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Godot Merges Its Vulkan Renderer Ahead Of The v4.0 Game Engine

Posted on February 11, 2020 by Xordac Prime

While the Godot 4.0 release is still months away from seeing its stable debut with the new Vulkan renderer, the Vulkan renderer branch was today merged to mainline…

Source: Phoronix – Godot Merges Its Vulkan Renderer Ahead Of The v4.0 Game Engine

This entry was posted in Phoronix, Unfiltered RSS and tagged Phoronix by Xordac Prime. Bookmark the permalink.
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