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LLVMpipe Gains Support For On-Disk Shader Cache

Posted on June 10, 2020 by Xordac Prime

The LLVMpipe software OpenGL implementation that recently has seen work on MSAA, tessellation shader support, and other improvements, now has a working on-disk shader cache implementation…

Source: Phoronix – LLVMpipe Gains Support For On-Disk Shader Cache

This entry was posted in Phoronix, Unfiltered RSS and tagged Phoronix by Xordac Prime. Bookmark the permalink.
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