FSFE reports trouble with payment provider

The Free Software Foundation Europe (FSFE) is reporting
that payment provider Nexi has terminated its contract without prior
notice, which means that a number of FSFE supporters’ recurring
payments have been halted:

Over the past few months, our former payment provider Nexi
S.p.A. (“Nexi”) requested access to private data, which we understood
to be specifically the usernames and passwords of our supporters. We
have refused this request. All our attempts to clarify Nexi’s request,
or to understand how their need for such information was necessary and
legal, were met with what we consider to be vague and unsatisfactory
explanations relating to a general need for risk analysis.

[…] The decisions that Nexi has made are incomprehensible to
us. Over the last months, as part of a security audit that Nexi
claimed to be conducting, we have provided them with large amounts of
the FSFE’s financial documentation, which even included private
information of our executive staff. We have answered all of their
questions. But we have to draw a line when private companies like Nexi
demand access to the sensitive and private data of our supporters.

According to the blog post, more than 450 supporters have been
affected by this. The FSFE’s donation pages have been updated with its
new payment provider.

Nintendo Switch 2 update adds one possible fix for blurry OG Switch games

The Nintendo Switch 2’s backward compatibility with Switch games is generally pretty good, and a few games have gotten patches from their developers to allow them to take advantage of the higher resolutions the console supports, among other features.

For unpatched Switch games running on the Switch 2 while it’s docked, there should generally be no loss of quality compared to playing the same game on the Switch—the game will run at 1080p on both consoles and should generally run about the same as long as there aren’t other compatibility problems. But games running on the Switch 2 in handheld mode can actually look worse than they do on the original Switch, mainly because they’ll still run at the original Switch’s native 720p resolution, which then has to be stretched out to fit the Switch 2’s 1080p display.

A new Switch 2 system update released yesterday (as reported by NintendoLife) has introduced a partial solution for this specific problem. Version 22.0.0 of the Switch’s software includes an optional feature called “Handheld Mode Boost,” which can be enabled by opening the console’s settings, then System settings, and scrolling down to “Nintendo Switch Software Handling.” This setting will attempt to run original Switch games using the same settings they would use while docked, even while the console is in handheld mode—this usually means a step up to the Switch 2’s native 1080p resolution, along with other graphical upgrades.

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Gamers are right to be disgusted by NVIDIA’s DLSS 5

You can sum up the gamer response to NVIDIA’s DLSS 5 announcement with the ever-relevant Fallout 4 meme: “Everyone disliked that.” Across social media and Reddit last night, I couldn’t find anyone who’s genuinely positive about the potential for DLSS 5, which uses AI to add “photorealistic” lighting and materials to in-game models and environments. Instead, it’s mostly complaints about the feature being another avenue for AI slop. And you know what? I agree.

It’s not unusual to see gamers being reflexively angry about new technology on the internet, especially when it’s being pitched by NVIDIA as the “biggest breakthrough in computer graphics” since its RTX 20-series GPUs arrived in 2018 with real-time ray tracing. There was plenty of suspicion around DLSS’s original AI upscaling model, as well as the “fake” frames generated by later iterations. But the few demos we’ve seen of DLSS 5 basically look like “yassified” AI filters for popular games.

Leon and Grace from Resident Evil: Requiem have more distinct facial and hair detail, but they look a bit too slick. There are more wrinkles on an old woman in Hogwarts Legacy. And the face, hair and clothing from a Starfield character gain an uncanny sheen.

None of the demos have the immediate impact of the Star Wars real-time ray tracing short ILMxLab produced with NVIDIA seven years ago. That demonstration showed us glorious reflections and lighting effects we’d never seen before in real-time. The DLSS 5 demos, on the other hand, don’t look much different from the AI filters that make you look more presentable for Zoom calls. There’s no genuine excitement for DLSS 5, just NVIDIA telling us that it’s groundbreaking.

There’s also plenty of concern about DLSS 5 straying from an artist’s original intent, as well as a potential homogenization of game visuals if every developer starts using the feature. NVIDIA claims developers will have “detailed controls for intensity, color grading and masking,” which will help DLSS 5 stay in line with a game’s aesthetic. But we don’t have any direct developer experience with the feature yet — some artists may want far more control than NVIDIA wants to give.

