Enlarge / Poor little Ron the Drone. Something bad is beyond this door and he’s going to have to face it by himself.
My ship is docked at one end of an abandoned space station, and I’m staring intently at a flickering schematic view of the facility. Jill, one of my three squatty remote maintenance drones, is funneling energy into a power inlet so I can operate a few doors. Twiki is gathering scrap in what looks like an abandoned corridor—scrap I desperately need in order to repair my ship’s video system, which has been on the fritz. Ron is carefully scanning rooms for hidden materials for Twiki to gather up.
The situation is tense but manageable. This outpost showed an unknown infestation type, but I’m being careful, closing doors behind my drones, making sure to not leave a drone for too long in a room with a vent—because things can crawl out of vents.
Without warning, a door flashes red. “DOOR 22 IS BEING ATTACKED” appears on the console. It’s the door to the room where Jill is powering the ship, and I quickly decide it’s time to get the hell out.
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Source: Ars Technica – Duskers is spooky space exploration—with a command console