Google engineer Eric Biggers took time away from all his impressive crypto performance optimizations to the Linux kernel for modern Intel and AMD CPUs to spend time getting support for hardware-wrapped inline encryption keys into the mainline kernel. Google’s Android kernel has been carrying this functionality for several years to help enhance security and will now be found in the mainline kernel too for capable platforms…
Category Archives: Unfiltered RSS
After the LA fires, scientists study the toxic hazards left behind
This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.
PASADENA, Calif.—Nicole Byrne watched anxiously from across the small kitchen in her home as Parham Azimi, a Harvard University researcher, lined up sample bottles next to the running tap.
As his phone timer chimed, indicating the water pipes had been flushed for the required five minutes, Azimi began filling collection bottles and packing them to be mailed to a lab in San Diego later that day.
Explore Exciting Linux DIY Projects: Automate Your World with Raspberry Pi and Arduino
This article serves as your dive into the world of Linux-based DIY automation. Whether you’re looking to build a smart garden, a weather station, or simply learn how to use Bash scripts to control physical components, you’re in for a journey that fuses digital logic with real-world interaction.
Cities: Skylines II delays Bridges & Ports DLC to Q4
The saga of Cities: Skylines II has involved a lot of frustration, and the years-long ride still doesn’t appear to be over. The latest news from the developer is yet another delay, this time for the planned Bridges & Ports DLC. Colossal Order will release a small free update to the game on June 11 as planned, but the full expansion is now being pushed back to some time in Q4.
A post from the team on publisher Paradox Interactive’s forum explained that the delay was based on early access feedback that the DLC still needs more polish. “That left us with a difficult choice: delay the release once again to add more depth, or release it as-is, knowing players may feel it falls short,” the update states. “We believe the current content is enjoyable, but we’re not blind to what’s missing, and to bring it to the level you deserve, we need more time.”
The last players heard from Colossal Order was also a delay, in that instance for the console port of the city-builder. The studio said the version wouldn’t be available before summer 2025, but a more specific date hasn’t been shared yet. Cities: Skylines II has had a challenging life cycle for both the players and the developers, so it’s particular tough to hear that the game is still struggling.
This article originally appeared on Engadget at https://www.engadget.com/gaming/cities-skylines-ii-delays-bridges–ports-dlc-to-q4-200052345.html?src=rss
Panasonic’s New Laptops Could Be the Final Death Knell For the Humble VGA Port
An anonymous reader shares a report: Earlier today, Panasonic announced refreshed models of its long-established Let’s Note laptop series. However, for the first time in its history, we have a Let’s Note portable that doesn’t have a VGA port. According to a report by Nikkei Japan, this is probably the beginning of the end for laptops sporting VGA output, with “other companies to follow suit.”
A number of factors have precipitated Panasonic’s removal of the venerable VGA port. The Nikkei report highlights the strong competition from HDMI, which can simultaneously transmit audio. We also see that the new Panasonic Let’s Note CF-SC6 models feature a pair of Thunderbolt 4 ports, which can also be used for video out. That’s three separate ports remaining on the Let’s Note to drive external displays.
Read more of this story at Slashdot.
EU regulators are investigating Pornhub and three other sites
European regulators are investigating Pornhub. On Monday, the European Commission (EC) accused the platform of not doing enough to block underage access. Also included in the investigation are Stripchat, XNXX and XVideos.
The EC suspects the porn sites have breached the Digital Services Act (DSA), which includes child safety measures. Specifically, it accused the platforms of lacking age restriction tools. All four sites let EU users watch content after clicking a single button to confirm they’re over 18.
In a statement to Engadget, Pornhub said it’s “fully committed” to the online safety of minors. “Our sites are fully RTA compliant as rated by the Association of Sites Advocating Child Protection (ASACP), and are strictly reserved for those of legal age only,” the company said. It added that it believes device-level verification, rather than on the website, is “the real solution.”
“Children should not have access to pornographic content,” EC spokesperson Thomas Regnier said at a press conference (via The Guardian). “This is why today the commission has opened [the] investigations.”
Next, regulators will carry out an in-depth probe. If the companies are found to be in violation, they could face fines of up to six percent of their global annual turnover. However, the EC could also accept remedies from the companies.
The DSA allows the commission to regulate online platforms with over 45 million users. Those missing that mark fall under the jurisdiction of the EU’s 27 member states. On that note, the commission said Stripchat no longer meets that threshold. Moving forward, it will be regulated by Cyprus, where its parent company operates. However, the new designation doesn’t take effect for four months, so it remains part of the probe.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/eu-regulators-are-investigating-pornhub-and-three-other-sites-194234570.html?src=rss
Video Games Weekly: Grand Theft Auto is no friend to the queer community
Welcome to the initial installment of Video Games Weekly on Engadget. Expect a new story every Monday (yes, we realize today is Tuesday), broken into two parts. The first is a space for short essays, observations and ramblings about video game trends and related topics from me, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.