The difference between DLSS 5 and earlier versions NVIDIA’s upscaling is like the difference between generative AI and more traditional machine learning models. NVIDIA relied on the latter to make low-resolution textures and models appear sharper, and later to insert generated frames to smooth out gameplay and raise your fps count. As Wirecutter and former Polygon editor Arthuer Gies points out, you could argue those features were in service of delivering what developers originally intended. But DLSS 5’s neural model applies its concept of “photorealism” on top of what games are rendering — it’s like watching a Pixar movie that let OpenAI’s Sora do a final visual pass.

Part of the negative response towards DLSS 5 may stem from a widespread anti-gen AI sentiment, but that doesn’t devalue the criticisms either. Similar to AI generated text, images and video, there’s a dehumanizing aspect about DLSS 5. It can erase the work of human artists (despite how much control NVIDIA claims they have), and it also feels like a calculated attempt to appeal to gamers who just want shinier graphics. NVIDIA showed off how generative AI could be used to create dialog and voices for NPCs last year at CES, but that was also widely disliked (and I called it a genuine nightmare).

Of course, I can’t fully judge DLSS 5 until I see it in action beyond a short demo. But I think the visceral disgust is an important indicator that many gamers aren’t onboard with the AI-powered future NVIDIA is trying to sell us. And perhaps the idea of chasing “photorealism” may be a bit of a fool’s errand. It may be appropriate for some games, but as Nintendo and indie PC devs have shown, you can also make some of the best games of all time without striving for realism. Tears of the Kingdom could use a better framerate and higher resolution textures, but it certainly doesn’t need DLSS 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/gamers-are-right-to-be-disgusted-by-nvidias-dlss-5-151105593.html?src=rss

Asteroid Ryugu Has All of the Main Ingredients For Life

Samples from the asteroid Ryugu contain all five nucleobases — the key building blocks of DNA and RNA. “This strengthens the idea that asteroids may have brought the ingredients for the first living organisms to Earth long ago,” reports New Scientist. From the report: Japan’s Hayabusa 2 spacecraft visited Ryugu in 2018, where it shot two projectiles — one small and one large — into the surface of the asteroid and collected the resulting debris. It arrived back at Earth with the samples in 2020 and researchers have been analyzing these in detail ever since. Yasuhiro Oba at Hokkaido University in Japan and his colleagues examined two samples, one from the asteroid’s surface and one comprised of subsurface materials excavated by the projectiles. In both, the team found all five primary nucleobases, which are the compounds that make up the nucleic acids DNA and RNA when combined with sugars and phosphoric acid.

This isn’t the first time that nucleobases have been found in asteroid samples: they have been seen in meteorites, too, and in samples from the asteroid Bennu. The researchers did find different abundances of the various nucleobases among the various samples, though, which hints that these compounds might be useful for tracing asteroids and meteorites back to the parent bodies that they broke off from in the distant past, as well as understanding the evolution of those parent bodies over time. The findings have been published in the journal Nature Astronomy.


Read more of this story at Slashdot.

Maid Of Sker VR Releases Today on Quest 3 & PC VR

The survival horror game makes its VR debut today on Quest 3, Quest 3S, and Steam.

Maid of Sker VR, a VR port of the critically-acclaimed flat screen game Maid of Sker, arrives today on Quest 3, Quest 3S, and Steam. Inspired by Welsh folklore, Maid of Sker VR is a macabre first-person survival horror game set in the late 19th century, in which players explore a remote hotel, solve puzzles, and unravel a mystery while attempting to survive a cult of sinister creatures known as “The Quiet Ones.”

Gameplay leans into stealth, with sound playing a major role in whether or not you live or die. The player can be tracked by sound, so that holding your breath, walking quietly, and using a special defensive sound device become the game’s major mechanics.

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The flat screen version of Maid of Sker has been out since 2020, and has been acclaimed by critics and players alike. On Steam, Maid of Sker holds a Very Positive ranking based on over 1,700 user reviews.

Maid of Sker VR is available beginning today on the Meta Horizon Store and Steam.

