Trump-Branded ‘Lab Leak’ Page Replaces US Covid Information Sites

“There has never been a consensus or a ‘smoking gun’ to explain what started the pandemic,” writes ABC News.

Yet the Associated Press reports that “A federal website that used to feature information on vaccines, testing and treatment for COVID-19 has been transformed into a page supporting the theory that the pandemic originated with a lab leak.” (This despite the fact that “about 325 Americans have died from COVID per week on average over the past four weeks, according to the U.S. Centers for Disease Control and Prevention.”)

The covid.gov website shows a photo of President Donald Trump walking between the words “lab” and “leak” under a White House heading… The web page also accuses Dr. Anthony Fauci, the former director of the National Institute of Allergy and Infectious Diseases, of pushing a “preferred narrative” that COVID-19 originated in nature. The origins of COVID have never been proven. Scientists are unsure whether the virus jumped from an animal, as many other viruses have, or came from a laboratory accident. A U.S. intelligence analysis released in 2023 said there is insufficient evidence to prove either theory.

“Many scientists think it’s more likely the virus originated naturally in a wild animal and then spilled over into people in a wildlife market located in Wuhan,” reports NPR.

And even Jamie Metzl, a critic of the wildlife spillover theory, told NPR that while they appreciated “efforts to dig deeper… it would be a terrible shame if such efforts distracted from essential work to help prevent further infections and treat people suffering from COVID-19 and long COVID.” (The federal website covidtests.gov now also redirects instead to the new page…)

Some scientists were critical of the new site, which they say appears political in intent. “Every one of the five pieces of evidence supporting the lab leak hypothesis … is factually incorrect, embellished, or presented in a misleading way,” [wrote Angela Rasmussen, a virologist at the University of Saskatchewan in Canada]. “But making evidence-based arguments in good faith about the pandemic’s origin is not the purpose of this document. This is pure propaganda, intended to justify the systematic devastation of the federal government, particularly programs devoted to public health and biomedical research,” Rasmussen added.

Other scientists said the web site doesn’t follow the existing body of scientific evidence on the issue. That evidence does not support “any of the many, often contradictory, lab leak scenarios that have been proposed,” Michael Worobey, an evolutionary biologist at the University of Arizona, in an email to NPR. He argued that the evidence is consistent with “the less flashy hypothesis that bringing live animals infected with pathogens with pandemic potential into the heart of one of the biggest cities in the world was how this pandemic started…. the next pathogen with pandemic potential will find us easy pickings if we don’t appreciate how risky this sort of ‘biosafety level zero’ activity is.”


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Star Wars Zero Company looks like XCOM with Jedi and droids

EA and Lucasfilm shared first look at Star Wars Zero Company, a new single-player strategy game set in the Star Wars universe, at Star Wars Celebration in Japan. The game was originally announced in 2022 as one of three new Star Wars titles being developed or co-developed by Respawn Entertainment, the studio behind Jedi: Fallen Order and Jedi: Survivor, including a new first person shooter and another entry in the Jedi series. There isn’t a firm release date yet, but Star Wars Zero Company will be available on PC, Xbox Series X/S and PlayStation 5 in 2026.

“In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars,” according to a press release published alongside the announcement trailer.

Star Wars Zero Company was born out of a collaboration between Respawn and a new studio called Bit Reactor. The inspiration the game clearly draws from XCOM: Enemy Unknown and other Firaxis strategy games didn’t happen by accident. Bit Reactor’s staff includes some former Firaxis’ employees, and the founder and creative director of Bit Reactor, Greg Foertsch, was a senior art director on XCOM: Enemy Unknown and XCOM 2.

“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” Foertsch said in a statement. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

Striking some kind of balance between the mass appeal of Star Wars and the niche expectations of strategy and tactics fans has always been the goal of Zero Company. In an interview with PC Gamer in 2024, Foertsch and Bit Reactor’s lead animator Hector Antunez (another XCOM alum) suggested that they wanted their Star Wars game to have the cinematic storytelling of Respawn’s games without missing out on a satisfying strategy experience. “I don’t think that complexity equals depth,” Foertsch said, “and I think that that’s really what we’re focused on. Differentiating that nuance between those two things.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-zero-company-looks-like-xcom-with-jedi-and-droids-135850369.html?src=rss

Real-time strategy game ‘Tempest Rising’ has been released early to all users

Tempest Rising, a real-time strategy game that’s being called a “spiritual successor” and an homage to Command & Conquer, is now available to everyone. It was supposed to be released on April 24, but according to its developers, it was “unexpectedly made available” on April 17 for all players who pre-ordered the game. Instead of pulling it back, they’ve decided that the best and most seamless solution was to just release it a week early. 

The game was developed by Danish studio Slipgate Ironworks and Polish studio 2B Games. In its Steam page, the developers said it was “inspired by RTS (real-time strategy) greats of the 90s and 2000s.” It’s set in a modern day alternative history scenario, wherein the world is at war to control the “Tempest vines” growing across the planet. 

