Nintendo is bringing back the Virtual Boy as a Switch and Switch 2 accessory

Nintendo had a truly wild surprise up its sleeve for Switch Online + Expansion Pack during its Direct event on Friday. The company is bringing back the Virtual Boy as a physical device into which you can slot your Switch or Switch 2. A plastic replica of the mid-90s tabletop system will soon be available for Switch Online members to buy. The company will sell a cardboard version of the accessory too. No need to rub your eyes in disbelief (but if history is any indication, you might have to for relief after using this thing).

You’ll need either accessory to play Virtual Boy games, which will start hitting Switch Online + Expansion Pack on February 17. Mario’s Tennis (a pack-in game for the original system), Galactic Pinball, Teleroboxer, Space Invaders and Tetris are among the 14 stereoscopic 3D Virtual Boy games that Nintendo will bring to the subscription service over time. 

That means most of the Virtual Boy games that were ever released are coming to Switch Online + Expansion Pack. Nintendo only released 22 of them, since the Virtual Boy never took off. The company ended production of the device and stopped making games for it in 1996, only a year after the Virtual Boy hit shelves. Here’s hoping the latest version of the accessory doesn’t give players too many headaches.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-bringing-back-the-virtual-boy-as-a-switch-and-switch-2-accessory-140037508.html?src=rss

The JBL Flip 7 Speaker Is Just $100 Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

Did you know you can customize Google to filter out garbage? Take these steps for better search results, including adding Lifehacker as a preferred source for tech news.


Portable outdoor speakers are meant to be thrown in a bag and dragged along for the ride, and JBL’s Flip line has always leaned into that idea. The Flip 7 is currently $99.95 on Woot for the next week or until it sells out, a significant drop from Amazon’s $149.95 listing and even cheaper than its all-time low of $129.95, according to price-trackers. Plus, Prime members get free shipping (while everyone else pays $6), and it comes with a 90-day Woot warranty. For a rugged little speaker designed to tag along on hikes, bike rides, or just backyard hangs, the deal feels fair.

The Flip 7 doesn’t look much different from the Flip 6, but it has a few small quality-of-life upgrades. The woofer is a little larger, so the bass has more punch without drowning out everything else, and the 35 watts of total power give it more presence than you’d expect from something the size of a soda can. Also, at just over a pound, it’s easy to carry, and JBL makes it even easier by including a carabiner that clips onto a bag strap or belt loop so you don’t have to jam it into a pocket. A new Auracast button makes it easy to link with other compatible speakers, and the rubberized shell has been beefed up for IP68 durability, which means full dust protection and survival under five feet of water for half an hour. JBL also claims drop protection for up to three feet. 

That said, the Flip 7 isn’t perfect. At higher volumes, especially above 70%, the treble can get sharp and fatiguing, according to this PCMag review. JBL also skipped extras like a speakerphone, a 3.5mm aux input, or high-res Bluetooth codecs. You do get lossless audio over USB-C, though the difference isn’t huge. One annoyance is that the box only comes with the speaker and a carabiner—no charging brick or cable—so you’ll need to bring your own USB-C setup. Battery life is a solid 14 hours, or 16 if you enable Playtime Boost in the app, which trims the low end to squeeze out more runtime. If you want something cheaper with more features, the Anker Soundcore Motion 300 is a great alternative.


Our Best Editor-Vetted Tech Deals Right Now

Deals are selected by our commerce team

Donkey Kong Bananza is getting a DLC expansion today

Donkey Kong Bananza, probably my favorite game of the year, is getting a paid expansion today called DK Island & Emerald Rush. As the title implies, you’ll get to explore the island where Donkey Kong hails from and visit a whole host of his friends while you’re at it. Naturally, there is more to explore and find there, but there’s also a whole new set of challenges once you’ve finished the main game story. That’s the titular Emerald Rush. 

