iRobot Founder Says FTC Treated Blocked Deals ‘Like Trophies’ as Bankruptcy Follows Failed Amazon Acquisition

Colin Angle, the founder of iRobot who built the company from his living room over 35 years and sold more than 50 million Roomba vacuums, watched his creation file for Chapter 11 bankruptcy earlier this month after what he describes as an “avoidable” regulatory ordeal that killed Amazon’s $1.7 billion acquisition bid. In an interview with TechCrunch, Angle recounted the 18-month investigation by the FTC and European regulators that preceded Amazon’s January 2024 decision to abandon the deal. The process consumed over 100,000 documents and a significant portion of iRobot’s discretionary earnings. Angle said the deal should have taken “three, four weeks of investigation” given iRobot’s declining market position — 12% and falling in Europe, where the leading competitor was only three years old.

During his deposition, Angle said he walked the halls of the FTC and noticed examiners had “printouts of deals blocked, like trophies” on their office doors. He entered the process “looking for a friend” and instead encountered the question: “Why should we ever let them do this?”

Further reading: WSJ Editorial Board Says Lina Khan Killed iRobot.


Read more of this story at Slashdot.

From Ban To Fee: NVIDIA May Ship 80,000 H200 AI Chips To China By Lunar New Year

From Ban To Fee: NVIDIA May Ship 80,000 H200 AI Chips To China By Lunar New Year
NVIDIA is not only hoping to finally begin shipping previously-banned H200 AI chips to China in the very near future, it’s expecting to start fulfilling orders in mid-February just before the Lunar New Year, according to Reuters. Citing multiple people who are purportedly familiar with the matter, the site reports NVIDIA expects to ship 5,000

This Multi-Platform Mobile Gaming Controller Is Over 20% Off Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

The Backbone Pro mobile gaming controller is currently down to $134.99 from $169.99, its lowest price yet, according to price trackers. That drop helps justify its somewhat in-between status—it’s more expensive than basic clamp-on controllers but still cheaper than buying both a dedicated phone grip and a standalone Bluetooth gamepad.

The appeal here is flexibility. The Backbone Pro snaps directly onto your phone through USB-C, but it can also work wirelessly over Bluetooth with a PC, tablet, or TV. That means one controller can live in your bag and handle quick mobile sessions, cloud gaming on a laptop, or couch gaming on a bigger screen without extra mounts or adapters. PCMag rated it “excellent,” which tracks with how polished it feels, though it’s not without trade-offs.

In hand, the Backbone Pro feels noticeably better than the original Backbone One. The rounded grips and full-size analog sticks make longer sessions easier, especially for shooters or racing games where precision matters. The sticks are the same size as an Xbox controller’s and track movement reliably. Buttons are smaller than a full-size gamepad but clicky and well-spaced, which helps avoid accidental presses. Triggers are responsive, though their shorter pull takes some adjustment in games that rely on fine throttle control. That said, the controller lacks haptic motors, so there is no rumble feedback, which makes it feel a bit hollow compared to traditional console controllers. It is still solid and well-built, just not as weighty or immersive as something like a full-size gamepad.

Where things get more complicated is the software. Plugging the Backbone Pro into a USB-C phone is simple, and it works with most Android phones and iPhone 15 and newer models, even large devices like the Samsung Galaxy S25 Ultra. Wired mode gives you access to the Backbone app, where you can update firmware, remap buttons, and use the screenshot capture button. Many of the more appealing features, though, are locked behind the Backbone+ subscription, which costs $39.99 per year. That includes game launching, video capture, 1080p recording, Twitch streaming, or retro emulation for iPhone users. That’s a bit of a letdown considering the already steep price tag. Still, you’re getting a compact and dual-purpose controller that can travel with you, hook onto your phone, or connect wirelessly to just about anything that supports XInput.


Spotify Says ‘Anti-Copyright Extremists’ Scraped Its Library

A group of activists has scraped Spotify’s entire library, accessing 256 million rows of track metadata and 86 million audio files totaling roughly 300TB of data. The metadata has been released via Anna’s Archive, a search engine for “shadow libraries” that previously focused on books.

Spotify described the activists as “anti-copyright extremists who’ve previously pirated content from YouTube and other platforms” and confirmed it is actively investigating the incident. The activists claim this represents “the world’s first ‘preservation archive’ for music which is fully open” and covers “around 99.6% of listens.”

