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Loot Rascals Helps Take The Edge Off Of Punishing Roguelikes

Posted on March 26, 2017 by Xordac Prime

I die. A lot. In all types of games, but especially inĀ Loot Rascals. Thanks to its precious art style and bubbling colors though, I can never stay away for long.

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Source: Kotaku – Loot Rascals Helps Take The Edge Off Of Punishing Roguelikes

This entry was posted in Kotaku, Unfiltered RSS and tagged Kotaku by Xordac Prime. Bookmark the permalink.
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