BMW Turns April Fools’ Gag Into A 590‑HP M3 Touring Racer For Nürburgring 24H

BMW Turns April Fools’ Gag Into A 590‑HP M3 Touring Racer For Nürburgring 24H
In a rare instance of a marketing prank evolving into a factory-backed racing program, BMW has revealed that the M3 Touring GT3 concept originally presented as an April Fools’ Day joke back in 2025 will officially compete in the 2026 24 Hours of Nürburgring.

Big manufacturers in the automotive industry are no strangers to dropping absurd

Samsung’s Massive 49-Inch Odyssey QD-OLED Gaming Monitor Is Nearly Half Off

Samsung's Massive 49-Inch Odyssey QD-OLED Gaming Monitor Is Nearly Half Off
We often say that paying full price for audio gear is a sucker’s game, but the same applies to a variety of electronics, including monitors. Even gaming displays with big, fancy QD-OLED panels are no exception. Don’t believe it? Just check out how much you can save on Samsung’s ginormous 49-inch Odyssey G9 (G95SD) monitor.
49-Inch Samsung

These Beats Fit Pro Earbuds Are $70 Off Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

The Beats Fit Pro (1st Gen) earbuds aren’t the newest exercise earbuds on the market, and they’re not reinventing the wheel; however, they’re a tried-and-true favorite with ANC and a comfortable fit, making them a sportier version of AirPods Pro for gym-goers and runners, with a slight added edge when it comes to battery life. Right now, a pair in white is 35% off and currently at its lowest price ever at $129.99 (originally $199.95).

These true wireless earbuds from Beats feature strong noise cancellation and Apple’s signature H1 chip, making them similar to AirPods Pro with Apple features such as spatial Audio with head tracking, Adaptive EQ, hands-free Siri, and one-touch iOS pairing. They last up to 6 hours with ANC on (compared to 4.5 hours on the Airpods Pro with ANC on) and get an extra 21 to 23 hours from the charging case.

Like most Beats headphones, they have physical touch buttons, which is a perk for those who don’t like touch controls. The buds fit “comfortably and securely,” according to CNET, despite having a one-size-fits-all wingtip design. They have 9.5mm drivers, which are a little more bass-heavy and punchy than AirPods Pro. The ANC is reliable, doing a good job of blocking out low-frequency sounds in crowded settings, but PCMag notes that it may not be as effective against higher frequencies, unlike slightly pricier models such as the Sony WF-1000XM4 earbuds.   

While they surpass AirPods in a couple of categories, their six microphones perform slightly worse, with less clarity and less background noise reduction. That said, CNET still ranks them above the AirPods Pro for overall performance and fitness use. If you’re an Apple user looking for comfortable everyday earbuds that can be used everywhere from your daily commute to your workouts, the Beats Fit Pro (1st Gen) are a solid choice, especially at their lowest price ever.

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System76 Makes The Best Open-Source Keyboard Even Better

If System76 engineers didn’t already have enough going on with recently shipping the COSMIC Rust-based desktop environment and also shipping Pop!_OS 24.04 as their in-house Linux distribution plus completely redesigning the Thelio Desktop, they also recently revised their Launch Keyboard. They have made this leading open-source keyboard design even better with the latest iteration of the System76 Launch Keyboard.

A PlayStation Portal update is adding a 1080p High Quality mode

Sony is rolling out a firmware update for its PlayStation Portal handheld that introduces a new quality option for both Remote Play and Cloud Streaming. Choosing the 1080p High Quality mode means that you’ll be able to stream games at a higher bitrate compared with the 1080p Standard option. 

You can switch to this mode by going to Quick Menu > Max Resolution and picking 1080p High Quality while you’re playing a game. You’ll need to restart your game session for the change to take effect. Naturally, 1080p High Quality will use more data than the other resolution options.

Sony says that more than half of all Portal users are now PlayStation Plus Premium subscribers, meaning they can use the Cloud Streaming option on the device. With that in mind, the company is making some Cloud Streaming changes as part of this firmware update. 

The company says it has refined the search screen — from now on, whenever you open this up, the on screen keyboard will pop up immediately. That’s a nice little quality-of-life update that streamlines things a bit. When you pick the “stream” option on pages for game bundles (i.e. for any title that includes multiple games), you’ll be able to select a specific game to jump into. 

