Giant Spinning Blade Vs 10,000 Zombies Tests Game Studio's New 'Dismemberment And Procedural Wounding System'

This is a video simulation of a giant spinning blade tearing through 10,000 zombies in order to test Brilliant Game Studios’ new “GPU accelerated dismemberment and procedural wounding system. Limbs can be cut off on a massive scale. Wounds from getting hit appear as deep gouges which warp their mesh.” Man, zombies are so stupid — why are they going to walk right into a giant spinning blade? “They smell the sweet scent of easy brains from the decapitated zombies that came before them.” Wow, I can tell you’ve given this a lot of thought. I respect that about you. Granted I don’t like it and it makes me feel uneasy, but I do have to respect it.

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Source: Geekologie – Giant Spinning Blade Vs 10,000 Zombies Tests Game Studio’s New ‘Dismemberment And Procedural Wounding System’