Please enjoy — and I’ll see you next week.
I’ve noticed a growing sentiment in some of my favorite queer gaming forums regarding Grand Theft Auto VI, and it’s both making me laugh and causing me deep anxiety about the malleable nature of our shared reality. When the second trailer for GTA VI dropped on May 6, one of its protagonists, Jason, became an instant sex symbol among the gays, and the thirsty memes started rolling in. This was light-hearted and fun, but at the same time, the alt-right gaming crowd was freaking out about Jason being too gay — even though, canonically, he’s clearly a straight dude. Queer players accused the neo-Nazis of projection, and the memes exalting Jason as a gay icon ramped up, until, somewhere along the way, it stopped being a joke. I started to see earnest comments suggesting the GTA franchise was a bastion of inclusion and an outspoken friend to the LGBT+ community. I saw queer players talk about GTA VI as if it were going to be a warm and welcoming space, something made for us.
And I oop — that is some serious grand theft gaslighting, friends.
I’m not here to burst any bubbles, and I sincerely hope that GTA VI presents well-rounded, diverse characters with thoughtful storylines. However, when it comes to queer issues, that’s just not what the series does. GTA has a history of perpetuating harmful stereotypes about transgender people in particular, and GTA V specifically provided a platform for players to enact violence against trans characters.
I covered this topic in-depth in 2020, and at the time I spoke with Dr. Ben Colliver, a lecturer in criminology at Birmingham City University and the author of “Representation of LGBTQ Communities in the Grand Theft Auto Series.” Violence against trans people in the United States has long been recognized as an epidemic, and in 2025, the situation is worse than ever — lawmakers are legalizing transphobia and shutting down access to gender-affirming care, using trans lives as a political football. It’s a bad time for the LGBT+ community to have false friends, which is one reason I cringe when I see people rewriting the history of GTA.
Ugly stereotypes and targeted violence are part of GTA’s DNA, so the common argument here is that, actually, the series punches in all directions and that means it isn’t discriminatory. But, this take doesn’t hold up to scrutiny. Dr. Colliver’s analysis found that straight, cis men in GTA games remain largely unscathed, and characters who represent oppressed groups are often the ones used as punchlines.
“Largely it is LGBT people, sex workers and women who are portrayed in a bad way,” Dr. Colliver said in 2020. “Typically, men in the game conform to almost these traditional masculine stereotypes that we expect of men around violence and aggression.”
The only subject that GTA really takes seriously is masculinity, and even then it approaches the topic from a basic lens. GTA presents mainstream straight-male power fantasies with a Michael Bay flair and a teenage sense of edginess, and GTA VI looks to be more of the same. That’s even with the inclusion of a female protagonist — Lucia, who is very much involved with Jason, who is actually straight-coded despite appealing massively to gay men, which I believe was a total accident on Rockstar’s part.
(And because I can hear your screams from here: Yes, The Ballad of Gay Tony exists and it’s a fine piece of DLC for GTA IV focused on a queer character. The thing is, it came out 16 years ago — before Rockstar built trans violence into GTA V — and even though it was incredibly well-received, the studio has yet to return to its blueprint. I find that fact more telling than anything else.)
GTA is a non-subversive franchise built for basic bros, and this fact is only reinforced by the homogeneity of Rockstar Games and the complacency of its parent company, Take-Two Interactive. We don’t have data about queer representation at Rockstar, but at Rockstar North in 2024, women composed less than 12 percent of employees in the highest-paid roles. Across the studio, women’s average hourly pay was 43 percent lower than men’s. In its annual investor report filed this month, Take-Two removed all references to diversity and inclusion, and deleted any mention of awards the company has received for supporting LGBT+ employees. These moves are intended to appease President Donald Trump, and it’s the exact type of spineless, bootlicking behavior that the GTA series is supposed to mock.
Personally I love doing crimes and messing with cops, and as it turns out, so do most other video game fans. This mass-appeal ethos has helped make GTA one of the industry’s most enduring franchises. Please, just don’t bank on GTA VI being progressive or actively inclusive from a queer standpoint. We don’t need another reason to be disappointed nowadays.
More than that, we can’t let the alt-right reality consume our own. The people complaining about Jason being too gay are the same ones claiming that Widow’s ass isn’t visible enough in her Overwatch 2 Cammy skin — they are unserious people making bad-faith arguments about games as an art form. Do not absorb their messaging and do not engage with their lies. Think critically about their angles of attack and, meanwhile, play all the queer games you want to. One of my personal recent favorites is Sorry We’re Closed, if you’re looking for a sexy, campy place to start.