They appear to have used Spotify’s public web API to scrape the metadata and circumvented DRM to access audio files. Spotify insists that this is not a security breach affecting user data. Though the more pressing concern for the music industry may be AI training rather than pirate streaming services — similar YouTube datasets have reportedly been used by unlicensed generative AI music services.


Read more of this story at Slashdot.

Instacart is ending its controversial price tests

Instacart has announced it will be ending price testing on its platform. This comes after a study published earlier this month revealed pricing experiments that led to some customers seeing higher prices than others and the FTC saying last week it would be investigating the grocery delivery app.

“Effective immediately, Instacart is ending all item price tests on our platform. Retailers will no longer be able to use Eversight technology to run item price tests on Instacart,” an Instacart spokesperson shared with Engadget. The blog post called out “misconceptions and misinformation,” maintaining that these price experiments were never the result of dynamic pricing and were never based on any personal or behavioral information about shoppers.

In an earlier blog post responding to the study’s allegations, Instacart said pricing changes were a “form of short-term, randomized A/B testing.” The post referred to this process as “common in the grocery industry” and continued to paint the practice as a way to “invest in lower prices.” It also highlighted that Instacart does not set the prices on its platform, which are set by retailers listed on the app.

The company made clear that its retail partners will continue to set their own prices on the platform, which may vary by location just as they do in brick-and-mortar stores, but that Instacart will no longer support any item price testing services.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/instacart-is-ending-its-controversial-price-tests-134552152.html?src=rss

Rebel Route: The Full Makuri

Today, we’re releasing the first of three special “full map” Rebel Routes. Unlike the very small Summit City Velodrome, the last Rebel Route we released, these routes are very long, covering every single road on their respective maps.

But first, credit where credit is due: Zwifter Ole Eichhorn gets the kudos for putting in the work to come up with this route. And it was no small job! Finding the shortest route covering all roads on a complex map is known as “the postman problem”, and Ole wrote a program to solve it, telling me that “the Internet knows a lot of tricks.”

Ole went on to say, “The program uses Hierholtzer’s algorithm to find a Eulerian path, the Floyd-Warshall algorithm to pair odd nodes, and Djikstra’s algorithm to find minimum node pairings. (Yeah, just typing that makes my head hurt.)”

Not only did Ole find the shortest route – he went and rode it! Fine work, sir.

Second: I’m releasing these three Rebel Routes in hopes that Zwift will adopt them as new fondo routes. It’s been way too long since we’ve had new fondo routes, and there are so many great new roads that fondos could use! (All three routes are from Ole, and all three are “full map” routes.)

This route in particular would make a great Medio Fondo route, and the next two routes released will make good Bambino and Gran routes, respectively. Stay tuned for those.

About Rebel Routes

“Rebel Routes” are Zwift rides not available on Zwift’s routes list, thus requiring manual navigation.

See all Rebel Routes >

The reward for your rebel ride? Exploring a new route, knowing you’ve gone where few Zwifters have gone before. And a Strava segment rank in the tens or hundreds instead of the thousands! Rebel Routes are also included as a separate category on our Veloviewer Route Hunter leaderboard.

Route Description

A complete turn-by-turn tour of this route would take much too much space. So I’ll summarize it instead.

The route begins in the Yumezi countryside, which is fitting since this is where it all began! When the Makuri Islands map launched in May of 2021, these were the only roads it had.

You’ll cover nearly all the Yumezi roads in the first 26km of your ride, but will return at the end to cover a final bit in the Castle area.

From Yumezi, we make our way over to urban Neokyo, which was the next section of Makuri Islands to launch, in November 2021. Neokyo is all bright lights and city streets, and the lights feel especially bright because it’s always night time in Neokyo. We’ll cover all of Neokyo roads here, before heading descending down Pain Cavern to Urukazi.

Urukazi is the tropical island portion of the Makuri Islands, and we’ll ride around it clockwise, doing two loops to cover all the roads. The first loop covers the inner roads, while the second loop covers the outer roads.

Then it’s up the Slot Canyon and back into Yumezi for the last bit of the route. You’ll ride through the lap banner once again and into the Castle area, covering a few internal roads. We finish our last bit of unridden pavement here as we ride through the Village Sprint, but we might as well carry on downhill for another 1.5km to finish up at the lap banner where we began.

Turn By Turn Directions

Be warned: this route has a lot of turns. Way more than any other Rebel Route we’ve ever done. You may want to print out a cue sheet.

