American TV sets. Sasson had to turn only 100 lines of digital code captured by the camera into the 400 lines that would form a television signal.

The solution was a Motorola microprocessor, and by December 1975, the camera and its playback unit was complete, the article points out. With his colleague Jim Schueckler, Sasson had spent more than a year putting together the “increasingly bulky” device, that “looked like an oversized toaster.”

The camera had a shutter that would take an image at about 1/20th of a second, and — if everything worked as it should — the cassette tape would start to move as the camera transferred the stored information from its CCD [which took 23 seconds]. “It took about 23 seconds to play it back, and then about eight seconds to reconfigure it to make it look like a television signal, and send it to the TV set that I stole from another lab….” In 1978, Kodak was granted the first patent for a digital camera. It was Sasson’s first invention. The patent is thought to have earned Eastman Kodak billions in licensing and infringement payments by the time they sold the rights to it, fearing bankruptcy, in 2012…

As for Sasson, he never worked on anything other than the digital technology he had helped to create until he retired from Eastman Kodak in 2009.

Thanks to long-time Slashdot reader sinij for sharing the article.


Read more of this story at Slashdot.