It is not too often getting to talk about performance optimizations for Mesa’s Virgl code that along with in conjunction with related “Virgil” components allows for hardware-accelerated 3D/OpenGL running within virtual machines. Hitting Mesa 22.0 this week though is some Virgl code improvements for allowing lower memory use within virtual machines…
Source: Phoronix – Mesa’s Virgl Code Lands Optimization For Lowering Memory Use