Begin by choosing the Two Village Loop route, which starts you near the Yumezi lap banner, heading in the right direction for the first few turns.

  1. Right to Farmlands
  2. Left to Village Onsen
  3. Right to Village Onsen
  4. Straight to Village Onsen
  5. Right to Village Gardens
  6. Straight to Village Shops
  7. Left to Fishing Village
  8. Right to Castle Path
  9. Right to Castle Path
  10. Straight (Left) to Marketplace
  11. Straight (Left) to Marketplace
  12. Left to Forest Climb
  13. Left to Fishing Village
  14. Left to Fishing Village
  15. Left to Castle Path
  16. Right to Village Onsen
  17. Right (to Fishing Village)
  18. Left to Forest Climb
  19. Straight (Left) to Forest Climb
  20. Straight (Left) to Castle Path
  21. Straight (Left) to Marketplace
  22. Left to Castle Outskirts
  23. Right to Forest Road
  24. Straight (Left) to Forest Road
  25. Straight (Right) to Village Onsen
  26. Left to Rice Paddies
  27. Right to Neo Tower
  28. Left to Neokyo
  29. Straight (Right) to Tower
  30. Straight (Right) to Tower
  31. Right to Harbor
  32. Left to Downtown
  33. Left to Downtown
  34. Right to Sky Lane
  35. Straight (Left) to Harbor
  36. Straight (Right) to Downtown
  37. Left to Arcade
  38. Straight (Right) to Arcade
  39. Left to Tower
  40. Right to Rice Paddies
  41. Right to Arcade
  42. Left to Downtown
  43. Left to Railway
  44. Left to Railway East
  45. Right to Rooftop
  46. Right to Railway East
  47. Left to Downtown
  48. Left to Downtown
  49. Straight (Right) to Castle Park
  50. Straight (Left) to Castle Park
  51. Right to Harbor
  52. Straight (Left) to Urukazi
  53. Straight (Left) to Mangroze Maze
  54. Right to Mangrove Maze North
  55. Right to Festival Harbor
  56. Right to Festival Harbor North
  57. Right to Mech Isle
  58. Right to Mech Isle South
  59. Right to Hidden Reefs
  60. Right to Hidden Reefs
  61. Right to Mangrove Maze
  62. Left to Mangroze Maze South
  63. Left to Festival Harbor
  64. Left to Festival Harbor South
  65. Left to Mech Isle
  66. Left to Mech Isle North
  67. Left to Hidden Reefs
  68. Left to Yumezi
  69. Left to Yumezi
  70. Right to Farmland
  71. Straight (Right) to Castle Path
  72. Straight (Left) to Forest Road
  73. Right to Castle Path
  74. Right to Marketplace
  75. Right to Castle Outskirts
  76. Straight (Right) to Castle Outskirts
  77. Straight (Left) to Farmlands

Route details:
Distance: 80.9km (50.3 miles)
Elevation Gain: 650m (2132′)
Strava Segment

Rebel Route Suggestions

Got an idea for a great Rebel Route? Share it below and maybe we’ll publish a post about it!

Foldable phone makers have solved every issue except one

It might be hard to believe, but foldable phones have already been around for the better part of a decade. Granted, the first one I saw back in 2019 — which actually predates Samsung’s Galaxy Fold — was a cobbled-together mess. But since then, phone makers have been steadily iterating and tweaking their designs, and this year,  manufacturers have finally addressed all the major issues about foldable phones except one: price.

Let’s go back to the OG Fold. Even though it was chunky and heavy, had a tiny exterior display and suffered from a hinge that let too much detritus inside (which is probably how The Verge’s review unit got wrecked), it still showed so much promise. It was a true multitasker — a phone that could turn into a small tablet at a moment’s notice. What’s not to like?

This scene would have sent shivers down my spine in previous years, but thanks to an IP68 rating for dust and water resistance, the Pixel 10 Pro Fold isn't bothered.
This scene would have sent shivers down my spine in previous years, but thanks to an IP68 rating for dust and water resistance, the Pixel 10 Pro Fold isn’t bothered.
Sam Rutherford for Engadget

From there, Samsung upgraded its foldables with water resistance and S Pen support on the Z Fold 3, followed by eliminating the gap between the two halves of a closed Z Fold 5. And as competition grew from OnePlus and Google (not to mention all the Chinese rivals like Oppo, Xiaomi and others), we saw design and software improvement across the category . 