The player takes on the role of Commander for either the “highly mobile and advanced” Global Defense Forces peacekeeping corps or the Tempest Dynasty, which the developers describe as “hard-hitting and desperate.” A third faction will be available in multiplayer mode. Each faction has different strategies and combat techniques players can choose from, and players will be able to customize their army for each mission in the two 11-mission campaigns. 

Players can still get the “Commander Pack” pre-order bonus if they buy the game before April 24, giving them access to all bonus content. And since getting access to the game a week early was supposed to be an exclusive perk for those who’ve pre-ordered the Deluxe Edition, the developers are making it up to them with new in-game bonuses that will be revealed “as soon as possible.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/real-time-strategy-game-tempest-rising-has-been-released-early-to-all-users-130033479.html?src=rss

China Pits Humanoid Robots Against Humans In Half-Marathon

An anonymous reader quotes a report from Reuters: Twenty-one humanoid robots joined thousands of runners at the Yizhuang half-marathon in Beijing on Saturday, the first time these machines have raced alongside humans over a 21-km (13-mile) course. The robots from Chinese manufacturers such as DroidVP and Noetix Robotics came in all shapes and sizes, some shorter than 120 cm (3.9 ft), others as tall as 1.8 m (5.9 ft). One company boasted that its robot looked almost human, with feminine features and the ability to wink and smile.

Some firms tested their robots for weeks before the race. Beijing officials have described the event as more akin to a race car competition, given the need for engineering and navigation teams. “The robots are running very well, very stable … I feel I’m witnessing the evolution of robots and AI,” said spectator He Sishu, who works in artificial intelligence. The robots were accompanied by human trainers, some of whom had to physically support the machines during the race.

A few of the robots wore running shoes, with one donning boxing gloves and another wearing a red headband with the words “Bound to Win” in Chinese. The winning robot was Tiangong Ultra, from the Beijing Innovation Center of Human Robotics, with a time of 2 hours and 40 minutes. The men’s winner of the race had a time of 1 hour and 2 minutes. […] Some robots, like Tiangong Ultra, completed the race, while others struggled from the beginning. One robot fell at the starting line and lay flat for a few minutes before getting up and taking off. One crashed into a railing after running a few metres, causing its human operator to fall over. You can watch a recording of the race in its entirety on YouTube.


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Is Your Browser Spying? Chrome Extensions With Hidden Trackers Exposed

Is Your Browser Spying? Chrome Extensions With Hidden Trackers Exposed
Everyone knows (or should know) that the safest way to handle browser extensions is to make sure you’re getting them from a trusted, reliable source. That alone isn’t enough to ensure you want fall prey to hackers, though. Proving otherwise, dozens of extensions on the Chrome Web Store have been found to pose a security and privacy threat

Lichens can survive almost anything, and some might survive Mars

Whether anything ever lived on Mars is unknown. And the present environment, with harsh temperatures, intense radiation, and a sparse atmosphere, isn’t exactly propitious for life. Despite the red planet’s brutality, lichens that inhabit some of the harshest environments on Earth could possibly survive there.

Lichens are symbionts, or two organisms that are in a cooperative relationship. There is a fungal component (most are about 90 percent fungus) and a photosynthetic component (algae or cyanobacteria). To see if some species of lichen had what it takes to survive on Mars, a team of researchers led by botanist Kaja Skubała used the Space Research Center of the Polish Academy of Sciences to expose the lichen species Diploschistes muscorum and Cetrarea aculeata to simulate Mars conditions.

“Our study is the first to demonstrate that the metabolism of the fungal partner in lichen symbiosis was active while being in a Mars-like environment,” the researchers said in a study recently published in IMA Fungus. “X-rays associated with solar flares and SEPs reaching Mars should not affect the potential habitability of lichens on this planet.”

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Scientists Claim To Have Found Color No One Has Seen Before

Researchers at UC Berkeley claim to have induced a previously unseen color by using lasers to stimulate only the M cones in the retina, creating a visual experience beyond the natural limits of human perception. Called olo, the color is described as a highly saturated blue-green but is only visible through direct retinal manipulation. The Guardian reports: “We predicted from the beginning that it would look like an unprecedented color signal but we didn’t know what the brain would do with it,” said Ren Ng, an electrical engineer at the University of California, Berkeley. “It was jaw-dropping. It’s incredibly saturated.”

The researchers shared an image of a turquoise square to give a sense of the color, which they named olo, but stressed that the hue could only be experienced through laser manipulation of the retina. “There is no way to convey that color in an article or on a monitor,” said Austin Roorda, a vision scientist on the team. “The whole point is that this is not the color we see, it’s just not. The color we see is a version of it, but it absolutely pales by comparison with the experience of olo.” The findings have been published in the journal Science Advances.


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China Develops Flash Memory 10,000x Faster With 400-Picosecond Speed

Longtime Slashdot reader hackingbear shares a report from Interesting Engineering: A research team at Fudan University in Shanghai, China has built the fastest semiconductor storage device ever reported, a nonvolatile flash memory dubbed “PoX” that programs a single bit in 400 picoseconds (0.0000000004 s) — roughly 25 billion operations per second. Conventional static and dynamic RAM (SRAM, DRAM) write data in 1-10 nanoseconds but lose everything when power is cut while current flash chips typically need micro to milliseconds per write — far too slow for modern AI accelerators that shunt terabytes of parameters in real time.

