
In 2002, games journalist and researcher Jane Pinckard used the Trance Vibrator—a USB accessory that would vibe in time with the music of the trippy PS2 shooter Rez—to masturbate. In her now-classic blog, Pinckard lauded the game’s dripping colors and transportive sounds, but found the physical sensations generated by…
Source: Kotaku – From VR To Vibrators, Video Game Sex Tech Now Has Infinite Possibilities