The timed missions involve you running around the island smashing as much green ore as you can get. As you go, smashing fossils you find unlocks various perks, which in turn help you amass more emeralds. Some of those perks act as multipliers on how much emerald you collect; others do things like make more treasure chests (that are naturally loaded with emeralds) appear. In somewhat roguelike fashion, your perks and skill reset after every run — but the location of things like fossils and Banandium Gems stay the same. So as you learn the levels, you’ll be able to further maximize your collection. 

Emerald Rush mode isn’t limited to the new DK Island layer, either — it’ll be integrated into other layers in the main game. As with everything else in Donkey Kong Bananza, it looks like a pretty delightful time. The DLC is set to go live today, but it’s not up in the Nintendo eShop yet so its price remains a mystery.

If you haven’t played the main game yet, Nintendo also released a demo that you can try later today, as well.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananza-is-getting-a-dlc-expansion-today-140016430.html?src=rss

Metroid Prime 4 will be released on December 4 for Switch 1 and 2

The long-awaited Metroid Prime 4: Beyond is coming on December 4 to both the original Switch and the recently-released Switch 2, as announced during today’s Nintendo Direct livestream. The Switch 2 is getting a dedicated version with upscaled graphics and some other bells and whistles, just like the upcoming Pokémon Legends: Z-A.

We already knew the next Metroid would drop sometime in 2025, but it’s nice to have an actual release date. We got a nifty trailer for the first-person adventure earlier this year that showed off new power-ups for protagonist Samus Aran. The game looks very fun and certainly seems to capture the spirit of its predecessors.

The plot involves Samus exploring a jungle planet and battling malevolent alien creatures which more than likely include the titular Metroids. This is a first-person game, unlike the relatively recent Metroid Dread, with an emphasis on scanning the environment and solving puzzles.

The first Metroid Prime was released all the way back in 2002 for the Nintendo Gamecube. The fourth entry has experienced a rocky development cycle, with Nintendo scrapping the project entirely in 2019 to start over from scratch.

The Metroid series dates back to 1986 with the NES original. The franchise represents one half of the popular Metroidvania genre, which is buzzy right now thanks to the release of Hollow Knight: Silksong. A price has not yet been announced.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/metroid-prime-4-will-be-released-on-december-4-for-switch-1-and-2-134718933.html?src=rss

Intel Linux Graphics Driver Seeing 2~5% Faster Shader Compilation Times, Up To ~20%

A few days ago I wrote about Intel fixing some Panther Lake Xe3 graphics performance issues ahead of launch. The downside of those performance optimizations for Panther Lake was that they led to longer shader compilation times. The good news though is that some separate improvements were merged now for Mesa 25.3 to help enhance the Intel graphics shader compilation performance…

GeForce Now Fixed After Overwhelming Demand For RTX 5080 Tier Causes Issues

GeForce Now Fixed After Overwhelming Demand For RTX 5080 Tier Causes Issues
In what NVIDIA is calling the biggest upgrade to its GeForce NOW cloud gaming service to date, the company flipped the switch on its GeForce RTX 5080-level SuperPODs, bringing Blackwell to the party for the first time since launch. Apparently, the roll out got off to a incredibly hot start. Shortly after the initial roll out, NVIDIA posted

Mario Tennis Fever hits the court on February 12

Switch 2 fans have a new Mario Tennis game to look forward to early next year. During Friday’s Direct presentation, Nintendo announced Mario Tennis Fever. It’s the first new entry in the long-running series since the release of Mario Tennis Aces in 2018. The new game will be a Switch 2 exclusive, with Nintendo promising plenty of tweaks to an established formula. For one, there are new defensive moves your character can take, including slides and dives, to prevent your opponent from scoring a point. 

Then there are the fever rackets, from which the game is named after. These essentially allow you to snowball against your opponent by building a rally gauge and then executing a “fever shot.” The effect of these depend on the racket you have equipped. For example, the ice racket will freeze a part of the court, while the mini mushroom racket will shrink your opponents, making it harder for them to cover their side of the court, if they’re hit by its projectiles. There are 30 fever rackets to try. Mario Tennis Fever will also offer the biggest roster in series history. In all, there are 38 playable characters, including fan-favorites like Rosalina and Donkey Kong. 