The news
Night School nabs Obsidian veteran Carrie Patel
Avowed director and longtime Obsidian narrative lead Carrie Patel has joined Night School, the studio behind the Oxenfree series, as a game director. This is a big get for Night School and a sign that the team has some stability in its future. Netflix acquired Night School in 2021, before the launch of Oxenfree 2 and as part of the streaming company’s big push into video game development and publishing. Netflix has since closed one internal AAA studio and reduced its third-party output, but it seems Night School is secure and working on something story-heavy, if Patel’s involvement tells us anything.
The first video game included in Cannes
Lili made history in May as the first video game to be included in a Cannes Festival competition, and it looks super rad. Lili is a contemporary, neo-noir interpretation of Macbeth, presented in full-motion video and set on the streets of Iran, featuring webs of government corruption and witches who work as hackers. It’s a collaboration between the Royal Shakespeare Company and iNK Stories, the studio behind the award-winning game 1979 Revolution: Black Friday. Lili is already on the festival circuit but it’s still in development, and it’s due to be publicly available in or just after late 2025.
Troubles are bubbling at Bungie around Marathon
Bungie only revealed Marathon in April, but the game is already enduring a rocky pre-launch period. First, the studio had to publicly apologize and review all of its Marathon assets after it was confirmed that the game’s alpha included stolen artwork. Then, Forbes dropped a report documenting the current tensions at Bungie, saying morale at the studio was in “free fall” across every department. The most recent rumblings around Marathon, which is due to land in September, are that its marketing plans have been scuttled completely.
GeoGuessr ditches the EWC after a brief protest
GeoGuessr will no longer be included in the Esports World Cup after a quick — and clearly effective — community blackout. The most prolific GeoGuessr map creators pulled their contributions from the game to protest its participation in the EWC, calling the tournament “a sportswashing tool used by the government of Saudi Arabia to distract from and conceal its horrific human rights record.” Less than a day after the blackout began, GeoGuessr AB responded by abandoning the event, writing, “You — our community — have made it clear that this decision does not align with what GeoGuessr stands for. So, when you tell us we’ve got it wrong we take it seriously.”
FTC admits defeat against Microsoft
The FTC was the last remaining voice rallying against Microsoft’s acquisition of Activision Blizzard, and it’s now been silenced for good. The FTC officially dismissed its case against Microsoft after losing its latest appeal earlier this month.
A reminder that Clair Obscur: Expedition 33 is a very good game
In a cute moment of serendipity, Clair Obscur: Expedition 33 has sold 3.3 million copies in its first 33 days on the market. If you were waiting for a sign to start playing, this might be it.
This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-grand-theft-auto-is-no-friend-to-the-queer-community-193059427.html?src=rss
This 65-Inch Budget QLED TV Just Dropped in Price by $130
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QLEDs attempt to look like OLED TVs without the hefty price tag, and within QLEDs, there is diversity in price. A great mid-tier QLED is TCL’s QM7, which I got to review. But you can find budget QLEDs for cheaper: That’s where the Hisense QD6 QLED, currently $379.99 (originally $499.99), half the price of the QM7 for the same 65-inch size and matching the lowest price it has ever been, according to price-tracking tools. And you still get a lot of the nice features normally found on mid-tier or higher TVs.
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The Hisense QD6QF is the 2025 Fire TV version of the 2024 Hisense QD65NF. As mentioned, this is a budget QLED TV, meaning it won’t have the same number of dimming zones or contrast you can find on higher-end QLEDs, but you’re still getting a QLED with some surprising features usually reserved for more expensive TVs.
Gamers will enjoy up to a 120Hz refresh rate, which can make their game feel smoother. It also has a Game Mode Plus, which reduces the input lag and enhances picture quality for video games, and VRR, which reduces screen tearing and stuttering.
For movies and TV shows, the TV supports Dolby Vision, Dolby Atmos, and HDR10+, all of which are great at the price this TV is currently going for. Since this is a Fire TV, you can stream movies that support those premium formats from apps like HBO Max and Netflix. You also get the voice remote feature to call for Alexa, and there’s an AI feature that claims to enhance low-resolution content up to 4K, but we won’t know how good that performs until this TV gets hands-on testing. Also, since this is a Fire TV, remember you can install Kodi to virtually stream anything for free.
Texas Adopts Online Child-Safety Bill Opposed by Apple’s CEO
Texas Governor Greg Abbott signed an online child safety bill, bucking a lobbying push from big tech companies that included a personal phone call from from Apple CEO Tim Cook. From a report: The measure requires app stores to verify users’ ages and secure parental approval before minors can download most apps or make in-app purchases. The bill drew fire from app store operators such as Google and Apple, which has argued that the legislation threatens the privacy of all users.