Choosing a specific game from a bundle on the Cloud Streaming option on PlayStation Portal.
Sony Interactive Entertainment

There are notification changes too. If you receive a game invite while playing a supported title, you’ll now see a clear notification on your screen. Trophy notifications should now display properly too, with the trophy name and image showing up. Unlocking a platinum trophy will cause an animated notification to appear. 

There’s one more tweak to the system with this Portal update as Sony attempts to make the onboarding experience a bit smoother. Those who pick up a Portal but don’t already have a PlayStation account will be able to create one and then sign in on the handheld by scanning a QR code on their mobile device. Such folks will still need to have access to a PS5 or sign up for PS Plus Premium to actually get any use out of the Portal, of course.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-playstation-portal-update-is-adding-a-1080p-high-quality-mode-142216189.html?src=rss

Amazon Declares War On Amazon With New 1-Hour And 3-Hour Prime Shipping

Amazon Declares War On Amazon With New 1-Hour And 3-Hour Prime Shipping
Amazon is constantly working on making the shopping experience as convenient as possible, both to fend off its competitors and to entice customers to hit the add to cart button. Its latest move is rolling out blazing fast delivery times to major and mid-size cities throughout the country, although buyers will need to pay extra to access these

Samsung Galaxy S26 Ultra review: Private and performant

Samsung is nothing if not consistent.

Just as it has for many years, the company is starting the year with a new generation of Galaxy S phones. Rumors about remixing the lineup did not pan out, so there are still three versions of the phone—the Galaxy S26, S26 Plus, and S26 Ultra. It’s the Ultra, with its whopping $1,300 price tag, that makes up the largest chunk of Samsung flagship sales, even though you can get a perfectly serviceable smartphone for a third of the price. The S26 Ultra serves a different market than a budget phone, though.

The Galaxy S26 Ultra is big, powerful, and overflowing with features. It can be a bit too much at times, particularly if you don’t care for mobile AI. It’s expensive, but you get long support and just about everything you could want from a smartphone in 2026. Still, with other smartphone makers scaling back amid skyrocketing component prices, the S26 Ultra may end up looking like a good value in hindsight.

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An Entirely New Type Of Planet Just Discovered Is A Hellish Nightmare

An Entirely New Type Of Planet Just Discovered Is A Hellish Nightmare
A team of astronomers led by the University of Oxford has identified a new class of liquid planet, a world defined not by oceans of water, but by a global reservoir of molten magma thousands of miles deep and a volatile atmosphere.

The planet, designated L 98-59 d, is a super-Earth roughly 1.6 times the size of our own, orbiting a red dwarf

PSVR 2 Reportedly “jailbroken” for PC, Hackers Claim Eye-tracking and Haptics Unlock

A hardware hacker group previously behind the PSVR2Toolkit says it’s effectively “jailbroken” PSVR 2 for PC.

When Sony released its PC adapter for PSVR 2 in 2024, it released the headset from PS5 exclusivity, allowing users to play SteamVR games on VR-ready PCs for the first time.

Still, Sony didn’t release enable every hardware capability, with tethered PC gameplay notably lacking features such as eye-tracking, HDR, and headset rumble.

Now, the hardware hacker group previously associated with the PSVR2Toolkit—an open source driver toolkit interfacing with Sony’s PSVR 2 PC support—claims to have “jailbroken” the PSVR 2.

IPSVR 2 PC Adapter | mage courtesy Sony

“[W]e can enable HMD vibration and eye tracking camera feed on PC,” says group member ‘tinybnuuy’, who also credits fellow programmers ‘supremium’, ‘tomoeko’, and ‘ShinyQuagsire’.

“[T]his has been 5 months in the making, we hope to release this soon so that everyone can play with it,” tinybnuuy says.

Sony’s official PC support for PSVR 2 (via SteamVR) disables key features like eye-tracking, HDR, and haptics. Early efforts however managed to pull eye-tracking data in some respect, but it was notably uncalibrated and not broadly usable.

By mid-2025, tools like PSVR2Toolkit enabled eye-tracking and controller haptics through a modified driver layer, although it still didn’t feature proper OpenXR integration (i.e., no universal foveated rendering), as mentioned previously by UploadVR.