On top of that, Fever looks to offer plenty of different ways to play, with online play offered alongside a silly story mode that sees Mario and his friends turned into babies and forced to relearn the rules of tennis. There’s even a swing mode where you can use the Joy-Cons motion controls for a “more authentic experience.” 

You won’t have to wait long to play Mario Tennis Fever, with the game set to release on February 12, 2026.      

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-tennis-fever-hits-the-court-on-february-12-134227490.html?src=rss

Yoshi and the Mysterious Book is a new platformer coming to the Switch 2 next spring

Nintendo is dropping a slew of Mario-related announcements this morning as part of the franchise’s 40th anniversary, including a new game starring his dinosaur companion. Yoshi and the Mysterious Book is coming out for Switch 2 in the Spring of 2026 and the brief bit of gameplay we saw plants it squarely in the cutesy yet intriguing tradition of past Yoshi platformers. 

The game’s worlds and levels appear to be part of a book named Mr. Encyclopedia (or Mr. E for short) that Yoshi can jump into and explore. The game’s main hook is traveling through those worlds and documenting the creatures you meet along the way, whose special abilities are what let you progress. For example, there’s a little yellow walking flower that feels quite familiar from past Yoshi games; finding it and letting it ride on Yoshi makes other flowers bloom in the level. Presumably, that’s a component to getting to where you need to go. In another level, dandelions that you can scatter will make rocks brittle so you can pound them and proceed. 

As with most Yoshi games, there’s a cute and distinctive art style on display here — the gameplay will be recognizable to anyone who has played games going all the way back to Yoshi’s Island on the SNES, but obviously with more modern tweaks. It’s not the same aesthetic as the yarn- and craft-based things we’ve seen on games like Yoshi’s Crafted World and Yoshi’s Wooly World (which introduced the absolutely adorable yarn-based Yoshi) but it’s in the ballpark. 

While Yoshi and the Mysterious World continues the kid-friendly aesthetics of those earlier games, I’m hoping it brings some of the challenge found in old-school titles like Yoshi’s Island. We’ll find out next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-is-a-new-platformer-coming-to-the-switch-2-next-spring-133805615.html?src=rss

Super Mario Bros. Wonder is getting a Switch 2 version with new multiplayer modes

Nintendo kicked off its latest Direct on Friday with a slew of Mario-related news to mark the 40th anniversary of its mascot. One of those announcements was for a Nintendo Switch 2 version of the delightful Super Mario Bros. Wonder, which is coming next spring. It will feature fresh multiplayer modes and other new features that Nintendo will reveal later.

A region called Bellabel Park will open up. You’ll be able to hop into several modes with family and friends, such as one that will see you compete to collect the most coins on a course and a game of tag. There’s also a Bob-omb relay race, a mini game where you’ll lay out donut blocks for each other to progress through a level and a rhythm game.

In addition, Nintendo is going to sell a physical version of the annoying cute talking flower from Super Mario Bros. Wonder. That’s coming your way next spring too.

Look forward to new co-op and versus gameplay in the Flower Kingdom, plus more new content when Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park launches on #NintendoSwitch2 next spring. #NintendoDirect pic.twitter.com/vCWUUAmcWd

— Nintendo of America (@NintendoAmerica) September 12, 2025

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/super-mario-bros-wonder-is-getting-a-switch-2-version-with-new-multiplayer-modes-133722013.html?src=rss

Hades II is coming to Switch and Switch 2 on September 25

Supergiant has a thing for dropping its biggest Hades news at Nintendo Directs. Five years after launching the first game during a Nintendo stream, the developer struck again. The 1.0 version of Hades II is coming on September 25, for Switch and Switch 2.

Of course, Hades II isn’t exactly new to PC players. It’s been in early access there for 16 months. Despite being a pre-release version, it has over 63,000 Steam reviews. Its reception averages “very positive” (and “overwhelmingly positive” for those written in English). The 1.0 edition promises not only the game’s console debut but its true ending.

