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Jedi Academy dev promises to fix mistake that let PC gamers slaughter console players

Posted on March 31, 2020 by Xordac Prime
One video game character kills another with a lightsaber.

Enlarge / A single-player screenshot from the Switch version of Jedi Academy. (credit: Nintendo)

Just last week, the LucasArts-era PC cult classic Star Wars Jedi Knight: Jedi Academy was ported to PlayStation 4 and Switch. Apart from some iffy menus, it’s largely a decent port with a good control scheme, high-resolution graphics, decent framerates, and all the content present. It even has multiplayer!

But that last point has become something of a problem, as veteran PC players have found a way to enter console lobbies, and they’re crushing the newer Switch and PS4 players.

It’s made possible by the fact that the console ports’ multiplayer servers appear to work the same way as their PC counterparts have for almost two decades, and the IP address for each server is exposed to the user. PC players can use that IP address in the Windows version of the game and join a Switch match. Forums like ResetEra have console players complaining that PC players are trolling them and that the invaders have an unfair advantage.

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Source: Ars Technica – Jedi Academy dev promises to fix mistake that let PC gamers slaughter console players

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
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