
Most tactical games condition you to avoid failure. In XCOM, once a character dies, they’re gone. Same for Fire Emblem (at least in Classic mode) and others of its ilk. Othercide isn’t like that. Playing Othercide means rewiring your brain to tolerate and even seek out failure. Death comes quickly and brutally and…
Source: Kotaku – Othercide Is A Goth Tactical RPG That Embraces Death