Zink OpenGL-On-Vulkan Tackling Support For More Games

After last month landing the Zink sub-allocator code for improved performance and also enabling OpenGL ES 3.2 support for Zink, lead developer Mike Blumenkrantz at Valve has been spending time this month working to get more games running on this OpenGL-over-Vulkan Mesa driver…

Source: Phoronix – Zink OpenGL-On-Vulkan Tackling Support For More Games