In 2025, two phones in particular brought major upgrades to foldables as a whole. Even though its shape didn’t change much from its predecessor, Google managed to get the Pixel 10 Pro Fold an IP68 rating for dust and water resistance — finally putting protection for both dirt and liquid in the same foldable for the first time. Now, for all the folks out there with regular phones, that might not sound like a big deal. But on devices with complicated hinges where you really don’t want random garbage getting inside, that’s a massive relief and a big improvement to the handset’s general usability. 

If you only look at their dimensions, you'd be hard pressed to tell the difference between the Galaxy Z Fold 7 (right) and an S25 Ultra (left).
If you only look at their dimensions, you’d be hard pressed to tell the difference between the Galaxy Z Fold 7 (right) and an S25 Ultra (left).
Sam Rutherford for Engadget

Meanwhile, with the Galaxy Z Fold 7, Samsung achieved what may be an even bigger accomplishment by creating a foldable phone that was essentially the same size and weight as a traditional glass brick handset — with a massive 8-inch interior display no less. In fact, if you compared the Z Fold 7 to Samsung’s other flagship — the S25 Ultra — the fold is actually a touch lighter (7.58 ounces vs 7.69 ounces) and practically just as thin (8.9mm vs 8.2mm). That’s huge because one of the biggest issues with previous generations of foldables was excess bulk and heft, to the point where often I had to wear a belt just so my pants wouldn’t sag when carrying one around. 

Unfortunately, there isn’t a phone maker that has put both of these advancements into a single gadget just yet. But this is still a big deal, and based on how things are trending, I’m sure that won’t be the case for long.

What about the crease, you say? Yes, even the latest and greatest foldables still have a small depression that runs down the screen where the phone bends in half. Let me be clear: that’s not really an issue. Sure, it would be nice if it weren’t there, but getting mad about the crease is kind of like being annoyed at a convertible car that has some extra panel gaps because it has a retractable roof. Not only is the crease basically invisible when you are looking at it head-on (which is the vast majority of the time), in reality, people don’t touch the dead center of their phone’s display all that often — especially on a screen the size of a small tablet.

The Z Fold 7 has made bulky foldables a thing of the past while the Pixel 10 Pro Fold shows how these phones don't need to be afraid of dirt anymore.
The Z Fold 7 has made bulky foldables a thing of the past while the Pixel 10 Pro Fold shows how these phones don’t need to be afraid of dirt anymore.
Sam Rutherford for Engadget

Really, the one thing the makers of big foldables haven’t figured out is how to make them affordable. OnePlus sort of came close in 2023 with the Open, which cost $1,500 after rebates that included trading in literally any phone (even broken ones). In fact, things are actually kind of going backwards. The launch price of the Z Fold 7 ($2,000) is $200 more than what the Z Fold 5 debuted at just a couple of years ago. Even with high prices, I’ve started seeing more and more foldable phones in the wild than ever before and the data backs up my sentiment. Sales of the Galaxy Z Fold 7 are up 50 percent compared to the previous generation while global foldable phone sales reached a new high in Q3 of this year, and I’m willing to bet that there are millions of others out there who would be interested in them — if only they didn’t cost so much. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/foldable-phone-makers-have-solved-every-issue-except-one-130000891.html?src=rss

How to pair controllers with the Nintendo Switch 2

The Nintendo Switch 2 supports a wide range of controllers, from Nintendo’s own Pro Controller to many Bluetooth gamepads you might already have. Whether you’re setting up your new console for the first time or adding extra controllers for multiplayer games, pairing them is simple as long as you know where to look. Here’s how to connect the Switch 2 Pro Controller, how to sync additional Bluetooth controllers and what to do if something doesn’t pair correctly.

Before you start: What you’ll need

To pair any controller with the Switch 2 you’ll need the console powered on and updated to the latest system software. Navigate to System Settings, System then System Update to check. It also helps to have the controller charged, since some models need enough battery to begin pairing.

On the Switch 2, all controller settings reside in the Controllers & Sensors section of System Settings. You can pair up to four controllers depending on the game and the controller type.

How to pair the Switch 2 Pro Controller

Nintendo’s Switch 2 Pro Controller is the simplest device to connect, and it can be paired in two different ways: wired and wireless. If you’re setting it up for the first time, the wired method is the fastest and most reliable.

To pair the Switch 2 Pro Controller using a USB cable:

  • Connect the Pro Controller to the Switch 2 using a USB-C cable.

  • Wake the console and open the Controllers menu from the Home screen.

