HBO’s The Last of Us S2E6 recap: Look who’s back!

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here after they air. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here.

As for the opening flashback scene itself, I guess the message is “Hey, look at the generational trauma his family was dealing with—isn’t it great he overcame that to love Ellie?” But I’m not sure I can draw a straight line from “he got beat by his dad” to “he condemned the entire human race for his surrogate daughter.”

Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling “here comes Joel!” and this week the show is signaling “look, it’s Joel!” Maybe I’m just responding to Tony Dalton as Joel’s dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the “I hope you can do a little better than me” sentiment feels like something way out of left field.

But I dunno, it’s Joel week. Joel’s back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can’t help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel. (He’s right! It’s a versatile tool!)

Truly, there’s pretty much nothing in this episode that we couldn’t have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn’t need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point.

Kyle: It’s true, Joel Week is a time worth celebrating. If I’m coming across as cranky about it at the outset, it’s probably because this whole episode is a realization of what we’re missing out on this season thanks to Joel’s death.

As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full season (or a full second game) of Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie’s relationship deserves more than just some condensed flashbacks.


“It works?!”
Credit:
Warner Bros. Discovery

Andrew: Yeah, it’s hard not to be upset about the original sin of The Last of Us Part 2 which is (assuming it’s like the show) that having some boring underbaked villain crawl out of the woodwork to kill the show’s main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn’t see it coming! But part of the reason I didn’t see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that?

To be clear, I don’t mind this season so much and I’ve found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it’s hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, “Why couldn’t the story just be this?”

Kyle: In the gaming space, I understand the desire to not have your sequel game be just “more of the same” from the last game. But I’ve always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved.

But let’s focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It’s also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode!

EV Sales Keep Growing In the US, Represent 20% of Global Car Sales and Half in China

“Despite many obstacles — and what you may read elsewhere — electric-vehicle sales continue to grow at a healthy pace in the U.S. market,” Cox Automotive reported this week. “Roughly 7.5% of total new-vehicle sales in the first quarter were electric vehicles, an increase from 7% a year earlier.”

An anonymous reader shared this analysis from Autoweek:
“Despite a cloud of uncertainty around future EV interest and potential economic headwinds hanging over the automotive industry, consumer demand for electric vehicles has remained stable,” according to the J.D. Power 2025 US Electric Vehicle Consideration Study released yesterday. Specifically, the study showed that 24% of vehicle shoppers in the U.S. say they are “very likely” to consider purchasing an EV and 35% say they are “somewhat likely,” both of which figures remain unchanged from a year ago…

Globally the numbers are even more pro-EV. Electric car sales exceeded 17 million globally in 2024, reaching a sales share of more than 20%, according to a report issued this week by the International Energy Agency. “Just the additional 3.5 million electric cars sold in 2024 compared with the previous year is more than the total number of electric cars sold worldwide in 2020,” the IEA said. China, which has mandated increases in EV sales, is the leader in getting electric vehicles on the road, with electric cars accounting for almost half of all Chinese car sales in 2024, the IEA said. “The over 11 million electric cars sold in China last year were more than global sales just 2 years earlier. As a result of continued strong growth, 1 in 10 cars on Chinese roads is now electric.”

Interesting figures on U.S. EV sales from the article:

2024 EV sales rose 7.3% from 2023, according to Cox Automotive data.
“Last year American consumers purchased 1.3 million electric vehicles, which was a new record, according to data from KBB.
“Sales have never stopped growing, and the percentage of new cars sold powered purely by gasoline continues to slip.


Read more of this story at Slashdot.

HP is bringing Snapdragon chips to its more affordable laptops

HP is giving a much-needed power-up to its OmniBook 5 Series laptop lineup. As part of Computex 2025, HP debuted the laptops equipped with Qualcomm’s Snapdragon X and X Plus chips for better energy efficiency and performance. The 14-inch version of the new OmniBook 5 Series starts at $799, while the 16-inch variation costs at least $849.