Provided the team’s work truly is a ‘jailbreak’, we would expect to see full access to cameras, headset haptics, and possibly even an HDR pipeline sometime in the near future.

That is, provided Sony doesn’t see the jailbreak as a threat, as the company appears to have intentionally disabled those features on PC, effectively keeping them exclusive to PS5.

The post PSVR 2 Reportedly “jailbroken” for PC, Hackers Claim Eye-tracking and Haptics Unlock appeared first on Road to VR.

Demeo × Dungeons & Dragons: Battlemarked Adds A Warlock And One Shot Quest

The Warlock update, available today for free, includes a new playable character and an unlockable one shot side quest in the second story campaign.

The new character, Azruss Drevontir, is a Warlock wielding powerful eldritch magic with “devastating pact-bound spells” in his class-based deck. Azruss is the seventh playable hero in Battlemarked and first to be added post release. He can be permanently unlocked by completing a side quest in the game’s second campaign, Crown of Frost. Learn more about Azruss in this introductory trailer:

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Demeo × Dungeons & Dragons: Battlemarked’s new Warlock, Azruss Drevontir

Auril’s Cradle is a side quest available to players who have progressed far enough in the Crown of Frost campaign to unlock the Ythryn one shot dungeon. With the new update, like the other dungeons in the game, completing Auril’s Cradle now unlocks it as a standalone, playable one shot. Resolution Games describes it as “a punishing test of tactical mastery.” Auril’s Cradle’s one-shot version launches without the difficulty settings available for the other dungeons and quests. Difficulty levels will be added in a future update.

Battlemarked is the third game in the Resolution Games developed franchise after the original Demeo and PVP entry Demeo Battles. This bundled dungeon and character update follows the cadence from the first game, which added a new character along with the third, fourth, and fifth dungeons.

Demeo x Dungeons & Dragons: Battlemarked Review
Demeo x Dungeons & Dragons: Battlemarked is a mostly natural crossover and a fitting evolution for the VR tabletop RPG.
UploadVRHenry Stockdale

The Warlock update also addresses the hirelings system. At release, the hirelings, stock characters selected to join player created characters on campaigns, could not be leveled up, forcing players to repeatedly play with new character builds separately to fill out every character’s skill tree. Now, with this new update, hirelings have been entirely removed from the game. Moving forward, the only playable heroes are those created by players themselves.

Demeo × Dungeons & Dragons: Battlemarked is available now on Quest, Steam, and PlayStation VR2 for $29.99.

Apple and Nike team up for a new Powerbeats Pro 2 colorway

Apple and Nike are at it again. But this time, their collaboration doesn’t involve Apple Watch bands or a shoe-tracking iPod. Instead, the companies are launching a new color option for Beats’ fitness-focused earphones. Meet the Powerbeats Pro 2 – Nike Special Edition.

“This isn’t just a new colorway,” Beats CMI Chris Thorne wrote in a press release. “It’s a collision of two brands that define performance, culture and sports — the attributes of today’s athlete.”

Okay, cool, but marketing-speak aside, this is, in fact, just a new colorway. However, depending on your taste, it might be one you’re into. Nike’s “Volt” palette takes center stage, with its love-it-or-hate-it electric yellow-green motif. The two companies share logo duties, with the Beats “b” on the left bud and Nike’s swoosh on the right. Meanwhile, the charging case takes you to Speckle City, looking like something Jackson Pollock flung a can of leftover shoe paint onto.

Powerbeats Pro 2 - Nike Special Edition
Apple / Nike

Otherwise, these are the same Powerbeats Pro 2 earphones that launched last year. You get heart-rate tracking, decent ANC and Spatial Audio. You can revisit Billy Steele’s review for more details on the earphones.

To help move the product, Beats and Nike called upon an athlete they both sponsor: a little-known hooper named LeBron James. The Lakers vet stars in a new ad, where he uses the Nike Powerbeats to tune out the noise with a little help from Lionel Ritchie.

You can watch the commercial below — and order the new colorway from Apple’s and Nike’s respective websites on March 20. The Nike Special Edition Powerbeats Pro costs the same $250 as the standard version. However, this is a limited-edition variant, so there’s no guarantee it will be around for long.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-and-nike-team-up-for-a-new-powerbeats-pro-2-colorway-140000882.html?src=rss