The bill was a big enough priority for Apple that Cook called Abbott to emphasize the company’s opposition to it, said a person familiar with their discussion, which was first reported by the Wall Street Journal.
Read more of this story at Slashdot.
[$] Verifying the BPF verifier’s path-exploration logic
Srinivas Narayana led a remote session about extending
Agni to prove the correctness of
the BPF verifier’s handling of different execution paths as part of the Linux Storage,
Filesystem, Memory Management, and BPF Summit. The problem of ensuring the
correctness of path exploration
is much more difficult than the problem of
ensuring the correctness of arithmetic operations
(which was
the subject of the previous session), however. Narayana’s plan to
tackle the problem makes use of a mixture of specialized techniques — and may
need some assistance from the BPF developers to make it feasible at all.
Texas enacts age-verification law for app stores
Texas is the latest state to adopt an age-verification law for app stores. Despite lobbying from big tech, reportedly including a personal call from Apple CEO Tim Cook, Governor Greg Abbott has signed a bill that requires app stores to verify users’ ages and obtain parental approval for a minor to download software or make in-app purchases.
The sponsors of the Texas bill said it was intended to protect children and teens from inappropriate content. “This puts tools in the hands of parents to make decisions for their own children,” said bill author Angela Paxton. The Republican state senator is married to Texas Attorney General Ken Paxton.
Utah was the first state to enact legislation that places responsibility on app store operators to check users’ ages. Similar to the Texas endeavor, Google also petitioned Utah’s governor for that bill to be vetoed. Apple and Google have pushed back against these age-verification measures, arguing that they pose privacy risks for all users by creating a new infrastructure where they need to submit personal information. “We believe there are better proposals that help keep kids safe without requiring millions of people to turn over their personal information,” Apple said regarding the new Texas law.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/texas-enacts-age-verification-law-for-app-stores-190603522.html?src=rss
How to Install SteamOS on Your Windows Gaming Handheld
The Steam Deck changed the game for PC players, opening up a world of portability that was usually reserved for Nintendo fans. Naturally, manufacturers tried to follow suit with Windows-based handhelds and the results are, shall we say, mixed. Now, Valve has released official instructions for installing its SteamOS on devices other than the Steam Deck. Let’s dive into how to do it—and whether you should.
I should note up front: This is going to be a nebulous area when it comes to official support from the company that made your handheld. At time of writing, the Lenovo Legion Go S is the only handheld with the “Powered by SteamOS” branding (besides the Steam Deck itself), meaning it’s officially supported with a final build. You can install SteamOS on devices like the Legion Go and the ROG Ally, but their support isn’t final.
Also, it should go without saying, but we’ll say it anyway: If you wipe Windows from your handheld, you won’t be able to play Windows-based games that aren’t supported via SteamOS. That largely consists of online games that require anti-cheat software, but it’s worth checking sites like ProtonDB to make sure your favorite games will work on SteamOS.
Why should you install SteamOS on your Windows handheld?
So, with the caveats out of the way, what are the upsides? Put (overly) simply, Windows is not designed for handhelds. In fact, under the hood, Windows tends to see your gaming handheld as a laptop. Right down to including things like Microsoft Teams that run in the background, or popping up alert boxes that interrupt your game to inform you of a low battery.
Now that people are able to experiment with SteamOS and Windows on the same hardware, it’s becoming clearer that Windows itself is a massive nerf to both frame rate and battery life. Even gaming laptops, which can often last all day for normal work, can struggle to get even a few hours of gameplay while away from a charger. That’s why it’s so important to tweak your settings for the best battery life.
Gaming handhelds only make this problem worse with a smaller form factor, and thus a smaller battery. In my own experience, I’ve struggled to get two hours of playing a lightweight game like Stardew Valley from a Windows handheld, while the Steam Deck and even the Switch can get upwards of six hours or more.
Since Windows is primarily designed as a desktop (and secondarily as a tablet) computer, it’s also harder to tweak settings using controller inputs. What, exactly, is the controller equivalent of Ctrl+Alt+Delete again? While you can plug in a keyboard to dig around in your handheld’s settings, it’s just easier to do on SteamOS, since its interface has been built from the ground up for controller input.
At this point, Valve has also shown that running Steam games via the Proton compatibility layer works so well that it’s almost seamless. I admit, when the Steam Deck was first announced, I expected games to be broken or perform much worse than their native Windows counterparts. Four hundred hours in Hades II later, though, and it’s clear that many games can actually run better on SteamOS than Windows.
Step 1: Download and prepare a SteamOS recovery image USB stick
With all that out of the way, let’s get started. To install SteamOS on your gaming handheld, you’ll need two things: the SteamOS recovery image and a USB stick (preferably USB-C) with at least 8GB of storage. Make sure anything on that USB stick is properly backed up, because this process will reformat that device.