The Fudan group, led by Prof. Zhou Peng at the State Key Laboratory of Integrated Chips and Systems, re-engineered flash physics by replacing silicon channels with two dimensional Dirac graphene and exploiting its ballistic charge transport. Combining ultralow energy with picosecond write speeds could eliminate separate highspeed SRAM caches and remove the longstanding memory bottleneck in AI inference and training hardware, where data shuttling, not arithmetic, now dominates power budgets. The team [which is now scaling the cell architecture and pursuing arraylevel demonstrations] did not disclose endurance figures or fabrication yield, but the graphene channel suggests compatibility with existing 2Dmaterial processes that global fabs are already exploring. The result is published in the journal Nature.


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A Musician’s Brain Matter Is Still Making Music Three Years After His Death

An anonymous reader quotes a report from Popular Mechanics: American composer Alvin Lucier was well-known for his experimental works that tested the boundaries of music and art. A longtime professor at Wesleyan University (before retiring in 2011), Alvin passed away in 2021 at the age of 90. However, that wasn’t the end of his lifelong musical odyssey. Earlier this month, at the Art Gallery of Western Australia, a new art installation titled Revivification used Lucier’s “brain matter” — hooked up to an electrode mesh connected to twenty large brass plates — to create electrical signals that triggered a mallet to strike the varying plates, creating a kind of post-mortem musical piece. Conceptualized in collaboration with Lucier himself before his death, the artists solicited the help of researchers from Harvard Medical School, who grew a mini-brain from Lucier’s white blood cells. The team created stem cells from these white blood cells, and due to their pluripotency, the cells developed into cerebral organoids somewhat similar to developing human brains. “At a time when generative AI is calling into question human agency, this project explores the challenges of locating creativity and artistic originality,” the team behind Revivification told The Art Newspaper. “Revivification is an attempt to shine light on the sometimes dark possibilities of extending a person’s presence beyond the seemed finality of death.”

“The central question we want people to ask is: could there be a filament of memory that persists through this biological transformation? Can Lucier’s creative essence persist beyond his death?” the team said.


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OpenAI Puzzled as New Models Show Rising Hallucination Rates

OpenAI’s latest reasoning models, o3 and o4-mini, hallucinate more frequently than the company’s previous AI systems, according to both internal testing and third-party research. On OpenAI’s PersonQA benchmark, o3 hallucinated 33% of the time — double the rate of older models o1 (16%) and o3-mini (14.8%). The o4-mini performed even worse, hallucinating 48% of the time. Nonprofit AI lab Transluce discovered o3 fabricating processes it claimed to use, including running code on a 2021 MacBook Pro “outside of ChatGPT.” Stanford adjunct professor Kian Katanforoosh noted his team found o3 frequently generates broken website links.

OpenAI says in its technical report that “more research is needed” to understand why hallucinations worsen as reasoning models scale up.


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Fresh Tools That Keep Vintage Macs Online and Weirdly Alive

With macOS now 24 years old and Apple officially designating all Intel-based Mac minis as “vintage” or “obsolete,” The Register takes a look at new internet tools that help keep vintage Macs online and surprisingly relevant: Cameron Kaiser of Floodgap Systems is a valuable ally. His retro computing interests are broad, and we’ve mentioned him a few times on The Register, such as his deep dive into the revolutionary Canon Cat computer, and his evaluation of RISC-V hardware performance. Back in 2020, he revived the native Classic Mac OS port of the Lynx web browser, MacLynx. Earlier this month, he came back to it and has updated it again, including adding native Mac OS dialog boxes. His account is — as usual — long and detailed but it’s an interesting read. He also maintains some other web browsers for elderly Macs, including TenFourFox for Mac OS X 10.4 and Classilla for Mac OS 8.6 and 9.x.

If you’re not up to git pull commands and elderly Mac OS X build tools, then there is a fork of TenFourFox that may be worth a look, InterWebPPC. It’s not current with the new batch of patches, but we can still hope for another build. In other “Classic on the internet” news, although it’s not a huge amount of use on its own, there’s also a newly released Classic Mac OS version of Mbed-TLS on GitHub. This ports the SSL library — also used in the super-lightweight Dillo browser — to the older C89/C90 standard, so that it can build in CodeWarrior and run with OpenTransport from Mac OS 9 right back to later versions of Mac OS 7.

Modern macOS is UNIX certified and as such it’s not all that dissimilar from other Unix-like OSes, such as Linux and the BSD family. Classic Mac OS is a profoundly different beast, which makes porting modern code to it a complex exercise — but equally, it’s a good learning exercise, and we’re delighted to see 21st century programmers exploring this 1980s OS. That may be part of the motivation behind the newly announced and still incomplete SDL 2 “rough draft” that appeared a week ago. It builds on the existing SDL 1.2 port, but so far, it’s less complete — for instance, there’s no sound support.


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