  • The console will automatically detect the controller and pair it.

Once the controller is paired, you can unplug the cable and continue using it wirelessly. This method ensures an instant connection and is useful if the controller has low battery.

To pair wirelessly:

  • Turn on the Switch 2 and navigate to System Settings, Controllers & Sensors then Change Grip/Order.

  • Press and hold the small Sync button on top of the Pro Controller until the indicator lights begin flashing.

  • The Switch 2 will detect the controller and confirm the pairing.

How to pair other Bluetooth controllers to Switch 2

The Switch 2 supports a wide range of Bluetooth controllers, including many gamepads designed for PC, Android and iOS devices. Pairing these controllers uses a similar process, but you’ll start by putting the controller into Bluetooth pairing mode.

Each controller handles this differently. On most models, you’ll hold a dedicated sync button or press a combination of buttons until lights begin flashing. If you’re not sure which buttons to press, check the controller’s manual.

On the Switch 2, navigate to the Home Menu and select Controllers then Change Grip/Order. This page is always used for wireless pairing. The console will search for available Bluetooth devices as soon as it opens.

Once your controller appears on the screen, select it to finish the pairing process. The lights on the controller should stop blinking and settle into an assigned player slot. Some controllers may prompt you to confirm the button layout or adjust settings after pairing.

The Switch 2 can use up to four wireless controllers at once. For local multiplayer games, each controller will automatically be assigned a player number once connected.

Troubleshooting pairing issues

If your controller doesn’t appear in the pairing menu, make sure Bluetooth is enabled on the Switch 2 by navigating to System Settings then Controllers & Sensors. It’s also worth restarting the controller and checking that it has enough battery to stay in pairing mode. Moving closer to the console can help reduce interference as well. If you’re trying to connect a controller that supports multiple device profiles, verify that it’s set to Nintendo Switch mode or a standard Bluetooth gamepad mode.

With Pro Controllers, a wired connection usually solves pairing problems. Plug the controller into the Switch 2 using a USB-C cable and allow it to sync before trying wireless mode again.

Reconnecting paired controllers

Once you’ve paired a controller, reconnecting it is as simple as pressing any button. The Switch 2 will wake and recognize it automatically as long as the controller is still linked to the console. If you pair the controller with another device later, you may need to repeat the pairing process.

Pairing controllers with the Switch 2 is quick once you know where the settings live. The Pro Controller offers the most seamless experience, especially if you start with a wired connection, but the console’s Bluetooth support gives you plenty of flexibility for multiplayer games or different play styles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-pair-controllers-with-the-nintendo-switch-2-130000126.html?src=rss

Is Xbox Betting on Cross-Platform Gaming?

A “slew of layoffs, price hikes and studio closures” for Microsoft’s Xbox “have led many to declare — not for the first time — that the Xbox is dead,” reports CNBC.

Or is it just changing its business model?

The company’s overall gaming revenue decreased 2% year-over-year, with a 29% dip in Xbox hardware sales, according to Microsoft’s first-quarter earnings for fiscal 2026. The broader console industry has been in a major slump, with hardware spending down 27% year-over-year in November, which is typically a busy shopping month, according to a recent report from research firm Circana. It was the worst November in two decades, IGN reported, citing Circana data. Combined Switch and Switch 2 unit sales were down more than 10% during the month and PS5 sales were down more than 40%, IGN said. But the Xbox Series hardware took the biggest beating, with a dramatic 70% drop in sales…Microsoft’s Xbox Series S and Series X, at 1.7 million units, couldn’t outsell the original Nintendo Switch, which launched in 2017 and has sold 3.4 million units so far this year, data from game sales tracking site VGChartz estimated…

Microsoft CEO Satya Nadella said in a recent interview with the TBPN podcast that the company’s gaming business model will look to be “everywhere in every platform,” from consoles to TV to mobile. His comments also hinted that the next Xbox may function more like a PC. “It’s kind of funny people think about the console and PC as two different things,” Nadella said. “We built a console because we wanted to build a better PC, which could then perform for gaming. So I kind of want to revisit some of that conventional wisdom….” A source familiar with Xbox strategy told CNBC that the company is looking at creating an open system that enables players to jump between console, PC and cloud gaming — and any form of entertainment beyond gaming. [Wedbush analyst Michael Pachter told CNBC] that while Microsoft is not completely abandoning hardware, the company is splitting its audience into existing buyers interested in specialized consoles and everyone else.