Only the Switch versions were covered in the Nintendo Direct (duh). But we already knew the PC and Mac editions were launching simultaneously with them. So, expect its Steam and Epic listings to be updated in short order. Like the original game, Hades II is likely a timed console exclusive. So, while it isn’t yet official, you can expect PlayStation and Xbox versions sometime down the road.

Action gameplay screenshot from Hades II. Roguelike view from above. Small characters with weapons in a creepy dungeon.
Supergiant Games

The Hades sequel shifts the focus from Zagreus to his sister, Melinoë, princess of the underworld. She’s up against Chronos: the Titan of Time, father of Hades and bona fide asshole. Supergiant says the roguelike runs at a smooth 60 fps on the Switch 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hades-ii-is-coming-to-switch-and-switch-2-on-september-25-133511122.html?src=rss

The Super Mario Galaxy Movie will be Mario’s next crack at the big screen

Nintendo just dropped a trailer for The Super Mario Galaxy Movie, the sequel to the immensely popular The Super Mario Bros. Movie. This is good timing, given that tomorrow is officially the mustached plumber’s 40th birthday. It hits theaters on April TK, 2026.

We’ve known this movie was coming for a while now, and even had an approximate release date. Now we have a trailer and it’s a doozy. Shared during today’s Nintendo Direct livestream event, the footage shows several deep-cut characters and locations from throughout the Mushroom Kingdom (and beyond.)

This is a teaser trailer, however, so we still don’t know too much about the plot. We do know that many of the first film’s actors are returning for the sequel, including Chris Pratt as Mario, Charlie Day as Luigi and Anya Taylor-Joy as Princess Peach.

The sequel is something of a no-brainer, given that the first film was a cultural juggernaut. It’s the most financially successful video game adaptation of all time and the third highest-grossing animated film ever. All told, it banked around $1.36 billion at the box office.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-galaxy-movie-will-be-marios-next-crack-at-the-big-screen-130840015.html?src=rss

Microsoft dodges EU fine by unbundling Teams from Office

Microsoft has avoided an EU fine after the US tech group offered concessions on how it packages together its Teams and Office products, ending a long-running antitrust investigation by the bloc’s regulators.

The probe, which began after a 2020 complaint from Slack, now part of Salesforce, accused Microsoft of abusing its market dominance by tying its video conferencing tool to its widely used suite of productivity applications.

Since the initial complaint, Microsoft has unbundled Teams from Office 365 in the EU, but critics said the changes were too narrow.

Read full article

Comments

The reMarkable Paper Pro Move’s Light Is Supposed to Be Dim, but You Can Make It Brighter

Did you know you can customize Google to filter out garbage? Take these steps for better search results, including adding my work at Lifehacker as a preferred source.


I’ve reviewed enough digital notebooks over the past year that my wife has started rolling her eyes at me every time I have to sign for a package, and of that expansive lot, the reMarkable Paper Pro and its newer, smaller sibling, the reMarkable Paper Pro Move are among the most impressive.

I just wish the screens on these two premium e-ink productivity devices were a little more forgiving to my middle-aged eyes—and thanks to a software update earlier this year, they can be.

Dim by design

In my reviews of both the Paper Pro and the Paper Pro Move, I noted that their integrated front lights are too dim to be very useful. (In contrast to the backlight on an LED tablet, e-ink devices are illuminated by a lighting layer sandwiched between the outer glass and the inner display that reflects down.) Though reMarkable doesn’t publicize the number, at full strength the front light illuminates to around 3 to 4 nits, according to testers on Reddit. In contrast, the front lights on the competing Kindle Scribe and Boox Note Air 4C can get much brighter—up to 94 nits. (For reference, the screen of my M1 MacBook Air laptop peaks at 400 nits.)

According to a statement I received from reMarkable, however, it turns out this was an intentional decision—a limitation baked into the design of the product.

“The light is designed primarily to gently illuminate the page when ambient light is low—for example, in a dark conference room or at night—without compromising battery life or the natural paper-like experience,” reMarkable said in an emailed response to questions. “During development, we tested extensively across brightness levels and environments, and we intentionally capped the maximum brightness to strike the right balance between visibility, comfort, and battery consumption.