Previously, if you wanted the benefits of a Snapdragon chip in an HP laptop, you were stuck with the more expensive OmniBook X options that retail for at least $1,000. Now, there are more affordable options from HP that still have the benefits of ARM processors. The OmniBook 5 series may not be as powerful as the OmniBook X, but it still gets access to Copilot+‘s AI features, like Recall, Click-to-Do and an improved Windows Search experience.

All that comes in a laptop with a 2K OLED display that gets 34 hours of battery life and recharges up to 50 percent in 30 minutes. If the laptop’s singular display isn’t enough, the OmniBook 5 can hook up to a single external 5K monitor or two 4K displays. For all your virtual meeting needs, HP’s newest laptops have an 1080p IR camera that’s paired with its Audio Boost 2.0 feature to offer better sound quality and AI-powered noise removal.

HP said the OmniBook 5 with Snapdragon in its 14-inch configuration will be available first on Amazon and Microsoft, starting in June. In July, the 14-inch OmniBook 5 will make its way to HP’s own site, Best Buy and Costco. The 16-inch version will also be available in July through HP directly and its retail partners.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/hp-is-bringing-snapdragon-chips-to-its-more-affordable-laptops-060019642.html?src=rss

STARPro64 Brings 32GB LPDDR5 and 20 TOPS NPU to RISC-V SBC Platform

The STARPro64 is one of the latest RISC-V single-board computers from PINE64, based on the ESWIN EIC7700X system-on-chip. Now in stock, the board offers key features such as dual Gigabit Ethernet ports, PCIe Gen3.0 expansion, and wireless connectivity. Originally previewed in October 2024, the board integrates a quad-core 64-bit SiFive P550 processor, an Imagination AXM-8-256 […]

Why We’re Unlikely to Get Artificial General Intelligence Any Time Soon

OpenAI CEO and Sam Altman believe Artificial General Intelligence could arrive within the next few years. But the speculations of some technologists “are getting ahead of reality,” writes the New York Times, adding that many scientists “say no one will reach AGI without a new idea — something beyond the powerful neural networks that merely find patterns in data. That new idea could arrive tomorrow. But even then, the industry would need years to develop it.”

“The technology we’re building today is not sufficient to get there,” said Nick Frosst, a founder of the AI startup Cohere who previously worked as a researcher at Google and studied under the most revered AI researcher of the last 50 years. “What we are building now are things that take in words and predict the next most likely word, or they take in pixels and predict the next most likely pixel. That’s very different from what you and I do.” In a recent survey of the Association for the Advancement of Artificial Intelligence, a 40-year-old academic society that includes some of the most respected researchers in the field, more than three-quarters of respondents said the methods used to build today’s technology were unlikely to lead to AGI.
Opinions differ in part because scientists cannot even agree on a way of defining human intelligence, arguing endlessly over the merits and flaws of IQ tests and other benchmarks. Comparing our own brains to machines is even more subjective. This means that identifying AGI is essentially a matter of opinion…. And scientists have no hard evidence that today’s technologies are capable of performing even some of the simpler things the brain can do, like recognizing irony or feeling empathy. Claims of AGI’s imminent arrival are based on statistical extrapolations — and wishful thinking. According to various benchmark tests, today’s technologies are improving at a consistent rate in some notable areas, like math and computer programming. But these tests describe only a small part of what people can do.

Humans know how to deal with a chaotic and constantly changing world. Machines struggle to master the unexpected — the challenges, small and large, that do not look like what has happened in the past. Humans can dream up ideas that the world has never seen. Machines typically repeat or enhance what they have seen before. That is why Frosst and other sceptics say pushing machines to human-level intelligence will require at least one big idea that the world’s technologists have not yet dreamed up. There is no way of knowing how long that will take. “A system that’s better than humans in one way will not necessarily be better in other ways,” Harvard University cognitive scientist Steven Pinker said. “There’s just no such thing as an automatic, omniscient, omnipotent solver of every problem, including ones we haven’t even thought of yet. There’s a temptation to engage in a kind of magical thinking. But these systems are not miracles. They are very impressive gadgets.”
While Google’s AlphaGo could be humans in a game with “a small, limited set of rules,” the article points out that tthe real world “is bounded only by the laws of physics. Modelling the entirety of the real world is well beyond today’s machines, so how can anyone be sure that AGI — let alone superintelligence — is just around the corner?” And they offer this alternative perspective from Matteo Pasquinelli, a professor of the philosophy of science at Ca’ Foscari University in Venice, Italy.
“AI needs us: living beings, producing constantly, feeding the machine. It needs the originality of our ideas and our lives.”


