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Doom’s Switch port: Playable, but a distinct visual downgrade

Posted on November 9, 2017 by Xordac Prime

Thus far in the Nintendo Switch’s short life, we’ve seen games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey prove that strong art design can create engaging, good-looking 3D worlds even with the system’s relatively low-powered hardware. But we have yet to see how a high-end game created with more powerful consoles and PCs in mind holds up when ported to the Switch (ports like Minecraft and FIFA don’t really push modern consoles to their limits, after all).

So we were eager this week to try out an early copy of Bethesda’s Switch port of the 2016 Doom reboot, which hits Nintendo’s newest console tomorrow. After a few hours with the game, we found a port that’s surprisingly playable, although noticeably scaled down from its preceding versions.

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Source: Ars Technica – Doom’s Switch port: Playable, but a distinct visual downgrade

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
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