Xbox Game Pass subscription service, which gives subscribers access to games from a variety of publishers, is a clear example of this strategy… The growth in cloud gaming has been blistering. Xbox reported a record 34 million Game Pass subscribers in 2024 and a total Game Pass revenue of almost $5 billion over the last fiscal year. Xbox said in a November blog post that the number of cloud gaming hours from Game Pass subscribers was up 45% compared to the same time last year. The Microsoft subsidiary also said console players are “spending 45% more time cloud streaming on console and 24% more on other devices…”

Despite gaming’s scaling limitations, Microsoft seems committed to doing what it has done with the rest of its products — moving it to the cloud… [Xbox President Sarah] Bond recently said in an interview with Mashable that the idea of exclusive games is “antiquated” as the company has leaned into cross-platform gaming… Xbox is betting that cloud and cross-platform gaming are the future. For a decade, claims have been made about the death of the Xbox, and what comes next could fully spell the end, or bring a metamorphosis.


Read more of this story at Slashdot.

NVIDIA’s Quest For A “Safe” Linux Kernel For Automobiles, Robotics

NVIDIA engineer Igor Stoppa presented at the Linux Plumbers Conference (LPC) earlier this month around using Linux in safety-critical environments like automobiles and the current shortcomings of the upstream Linux kernel and the challenges on achieving Automotive Safety Integrity Level (ASIL) certifications around the Linux kernel. It’s an interesting read/watch around the safety of Linux (or not) for such strict safety environments…

Waymo vehicles are operating again in San Francisco following a power outage

Waymo has resumed its robo-taxi service in San Francisco after a power outage stranded vehicles around the city, CNBC reported. The blackout, caused by a Pacific Gas & Electric (PG&E) substation fire, caused traffic light disruptions that affected Waymo’s automated driving systems. 

“Yesterday’s power outage was a widespread event that caused gridlock across San Francisco, with non-functioning traffic signals and transit disruptions,” a Waymo spokesperson told CNBC in a statement. “While the failure of the utility infrastructure was significant, we are committed to ensuring our technology adjusts to traffic flow during such events.”

Following the outage, which began at around 1:09 PM Saturday and peaked around two hours later, Waymo responded by suspending its ride-hailing services in the city. However, images and videos on social media showed the autonomous taxis stopped at intersections with hazard lights on.

The company blamed its disruption on the size of the outage. “While the Waymo Driver [automated system] is designed to treat non-functional signals as four-way stops, the sheer scale of the outage led to instances where vehicles remained stationary longer than usual to confirm the state of the affected intersections. This contributed to traffic friction during the height of the congestion,” the spokesperson explained, adding that Waymo’s actions were “closely coordinated with San Francisco city officials.” 

Still, the service disruption is a black mark for Waymo, as the sudden halt in service exacerbated traffic problems caused by the blackout. Elon Musk bragged on X that Tesla, Waymo’s latest robo-taxi rival in the city, was “unaffected” by the power outage. However, Tesla’s ride-hailing service is not yet fully autonomous and requires a human driver behind the wheel at all times. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-vehicles-are-operating-again-in-san-francisco-following-a-power-outage-112924838.html?src=rss

Apple Developer’s Account Restored After Compromised Gift Card Incident

“It’s all fixed,” says that Apple developer who was locked out of his Apple Account after redeeming a compromised Apple Gift Card.

“A lovely man from Singapore, working for Apple Executive Relations, who has been calling me every so often for a couple of days, has let me know it’s all fixed. It looks like the gift card I tried to redeem, which did not work for me, and did not credit my account, was already redeemed in some way (sounds like classic gift card tampering), and my account was caught by that.

“Obviously it’s unacceptable that this can happen, and I’m still trying to get more information out of him, but at least things are now mostly working.

“Strangely, he did tell me to only ever buy gift cards from Apple themselves; I asked if that means Apple’s supply chain of Blackhawk Network, InComm, and other gift card vendors is insecure, and he was unwilling to comment.”

Updates to his original blog post now include a frequently-asked questions list:

Yes, I have the receipt for the card, including the activation receipt.
Yes, the card was legitimately purchased, it’s not from eBay.
Yes, I have contacted the retailer.
Yes, I do have backups… No, I don’t know why parts of the account still kinda work, and parts don’t.
No, I didn’t write this article with AI…
Yes, Apple really did use emojis in their Live Chat…


Read more of this story at Slashdot.