I appreciate the thoughtfulness—reduced eye strain and longer battery life are certainly among the chief advantages e-ink offers over a traditional tablet—but I think things got taken a bit far. Consistently during my testing, I found both reMarkable tablets to be too dark to read easily unless I was in a room with a good deal of natural light or a nearby lamp. Adjusting the front light to max made almost no difference. Even in a totally dark room, I still found myself squinting or bringing the device close to my face to read smaller print.

A recent software update gives you more options

The menu setting for increasing the front light brightness, with a warning that it will reduce battery life and color saturation.

Credit: Joel Cunningham

It seems I wasn’t the only one disappointed in the feature. A year ago, shortly after the Paper Pro’s release, Redditors were sharing tips for altering the code of the operating system to remove software-based lighting limits. The volume of user feedback ultimately prompted the company to rethink its design decision, sort of: While the previous limits remain, a software update earlier this year (after my review of the Paper Pro was published) introduced a new setting to boost brightness.

“After launch, we heard from some users who wanted the option for more brightness in certain situations,” reMarkable said. “In response, we added the [Extra bright] toggle in the display settings, which allows users to increase maximum brightness beyond the default range. This lets people choose what feels right for them while preserving our original design intent.”

To try it out, open Settings menu on your reMarkable Paper Pro or Paper Pro Move and tap Display, then tap the slider to turn on Extra bright. (You’ll see a warning that doing so “will drain the battery faster than normal.”)

tra Bright mode enabled, compared to a Kindle Scribe at max brightness.
The reMarkable Paper Pro Move with Extra Bright mode enabled, compared to a Kindle Scribe at max brightness.
Credit: Joel Cunningham

The effect isn’t nearly as dramatic as I expected—as you can see above, it’s still much darker than a Kindle Scribe at max brightness—but it does improve legibility at least somewhat under the conditions described above. The photo at the top of this article is a side-by-side comparison showing how bright the devices can get with and without the new option enabled, and you can see it in action in this video from YouTube user @howtotechstuff.

As the company noted, a brighter light will indeed drain the battery faster. According to @howtotechstuff’s video, in testing, his battery drain went from 4% an hour to 8% an hour under similar usage conditions. Honestly, that’s a pretty big hit for such a moderate increase in brightness, but it may be worth it if it makes the device more useable for you.

Is a front light even necessary on a digital notebook?

While I still find more utility in the brighter lighting of other devices I’ve tested, it’s worth noting that a number of e-ink notebooks I’ve written about—including the 13.3-inch Boox Note Max, the Viwoods AiPaper, and my personal favorite, the Supernote Manta—forgo front lighting entirely.

Adding lighting to an e-ink device is always a tradeoff (though not nearly as much as adding color)—inserting a light layer into the display stack can impact both clarity and the distance between the outer screen and the inner e-ink display, and writing digitally feels more like pen and paper when that distance is as small as possible. Lightless devices can also be thinner, though that’s a much less important factor if you ask me; beyond a certain point, too-thin e-ink tablets can get pretty fragile.

If the Paper Pro and Paper Pro Move didn’t include a front light at all, they would still be great devices. That one is there, but too dim for many users, only makes it kind of annoying—but this relatively new setting helps.

MSI Unveils MPG Infinite Z3 X3D Gaming PCs With 3D V-Cache And RTX 50 Weaponry

MSI Unveils MPG Infinite Z3 X3D Gaming PCs With 3D V-Cache And RTX 50 Weaponry
MSI is rolling out a new line of potent gaming PCs that combine AMD’s Ryzen X3D processors with 3D V-cache, with NVIDIA’s Blackwell-based GeForce RTX 50 series GPUs. For those who want to go all out, that means pairing a Ryzen 7 9800X3D CPU, which is one of two processor options on tap, with NVIDIA’s flagship GeForce RTX 5090.