Read more of this story at Slashdot.

Bungie Blames Stolen ‘Marathon’ Art On Former Developer

An anonymous reader shared this report from Kotaku:

One of the most striking things about Bungie’s Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, “Y2K Cyberpunk mixed with Acid Graphic Design Posters.” But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from eight-year old work by an outside artist.

“The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017,” Bluesky user antire.alâ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon’s gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon’s press kit ARG and website…

Bungie has responded and blamed the incident on a former employee. The studio says it’s reaching out to the artist in question and conducting a full review of its in-game assets for Marathon [“and implementing stricter checks to document all artist contributions.”] “We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” the studio posted on X.
“As a matter of policy, we do not use the work of artists without their permission…” their X post emphasizes.
“We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention.”


Read more of this story at Slashdot.

‘The People Stuck Using Ancient Windows Computers’

The BBC visits “the strange, stubborn world of obsolete Windows machines.”

Even if you’re a diehard Apple user, you’re probably interacting with Windows systems on a regular basis. When you’re pulling cash out, for example, chances are you’re using a computer that’s downright geriatric by technology standards. (Microsoft declined to comment for this article.) “Many ATMs still operate on legacy Windows systems, including Windows XP and even Windows NT,” which launched in 1993, says Elvis Montiero, an ATM field technician based in Newark, New Jersey in the US. “The challenge with upgrading these machines lies in the high costs associated with hardware compatibility, regulatory compliance and the need to rewrite proprietary ATM software,” he says. Microsoft ended official support for Windows XP in 2014, but Montiero says many ATMs still rely on these primordial systems thanks to their reliability, stability and integration with banking infrastructure.

And a job listing for an IT systems administrator for Germany’s railway service “were expected to have expertise with Windows 3.11 and MS-DOS — systems released 32 and 44 years ago, respectively. In certain parts of Germany, commuting depends on operating systems that are older than many passengers.”
It’s not just German transit, either. The trains in San Francisco’s Muni Metro light railway, for example, won’t start up in the morning until someone sticks a floppy disk into the computer that loads DOS software on the railway’s Automatic Train Control System (ATCS). Last year, the San Francisco Municipal Transit Authority (SFMTA) announced its plans to retire this system over the coming decade, but today the floppy disks live on.

Apple is “really aggressive about deprecating old products,” M. Scott Ford, a software developer who specialises in updating legacy systems, tells the BBC. “But Microsoft took the approach of letting organisations leverage the hardware they already have and chasing them for software licenses instead. They also tend to have a really long window for supporting that software.”
And so you get things like two enormous LightJet printers in San Diego powered by servers running Windows 2000, says photographic printer John Watts:

Long out of production, the few remaining LightJets rely on the Windows operating systems that were around when these printers were sold. “A while back we looked into upgrading one of the computers to Windows Vista. By the time we added up the money it would take to buy new licenses for all the software it was going to cost $50,000 or $60,000 [£38,000 to £45,000],” Watts says. “I can’t stand Windows machines,” he says, “but I’m stuck with them….”

In some cases, however, old computers are a labour of love. In the US, Dene Grigar, director of the Electronic Literature Lab at Washington State University, Vancouver, spends her days in a room full of vintage (and fully functional) computers dating back to 1977… She’s not just interested in early, experimental e-books. Her laboratory collects everything from video games to Instagram zines…. Grigar’s Electronic Literature Lab maintains 61 computers to showcase the hundreds of electronic works and thousands of files in the collection, which she keeps in pristine condition.

Grigar says they’re still looking for a PC that reads five-and-a-quarter-inch floppy disks.