The Steam Deck recovery image can be found here. It’s a little over 3GB, so it might take a little while to download, depending on your connection. While you wait for that, you’ll also need a utility to create the recovery USB drive. Valve recommends Rufus for Windows users, and Balena Etcher for Mac or Linux users.
Once the recovery image is downloaded, use whichever tool you chose to write the recovery image to your USB drive. This process should be relatively straightforward. Rufus, for example, will present you with a dropdown to select which drive to write the file to under Device, and under Boot Selection, click Select to pick the recovery image file. Click Start and wait. Reminder: This will wipe the contents of your USB drive.
Step 2: Disable Secure Boot on your handheld
This part can be a bit tricky, and the exact process will vary depending on which handheld you own. Valve has a breakdown of the steps here for a couple specific devices, like the Legion Go and the ROG Ally. However, other devices like those from MSI or Ayaneo will have their own process.
In general, the steps will usually go something like this:
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Reboot to the bios. Similar to how you can hold Del or F2 on a computer while rebooting to get to the bios, your gaming handheld has a similar process. Often it’s holding a button like Volume + while pressing the power button, but check your specific device’s instructions if that doesn’t work.
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Navigate to the Secure Boot settings. You may have to poke around for this one. Look for categories like Security, and you may need to switch to an Advanced settings mode or menu to find it. This setting should be called Secure Boot. Change this to Disabled.
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Save settings and restart your device. Once you’ve changed the Secure Boot setting, make sure to save the changes to your bios and restart.
Depending on the device, you might have to use the touchscreen to navigate the bios, or even plug in a keyboard or mouse. Again, Valve has specifics for a couple of devices in the link above, but if you’re lost, your device’s manufacturer will be your best bet for getting specific instructions.
Step 3: Boot using the SteamOS recovery image
Credit: Eric Ravenscraft
Once you’ve disabled Secure Boot, you can plug the USB stick into your handheld and restart the device. At this point, you should end up at a boot menu that lets you choose which drive to boot to. Once again, this process will sometimes differ by device, so if you’re not sure how to get to the boot menu, check your device’s documentation.
When you get to the boot menu, select your USB drive with the SteamOS recovery image on it. This will take you to a SteamOS desktop environment. Here, you’ll see four shortcuts on the desktop. The one we care about is labeled “Wipe Device & Install SteamOS”. Give that a single tap (double-tapping will launch it twice, so be careful).
At this point, you should see a warning that proceeding with this step will erase everything on your device. If you had any important game saves, media, or work files (for some reason) on this device that weren’t already backed up, you can still bail on this process and reboot to Windows to save them. This is the point of no return, though. Make sure you’re ready before moving forward.
Step 4: Familiarize yourself with your new handheld’s quirks
Credit: Eric Ravenscraft
The install process won’t take too long, and when it’s done, your handheld will restart and begin setup as though it’s a natural-born Steam Deck. There are a few quirks, though. For example, in my testing on the Legion Go, the device tutorial pointed to the “Steam button” on the bottom-left side, but used the Xbox logo. In reality, the corresponding button was at the top-right, and had a Legion logo. It also pointed to a microSD card slot on the bottom of the device that doesn’t exist.
Unless you’re using an official “Powered by SteamOS” device, prepare for some awkwardness while using the device. Aside from the tutorial, I found some games I wasn’t able to install—pressing “Install” on Doom Eternal simply did nothing, for example—and it took some time to figure out which hardware buttons were mapped to which Steam Deck input.
To my surprise, some things that I expected to be broken worked perfectly when I tested this. The Legion Go is unique in that its controllers can be detached, Joy-Con style, from the handheld. I expected them to be laggy or non-functional when I played with SteamOS, but they worked perfectly during a Hades II run—a game that isn’t very forgiving of input lag.
Your mileage can and will vary depending on what games you want to play and what hardware you want to run SteamOS on. Still, as we wait for manufacturers to more officially support SteamOS—or for Microsoft to make a proper handheld of its own—it’s exciting to finally be able to have a choice in platform for these devices.
Marvel and DC Announce First Comic Crossover in 22 Years with Deadpool-Batman Pairing
Marvel Entertainment and DC Comics have announced their first crossover event since 2003’s JLA/Avengers, featuring Deadpool and Batman in dual one-shot publications launching later this year. Deadpool/Batman one-shot launches September 17 and follows Wade Wilson hired for a Gotham City job that puts him against Batman.
DC’s Batman/Deadpool counterpart launches in November. Both publications will include additional “backup adventures” featuring other character matchups, though creative teams for those remain unannounced. The crossover required extensive coordination between the companies’ editorial schedules, which typically plan two to three years in advance.
Read more of this story at Slashdot.
