It’s been nearly one year since NVIDIA’s last update to Quake II RTX as their port of Quake II to using Vulkan ray-tracing extensions for RTX path-traced global illumination. Fortunately, that changed today as they are out with a big update in the form of Quake II RTX v1.6…
Source: Phoronix – NVIDIA Releases Quake II RTX 1.6 With Support For AMD FidelityFX FSR