Read more of this story at Slashdot.

If you like puzzles, check out this trippy comic-style escape room game for Playdate

Meeting an online friend in person for the first time can be pretty awkward. If only there were a way to skip the weird small talk part and get right into the flow of real conversation — like, say, getting shrunk down to the size of a chess piece and trapped in a series of board games, forcing you to communicate so you can find your way out. That’s exactly the scenario in which characters Alex and Sarah find themselves in the Playdate game Escape the Boardgame, and it’s incredibly charming.

Escape the Boardgame is kind of like an interactive comic, and it’s the second such game by Julie and Anders Bjørnskov, following 2024’s Escape the Arcade. You use the crank and sometimes the D-pad to move the story forward panel by panel, running into puzzles along the way that will serve as temporary roadblocks until you’ve come up with the solution. While it is an escape room of sorts, this isn’t a high-tension situation; Alex and Sarah are stuck in a cozy boardgame cafe, not Jumanji. As they try to make their way out the door by traversing various game boards, they encounter a bunch of quirky but ultimately harmless characters.

Just because it’s casual doesn’t mean it’ll be a breeze to solve the puzzles, though. They’re really creative, sometimes requiring you to pay close attention to every little detail on the screen in order to crack some obscure code, and other times forcing you to zoom out and consider the whole picture to see what’s hidden in plain sight. The games within the game, like one in which you need to match pets with their correct owners, are a delight to take in. There are multiple hints for each puzzle, which you can access in the menu, so you can have varying degrees of assistance depending on how stuck you are.

Savvy puzzle solvers will probably finish Escape the Boardgame in under an hour, so this one is perfect for when you just want to play something easygoing that can be wrapped up neatly in one sitting. Instead of leaving you frustrated, it’s a brain teaser you’re likely to walk away from feeling all warm and fuzzy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/if-you-like-puzzles-check-out-this-trippy-comic-style-escape-room-game-for-playdate-200003217.html?src=rss

Why Two Amazon Drones Crashed at a Test Facility in a December

While Amazon won FAA approval to fly beyond an operators’ visual line of sight, “the program remains a work in progress,” reports Bloomberg:

A pair of Amazon.com Inc. package delivery drones were flying through a light rain in mid-December when, within minutes of one another, they both committed robot suicide… [S]ome 217 feet (66 meters) in the air [at a drone testing facility], the aircraft cut power to its six propellers, fell to the ground and was destroyed. Four minutes later and 183 feet over the taxiway, a second Prime Air drone did the same thing.

Not long after the incidents, Amazon paused its experimental drone flights to tweak the aircraft software but said the crashes weren’t the “primary reason” for halting the program. Now, five months after the twin crashes, a more detailed explanation of what happened is starting to emerge. Faulty readings from lidar sensors made the drones think they had landed, prompting the software to shut down the propellers, according to National Transportation Safety Board documents reviewed by Bloomberg. The sensors failed after a software update made them more susceptible to being confused by rain, the NTSB said.

Amazon also removed a backup sensor present that had been present on earlier iterations, according to the article — though an Amazon spokesperson said the company had found ways to replicate the removed sensors.

But Bloomberg notes Amazon’s drone efforts has faced “technical challenges and crashes, including one in 2021 that set a field ablaze at the company’s testing facility in Pendleton, Oregon.”

Deliveries are currently limited to College Station, Texas, and greater Phoenix, with plans to expand to Kansas City, Missouri, the Dallas area and San Antonio, as well as the UK and Italy. Starting with a craft that looked like a hobbyist drone — and was vulnerable to even modest gusts of wind — Amazon went through dozens of designs to toughen the vehicle and ultimately make it capable of carting about 5 pounds, giving it the capability to transport items typically ordered from its warehouses. Engineers settled on a six-propeller design that takes off vertically before cruising like a plane. The first model to make regular customer deliveries, the MK27, was succeeded last year by the MK30, which flies at about 67 miles an hour and can deliver packages up to 7.5 miles from its launch point. The craft takes off, flies and lands autonomously.


Read more of this story at Slashdot.