Musi says evidence shows Apple conspired with music industry on App Store ban
For millions of music fans, the most controversial app ban of the past year was not the brief TikTok outage but the ongoing delisting of Musi from Apple’s App Store.
Those users are holding out hope that Musi can defeat Apple in court and soon be reinstated. However, rather than coming to any sort of resolution, that court fight has intensified over the past month, with both sides now seeking sanctions, TorrentFreak reported.
Musi is a free app that lets users stream music from YouTube without interruptions, only playing ads when the app is initially opened. It was removed from the App Store in September 2024 after a YouTube complaint, but it maintains a deeply loyal fan base who swear it’s better than alternatives like Spotify. Those fans who still have the app installed on their iPhones can continue to use the service, but if they lose access to the app (by updating their phones) or are first-time users, it is currently unavailable for download, to the dismay of many fans who complain daily on Reddit.
Elden Ring Nightreign Launches Thursday For $40, And You Should Buy It

If you’re a die-hard “Soulsborne” series veteran, you probably already know about this unusual spinoff title’s rather quiet launch. Instead, we’re going to try and pull in some of the folks who may have bounced off of Dark Souls or Elden Ring because of those games’ dense RPG mechanics and long playtime. If you’re just here for the reminder:
What Strava Buying ‘The Breakaway’ App Means for Its Users
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It looks like Strava is making moves to become more than just a social fitness tracker. The popular fitness app—arguably the best one of its kind—announced Thursday that it has acquired The Breakaway, an AI-powered cycling training app, marking its second major acquisition in just over a month.
This follows Strava’s purchase of Runna back in April. So, what do these acquisitions mean for users of The Breakaway and Strava alike? Will those apps’ specific training plans become available a part of the Strava subscription? Will I have to pay for that whether I like it or not? Here’s what you need to know.
What The Breakaway brings to Strava
The Breakaway uses AI to create customized training plans for cyclists pursuing specific performance goals. The app analyzes individual fitness data and objectives to generate workouts tailored to each user’s needs and schedule.
Similarly, Runna offers AI-generated training plans, but focuses on runners rather than cyclists. As people are speculating on Reddit, these apps could represent Strava’s strategic push into more personalized training and coaching features.
Zooming out, Strava has built its reputation on social fitness tracking. As a loyal Strava user myself, I believe no other running app can beat Strava’s social and mapping features. This ability to tap into a community of fellow runners and cyclists has always differentiated Strava from pure tracking apps.
Strava’s core offering has remained relatively (and refreshingly) basic compared to specialized training apps. That said, these acquisitions sure do suggest the company wants to capture more and more of the fitness ecosystem by offering the kind of structured, goal-oriented training that serious athletes need.
What this means for pricing
Current subscribers don’t need to worry about immediate price hikes. The Breakaway costs $9.99/month, or $69.99/year. (I guess runners are willing to shell out more, since Runna costs $19.99/month, or $119.99/year.) Strava‘s free tier lets you post your runs, interact with other users, and track some basic statistics about your performance. The premium tier, at $11.99/month or $79.99/year, gives you extra performance tracking and mapping tools.
And according to statements from Strava, there are no plans to alter pricing structures or eliminate free access to the acquired apps’ basic features. Whether this pricing structure will hold long-term remains to be seen, especially as Strava integrates these services into its broader platform.
The bottom line
Rather than users needing separate apps for social tracking and structured training, Strava appears to be building an all-in-one fitness ecosystem. Even for the most casual users, this could mean access to more training tools without leaving the Strava ecosystem. But as some disgruntled fans are voicing, it can be frustrating to see Strava scoop up AI-powered training features, rather than fix some of its most basic issues. (Seriously: I should be able to accurately search for for past runs.)
And we can only hope that pricing doesn’t get too crazy. We’ll see whether users are willing to pay more for what has traditionally been a social-first fitness app.
Finally, as Strava continues to expand its feature set, it’s worth remembering that the app defaults to public sharing. Regularly review your privacy settings to ensure you’re not inadvertently sharing location data or personal information more broadly than intended.
How The New 80 Plus Ruby PSU Rating Compares To Titanium, Platinum, And Gold

Move over, 80 Plus Titanium, there’s a new boss in town, and her name is Ruby. CLEARresult, the entity handling the well-known 80 Plus power supply certification program, has unveiled 80 Plus Ruby, its top-end badge aimed at super-efficient server power supplies.
80 Plus Titanium already demanded over 90% efficiency at 10% to 100% delivery
Fedora 42 Release Party: Join the Celebration on Thursday
You don’t have to use Fedora to attend the Fedora 42 Release Party, but you will have to get up early if you live in the US. The party starts on Thursday at 9 am on the east coast, and at 6 am for those overlooking the Pacific.
The post Fedora 42 Release Party: Join the Celebration on Thursday appeared first on FOSS Force.
