
Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered.
Source: Kotaku – Picking Apart A Single Frame In DOOM

Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered.
Source: Kotaku – Picking Apart A Single Frame In DOOM