According

Engadget Podcast: A deeper dive into the iPhone 17 and iPhone Air

This week, managing editor Cherlynn Low and senior reporter Karissa Bell are joined by The Verge’s Allison Johnson to talk all about the new iPhone Air, iPhone 17 Pro and iPhone 17. We also answered some questions from Threads and talk about our hopes and dreams from the next Apple event. Also, Devindra and Ben chat about some recent news, including a truly awful AI podcasting company.

Subscribe!

Topics

  • Cherlynn, Karissa, and a special guest break down the iPhone 17 news from Apple headquarters – 1:04

  • Notes from the iPhone Air hands on – 14:59

  • Once again, a big Apple event with no mention of Apple Intelligence – 40:27

  • Animated movie Critterz will use OpenAI’s tech to try to make a CGI movie on a shoestring budget – 59:24

  • Inception Point AI wants to use virtual hosts to make 5,000 new podcast episodes a week – 1:04:26

  • David Zaslav thinks HBO Max should be more expensive, because of course he does – 1:23:27

  • Working on – 1:25:41

  • Pop culture picks – 1:28:29

Credits

Hosts: Devindra Hardawar and Cherlynn Low
Guests: Karissa Bell and Allison Johnson
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-a-deeper-dive-into-the-iphone-17-and-iphone-air-124536155.html?src=rss

Microsoft escapes EU antitrust fine after unbundling Teams

Microsoft is no longer in trouble with the European Commission, at least when it comes to Teams. The commission has accepted the changes and commitments the company made in response to its concerns related to Microsoft’s bundling of its Teams collaboration platform with its other apps. This particular antitrust saga started years ago when Slack filed an antitrust complaint against Microsoft, claiming that it illegally bundled its work chat competitor with the popular Office suite. The commission opened a formal investigation into the matter in 2023 and found in 2024 that Microsoft did indeed violate antitrust laws. 

“Microsoft may have granted Teams a distribution advantage by not giving customers the choice whether or not to acquire access to Teams when they subscribe to their SaaS productivity applications,” the commission said at the time. “This advantage may have been further exacerbated by interoperability limitations between Teams’ competitors and Microsoft’s offerings.” The company was facing a fine equivalent to 10 percent of its annual worldwide turnover. 

Even before the commission published its preliminary finding, Microsoft already unbundled Teams from Office 365 and Microsoft 365 productivity suites across the European Union. However, the commission found the changes it implemented “insufficient to address its concerns.” So Microsoft made several commitments to avoid a fine, including offering customers in Europe versions of its Office 365 and Microsoft 365 suites without Teams. Those versions are sold at an “appreciably lower price.” The company also committed not to offer discount rates on Teams or on suites with Teams included. Microsoft gave Teams’ competitors “effective interoperability” with some of its products and services, as well, and allowed them to embed Office apps in their own products. In addition, it allowed customers in Europe to extract their Teams messaging data for use in competing services.

The commission tested those commitments between May and June this year. In response to the commission’s test results, Microsoft further increased the price difference between the Microsoft 365 and Office 365 suites with Teams and those without by 50 percent. The company also has to display suites options without Teams if it advertises its suites options with the messaging app. “The commitments offered by Microsoft will remain in force for seven years, except for the commitments related to interoperability and data portability which will remain in force for ten years,” the commission wrote. A trustee will be monitoring Microsoft’s implementation and will be making sure it remains true to its commitments within that timeframe. 

This article originally appeared on Engadget at https://www.engadget.com/apps/microsoft-escapes-eu-antitrust-fine-after-unbundling-teams-123052522.html?src=rss

Rocket Report: Russia’s rocket engine predicament; 300th launch to the ISS

Welcome to Edition 8.10 of the Rocket Report! Dear readers, if everything goes according to plan, four astronauts are less than six months away from traveling around the far side of the Moon and breaking free of low-Earth orbit for the first time in more than 53 years. Yes, there are good reasons to question NASA’s long-term plans for the Artemis lunar program—the woeful cost of the Space Launch System rocket, the complexity of new commercial landers, and a bleak budget outlook. But many of us who were born after the Apollo Moon landings have been waiting for this moment our whole lives. It is almost upon us.