Don’t Panic! There’s an F42 Release Party on Thursday!
On Thursday, May 29 (yes, two days away!) we will host the F42 release party on Matrix. We would love for you to join us to celebrate all things F42 in a private event room from 1300 – 1600 UTC. You will hear from our new FPL Jef Spaleta, learn about the design process for […]
The problem with The Last of Us season 2 is that it’s too faithful an adaptation
Season 2 of HBO’s The Last of Us wrapped up on Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) are back to talk about the finale like they’ve talked about every other episode this season. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.
Kyle: Coming back from last week’s Joel flashback, it took me a second to remember what was actually going on in “The Present” of The Last of Us as we enter the season 2 finale. Ellie marvels at how easy it was to torture a hated enemy even though the result was just two words indicating Abby’s supposed location: “whale” and “wheel.”
I don’t think Ellie’s turn to “the dark side” is unearned, exactly. But I do think that this single-minded, revenge-obsessed version of Ellie is a lot less interesting than the character we grew to love in season 1. We went into this season in a sort of adolescent family drama, and we are leaving it in post-apocalyptic Breaking Bad.
Andrew: To compare it to Breaking Bad implies some kind of gradual, nuanced transformation has taken place, where my problem with the season so far has been mostly the opposite thing. Everyone’s motivations here make sense and are consistent, to some extent, with who we know these characters to be. Ellie is rash and impulsive; Dina is lovestruck; Jesse is loyal and selfless.
It’s just that trading the first season’s story (an unlikely pairing navigates the breadth of a post-apocalyptic America, driven by the promise of a cure) for the second season’s story (Ellie’s revenge fantasy) is a huge downgrade! And I say this as someone who has been slightly warmer on the season overall than you have. They killed the most interesting character and, with him, the story’s most interesting dynamic. Whatever followed that was probably always going to be a letdown, and I’m sure you can attest to that as a game-player who has already experienced a version of all of this.

The show has spun its wheels a bit in Seattle, even with just seven episodes to fill.
Credit:
HBO
Kyle: Yes, I soured on the second game for pretty much the same reasons. But I also feel the show has been more artlessly blunt with some of its character moments. Like the way Jesse finds out about Dina’s pregnancy, and then similarly declares that he “can’t die” because he’s going to be a father. It felt like an AI trained on the TV Tropes website was writing some of these scenes…
Andrew: Listen, normally I’m all for blaming AI, but to blame AI for this one is to imply that lowest-common-denominator TV storytelling hasn’t existed for as long as the medium has. Everyone is just performing the most-predictable version of their respective character archetypes. It’s an expensive show with a talented cast and an interesting riff on the zombie apocalypse idea, so at a baseline it remains watchable. But I suppose that’s damning with faint praise.
Kyle: Yeah I didn’t mean a literal AI. I meant that as a sick burn on the human writers.
Andrew: I am trying to think of things to say to stop this from just being a litany of complaints, but unfortunately complaints are a lot of what I’ve got about this episode. I liked the visuals of Ellie’s nighttime sojourn to the abandoned Ferris wheel. I feel like there is a slightly more interesting TV show happening off to the side of this one, about the conflict between the militarized WLF types and the cultists. But as far as Ellie has been concerned so far, these factions mostly exist to chase the other faction off at the last minute, saving Ellie’s bacon again.
Kyle: And to set up contrived philosophical discussions. Like when Jesse makes the perfectly reasonable decision not to mount a doomed attempt to save a cultist when they’re outnumbered by WLF members. Then, later, Ellie twists that into Jesse chickening out because the guy “wasn’t a member of your community.” No… I’m pretty sure the 6-to-2 odds had at least as much to do with it. But Ellie needs to turn the conversation back to how Joel represents “my community… beaten to death.” It’s not subtle…

Ellie’s single-minded quest for revenge this season has been less compelling than the first season’s unlikely buddy story.
Credit:
HBO
Andrew: Yeah I found that moment frustrating because Ellie is here in direct contravention of what her community decided! And it is her community, as a group of people who have looked out for her and provided for her for years, whether she wants to admit that or not. She only uses this idea of “community” with Joel selectively, as a cudgel, so she can do what she already wants to do.
By letting her have the last word on it, the show tacitly endorses her read of the situation, and it’s a variety of vigilante justice that TV audiences have been primed to sympathize with, but man it just falls flat for me.
Kyle: I was also perplexed by Ellie’s brief shipwreck storyline, which led to her being put in a noose by angry cultists. Then she gets saved just seconds from death by a deus ex machina problem in “The Village” that requires the cultists to immediately put her execution on hold and run away. And after all that she just… hops in a boat and goes off to the next completely unrelated bit of the story.
