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Unigine 2.3.1 Now Supports GPGPU Computing Via Compute Shaders, Renderer Improvements

Posted on September 19, 2016 by Xordac Prime

Unigine Engine developers have announced the latest version of their advanced multi-platform game engine and virtual reality system…

Source: Phoronix – Unigine 2.3.1 Now Supports GPGPU Computing Via Compute Shaders, Renderer Improvements

This entry was posted in Phoronix, Unfiltered RSS and tagged Phoronix by Xordac Prime. Bookmark the permalink.
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