When a Company Does Job Interviews with a Malfunctioning AI – and Then Rejects You

IBM laid off “a couple hundred” HR workers and replaced them with AI agents. “It’s becoming a huge thing,” says Mike Peditto, a Chicago-area consultant with 15 years of experience advising companies on hiring practices. He tells Slate “I do think we’re heading to where this will be pretty commonplace.”

Although A.I. job interviews have been happening since at least 2023, the trend has received a surge of attention in recent weeks thanks to several viral TikTok videos in which users share videos of their A.I. bots glitching. Although some of the videos were fakes posted by a creator whose bio warns that his content is “all satire,” some are authentic — like that of Kendiana Colin, a 20-year-old student at Ohio State University who had to interact with an A.I. bot after she applied for a summer job at a stretching studio outside Columbus. In a clip she posted online earlier this month, Colin can be seen conducting a video interview with a smiling white brunette named Alex, who can’t seem to stop saying the phrase “vertical-bar Pilates” in an endless loop…

Representatives at Apriora, the startup company founded in 2023 whose software Colin was forced to engage with, did not respond to a request for comment. But founder Aaron Wang told Forbes last year that the software allowed companies to screen more talent for less money… (Apriora’s website claims that the technology can help companies “hire 87 percent faster” and “interview 93 percent cheaper,” but it’s not clear where those stats come from or what they actually mean.)

Colin (first interviewed by 404 Media) calls the experience dehumanizing — wondering why they were told dress professionally, since “They had me going the extra mile just to talk to a robot.” And after the interview, the robot — and the company — then ghosted them with no future contact. “It was very disrespectful and a waste of time.”

Houston resident Leo Humphries also “donned a suit and tie in anticipation for an interview” in which the virtual recruiter immediately got stuck repeating the same phrase.
Although Humphries tried in vain to alert the bot that it was broken, the interview ended only when the A.I. program thanked him for “answering the questions” and offering “great information” — despite his not being able to provide a single response. In a subsequent video, Humphries said that within an hour he had received an email, addressed to someone else, that thanked him for sharing his “wonderful energy and personality” but let him know that the company would be moving forward with other candidates.


Read more of this story at Slashdot.

Netflix has figured out a way to make ads even worse using AI

Netflix will embrace AI-generated ads, whether we like it or not. The streaming service will roll out AI-generated ads in 2026 that will play in the middle of a show or whenever users hit pause for its ad-supported plans. During Netflix’s Upfront event for its advertisers, Amy Reinhard, the company’s president of advertising, showed off the upcoming feature for interactive midroll and pause ads that use generative AI for custom content.

We’ve come a long way since Netflix’s origin story of mailing out DVDs starting in 1997 and transitioning to an ad-free streaming service. Now more than ever, it feels like Harvey Dent’s famous quote from The Dark Knight about living long enough to become the villain rings true for Netflix. The streaming service’s longevity in the industry could be attributed to making compromises, like including ads, that take away from its initial glory. In a poetic turn of events, The Dark Knight trilogy was added to Netflix’s library on April 1.

This won’t be the first time Netflix dabbled with AI. Last month, Netflix offered regional users a new search feature that uses OpenAI to find something to watch. Looking beyond AI-generated ads in 2026, it’s not likely that the company will slow down on finding new ways to generate revenue.

“So if you take away anything from today, I hope it’s this: the foundation of our ads business is in place,” Reinhard said during the Netflix event. “And going forward, the pace of progress is going to be even faster.”

The golden age of binge-watching an entire season of a Netflix show without ads could be a long-forgotten memory. Next year, don’t be surprised if Netflix tempts you with a Baconator while you watch people succumb to the deadly consequences of Squid Games. If this eventual change has you rethinking your Netflix subscription, you can always cancel it or begrudgingly upgrade it to the Standard or Premium plans to avoid ads. Don’t forget, Netflix has been steadily increasing subscription costs for its ad-free plans, which could push more users towards the standard plan with ads as the most accessible option.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-has-figured-out-a-way-to-make-ads-even-worse-using-ai-180623064.html?src=rss