I suppose they’re probably setting things up to provide more context for that scene in the next season, but in the context of this episode as it stands it was just a baffling way to use up 10 minutes or so.
Andrew: Yes I am assuming all the time spent setting up these cultists is going to pay off somehow, eventually, but it hasn’t happened yet.
The episode’s other Big Emotional Moment comes when Ellie catches up with a couple of members of Abby’s crew (I imagine a Hells Angels-style leather jacket, emblazoned with ABBY’S CREW on the back) and ends up killing them both, including a heavily pregnant woman whose dying breaths are spent trying to talk Ellie into cutting her baby out of her. There’s some kind of lesson here, about the ultimate futility of revenge, about the sins of the parents, about what perpetuating the cycle of violence ultimately gets you. We’ll see if Ellie ends up absorbing any of this in the end.
In both her response to the underground torture scene and here, Ellie seems continually shocked that her quest for vengeance might involve any kind of collateral damage to anyone other than Abby.
Kyle: Yes, this bit is culled from the game, but there she just discovers the unborn baby after both of Abby’s companions are already dead. The whole “cut my baby out of me before I die” thing was seemingly crafted to make this just that much more emotionally scarring for Ellie. But as you said, she doesn’t really get to spend any time absorbing any of that, because we’re moving right on to the next plot point.
I understand how and why we don’t get to have 23 episode seasons of TV shows anymore, but it feels like some of the 17 side stories they introduce in this episode (and many more throughout this season) could have stood to have some more time to breathe.
Andrew: I was astounded—astounded! That this was our season finale, because it feels like such a transitional piece-moving episode, and because we’re only seven episodes in. I get that we are stretching one game into two seasons here, but the nine-episode first season was already short, and then this one’s even shorter. Can we just agree to return to 13-episode seasons, please?
Anyway, if your main complaint about the Seattle section of the show has been “too much wheel spinning,” this episode’s big, dramatic cliffhanger is bad news for you. Every day Ellie has spent in Seattle has gotten some big Majora’s Mask-esque “DAY ONE, DAY TWO, etc” subtitle, and now we know why. The beginning of next season is going to show us the events of these three days—but from Abby’s perspective!
I guess I caused this by saying “what if Abby were a more fully formed antagonist” to my monkey’s paw at the start of the season. But I can’t say that this has me on the edge of my seat about season 3, this little slip of a teaser at the end of an episode that I didn’t know was the season finale until after the fact.

Abby oversees her empire.
Credit:
HBO
Kyle: Yes, this structure also apes the second game, which switches to Abby’s backstory halfway through (though there’s no “season break” in the middle there). The dramatic reveal of Abby’s community being housed in a football stadium is one of the most memorable moments of the game and was a rare highlight of this episode, I felt.
Before that, though, we get the inevitable and deadly confrontation between Ellie/Jesse/Tommy and Abby. After seeing it in the show, I had to go back and rewatch how it plays out in the game because something just felt off in the translation. Sure enough, the TV show production added Ellie screaming “no no no” and the sound of a gunshot before that dramatic cut to black and transition to Abby’s earlier POV.
As usual, it feels like the show has a need to just crank up the drama at every turn in an effort to make sure people tune in next week (or next season).
Andrew: Let’s return to that divide between me as a show-watcher and you as a game-player as we wrap up.
I find myself with more gripes than praise here at the end of the season. There are still a lot of things I like here—like I said, the fictional universe is compelling enough to keep it watchable, and for all my complaints about Ellie the character, Bella Ramsey as a performer is doing the best work they can with sort of underwhelming material (predictably, some corners of the Internet have decided to harangue Ramsey relentlessly, partly because they’re a non-binary person who has decided to exist in public).
But my impression is that my biggest problems with this season, from the killing of Joel to the single-minded vengeance arc, are all downstream of story decisions made years ago during the development of The Last of Us Part 2. Normally the complaint with an adaptation is that the show or film’s creators are ruining the story somehow by being insufficiently faithful to the source material and losing something in the process. But it feels like the show’s problems are mostly inherited from the game—in other words, that the show is being too faithful to underwhelming source material. Is this a fair assessment, or am I missing something?
Kyle: I’d say that the structural problems of the show are mostly derived from the game’s decision to transition from “buddy adventure” to “revenge saga” as we’ve discussed ad nauseam. But a lot of the nitty-gritty problems of this season—stuff like pacing, flow, character development, etc.—actually come off a little worse because of decisions to add or change things for the show.
After season 1, I was hopeful that some light-touch changes could help redeem a game that I did not enjoy much. Instead, I think they somehow made it worse.
Andrew: Oops!
Well, there’s always next season. Maybe all of our complaints will be substantively addressed and then some. The only thing we can say for sure is: We haven’t seen the last of The Last of Us.
Kyle: In the end, the real Last of Us was all the people we killed along the way.