Skip to primary content

Prime-WoW

My site, my way, no big company can change this

Prime-WoW

Main menu

  • Home
  • Discord
  • Forums
  • Games
    • 7DtD
      • 7DtD Map
      • 7DtD Official Forums
      • 7DtD Wiki
    • Minecraft
      • Survival Map
      • Vanilla Map
      • FTB Map
      • FTB Wiki
      • Download FTB Client
    • NWN
      • NWN Wiki
      • NWN Lexicon
      • NWN Vault
      • NWNX
      • NWN Info
      • Rhun Guide
    • Terraria
      • Terraria Map
    • WoW
      • Prime-WoW Site
      • WoW Armory
  • Unfiltered RSS
    • Bikes
    • Games
      • Kotaku
      • PS4 News
      • VR
    • Nature
      • TreeHugger
      • Survival
    • Technology
      • Hardware
        • Hot Hardware
      • Linux
        • Linux Today
        • LWN.net
        • LXer
        • Phoronix
        • RPi
      • LifeHacker
      • Akihabara News
      • AnandTech
      • Ars Technica
      • Engadget
      • Gear & Gadgets
      • Geekologie
      • Gizmodo
      • [H]ardOCP
      • io9
      • Slashdot
      • TG Daily

Post navigation

← Previous Next →

ASCII art + permadeath: The history of roguelike games

Posted on March 19, 2020 by Xordac Prime

Appreciate the game that inspired the genre and its name: Rogue

Roguelike games have grown in popularity over the 40 years the genre has existed, even though they implement ideas that might seem anathema to popular gaming: extreme randomness, ASCII graphics, permadeath, enormous complexity, and more. Yet these days, you can just about sneeze and hit something that’s at least been influenced by roguelikes.

And so, in the spirit of game genre histories past—we’ve done real-time strategy, city builders, first-person shooters, simulation games, graphic adventures, kart racers, and open-world games—let’s take a look back at how we got here and what it all means. We’ll tour the roguelike evolutionary tree, starting from Rogue itself and progressing all the way to modern games with “roguelike elements.”

But first, let’s try to answer one key question.

Read 99 remaining paragraphs | Comments



Source: Ars Technica – ASCII art + permadeath: The history of roguelike games

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
Proudly powered by WordPress