As always, we welcome reader submissions. If you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets, as well as a quick look ahead at the next three launches on the calendar.

North Korea fires solid rocket motor. North Korea said Tuesday it had conducted the final ground test of a solid-fuel rocket engine for a long-range ballistic missile in its latest advancement toward having an arsenal that could viably threaten the continental United States, the Associated Press reports. The test Monday observed by leader Kim Jong Un was the ninth of the solid rocket motor built with carbon fiber and capable of producing 1,971 kilonewtons (443,000 pounds) of thrust, more powerful than past models, according to the North’s official Korean Central News Agency.

Read full article

Comments

Four Ways Airline and Travel Booking Websites Can Deceive You

There are approximately 45,000 flights every day in the U.S., all of them filled with people heading off to adventure, relaxation, or business. If you were one of them at any time recently, there’s a very good chance you booked your tickets online, possibly by going directly to an airline’s website. And after buying those tickets, you probably relied on the airline’s website for real-time updates about your flight—and that means you have to be able to trust the information on an airline’s website and trust that the airline is being above board with you regarding pricing, seat availability, and everything else to do with your desired flight. Unfortunately, that isn’t always the case. Here are some of the ways your airline’s website is built to deceive you.

Fake customers

If you’ve ever spent some time on an airline’s website or a booking site, playing with dates, seat choices, and other logistics, you’ve probably seen a little graphic showing you that X number of people are looking at those tickets. The implication being that several dozen (or more) folks are also sitting at their computers or on their phones, about to click BUY and steal those tickets out from under you.

This is an example of “social proof,” a technique used in sales that leverages our desire for communal validation to push us to buy something. Seeing that all those invisible strangers are mulling those plane tickets makes the decision seem valid and correct—why else would so many other people be considering pulling the trigger on that purchase? But there’s no way to know if there are actually dozens or hundreds of people looking at those precise tickets or if it’s a randomly generated number or a vague approximation. Either way, it’s there just to pressure you into buying.

Deceptive scarcity

Another way airline and booking sites lie to you is with deceptive language around scarcity. If you’ve ever put together an itinerary and the sites tells you that there are only two seats left, so you’d better get a move on, you might reasonably assume that this means only two sets left on that flight, and you’ll be scrambling to find a different flight unless you decide immediately (this is often combined with a timer counting down the minutes that you can hold those tickets and deliberate. Combined with the constant fluctuation of ticket prices as the plane capacity and demand change, this can push you to click BUY before you’ve completely thought it through.

But what that language often actually means is that there are two seats left … at that price. That’s useful information, of course, but omitting the pricing aspect changes the stakes. There’s a huge difference between having to pay a little more and not being able to book the flight at all.

Check-in fees

You might assume that if you want to check in for your flight in-person at the airport, or have a printed boarding pass instead of a code displayed on your phone, that it’s no big deal. But many budget airlines will charge you a fee for that—and it’s usually not made clear on their website. There is often also a fee if you don’t check in online early enough, usually at least two hours before your flight, and those fees are also typically buried in FAQs and fine print instead of clearly displayed, so don’t assume you’ve got flexibility there.

Convenient weather

It’s smart to track your flights as your departure day approaches, right up until you need to leave for the airport. Better to know that your flight is going to be delayed before you’re trapped in an airport for hours. But unexpected delays can have a ripple effect on the rest of your travel plans, so when a flight is delayed and you have to spend extra money to rebook other aspects of your trip, you might want to ask for some compensation. After all, it wasn’t your fault the plane or flight crew wasn’t there when they were supposed to be.

Ah, but then the airline website informs you that the flight was delayed due to weather, and since weather is outside the airline’s control, you’re not entitled to any kind of compensation. Weather delays are very common excuses for airlines—but Federal Aviation Administration data shows that weather delays account for just a tick more than 1% of flight delays, so the chances that the airline is using weather as an excuse to not deal with your compensation claims are actually pretty good.