During this week, both GDC (the Game Developers’ Conference) and GTC (the Game Technology Conference) are happing in California, and NVIDIA is out in force. One of the announcements today surrounds the support of NVIDIA’s newest technologies on older graphics cards, as well as an increase in capabilities of the two major game engines of the era: Unity and Unreal.
Source: AnandTech – NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs, DXR Support in Unity and Unreal
