Debugging A Massive RPG Like Skyrim Means Leaving Some Bugs In

When a company like Bethesda is trying to debug a massive game like Skyrim, where do they even start? Skyrim lead programmer Brett Douville tackled that question (and much more) on this week’s episode of Kotaku Splitscreen.

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Source: Kotaku – Debugging A Massive RPG Like Skyrim Means Leaving Some Bugs In